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develop/2.
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v2.3.0
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -2149,3 +2149,6 @@ lib/libs2d_engine.a
|
||||
|
||||
# :Zone_Identifier files
|
||||
*Zone.Identifier
|
||||
|
||||
# user-specific config file
|
||||
include/config/config_local.h
|
||||
|
||||
73
Makefile
73
Makefile
@@ -269,7 +269,7 @@ BUILD_DIR_BASE := build
|
||||
# BUILD_DIR is the location where all build artifacts are placed
|
||||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
|
||||
|
||||
COMPRESS ?= rnc1
|
||||
COMPRESS ?= yay0
|
||||
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
|
||||
ifeq ($(COMPRESS),gzip)
|
||||
DEFINES += GZIP=1
|
||||
@@ -399,6 +399,9 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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||||
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
|
||||
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
|
||||
|
||||
# Ignore all .inc.c files
|
||||
C_FILES := $(filter-out %.inc.c,$(C_FILES))
|
||||
|
||||
# Sound files
|
||||
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
||||
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
||||
@@ -441,6 +444,8 @@ else ifneq ($(call find-command,mips-linux-gnu-ld),)
|
||||
CROSS := mips-linux-gnu-
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||||
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
|
||||
CROSS := mips64-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-none-elf-ld),)
|
||||
CROSS := mips64-none-elf-
|
||||
else ifneq ($(call find-command,mips-ld),)
|
||||
CROSS := mips-
|
||||
else
|
||||
@@ -501,15 +506,15 @@ DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
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# C compiler options
|
||||
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
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ifeq ($(COMPILER),gcc)
|
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CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else ifeq ($(COMPILER),clang)
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else
|
||||
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
|
||||
endif
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
|
||||
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
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RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||||
@@ -530,6 +535,7 @@ N64CKSUM := $(TOOLS_DIR)/n64cksum
|
||||
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
|
||||
N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
|
||||
BINPNG := $(TOOLS_DIR)/BinPNG.py
|
||||
TEXTCONV := $(TOOLS_DIR)/textconv
|
||||
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
|
||||
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
|
||||
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
|
||||
@@ -547,7 +553,13 @@ ifneq (,$(call find-command,armips))
|
||||
else
|
||||
RSPASM := $(TOOLS_DIR)/armips
|
||||
endif
|
||||
EMULATOR = mupen64plus
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
EMULATOR = "/mnt/c/Program Files (x86)/parallel-launcher/parallel-launcher.exe"
|
||||
else
|
||||
EMULATOR = parallel-launcher
|
||||
endif
|
||||
|
||||
EMU_FLAGS =
|
||||
|
||||
ifneq (,$(call find-command,wslview))
|
||||
@@ -570,7 +582,7 @@ endif
|
||||
|
||||
# For non-IDO, use objcopy instead of extract_data_for_mio
|
||||
ifneq ($(COMPILER),ido)
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data --only-section=.rodata
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
|
||||
endif
|
||||
|
||||
# Common build print status function
|
||||
@@ -645,6 +657,29 @@ $(BUILD_DIR)/src/libz/%.o: OPT_FLAGS := -Os
|
||||
$(BUILD_DIR)/src/libz/%.o: CFLAGS += -Wno-implicit-fallthrough -Wno-unused-parameter -Wno-pointer-sign
|
||||
endif
|
||||
|
||||
ifeq ($(VERSION),eu)
|
||||
TEXT_DIRS := text/de text/us text/fr
|
||||
|
||||
# EU encoded text inserted into individual segment 0x19 files,
|
||||
# and course data also duplicated in leveldata.c
|
||||
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
||||
else
|
||||
ifeq ($(VERSION),sh)
|
||||
TEXT_DIRS := text/jp
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
||||
else
|
||||
TEXT_DIRS := text/$(VERSION)
|
||||
# non-EU encoded text inserted into segment 0x02
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
||||
endif
|
||||
endif
|
||||
|
||||
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
|
||||
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
|
||||
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
|
||||
@@ -662,11 +697,17 @@ $(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := $(GRAPH_NODE_OPT_FLAG
|
||||
# $(info MATH_UTIL_OPT_FLAGS: $(MATH_UTIL_OPT_FLAGS))
|
||||
# $(info GRAPH_NODE_OPT_FLAGS: $(GRAPH_NODE_OPT_FLAGS))
|
||||
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
|
||||
# Make sure build directory exists before compiling anything
|
||||
DUMMY != mkdir -p $(ALL_DIRS)
|
||||
|
||||
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
||||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
|
||||
|
||||
|
||||
|
||||
#==============================================================================#
|
||||
@@ -739,7 +780,7 @@ endif
|
||||
|
||||
$(BUILD_DIR)/%.table: %.aiff
|
||||
$(call print,Extracting codebook:,$<,$@)
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
||||
$(V)$(AIFF_EXTRACT_CODEBOOK) $< $@
|
||||
|
||||
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
||||
$(call print,Encoding ADPCM:,$(word 2,$^),$@)
|
||||
@@ -793,6 +834,20 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
|
||||
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
||||
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
||||
|
||||
# Encode in-game text strings
|
||||
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap.txt $< $@
|
||||
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
||||
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
|
||||
# Level headers
|
||||
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||||
$(call print,Preprocessing level headers:,$<,$@)
|
||||
@@ -869,7 +924,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
|
||||
# Link SM64 ELF file
|
||||
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
|
||||
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
|
||||
|
||||
# Build ROM
|
||||
ifeq (n,$(findstring n,$(firstword -$(MAKEFLAGS))))
|
||||
|
||||
@@ -243,11 +243,9 @@ $(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
# EU segment 19 translations
|
||||
$(BUILD_DIR)/bin/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_jp.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_es.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
|
||||
# --------------------------------------
|
||||
# Skybox Rules
|
||||
|
||||
10
README.md
10
README.md
@@ -17,9 +17,9 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- **MrComit**: General use object defines, JUMP_KICK_FIX
|
||||
- **aglab2**: Bugfixes (particularly puppycam), refactor stuff
|
||||
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
|
||||
- **Arthurtilly**: ASCII / UTF-8 support, Multilang, Platform Displacement 2
|
||||
- **Arthurtilly**: Platform Displacement 2
|
||||
- **Fazana**: PuppyLib, ucode swapping, audio load time optimisations (with Arctic), general hacker qol improvements, visual debug
|
||||
- **Reonu**: Starting the project + widescreen, reonucam, various defines for hacker QoL, and a custom Spanish (Spain) translation of the game.
|
||||
- **Reonu**: Starting the project/repo, widescreen, reonucam, various defines for hacker QoL
|
||||
- **JoshDuMan**: Decomp guy, general assistance
|
||||
- **Arceveti**: Silhouette, shadow optimisation, better hanging, breath meter, 4 controller support
|
||||
- **axollyon**: Console testing, bugfixes, idea-guying, and had a hand in silhouettes
|
||||
@@ -87,9 +87,9 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
- You can set a test level in `config/config_debug.h` in order to boot straight into it, so you can quickly test the level you're working on. *
|
||||
- Allow all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. *
|
||||
- The clown font includes the entire English alphabet.
|
||||
- Colored ia4 text support. Format: `"@XXXXXX[YOUR TEXT]@--------"` (By Arthurtilly)
|
||||
- Example Text: `"@FF0000RED @00FF00GREEN @0000FFBLUE @FFFFFFWHITE"`
|
||||
- NOTE: Text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset. The text will use gDialogTextAlpha as the alpha value when changing the color.
|
||||
- Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725)
|
||||
- Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"`
|
||||
- NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.
|
||||
- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config/config_debug.h` has VISUAL_DEBUG which can be turned on to enable this feature.
|
||||
- Workaround for infinite death loops caused by using the wrong warp type for death warps. Mario's HP will be restored when being warped to any warp if (and only if) he was warped while dead. *
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
v2.2.0
|
||||
v2.3.0
|
||||
|
||||
15
bin/eu/translation_de.c
Normal file
15
bin/eu/translation_de.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - Deutsch
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/de/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_de
|
||||
#define seg2_act_name_table act_name_table_eu_de
|
||||
#define seg2_dialog_table dialog_table_eu_de
|
||||
|
||||
#include "text/de/define_text.inc.c"
|
||||
15
bin/eu/translation_en.c
Normal file
15
bin/eu/translation_en.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - English
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/us/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_en
|
||||
#define seg2_act_name_table act_name_table_eu_en
|
||||
#define seg2_dialog_table dialog_table_eu_en
|
||||
|
||||
#include "text/us/define_text.inc.c"
|
||||
15
bin/eu/translation_fr.c
Normal file
15
bin/eu/translation_fr.c
Normal file
@@ -0,0 +1,15 @@
|
||||
// SM64 (EU) Segment 19 - Français
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
// Include text/define_text.inc.c, preprocessed with -I text/fr/ to get the
|
||||
// right translation strings, with symbols renamed as below.
|
||||
#define seg2_course_name_table course_name_table_eu_fr
|
||||
#define seg2_act_name_table act_name_table_eu_fr
|
||||
#define seg2_dialog_table dialog_table_eu_fr
|
||||
|
||||
#include "text/fr/define_text.inc.c"
|
||||
1750
bin/segment2.c
1750
bin/segment2.c
File diff suppressed because it is too large
Load Diff
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - Deutsch
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_de
|
||||
#define ACT_NAME_TABLE act_name_table_de
|
||||
#define DIALOG_TABLE dialog_table_de
|
||||
|
||||
#define DIALOG_FILE "de/dialogs.h"
|
||||
#define COURSE_FILE "de/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - English
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_en
|
||||
#define ACT_NAME_TABLE act_name_table_en
|
||||
#define DIALOG_TABLE dialog_table_en
|
||||
|
||||
#define DIALOG_FILE "us/dialogs.h"
|
||||
#define COURSE_FILE "us/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - Español (España) (Not vanilla: Translation created and added by Reonu)
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_es
|
||||
#define ACT_NAME_TABLE act_name_table_es
|
||||
#define DIALOG_TABLE dialog_table_es
|
||||
|
||||
#define DIALOG_FILE "es/dialogs.h"
|
||||
#define COURSE_FILE "es/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - Français
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_fr
|
||||
#define ACT_NAME_TABLE act_name_table_fr
|
||||
#define DIALOG_TABLE dialog_table_fr
|
||||
|
||||
#define DIALOG_FILE "fr/dialogs.h"
|
||||
#define COURSE_FILE "fr/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
@@ -1,17 +0,0 @@
|
||||
// SM64 (EU) Segment 19 - 日本語 (Japanese)
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#include "game/ingame_menu.h"
|
||||
#include "sounds.h"
|
||||
#include "seq_ids.h"
|
||||
|
||||
#define COURSE_NAME_TABLE course_name_table_jp
|
||||
#define ACT_NAME_TABLE act_name_table_jp
|
||||
#define DIALOG_TABLE dialog_table_jp
|
||||
|
||||
#define DIALOG_FILE "jp/dialogs.h"
|
||||
#define COURSE_FILE "jp/courses.h"
|
||||
#include "text/define_text.inc.c"
|
||||
#undef DIALOG_FILE
|
||||
#undef COURSE_FILE
|
||||
357
charmap.txt
Normal file
357
charmap.txt
Normal file
@@ -0,0 +1,357 @@
|
||||
'0' = 0x00
|
||||
'0' = 0x00
|
||||
'1' = 0x01
|
||||
'1' = 0x01
|
||||
'2' = 0x02
|
||||
'2' = 0x02
|
||||
'3' = 0x03
|
||||
'3' = 0x03
|
||||
'4' = 0x04
|
||||
'4' = 0x04
|
||||
'5' = 0x05
|
||||
'5' = 0x05
|
||||
'6' = 0x06
|
||||
'6' = 0x06
|
||||
'7' = 0x07
|
||||
'7' = 0x07
|
||||
'8' = 0x08
|
||||
'8' = 0x08
|
||||
'9' = 0x09
|
||||
'9' = 0x09
|
||||
'A' = 0x0A
|
||||
'A' = 0x0A
|
||||
'B' = 0x0B
|
||||
'B' = 0x0B
|
||||
'C' = 0x0C
|
||||
'C' = 0x0C
|
||||
'D' = 0x0D
|
||||
'D' = 0x0D
|
||||
'E' = 0x0E
|
||||
'E' = 0x0E
|
||||
'F' = 0x0F
|
||||
'F' = 0x0F
|
||||
'G' = 0x10
|
||||
'G' = 0x10
|
||||
'H' = 0x11
|
||||
'H' = 0x11
|
||||
'I' = 0x12
|
||||
'I' = 0x12
|
||||
'J' = 0x13
|
||||
'J' = 0x13
|
||||
'K' = 0x14
|
||||
'K' = 0x14
|
||||
'L' = 0x15
|
||||
'L' = 0x15
|
||||
'M' = 0x16
|
||||
'M' = 0x16
|
||||
'N' = 0x17
|
||||
'N' = 0x17
|
||||
'O' = 0x18
|
||||
'O' = 0x18
|
||||
'P' = 0x19
|
||||
'P' = 0x19
|
||||
'Q' = 0x1A
|
||||
'Q' = 0x1A
|
||||
'R' = 0x1B
|
||||
'R' = 0x1B
|
||||
'S' = 0x1C
|
||||
'S' = 0x1C
|
||||
'T' = 0x1D
|
||||
'T' = 0x1D
|
||||
'U' = 0x1E
|
||||
'U' = 0x1E
|
||||
'V' = 0x1F
|
||||
'V' = 0x1F
|
||||
'W' = 0x20
|
||||
'W' = 0x20
|
||||
'X' = 0x21
|
||||
'X' = 0x21
|
||||
'Y' = 0x22
|
||||
'Y' = 0x22
|
||||
'Z' = 0x23
|
||||
'Z' = 0x23
|
||||
'a' = 0x24
|
||||
'b' = 0x25
|
||||
'c' = 0x26
|
||||
'd' = 0x27
|
||||
'e' = 0x28
|
||||
'f' = 0x29
|
||||
'g' = 0x2A
|
||||
'h' = 0x2B
|
||||
'i' = 0x2C
|
||||
'j' = 0x2D
|
||||
'k' = 0x2E
|
||||
'l' = 0x2F
|
||||
'm' = 0x30
|
||||
'n' = 0x31
|
||||
'o' = 0x32
|
||||
'p' = 0x33
|
||||
'q' = 0x34
|
||||
'r' = 0x35
|
||||
's' = 0x36
|
||||
't' = 0x37
|
||||
'u' = 0x38
|
||||
'v' = 0x39
|
||||
'w' = 0x3A
|
||||
'x' = 0x3B
|
||||
'y' = 0x3C
|
||||
'z' = 0x3D
|
||||
'\'' = 0x3E
|
||||
'.' = 0x3F
|
||||
|
||||
# Mario face US/EU menu string (Note: NOT multi-text, each char has a part of the face)
|
||||
'☺' = 0x40, 0x41
|
||||
|
||||
'あ' = 0x40
|
||||
'い' = 0x41
|
||||
'う' = 0x42
|
||||
'え' = 0x43
|
||||
'お' = 0x44
|
||||
'か' = 0x45
|
||||
'き' = 0x46
|
||||
'く' = 0x47
|
||||
'け' = 0x48
|
||||
'こ' = 0x49
|
||||
'さ' = 0x4A
|
||||
'し' = 0x4B
|
||||
'す' = 0x4C
|
||||
'せ' = 0x4D
|
||||
'そ' = 0x4E
|
||||
'た' = 0x4F
|
||||
'ち' = 0x50
|
||||
'つ' = 0x51
|
||||
'て' = 0x52
|
||||
'と' = 0x53
|
||||
'な' = 0x54
|
||||
'に' = 0x55
|
||||
'ぬ' = 0x56
|
||||
'ね' = 0x57
|
||||
'の' = 0x58
|
||||
'は' = 0x59
|
||||
'ひ' = 0x5A
|
||||
'ふ' = 0x5B
|
||||
'へ' = 0x5C
|
||||
'ほ' = 0x5D
|
||||
'ま' = 0x5E
|
||||
'み' = 0x5F
|
||||
'む' = 0x60
|
||||
'め' = 0x61
|
||||
'も' = 0x62
|
||||
'や' = 0x63
|
||||
'ゆ' = 0x64
|
||||
'よ' = 0x65
|
||||
'ら' = 0x66
|
||||
'り' = 0x67
|
||||
'る' = 0x68
|
||||
'れ' = 0x69
|
||||
'ろ' = 0x6A
|
||||
'わ' = 0x6B
|
||||
'を' = 0x6C
|
||||
'ん' = 0x6D
|
||||
'。' = 0x6E
|
||||
',' = 0x6F
|
||||
'、' = 0x6F
|
||||
'ア' = 0x70
|
||||
'イ' = 0x71
|
||||
'ウ' = 0x72
|
||||
'エ' = 0x73
|
||||
'オ' = 0x74
|
||||
'カ' = 0x75
|
||||
'キ' = 0x76
|
||||
'ク' = 0x77
|
||||
'ケ' = 0x78
|
||||
'コ' = 0x79
|
||||
'サ' = 0x7A
|
||||
'シ' = 0x7B
|
||||
'ス' = 0x7C
|
||||
'セ' = 0x7D
|
||||
'ソ' = 0x7E
|
||||
'タ' = 0x7F
|
||||
'チ' = 0x80
|
||||
'ツ' = 0x81
|
||||
'テ' = 0x82
|
||||
'ト' = 0x83
|
||||
'ナ' = 0x84
|
||||
'ニ' = 0x85
|
||||
'ヌ' = 0x86
|
||||
'ネ' = 0x87
|
||||
'ノ' = 0x88
|
||||
'ハ' = 0x89
|
||||
'ヒ' = 0x8A
|
||||
'フ' = 0x8B
|
||||
'ヘ' = 0x8C
|
||||
'ホ' = 0x8D
|
||||
'マ' = 0x8E
|
||||
'ミ' = 0x8F
|
||||
'ム' = 0x90
|
||||
'メ' = 0x91
|
||||
'モ' = 0x92
|
||||
'ヤ' = 0x93
|
||||
'ユ' = 0x94
|
||||
'ヨ' = 0x95
|
||||
'ラ' = 0x96
|
||||
'リ' = 0x97
|
||||
'ル' = 0x98
|
||||
'レ' = 0x99
|
||||
'ロ' = 0x9A
|
||||
'ワ' = 0x9B
|
||||
# 0x9C is unused, only defined in jp menu char lut
|
||||
'ヲ' = 0x9C
|
||||
'ン' = 0x9D
|
||||
' ' = 0x9E
|
||||
' ' = 0x9E
|
||||
'-' = 0x9F
|
||||
'ー' = 0x9F
|
||||
'ぇ' = 0xA0
|
||||
'っ' = 0xA1
|
||||
'ゃ' = 0xA2
|
||||
'ゅ' = 0xA3
|
||||
'ょ' = 0xA4
|
||||
'ぁ' = 0xA5
|
||||
'ぃ' = 0xA6
|
||||
'ぅ' = 0xA7
|
||||
'ぉ' = 0xA8
|
||||
'ェ' = 0xD0
|
||||
'ッ' = 0xD1
|
||||
'ャ' = 0xD2
|
||||
'ュ' = 0xD3
|
||||
'ョ' = 0xD4
|
||||
'ァ' = 0xD5
|
||||
'ィ' = 0xD6
|
||||
'ゥ' = 0xD7
|
||||
'ォ' = 0xD8
|
||||
'@' = 0xDF
|
||||
'[%]' = 0xE0
|
||||
'(' = 0xE1
|
||||
'(' = 0xE1
|
||||
')(' = 0xE2
|
||||
')(' = 0xE2
|
||||
')' = 0xE3
|
||||
')' = 0xE3
|
||||
'+' = 0xE4
|
||||
'↔' = 0xE4
|
||||
'&' = 0xE5
|
||||
':' = 0xE6
|
||||
'゛' = 0xF0
|
||||
'゜' = 0xF1
|
||||
'!' = 0xF2
|
||||
'!' = 0xF2
|
||||
'%' = 0xF3
|
||||
'%' = 0xF3
|
||||
'?' = 0xF4
|
||||
'?' = 0xF4
|
||||
'『' = 0xF5
|
||||
'』' = 0xF6
|
||||
'~' = 0xF7
|
||||
'~' = 0xF7
|
||||
'…' = 0xF8
|
||||
'$' = 0xF9
|
||||
'★' = 0xFA
|
||||
'×' = 0xFB
|
||||
'・' = 0xFC
|
||||
'☆' = 0xFD
|
||||
'\n' = 0xFE
|
||||
|
||||
# hiragana or katakana with dakuten
|
||||
'が' = 0xF0, 0x45
|
||||
'ぎ' = 0xF0, 0x46
|
||||
'ぐ' = 0xF0, 0x47
|
||||
'げ' = 0xF0, 0x48
|
||||
'ご' = 0xF0, 0x49
|
||||
'ざ' = 0xF0, 0x4A
|
||||
'じ' = 0xF0, 0x4B
|
||||
'ず' = 0xF0, 0x4C
|
||||
'ぜ' = 0xF0, 0x4D
|
||||
'ぞ' = 0xF0, 0x4E
|
||||
'だ' = 0xF0, 0x4F
|
||||
'ぢ' = 0xF0, 0x50
|
||||
'づ' = 0xF0, 0x51
|
||||
'で' = 0xF0, 0x52
|
||||
'ど' = 0xF0, 0x53
|
||||
'ば' = 0xF0, 0x59
|
||||
'び' = 0xF0, 0x5A
|
||||
'ぶ' = 0xF0, 0x5B
|
||||
'べ' = 0xF0, 0x5C
|
||||
'ぼ' = 0xF0, 0x5D
|
||||
'ガ' = 0xF0, 0x75
|
||||
'ギ' = 0xF0, 0x76
|
||||
'グ' = 0xF0, 0x77
|
||||
'ゲ' = 0xF0, 0x78
|
||||
'ゴ' = 0xF0, 0x79
|
||||
'ザ' = 0xF0, 0x7A
|
||||
'ジ' = 0xF0, 0x7B
|
||||
'ズ' = 0xF0, 0x7C
|
||||
'ゼ' = 0xF0, 0x7D
|
||||
'ゾ' = 0xF0, 0x7E
|
||||
'ダ' = 0xF0, 0x7F
|
||||
'ヂ' = 0xF0, 0x80
|
||||
'ヅ' = 0xF0, 0x81
|
||||
'デ' = 0xF0, 0x82
|
||||
'ド' = 0xF0, 0x83
|
||||
'バ' = 0xF0, 0x89
|
||||
'ビ' = 0xF0, 0x8A
|
||||
'ブ' = 0xF0, 0x8B
|
||||
'ベ' = 0xF0, 0x8C
|
||||
'ボ' = 0xF0, 0x8D
|
||||
|
||||
# hiragana or katakana with handakuten
|
||||
'ぱ' = 0xF1, 0x59
|
||||
'ぴ' = 0xF1, 0x5A
|
||||
'ぷ' = 0xF1, 0x5B
|
||||
'ぺ' = 0xF1, 0x5C
|
||||
'ぽ' = 0xF1, 0x5D
|
||||
'パ' = 0xF1, 0x89
|
||||
'ピ' = 0xF1, 0x8A
|
||||
'プ' = 0xF1, 0x8B
|
||||
'ペ' = 0xF1, 0x8C
|
||||
'ポ' = 0xF1, 0x8D
|
||||
|
||||
# overwritten US symbols
|
||||
# these symbols overwrite
|
||||
# a previous symbol.
|
||||
'^' = 0x50
|
||||
'|' = 0x51
|
||||
'<' = 0x52
|
||||
'>' = 0x53
|
||||
'[A]' = 0x54
|
||||
'[B]' = 0x55
|
||||
'[C]' = 0x56
|
||||
'[Z]' = 0x57
|
||||
'[R]' = 0x58
|
||||
'/' = 0xD0
|
||||
|
||||
# multi-text US symbols
|
||||
'the' = 0xD1
|
||||
'you' = 0xD2
|
||||
|
||||
# EU ROM symbols
|
||||
'à' = 0x60
|
||||
'â' = 0x61
|
||||
'ä' = 0x62
|
||||
'À' = 0x64
|
||||
'Â' = 0x65
|
||||
'Ä' = 0x66
|
||||
'è' = 0x70
|
||||
'ê' = 0x71
|
||||
'ë' = 0x72
|
||||
'é' = 0x73
|
||||
'È' = 0x74
|
||||
'Ê' = 0x75
|
||||
'Ë' = 0x76
|
||||
'É' = 0x77
|
||||
'ù' = 0x80
|
||||
'û' = 0x81
|
||||
'ü' = 0x82
|
||||
'Ù' = 0x84
|
||||
'Û' = 0x85
|
||||
'Ü' = 0x86
|
||||
'ô' = 0x91
|
||||
'ö' = 0x92
|
||||
'Ô' = 0x95
|
||||
'Ö' = 0x96
|
||||
'î' = 0xA1
|
||||
'ï' = 0xA2
|
||||
'ß' = 0xEC
|
||||
'Ç' = 0xED
|
||||
'ç' = 0xEE
|
||||
'„' = 0xF0
|
||||
30
charmap_menu.txt
Normal file
30
charmap_menu.txt
Normal file
@@ -0,0 +1,30 @@
|
||||
# Menu HUD chars, only used in JP
|
||||
# Char values used by text_menu_strings.h.in
|
||||
'フ' = 0x00
|
||||
'ァ' = 0x01
|
||||
'イ' = 0x02
|
||||
'ル' = 0x03
|
||||
'セ' = 0x04
|
||||
'レ' = 0x05
|
||||
'ク' = 0x06
|
||||
'ト' = 0x07
|
||||
'を' = 0x08
|
||||
'コ' = 0x09
|
||||
'ピ' = 0x0A
|
||||
'ー' = 0x0B
|
||||
'す' = 0x0C
|
||||
'る' = 0x0D
|
||||
'け' = 0x0E
|
||||
'マ' = 0x0F
|
||||
'リ' = 0x10
|
||||
'オ' = 0x11
|
||||
'ス' = 0x12
|
||||
'ア' = 0x13
|
||||
'み' = 0x14
|
||||
'ど' = 0x15
|
||||
'の' = 0x16
|
||||
'?' = 0x17
|
||||
'サ' = 0x18
|
||||
'ウ' = 0x19
|
||||
'ン' = 0x1A
|
||||
'ド' = 0x1B
|
||||
@@ -2694,7 +2694,7 @@ const BehaviorScript bhvSushiShark[] = {
|
||||
|
||||
const BehaviorScript bhvJrbSlidingBox[] = {
|
||||
BEGIN(OBJ_LIST_SURFACE),
|
||||
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
|
||||
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT),
|
||||
LOAD_COLLISION_DATA(jrb_seg7_collision_floating_box),
|
||||
SET_HOME(),
|
||||
BEGIN_LOOP(),
|
||||
@@ -5437,11 +5437,7 @@ const BehaviorScript bhvTTCPendulum[] = {
|
||||
|
||||
const BehaviorScript bhvTTCTreadmill[] = {
|
||||
BEGIN(OBJ_LIST_SURFACE),
|
||||
#ifdef PLATFORM_DISPLACEMENT_2
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_VELOCITY_PLATFORM)),
|
||||
#else
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
|
||||
#endif
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT)),
|
||||
SET_FLOAT(oCollisionDistance, 750),
|
||||
CALL_NATIVE(bhv_ttc_treadmill_init),
|
||||
DELAY(1),
|
||||
|
||||
543
enhancements/reonucam.patch
Normal file
543
enhancements/reonucam.patch
Normal file
File diff suppressed because it is too large
Load Diff
@@ -177,9 +177,15 @@ def main():
|
||||
# presence of the correct roms automatically
|
||||
|
||||
# Make sure tools exist
|
||||
subprocess.check_call(
|
||||
["make", "-s", "-C", "tools/", "n64graphics", "skyconv", "mio0", "aifc_decode"]
|
||||
)
|
||||
tools = [ "n64graphics", "skyconv", "mio0", "aifc_decode" ]
|
||||
if os.name == 'nt':
|
||||
tools = [tool + ".exe" for tool in tools]
|
||||
make = "mingw32-make"
|
||||
else:
|
||||
make = "make"
|
||||
|
||||
cmd = [make, "-s", "-C", "tools/"] + tools
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
# Go through the assets in roughly alphabetical order (but assets in the same
|
||||
# mio0 file still go together).
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
#include "config/config_objects.h"
|
||||
#include "config/config_rom.h"
|
||||
|
||||
// Local config - include a gitignore'd config file that's specific to just the user (if the file exists)
|
||||
#if __has_include("config/config_local.h")
|
||||
#include "config/config_local.h"
|
||||
#endif
|
||||
|
||||
/* WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing */
|
||||
// WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing
|
||||
#include "config/config_safeguards.h"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user