Reonu
c228f8583f
rename CUSTOM_DEBUG, add comments ( #275 )
2021-12-30 09:35:37 -06:00
thecozies
fde55ad6ef
Improved movement config documentation related to turning around ( #271 )
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Fixes #270
2021-12-30 04:57:36 -06:00
thecozies
47b20c859f
Config cleanup/refactor ( #269 )
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* Moved puppyprint define to graphics / rearranged some debug defines for ease of access
* Moved compatibility safeguards to config_safeguards.h
* spacing and comment formatting
* #272 Move GFX_POOL_SIZE to config_graphics.h
* disable EASIER_DIALOG_TRIGGER by default
* prevent redefining warnings
* small ifdef typo
* changed ifndef to undefs
Fixes #262
Fixes #272
2021-12-29 18:19:41 -06:00
thecozies
f9db11c7ec
derive margin_radius from radius after capping at 200 ( #266 )
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Fixes #259
2021-12-29 13:06:00 -06:00
thecozies
34b0eba5c1
skip wall offsets < 0 ( #255 )
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Fixes #255
2021-12-28 12:26:32 -06:00
Reonu
d71063f270
Fixed save and quitting while in widescreen ( #257 )
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* Fixed save and quitting while in widescreen
* use define for the level
* all my homies hate ifdefs
2021-12-28 18:25:37 +00:00
Arceveti
2baabaf687
Swap static and dynamic surface checks back to vanilla order ( #253 )
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* Swap static and dynamic surface checks back to vanilla order
* re-enable DISABLE_ALL config
Fixes #251 #252
2021-12-28 08:56:39 -06:00
Arceveti
133334994a
Fix stuttering on thin slopes ( #248 )
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* Fix stuttering on thin slopes
* Revert vec3f_find_ceil calls to vanilla
* Rename vec3f_find_ceil to find_mario_ceil
* Update src/engine/surface_collision.h
Fixes #249
2021-12-28 05:58:08 -06:00
thecozies
b564bed602
revert air step line to vanilla to fix bitfs scaling platform issue ( #247 )
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Fixes #200
2021-12-27 13:03:13 -06:00
Reonu
947c8c5234
Renamed HD_INTRO_TEXTURES define, separated intro floombas
2021-12-26 02:53:00 +00:00
thecozies
119e34bae5
revert ceil buffer
2021-12-25 08:14:26 -06:00
Reonu
d99b79f335
Merge pull request #234 from Reonu/develop/arceveti/refactor/more_unlock_all
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Make UNLOCK_ALL apply to more things
2021-12-24 22:19:32 +00:00
Arceveti
21c16b0482
UNLOCK_ALL unlocks cap boxes (slightly more epic edition)
2021-12-24 14:13:24 -08:00
Reonu
bb32509898
UNLOCK_ALL unlocks the cap boxes
2021-12-24 21:54:52 +00:00
Arceveti
247dd8eab9
Apply suggested changes
2021-12-24 11:24:28 -08:00
Reonu
eb0f4792b7
Merge pull request #238 from Reonu/develop/refactor__water-upwarp-define
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Added WATER_PLUNGE_UPWARP define
2021-12-24 18:11:52 +00:00
Arceveti
d1e9c84326
Fix how shadows handle water/transparency/height ( #228 )
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* Fix how shadows handle water/transparency/height
* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check
Fixes #179
2021-12-24 11:08:13 -06:00
thecozies
9dda63419d
added WATER_PLUNGE_UPWARP define
2021-12-24 09:06:47 -06:00
Arceveti
4b4740ec43
Change chain chomp load/unload distances depending on number of segments ( #237 )
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Fixes #192
2021-12-24 06:20:59 -06:00
Arceveti
5915a5e7f2
Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init
2021-12-23 15:19:09 -08:00
Arceveti
f5a6159104
Make UNLOCK_ALL apply to more things
2021-12-23 15:12:15 -08:00
Arceveti
b205c47da9
Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position ( #232 )
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Fixes #201
2021-12-23 16:37:45 -06:00
Arceveti
5c21b3467d
Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled ( #211 )
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* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled
* Change vtl decrement in visual_surface_display from 6 to 3
Fixes #207
2021-12-22 15:47:49 -06:00
Fazana
6a341ad1ba
Default all objects to non-rej ( #227 )
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Fixes #221 (Default all objects to non-rej)
* Fix #221
2021-12-22 14:03:38 -06:00
Mr-Wiseguy
468ecb80a5
Moved extended bounds and world scale configuration to a new config_world.h file
2021-12-22 11:55:48 -05:00