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dialogs / text
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@@ -1,41 +1,3 @@
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// == debug table ==
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#ifndef VERSION_EU
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// (this wasn't translated for US, and was removed in EU)
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static const u8 Debug0[] = {
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_("STAGE SELECT\n"
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" つづける?\n"
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" 1 マウンテン\n"
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" 2 ファイアーバブル\n"
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" 3 スノースライダー\n"
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" 4 ウォーターランド\n"
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" クッパ1ごう\n"
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" もどる")
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};
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static const u8 Debug1[] = {
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_("PAUSE \n"
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" つづける?\n"
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" やめる ?")
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};
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static const struct DialogEntry debug_text_entry_0 = {
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1, 8, 30, 200, Debug0
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};
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static const struct DialogEntry debug_text_entry_1 = {
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1, 3, 100, 150, Debug1
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};
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const struct DialogEntry *const seg2_debug_text_table[] = {
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&debug_text_entry_0, &debug_text_entry_1, NULL,
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};
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#endif
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// == dialog ==
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// (defines en_dialog_table etc.)
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@@ -1,20 +1,11 @@
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// Parameters: dialog enum ID, (unused), lines per box, left offset, width
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#ifdef VERSION_JP
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#define HOW_TO_READ_SIGNS_1 "\
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カンバンを よむときも\n\
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たちどまって Bボタン!\n\
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AかBボタンですすめる!\n\
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まえにたつだけで はなし\n\
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かける、どうぶつもいます。"
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#else
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#define HOW_TO_READ_SIGNS_1 "\
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カンバンは まえにたって\n\
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AかBボタンでよめます。\n\
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まえにたつだけで はなし\n\
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かけてくれる どうぶつも\n\
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います。"
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#endif
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DEFINE_DIALOG(DIALOG_000, 1, 5, 30, 200, _("\
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おおっと、ここはキケンな\n\
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@@ -1089,11 +1080,7 @@ DEFINE_DIALOG(DIALOG_094, 1, 3, 30, 200, _("\
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はしりながら Zボタンで\n\
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しゃがんで ジャンプだ!"))
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#ifdef VERSION_JP
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#define HOW_TO_READ_SIGNS_2 " Bボタンをおすと"
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#else
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#define HOW_TO_READ_SIGNS_2 "AかBボタンをおし"
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#endif
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DEFINE_DIALOG(DIALOG_095, 1, 3, 30, 200, _("\
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このように カンバンの\n\
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@@ -1881,15 +1868,6 @@ DEFINE_DIALOG(DIALOG_166, 1, 6, 30, 200, _("\
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くるといいッス!\n\
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ノコノコ"))
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#ifdef VERSION_JP
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#define A_BUTTON_ACT "\
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Aボタン『ジャンプ』\n"
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#define B_BUTTON_ACT "\
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Bボタン『カンバンよむ』\n\
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『パンチ』\n\
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『ものをもつ』\n\
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もういちどおす『なげる』"
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#else
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#define A_BUTTON_ACT "\
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Aボタン『ジャンプ』\n\
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『カンバンよむ』\n"
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@@ -1899,7 +1877,6 @@ DEFINE_DIALOG(DIALOG_166, 1, 6, 30, 200, _("\
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『ものをもつ』\n\
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もういちどおすと\n\
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『なげる』"
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#endif
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DEFINE_DIALOG(DIALOG_167, 1, 4, 30, 200, _("\
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『ピーチの おしろ』\n\
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@@ -5,15 +5,11 @@
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#define PLASTERED "splattered"
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#define SCAM_ME "cheat!\n"
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#define SCRAM "get lost"
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#define YOU_CANT_SWIM_IN_IT "It is too heavy to\nswim with."
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#define GIVE_UP "give up"
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#else
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#define COMRADES "comrades"
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#define PLASTERED "plastered"
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#define SCAM_ME "scam\nME. "
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#define SCRAM "scram--"
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#define YOU_CANT_SWIM_IN_IT "You can't swim in it."
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#define GIVE_UP "give"
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#endif
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DEFINE_DIALOG(DIALOG_000, 1, 6, 30, 200, _("\
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@@ -784,8 +780,9 @@ by enemy attacks.\n\
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You don't even have to\n\
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breathe while wearing it.\n\
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\n\
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The only problem:\n"
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YOU_CANT_SWIM_IN_IT))
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The only problem:\n\
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It is too heavy to\n\
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swim with."))
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DEFINE_DIALOG(DIALOG_063, 1, 5, 30, 200, _("\
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The Vanish Cap is inside\n\
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@@ -1866,7 +1863,7 @@ Waaaaaaaaaaaaaaaaa!!!"))
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DEFINE_DIALOG(DIALOG_152, 1, 3, 30, 200, _("\
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Owwch! Uncle! Uncle!\n\
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Okay, I " GIVE_UP ". Take this\n\
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Okay, I give up. Take this\n\
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Star!\n\
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Whew! I feel better now.\n\
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I don't really need it\n\
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