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Initialize graphNode->drawingLayer in init_scene_graph_node_links
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@@ -15,6 +15,7 @@
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*/
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void init_scene_graph_node_links(struct GraphNode *graphNode, s32 type) {
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graphNode->type = type;
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graphNode->drawingLayer = LAYER_FIRST;
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graphNode->flags = GRAPH_RENDER_ACTIVE;
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graphNode->prev = graphNode;
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graphNode->next = graphNode;
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