dialogs / text

This commit is contained in:
thecozies
2021-12-11 15:36:04 -06:00
parent e966fe76ee
commit fe8e30296d
3 changed files with 4 additions and 68 deletions

View File

@@ -1,41 +1,3 @@
// == debug table ==
#ifndef VERSION_EU
// (this wasn't translated for US, and was removed in EU)
static const u8 Debug0[] = {
_(" \n"
" つづける?\n"
" 1 マウンテン\n"
" 2 ファイアーバブル\n"
" 3 スノースライダー\n"
" 4 ウォーターランド\n"
"   クッパ1ごう\n"
" もどる")
};
static const u8 Debug1[] = {
_("    \n"
" つづける?\n"
" やめる ?")
};
static const struct DialogEntry debug_text_entry_0 = {
1, 8, 30, 200, Debug0
};
static const struct DialogEntry debug_text_entry_1 = {
1, 3, 100, 150, Debug1
};
const struct DialogEntry *const seg2_debug_text_table[] = {
&debug_text_entry_0, &debug_text_entry_1, NULL,
};
#endif
// == dialog ==
// (defines en_dialog_table etc.)

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@@ -1,20 +1,11 @@
// Parameters: dialog enum ID, (unused), lines per box, left offset, width
#ifdef VERSION_JP
#define HOW_TO_READ_SIGNS_1 "\
カンバンを よむときも\n\
たちどまって Bボタン!\n\
AかBボタンですすめる!\n\
まえにたつだけで はなし\n\
かける、どうぶつもいます。"
#else
#define HOW_TO_READ_SIGNS_1 "\
カンバンは まえにたって\n\
AかBボタンでよめます。\n\
まえにたつだけで はなし\n\
かけてくれる どうぶつも\n\
います。"
#endif
DEFINE_DIALOG(DIALOG_000, 1, 5, 30, 200, _("\
おおっと、ここはキケンな\n\
@@ -1089,11 +1080,7 @@ DEFINE_DIALOG(DIALOG_094, 1, 3, 30, 200, _("\
はしりながら Zボタンで\n\
しゃがんで ジャンプだ!"))
#ifdef VERSION_JP
#define HOW_TO_READ_SIGNS_2 " Bボタンをおすと"
#else
#define HOW_TO_READ_SIGNS_2 "AかBボタンをおし"
#endif
DEFINE_DIALOG(DIALOG_095, 1, 3, 30, 200, _("\
このように カンバンの\n\
@@ -1881,15 +1868,6 @@ DEFINE_DIALOG(DIALOG_166, 1, 6, 30, 200, _("\
くるといいッス!\n\
       ノコノコ"))
#ifdef VERSION_JP
#define A_BUTTON_ACT "\
Aボタン『ジャンプ』\n"
#define B_BUTTON_ACT "\
Bボタン『カンバンよむ』\n\
    『パンチ』\n\
    『ものをもつ』\n\
もういちどおす『なげる』"
#else
#define A_BUTTON_ACT "\
Aボタン『ジャンプ』\n\
    『カンバンよむ』\n"
@@ -1899,7 +1877,6 @@ DEFINE_DIALOG(DIALOG_166, 1, 6, 30, 200, _("\
    『ものをもつ』\n\
 もういちどおすと\n\
    『なげる』"
#endif
DEFINE_DIALOG(DIALOG_167, 1, 4, 30, 200, _("\
『ピーチの おしろ』\n\

View File

@@ -5,15 +5,11 @@
#define PLASTERED "splattered"
#define SCAM_ME "cheat!\n"
#define SCRAM "get lost"
#define YOU_CANT_SWIM_IN_IT "It is too heavy to\nswim with."
#define GIVE_UP "give up"
#else
#define COMRADES "comrades"
#define PLASTERED "plastered"
#define SCAM_ME "scam\nME. "
#define SCRAM "scram--"
#define YOU_CANT_SWIM_IN_IT "You can't swim in it."
#define GIVE_UP "give"
#endif
DEFINE_DIALOG(DIALOG_000, 1, 6, 30, 200, _("\
@@ -784,8 +780,9 @@ by enemy attacks.\n\
You don't even have to\n\
breathe while wearing it.\n\
\n\
The only problem:\n"
YOU_CANT_SWIM_IN_IT))
The only problem:\n\
It is too heavy to\n\
swim with."))
DEFINE_DIALOG(DIALOG_063, 1, 5, 30, 200, _("\
The Vanish Cap is inside\n\
@@ -1866,7 +1863,7 @@ Waaaaaaaaaaaaaaaaa!!!"))
DEFINE_DIALOG(DIALOG_152, 1, 3, 30, 200, _("\
Owwch! Uncle! Uncle!\n\
Okay, I " GIVE_UP ". Take this\n\
Okay, I give up. Take this\n\
Star!\n\
Whew! I feel better now.\n\
I don't really need it\n\