Compare commits

..

49 Commits

Author SHA1 Message Date
someone2639
7ef2077353 2.0.8 (fix more compiler warnings) (#543)
* fix Waddress in mario_step.c

* fix Winfinite-recursion in unused dynlist_proc function

* in fact remove the offending function entirely

* fix warnings in RNC decompress functions

* update version

* fix version in VERSION.txt

premature on my part, will update it to 2.0.10 next time

Co-authored-by: someone2639 <someone2639@gmail.com>
2022-12-06 21:41:55 +01:00
Reonu
a15db3c56b 2.0.7 (fix compiler warnings) (#542)
2.0.7
2022-12-05 16:28:01 +01:00
thecozies
e87dfa74d8 v2.0.7 2022-12-05 08:39:28 -06:00
thecozies
e3e1aa02ac Add GCC opt flag to suppress warnings 2022-12-05 08:38:41 -06:00
axollyon
d3d2bb9247 Update VERSION.txt
HackerSM64 2.0.6
2022-12-04 11:50:20 +01:00
Gregory Heskett
dc1a824ce9 HackerSM64 2.0.6 (#539)
* revert random_u16 to be a u16 (#538)

* Added safety gcc math flags (#537)

* removed useless compilation flags that could cause performance loss

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-12-04 23:05:59 +13:00
axollyon
efd4e3f9dc Update VERSION.txt (#534) 2022-11-24 02:46:09 +01:00
Gregory Heskett
b1146308a7 HackerSM64 2.0.5 (#517)
* Bugfix: race condition with accessing cleared audio memory pools

* Bugfix: skyboxes access tiles out of range when looking straight down (#518)

* Vscode fixes (#516)

* Revert s32 angles and remove Angle typedef usage (#529)

* Fix some surface shadowing (#531)

* Delete rtc.h

* Remove `wait_for_audio_frames()`

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
2022-11-24 09:57:44 +13:00
axollyon
b8e22f2fbd Update version to 2.0.4 (#515) 2022-10-27 01:17:08 -04:00
arthurtilly
1a71619f47 Imminent fixes for bugs found on master branch (#512)
* The vanilla level checks define for Yoshi is inverted, causing him to require 120 stars when it is off and appear at 0 stars when it's on

*  The downwarp fix results in Mario levitating in midair when grabbing Bowser midair. While downwarps should still be fixed, the change should be reverted immediately until a better fix is made.

*  Some checks of Mario's floor class were using the wrong defines, which can lead to unexpected behavior in the event anyone wants to reorder surface types. By default the SURFACE_CLASS_SLIPPERY and SURFACE_SLIPPERY defines have the same value, which is why this mistake is hard to notice.

*  The firsty frames define was implemented poorly, not allowing for vanilla firsty behavior no matter what the values were set to. This has been reverted, while avoiding the UB in the original vanilla code.

*  Removed the ledge grab changes that fix QSLGs and change the false ledgegrab define since Arceveti wanted to in his PR
2022-10-26 19:12:29 +13:00
Gregory Heskett
7d6579971a Remove Wiseguy from codeowners file :( (#490)
* Remove Wiseguy from codeowners file :(
* Add ArcticJaguar725 as the primary CODEWOWNER for the moment
2022-09-21 09:10:06 -05:00
thecozies
a549e1a95a Merge pull request #454 from HackerN64/develop/2.0.3
HackerSM64 2.0.3 Release: Audio Crash
2022-07-19 11:44:14 -05:00
thecozies
83fea6d310 v2.0.3 2022-07-19 11:35:48 -05:00
gheskett
8698cc0f89 Bugfix: patch_audio_bank crash (hopefully) resolved for good 2022-07-15 00:25:18 -04:00
Mr-Wiseguy
62d6ee135f HackerSM64 2.0.2 release 2022-06-28 09:43:19 -04:00
thecozies
3d330e0b84 Merge pull request #387 from HackerN64/develop/2.0.1
HackerSM64 2.0.2 Release
2022-06-28 08:40:54 -05:00
Arceveti
1691e48326 Fix inverted tilting pyramids when platform displacement 2 is disabled (#397) 2022-06-28 09:30:49 -04:00
Reonu
e5af0e8ca5 Add :Zone_Identifier files to gitignore (#428) 2022-06-28 09:28:54 -04:00
Mr-Wiseguy
cf570b4406 Added dcache coherency emulation test that disables instant input if passed (fixes Ares) (#427) 2022-06-28 12:57:14 +01:00
Reonu
1012fb7957 Add extra hud defines (#409)
* Added extra HUD defines

* moved the defines to hud.h
2022-06-27 22:17:44 -04:00
Reonu
aa1a48afeb Fix shindou audio bzero size (#426) 2022-06-27 22:15:47 -04:00
Mr-Wiseguy
5e1258e806 Merge branch 'master' into develop/2.0.1 2022-06-17 01:11:34 -04:00
Arceveti
c938bbf407 Add missing check for 9 vert shadows in LEGACY_SHADOW_IDS ifdef (#406)
* Add missing check for 9 vert shadows in LEGACY_SHADOW_IDS ifdef

* Add legacy shadow ids to ShadowType enum
2022-06-09 15:52:10 +01:00
KazeEmanuar
a1ab7c51f0 Made raycasts not hit backfaces
* Update name of lighting engine branch in readme
2022-06-09 10:04:58 -04:00
Arceveti
4cfbc656a9 Re-implement FALL_DAMAGE_HEIGHT_SMALL usage in play_far_fall_sound (#407) 2022-05-19 17:12:28 -04:00
Arceveti
fe6aee22e1 Remove redundant snufit offset vector (fixes gcc11 compiler warning) (#395) 2022-05-02 15:36:59 -04:00
Arceveti
ad3aa42eff Fix construct_float by changing addiu to ori (#394) 2022-05-02 14:56:04 -04:00
Mr-Wiseguy
031cc24fa6 New profiler (#390)
* Implemented new lightweight CPU/RDP profiler

* Integrated new profiler into puppyprint debug and improved profiler visuals, removed existing puppyprint profiling code
2022-05-01 00:42:58 -04:00
thecozies
8d06db06e1 Added specific extracted assets to gitignore (#386)
* Added specific extracted assets to gitignore

* Add .orig files to gitignore

Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>

Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
2022-04-28 17:50:27 +03:00
Arceveti
642a85fec6 Fix build warnings & errors when building non-US versions (#305)
* Fix build warnings & errors when building non-US versions

* Revert ADSR_STATE_LOOP change in adsr_update in effects.c + add fallthrough comments + clean up ifdefs

* null initialization for loadedPool in heap.c

* Better placement of null initialization of arg0 in alloc_bank_or_seq
2022-04-15 12:46:17 -04:00
Reonu
3092929822 Tie JRB dark skybox with ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS (#378)
The JRB skybox is darkened if you haven't collected JRB's first star. This behaviour should be under `ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS`
2022-04-14 18:53:11 -04:00
CrashOveride95
51f8ccfbb0 Comment out username printing during debug builds because people use their real names on their computers
I still wanna give people the option so
2022-04-10 17:37:14 -04:00
CrashOveride95
2118234f9b Remove datetime from version.c to make debug builds reproducible 2022-04-10 17:37:14 -04:00
Gregory Heskett
ac0299e5b5 Bugfix: 2x+ skyboxes given insufficient memory space (#372) 2022-03-30 18:41:22 -04:00
Fazana
f98d43c9de Puppycamera hotfixes (#367)
* fixed some embarassing typos
2022-03-27 03:20:28 -04:00
someone2639
bf8ea238e5 Fix some bad comment descriptions in math_util (#328) 2022-03-25 13:23:34 -04:00
Mr-Wiseguy
b3cb639e6e Fixed makefile issue causing audio files to be compiled with different flags the first time they're built (#318) 2022-03-18 14:15:08 -04:00
Arceveti
12595397cd Fix OBJECTS_REJ build error & warning + silhouette incompatibility (#324)
* Fix OBJECTS_REJ build error & warning

* Fix Mario rendering
2022-03-18 11:03:39 -07:00
Arceveti
65eb5a755f Reimplement 'FIX_WATER_RINGS' (#325)
* Reimplement 'FIX_WATER_RINGS'
2022-03-18 11:02:38 -07:00
Gregory Heskett
eaf9d3e4f9 Merge pull request #352 from gheskett/develop/mingw-custom-audio-fix
Fix custom audio files not compiling under MinGW (in case it ever matters)
2022-03-18 12:47:54 -05:00
Arceveti
8cfd9af4ee Uncomment the last gSPPopMatrix in render_hud_cannon_reticle (#351) 2022-03-15 17:38:38 -04:00
gheskett
3f0143ec0f Fix custom audio files not compiling under MinGW (in case it ever matters) 2022-03-13 18:57:17 -04:00
tuxlovesyou
33b2a07759 Added LOAD_MIO0_TEXTURE alias for backwards-compatibility (#349)
Sometimes tools like Fast64 will export script.c files with
LOAD_MIO0_TEXTURE() macro "calls" even when you have "YAY0" toggled
under the export menu.  To keep this from being a roadblock for
compilation, LOAD_MIO0_TEXTURE() is defined in this commit as an alias
to the LOAD_YAY0_TEXTURE() macro! :-)
2022-03-11 22:10:46 -05:00
axollyon
a0e8600776 Saves default conf on boot now, simplify condition (#321) 2022-03-08 08:49:10 -06:00
Arceveti
4265019923 Fix NON_STOP_STARS & bhvCelebrationStar related issues with Bowser keys (#299)
Fix NON_STOP_STARS issues & bhvCelebrationStar related issues with Bowser keys
2022-01-22 14:07:55 -08:00
Arceveti
730f020b6d Fix formatting inconsistencies in config files (#303)
Fix formatting inconsistencies in config files
2022-01-21 20:00:25 -08:00
Arceveti
483b72e7da Fix render menu buttons functions (#300) 2022-01-19 14:41:14 -08:00
Arceveti
36d41a7f94 Renamed HackerSM64 modified assets so they don't conflict with vanilla assets (#293) 2022-01-16 21:30:06 -08:00
Arceveti
af34a81c06 Fix credits text ifdef (#301) 2022-01-16 21:29:06 -08:00
574 changed files with 19243 additions and 33779 deletions

2126
.gitignore vendored

File diff suppressed because it is too large Load Diff

View File

@@ -33,7 +33,7 @@
"compilerPath": "/usr/bin/mips-linux-gnu-gcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64"
"intelliSenseMode": "linux-gcc-x86"
}
],
"version": 4

View File

@@ -4,7 +4,7 @@
# These owners will be the default owners for everything in the repo.
* @Reonu
* @thecozies
* @Mr-Wiseguy
* @gheskett
# Order is important. The last matching pattern has the most precedence.
# So if a pull request only touches javascript files, only these owners

View File

@@ -85,9 +85,6 @@ else ifeq ($(VERSION),sh)
DEFINES += VERSION_SH=1
endif
# FIXLIGHTS - converts light objects to light color commands for assets, needed for vanilla-style lighting
FIXLIGHTS ?= 1
DEBUG_MAP_STACKTRACE_FLAG := -D DEBUG_MAP_STACKTRACE
TARGET := sm64
@@ -138,10 +135,14 @@ LINK_LIBRARIES = $(foreach i,$(LIBRARIES),-l$(i))
# Default non-gcc opt flags
DEFAULT_OPT_FLAGS = -Ofast
# Note: -fno-associative-math is used here to suppress warnings, ideally we would enable this as an optimization but
# this conflicts with -ftrapping-math apparently.
# TODO: Figure out how to allow -fassociative-math to be enabled
SAFETY_OPT_FLAGS = -ftrapping-math -fno-associative-math
# Main opt flags
GCC_MAIN_OPT_FLAGS = \
-Ofast \
$(DEFAULT_OPT_FLAGS) $(SAFETY_OPT_FLAGS) \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=10 \
--param max-unrolled-insns=10 \
@@ -152,7 +153,7 @@ GCC_MAIN_OPT_FLAGS = \
# Surface Collision
GCC_COLLISION_OPT_FLAGS = \
-Ofast \
$(DEFAULT_OPT_FLAGS) $(SAFETY_OPT_FLAGS) \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
@@ -165,7 +166,7 @@ GCC_COLLISION_OPT_FLAGS = \
# Math Util
GCC_MATH_UTIL_OPT_FLAGS = \
-Ofast \
$(DEFAULT_OPT_FLAGS) $(SAFETY_OPT_FLAGS) \
-fno-unroll-loops \
-fno-peel-loops \
--param case-values-threshold=20 \
@@ -177,7 +178,7 @@ GCC_MATH_UTIL_OPT_FLAGS = \
# Rendering graph node
GCC_GRAPH_NODE_OPT_FLAGS = \
-Ofast \
$(DEFAULT_OPT_FLAGS) $(SAFETY_OPT_FLAGS) \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
@@ -426,8 +427,8 @@ DEP_FILES := $(O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(B
# detect prefix for MIPS toolchain
ifneq ($(call find-command,mips64-elf-ld),)
CROSS := mips64-elf-
# else ifneq ($(call find-command,mips-n64-ld),)
# CROSS := mips-n64-
else ifneq ($(call find-command,mips-n64-ld),)
CROSS := mips-n64-
else ifneq ($(call find-command,mips64-ld),)
CROSS := mips64-
else ifneq ($(call find-command,mips-linux-gnu-ld),)
@@ -516,7 +517,6 @@ AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
SKYCONV := $(TOOLS_DIR)/skyconv
FIXLIGHTS_PY := $(TOOLS_DIR)/fixlights.py
ifeq ($(GZIPVER),std)
GZIP := gzip
else
@@ -529,10 +529,10 @@ else
RSPASM := $(TOOLS_DIR)/armips
endif
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
EMULATOR = wslview
EMULATOR = mupen64plus
EMU_FLAGS =
LOADER = UNFLoader.exe
LOADER_FLAGS = -r
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
PRINT = printf
@@ -634,7 +634,8 @@ $(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wn
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
# File specific opt flags
$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
$(BUILD_DIR)/src/audio/heap.o: OPT_FLAGS := -Os -fno-jump-tables
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -Os -fno-jump-tables
$(BUILD_DIR)/src/engine/surface_collision.o: OPT_FLAGS := $(COLLISION_OPT_FLAGS)
$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := $(MATH_UTIL_OPT_FLAGS)
@@ -817,11 +818,6 @@ $(BUILD_DIR)/src/game/version_data.h: tools/make_version.sh
#==============================================================================#
# Compile C code
ifeq ($(FIXLIGHTS),1)
# This must not be run multiple times at once, so we run it ahead of time rather than in a rule
DUMMY != $(FIXLIGHTS_PY) actors
DUMMY != $(FIXLIGHTS_PY) levels
endif
$(BUILD_DIR)/%.o: %.c
$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
@@ -878,8 +874,16 @@ $(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(Y
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
# Build ROM
ifeq (n,$(findstring n,$(firstword -$(MAKEFLAGS))))
# run with -n / --dry-run
$(ROM):
@$(PRINT) "$(BLUE)DRY RUNS ARE DISABLED$(NO_COL)\n"
else
# not running with -n / --dry-run
$(ROM): $(ELF)
$(call print,Building ROM:,$<,$@)
endif
ifeq ($(CONSOLE),n64)
$(V)$(OBJCOPY) --pad-to=0x101000 --gap-fill=0xFF $< $@ -O binary
else ifeq ($(CONSOLE),bb)

View File

@@ -14,7 +14,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- **ArcticJaguar725**: Most audio configuration and layout changes, colored ia4 text, floombas, various bugfixes, and more
- **CowQuack**: Adjustable skybox sizes, area-specific skybox function
- **thecozies**: Water surface types, general maintenance, and time
- **MrComit**: General use object defines, JUMP_KICK_FIX, LEDGE_GRABS_CHECK_SLOPE_ANGLE
- **MrComit**: General use object defines, JUMP_KICK_FIX
- **aglab2**: Bugfixes (particularly puppycam), refactor stuff
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
- **Arthurtilly**: Platform Displacement 2
@@ -29,22 +29,13 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- **CrashOveride**: creating the [ultrasm64](https://github.com/CrashOveride95/ultrasm64) repo
- **falcobuster**: Original coordinate overflow fix (world scale), ASM version of extended bounds
- **anonymous_moose**: porting falco's extended bounds to decomp
- **tuxlovesyou**: `LOAD_MIO0_TEXTURE` macro and moral support
Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
**Lighting Engine by Wiseguy**
- Lighting Engine is NOT finished. It's a WIP. Expect issues and expect it to be somewhat hard to use. Point lights in particular are extremely finnicky.
- In order for lighting engine to work, your materials must have Shade Color in the combiner, **but you have to DISABLE Shade Color in sources**. If you leave Shade Color ticked for even a single material, the lighting will break **for the entire mesh**. Until Fast64 gets some sort of Lighting Engine support, it's recommended you create some custom presets to make this less annoying.
- You can intentionally make a material fullbright by leaving Shade Color out of the combiner for that material. Useful for, say, a lamp.
- Use the function `set_directional_light` to set the directional light for the current area. It takes a `Vec3f` for the direction and three `s32` for the RGB values.
- Use the function `set_ambient_light` to set the ambient light for the current area. It takes three `s32` for the RGB values.
- You can use the function `emit_light` to emit a point light via code. It takes a `Vec3f` for the position, three `s32` for the RGB values and three `u32` for each one of the falloff types. The falloff is basically how strong the light is: the HIGHER the falloff is, the DIMMER the light will be. The three types of falloffs can be stacked, and work like this:
- 2 for constant falloff = the point light is half as bright always.
- 2 for linear falloff = the point light is half as bright when you double the distance
- 2 for quadratic falloff = the point is half as bright when you double the square of the distance
- Important note regarding point lights: They are affected by WORLD_SCALE, which is set based on your extended bounds mode. Esentially, at 2x bounds lights will be twice as bright as in 1x bounds, and with 4x bounds they will be twice as bright as that. This can be dealt with simply by using high falloffs, but it can be annoying if you decide to change the extended bounds mode mid-development.
- You can also make an object emit light by using the `OBJ_FLAG_EMIT_LIGHT` object flag, as well as `SET_LIGHT_COLOR` and `SET_LIGHT_FALLOFF` in the script.
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
**Puppycam**
- Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. *
@@ -70,7 +61,6 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
- Toggle to disable fall damage and the fall damage sound *
- Nonstop stars *
- Removed course-specific camera processing *
- You can increase the number of frames that you have to perform a firsty *
- Ability to set Mario's movement speed when hanging from a ceiling *
- Tighter hanging controls (Mario will face the direction of the analog stick directly while hanging from a ceiling) *
- reonucam3: custom camera by Reonu. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.

View File

@@ -1 +1 @@
v2.0.1
v2.0.8

View File

@@ -1,10 +1,22 @@
// Birds
// 0x05000000
static const Lights1 birds_seg5_lights_05000000 = gdSPDefLights1(
0x07, 0x24, 0x2c,
0x1d, 0x91, 0xb0, 0x28, 0x28, 0x28
);
// 0x05000018
static const Lights1 birds_seg5_lights_05000018 = gdSPDefLights1(
0x33, 0x27, 0x0d,
0xce, 0x9d, 0x34, 0x28, 0x28, 0x28
);
// 0x05000030
static const Lights1 birds_seg5_lights_05000030 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05000048
static const Vtx birds_seg5_vertex_05000048[] = {
@@ -126,8 +138,8 @@ static const Vtx birds_seg5_vertex_050004C8[] = {
// 0x05000528 - 0x05000598
const Gfx birds_seg5_dl_05000528[] = {
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000048, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 3, 2, 0x0, 5, 3, 6, 0x0),
@@ -139,16 +151,16 @@ const Gfx birds_seg5_dl_05000528[] = {
// 0x05000598 - 0x05000600
const Gfx birds_seg5_dl_05000598[] = {
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050000D8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000108, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000138, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
@@ -156,8 +168,8 @@ const Gfx birds_seg5_dl_05000598[] = {
// 0x05000600 - 0x05000670
const Gfx birds_seg5_dl_05000600[] = {
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_05000168, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 5, 3, 6, 0x0),
@@ -169,8 +181,8 @@ const Gfx birds_seg5_dl_05000600[] = {
// 0x05000670 - 0x050007E0
const Gfx birds_seg5_dl_05000670[] = {
gsSPLightColor(LIGHT_1, 0x1d91b0ff),
gsSPLightColor(LIGHT_2, 0x7242cff),
gsSPLight(&birds_seg5_lights_05000000.l, 1),
gsSPLight(&birds_seg5_lights_05000000.a, 2),
gsSPVertex(birds_seg5_vertex_050001F8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 1, 9, 10, 0x0),
@@ -186,16 +198,16 @@ const Gfx birds_seg5_dl_05000670[] = {
gsSP1Triangle( 7, 6, 15, 0x0),
gsSPVertex(birds_seg5_vertex_050003F8, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&birds_seg5_lights_05000030.l, 1),
gsSPLight(&birds_seg5_lights_05000030.a, 2),
gsSPVertex(birds_seg5_vertex_05000428, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 0, 7, 0x0, 7, 8, 6, 0x0),
gsSP2Triangles( 9, 7, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 2, 3, 9, 0x0, 7, 9, 8, 0x0),
gsSP1Triangle( 5, 4, 1, 0x0),
gsSPLightColor(LIGHT_1, 0xce9d34ff),
gsSPLightColor(LIGHT_2, 0x33270dff),
gsSPLight(&birds_seg5_lights_05000018.l, 1),
gsSPLight(&birds_seg5_lights_05000018.a, 2),
gsSPVertex(birds_seg5_vertex_050004C8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP1Triangle( 1, 3, 5, 0x0),

View File

@@ -1,14 +1,34 @@
// Blargg (Unused)
// Unreferenced light group
UNUSED static const Lights1 blargg_lights_unused = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05004740
static const Lights1 blargg_seg5_lights_05004740 = gdSPDefLights1(
0x3f, 0x0d, 0x05,
0xff, 0x36, 0x16, 0x28, 0x28, 0x28
);
// 0x05004758
static const Lights1 blargg_seg5_lights_05004758 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05004770
static const Lights1 blargg_seg5_lights_05004770 = gdSPDefLights1(
0x3f, 0x0a, 0x06,
0xff, 0x2a, 0x1a, 0x28, 0x28, 0x28
);
// 0x05004788
static const Lights1 blargg_seg5_lights_05004788 = gdSPDefLights1(
0x3f, 0x0b, 0x07,
0xff, 0x2e, 0x1f, 0x28, 0x28, 0x28
);
// 0x050047A0
static const Vtx blargg_seg5_vertex_050047A0[] = {
@@ -363,8 +383,8 @@ static const Vtx blargg_seg5_vertex_050057E0[] = {
// 0x050058D0 - 0x05005A60
const Gfx blargg_seg5_dl_050058D0[] = {
gsSPLightColor(LIGHT_1, 0xb2b2b2ff),
gsSPLightColor(LIGHT_2, 0x2c2c2cff),
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_050047A0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@@ -378,8 +398,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
gsSPVertex(blargg_seg5_vertex_050049A0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLightColor(LIGHT_1, 0xff3616ff),
gsSPLightColor(LIGHT_2, 0x3f0d05ff),
gsSPLight(&blargg_seg5_lights_05004740.l, 1),
gsSPLight(&blargg_seg5_lights_05004740.a, 2),
gsSPVertex(blargg_seg5_vertex_05004A20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@@ -398,8 +418,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
// 0x05005A60 - 0x05005D00
const Gfx blargg_seg5_dl_05005A60[] = {
gsSPLightColor(LIGHT_1, 0xb2b2b2ff),
gsSPLightColor(LIGHT_2, 0x2c2c2cff),
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
gsSPVertex(blargg_seg5_vertex_05004BE0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@@ -413,8 +433,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
gsSPVertex(blargg_seg5_vertex_05004DE0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPLightColor(LIGHT_1, 0xff2a1aff),
gsSPLightColor(LIGHT_2, 0x3f0a06ff),
gsSPLight(&blargg_seg5_lights_05004770.l, 1),
gsSPLight(&blargg_seg5_lights_05004770.a, 2),
gsSPVertex(blargg_seg5_vertex_05004E60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0),
@@ -452,8 +472,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
// 0x05005D00 - 0x05005EB8
const Gfx blargg_seg5_dl_05005D00[] = {
gsSPLightColor(LIGHT_1, 0xff2e1fff),
gsSPLightColor(LIGHT_2, 0x3f0b07ff),
gsSPLight(&blargg_seg5_lights_05004788.l, 1),
gsSPLight(&blargg_seg5_lights_05004788.a, 2),
gsSPVertex(blargg_seg5_vertex_050053E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@@ -1,6 +1,10 @@
// Blue Coin Switch
// 0x08000000
static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08000018
ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000018[] = {
@@ -45,8 +49,8 @@ const Gfx blue_coin_switch_seg8_dl_08000D58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x7f7f7fff),
gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1),
gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2),
gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),

View File

@@ -1,6 +1,10 @@
// Blue Fish
// 0x0301B5C8
static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0301B5E0
ALIGNED8 static const Texture blue_fish_seg3_texture_0301B5E0[] = {
@@ -30,8 +34,8 @@ const Gfx blue_fish_seg3_dl_0301BEC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
@@ -82,8 +86,8 @@ const Gfx blue_fish_seg3_dl_0301C0A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),

View File

@@ -168,10 +168,22 @@ const Gfx bobomb_seg8_dl_08022D78[] = {
};
// 0x08022DE8
static const Lights1 bobomb_seg8_lights_08022DE8 = gdSPDefLights1(
0x3f, 0x26, 0x04,
0xff, 0x99, 0x12, 0x28, 0x28, 0x28
);
// 0x08022E00
static const Lights1 bobomb_seg8_lights_08022E00 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bobomb_lights_unused = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x08022E30
static const Vtx bobomb_seg8_vertex_08022E30[] = {
@@ -267,8 +279,8 @@ static const Vtx bobomb_seg8_vertex_08023190[] = {
// 0x08023270 - 0x08023378
const Gfx bobomb_seg8_dl_08023270[] = {
gsSPLightColor(LIGHT_1, 0xff9912ff),
gsSPLightColor(LIGHT_2, 0x3f2604ff),
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@@ -290,8 +302,8 @@ const Gfx bobomb_seg8_dl_08023270[] = {
// 0x08023378 - 0x08023480
const Gfx bobomb_seg8_dl_08023378[] = {
gsSPLightColor(LIGHT_1, 0xff9912ff),
gsSPLightColor(LIGHT_2, 0x3f2604ff),
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
@@ -313,8 +325,8 @@ const Gfx bobomb_seg8_dl_08023378[] = {
// 0x08023480 - 0x08023528
const Gfx bobomb_seg8_dl_08023480[] = {
gsSPLightColor(LIGHT_1, 0xb2b2b2ff),
gsSPLightColor(LIGHT_2, 0x2c2c2cff),
gsSPLight(&bobomb_seg8_lights_08022E00.l, 1),
gsSPLight(&bobomb_seg8_lights_08022E00.a, 2),
gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),

View File

@@ -1,6 +1,10 @@
// Bomb
// 0x06057AA8
static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06057AC0
ALIGNED8 static const Texture bomb_seg6_texture_06057AC0[] = {
@@ -169,8 +173,8 @@ const Gfx bomb_seg6_dl_0605A8A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bomb_seg6_lights_06057AA8.l, 1),
gsSPLight(&bomb_seg6_lights_06057AA8.a, 2),
gsSPVertex(bomb_seg6_vertex_0605A340, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@@ -1,6 +1,10 @@
// Boo
// 0x05009B28
static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
0x97, 0x9a, 0xff,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009B40
ALIGNED8 static const Texture boo_seg5_texture_05009B40[] = {
@@ -257,8 +261,8 @@ const Gfx boo_seg5_dl_0500BEE0[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x979affff),
gsSPLight(&boo_seg5_lights_05009B28.l, 1),
gsSPLight(&boo_seg5_lights_05009B28.a, 2),
gsSPVertex(boo_seg5_vertex_0500B340, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@@ -1,6 +1,10 @@
// Boo (Castle)
// 0x06015658
static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
0x97, 0x9a, 0xff,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x06015670
ALIGNED8 static const Texture boo_castle_seg6_texture_06015670[] = {
@@ -257,8 +261,8 @@ const Gfx boo_castle_seg6_dl_06017A10[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x979affff),
gsSPLight(&boo_castle_seg6_lights_06015658.l, 1),
gsSPLight(&boo_castle_seg6_lights_06015658.a, 2),
gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@@ -3,6 +3,10 @@
// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
// 0x05002558
static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002570
ALIGNED8 static const Texture book_seg5_texture_05002570[] = {
@@ -46,8 +50,8 @@ const Gfx book_seg5_dl_05002EF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x7f7f7fff),
gsSPLight(&book_seg5_lights_05002558.l, 1),
gsSPLight(&book_seg5_lights_05002558.a, 2),
gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@@ -1,12 +1,28 @@
// Bookend
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused1 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused2 = gdSPDefLights1(
0x03, 0x19, 0x09,
0x0c, 0x66, 0x26, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused3 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bookend_lights_unused4 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05000060
ALIGNED8 static const Texture bookend_seg5_texture_05000060[] = {
@@ -34,6 +50,10 @@ ALIGNED8 static const Texture bookend_seg5_texture_05001060[] = {
};
// 0x05001860
static const Lights1 bookend_seg5_lights_05001860 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001878
static const Vtx bookend_seg5_vertex_05001878[] = {
@@ -56,8 +76,8 @@ const Gfx bookend_seg5_dl_050018F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_05001860.l, 1),
gsSPLight(&bookend_seg5_lights_05001860.a, 2),
gsSPVertex(bookend_seg5_vertex_05001878, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@@ -96,6 +116,10 @@ const Gfx bookend_seg5_dl_05001978[] = {
};
// 0x05001A08
static const Lights1 bookend_seg5_lights_05001A08 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001A20
static const Vtx bookend_seg5_vertex_05001A20[] = {
@@ -118,8 +142,8 @@ const Gfx bookend_seg5_dl_05001AA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_05001A08.l, 1),
gsSPLight(&bookend_seg5_lights_05001A08.a, 2),
gsSPVertex(bookend_seg5_vertex_05001A20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
@@ -158,6 +182,10 @@ const Gfx bookend_seg5_dl_05001B20[] = {
};
// 0x05001BB0
static const Lights1 bookend_seg5_lights_05001BB0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001BC8
static const Vtx bookend_seg5_vertex_05001BC8[] = {
@@ -188,8 +216,8 @@ const Gfx bookend_seg5_dl_05001CC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_05001BB0.l, 1),
gsSPLight(&bookend_seg5_lights_05001BB0.a, 2),
gsSPVertex(bookend_seg5_vertex_05001BC8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@@ -227,6 +255,10 @@ const Gfx bookend_seg5_dl_05001D68[] = {
};
// 0x05001DE0
static const Lights1 bookend_seg5_lights_05001DE0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05001DF8
static const Vtx bookend_seg5_vertex_05001DF8[] = {
@@ -257,8 +289,8 @@ const Gfx bookend_seg5_dl_05001EF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_05001DE0.l, 1),
gsSPLight(&bookend_seg5_lights_05001DE0.a, 2),
gsSPVertex(bookend_seg5_vertex_05001DF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
@@ -296,6 +328,10 @@ const Gfx bookend_seg5_dl_05001F98[] = {
};
// 0x05002010
static const Lights1 bookend_seg5_lights_05002010 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05002028
static const Vtx bookend_seg5_vertex_05002028[] = {
@@ -318,8 +354,8 @@ const Gfx bookend_seg5_dl_050020E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_05002010.l, 1),
gsSPLight(&bookend_seg5_lights_05002010.a, 2),
gsSPVertex(bookend_seg5_vertex_05002028, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@@ -345,6 +381,10 @@ const Gfx bookend_seg5_dl_05002140[] = {
};
// 0x050021B0
static const Lights1 bookend_seg5_lights_050021B0 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x050021C8
static const Vtx bookend_seg5_vertex_050021C8[] = {
@@ -367,8 +407,8 @@ const Gfx bookend_seg5_dl_05002288[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPLight(&bookend_seg5_lights_050021B0.l, 1),
gsSPLight(&bookend_seg5_lights_050021B0.a, 2),
gsSPVertex(bookend_seg5_vertex_050021C8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),

View File

@@ -148,10 +148,22 @@ ALIGNED8 static const Texture bowser_seg6_texture_06037C38[] = {
};
// 0x06038C38
static const Lights1 bowser_seg6_lights_06038C38 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bowser_lights_unused1 = gdSPDefLights1(
0x33, 0x31, 0x00,
0xce, 0xc7, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 bowser_lights_unused2 = gdSPDefLights1(
0x34, 0x34, 0x00,
0xd2, 0xd2, 0x00, 0x28, 0x28, 0x28
);
// 0x06038C80
static const Vtx bowser_seg6_vertex_06038C80[] = {
@@ -255,8 +267,8 @@ const Gfx bowser_seg6_dl_06039110[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06038C80, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
@@ -427,8 +439,8 @@ const Gfx bowser_seg6_dl_06039808[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06039368, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@@ -659,8 +671,8 @@ const Gfx bowser_seg6_dl_0603A210[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06039A60, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 2, 1, 5, 0x0),
@@ -935,8 +947,8 @@ const Gfx bowser_seg6_dl_0603AED8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603A568, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 5, 8, 0x0),
@@ -1120,8 +1132,8 @@ const Gfx bowser_seg6_dl_0603B718[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603B288, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 5, 3, 4, 0x0),
@@ -1296,8 +1308,8 @@ const Gfx bowser_seg6_dl_0603BDF8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603B948, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
@@ -1469,8 +1481,8 @@ const Gfx bowser_seg6_dl_0603C500[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603C050, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 4, 0x0),
@@ -1704,8 +1716,8 @@ const Gfx bowser_seg6_dl_0603CF28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603C758, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 5, 0, 4, 0x0, 0, 2, 6, 0x0),
@@ -1995,8 +2007,8 @@ const Gfx bowser_seg6_dl_0603DC70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603D280, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
@@ -2185,8 +2197,8 @@ const Gfx bowser_seg6_dl_0603E500[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603E030, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
@@ -2664,8 +2676,8 @@ const Gfx bowser_seg6_dl_0603FBA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_0603E718, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
@@ -3376,8 +3388,8 @@ const Gfx bowser_seg6_dl_06041A28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06028438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_060402D8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
@@ -3933,8 +3945,8 @@ const Gfx bowser_seg6_dl_06042EE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06020C38),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06042660, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 3, 0x0),
@@ -4091,8 +4103,8 @@ const Gfx bowser_seg6_dl_06043548[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
gsSPVertex(bowser_seg6_vertex_06043278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 1, 0x0),

View File

@@ -1,6 +1,10 @@
// Bowser Key
// 0x030156E0, ambient color brown - light color orange
static const Lights1 bowser_key_lights = gdSPDefLights1(
0x3f, 0x2c, 0x00,
0xff, 0xb2, 0x00, 0x28, 0x28, 0x28
);
// 0x030156F8
static const Vtx bowser_key_dl_vertex_group1[] = {
@@ -228,8 +232,8 @@ static const Vtx bowser_key_dl_vertex_group12[] = {
// 0x030161F8 - 0x03016530
const Gfx bowser_key_dl[] = {
gsSPLightColor(LIGHT_1, 0xffb200ff),
gsSPLightColor(LIGHT_2, 0x3f2c00ff),
gsSPLight(&bowser_key_lights.l, 1),
gsSPLight(&bowser_key_lights.a, 2),
gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),

View File

@@ -1,6 +1,10 @@
// Breakable Box
// 0x08011A78
static const Lights1 breakable_box_seg8_lights_default = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08011A90
ALIGNED8 static const Texture breakable_box_seg8_texture_08011A90[] = {
@@ -44,6 +48,8 @@ static const Vtx breakable_box_seg8_vertex[] = {
// 0x08012C30 - 0x08012CD8
const Gfx breakable_box_seg8_sub_dl_end[] = {
gsSPLight(&breakable_box_seg8_lights_default.l, 1),
gsSPLight(&breakable_box_seg8_lights_default.a, 2),
gsSPVertex(breakable_box_seg8_vertex, 26, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),

View File

@@ -1,8 +1,16 @@
// Bub
// 0x0600E278
static const Lights1 bub_seg6_lights_0600E280 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0600E290
static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
0x3f, 0x1d, 0x25,
0xff, 0x75, 0x94, 0x28, 0x28, 0x28
);
// 0x0600E2A8
ALIGNED8 static const Texture bub_seg6_texture_0600E2A8[] = {
@@ -155,8 +163,8 @@ const Gfx bub_seg6_dl_06011848[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600E2A8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060112A8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
@@ -214,8 +222,8 @@ const Gfx bub_seg6_dl_06011968[] = {
// 0x06011A50 - 0x06011B28
const Gfx bub_seg6_dl_06011A50[] = {
gsSPLightColor(LIGHT_1, 0xff7594ff),
gsSPLightColor(LIGHT_2, 0x3f1d25ff),
gsSPLight(&bub_seg6_lights_0600E290.l, 1),
gsSPLight(&bub_seg6_lights_0600E290.a, 2),
gsSPVertex(bub_seg6_vertex_06011718, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 3, 4, 0x0),
@@ -224,8 +232,8 @@ const Gfx bub_seg6_dl_06011A50[] = {
gsSP2Triangles( 8, 9, 10, 0x0, 8, 5, 0, 0x0),
gsSP2Triangles( 0, 11, 8, 0x0, 8, 10, 5, 0x0),
gsSP2Triangles( 5, 10, 6, 0x0, 10, 9, 6, 0x0),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_060117D8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 6, 0x0),
@@ -276,8 +284,8 @@ const Gfx bub_seg6_dl_06011C58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011BD8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
@@ -320,8 +328,8 @@ const Gfx bub_seg6_dl_06011DC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011D50, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 4, 0, 0x0, 3, 2, 1, 0x0),
@@ -363,8 +371,8 @@ const Gfx bub_seg6_dl_06011F18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
gsSPVertex(bub_seg6_vertex_06011EA8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 0, 5, 6, 0x0),

Some files were not shown because too many files have changed in this diff Show More