fixed mario's angle when wallkicking

This commit is contained in:
Reonu
2021-07-11 04:13:32 +01:00
parent a123c91ff2
commit bc82213436

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@@ -1341,6 +1341,7 @@ s32 act_air_hit_wall(struct MarioState *m) {
#endif*/
#if FIRSTY_LAST_FRAME > 1
set_mario_animation(m, MARIO_ANIM_START_WALLKICK);
m->marioObj->header.gfx.angle[1] = atan2s(m->wall->normal.z, m->wall->normal.x);
#endif
return FALSE;