actor documentation: tree + cam dist change

This commit is contained in:
thecozies
2021-12-08 08:41:18 -06:00
parent 80641a82c4
commit b9773ffae3
2 changed files with 60 additions and 36 deletions

View File

@@ -3,13 +3,13 @@ const GeoLayout bubbly_tree_geo[] = {
GEO_CULLING_RADIUS(800),
GEO_OPEN_NODE(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_ASM(0, geo_update_layer_transparency),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
#endif
GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_bubbly),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_DISPLAY_LIST(LAYER_TRANSPARENT_INTER, tree_seg3_dl_bubbly),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, tree_seg3_dl_bubbly_transparent),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),
@@ -21,13 +21,13 @@ const GeoLayout spiky_tree_geo[] = {
GEO_CULLING_RADIUS(800),
GEO_OPEN_NODE(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_ASM(0, geo_update_layer_transparency),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
#endif
GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_spiky),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_DISPLAY_LIST(LAYER_TRANSPARENT_INTER, tree_seg3_dl_spiky),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, tree_seg3_dl_spiky_transparent),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),
@@ -39,13 +39,13 @@ const GeoLayout snow_tree_geo[] = {
GEO_CULLING_RADIUS(800),
GEO_OPEN_NODE(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_ASM(0, geo_update_layer_transparency),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
#endif
GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_snowy_pine),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_DISPLAY_LIST(LAYER_TRANSPARENT_INTER, tree_seg3_dl_snowy_pine),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, tree_seg3_dl_snowy_pine_transparent),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),
@@ -57,13 +57,13 @@ const GeoLayout palm_tree_geo[] = {
GEO_CULLING_RADIUS(800),
GEO_OPEN_NODE(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_ASM(0, geo_update_layer_transparency),
GEO_ASM(GEO_TRANSPARENCY_MODE_NORMAL, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
#endif
GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_palm),
#ifdef OBJ_OPACITY_BY_CAM_DIST
GEO_DISPLAY_LIST(LAYER_TRANSPARENT_INTER, tree_seg3_dl_palm),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, tree_seg3_dl_palm_transparent),
GEO_CLOSE_NODE(),
#endif
GEO_CLOSE_NODE(),

View File

@@ -51,13 +51,7 @@ const Gfx tree_seg3_sub_dl_bubbly_right_side[] = {
};
// 0x0302FEE8 - 0x0302FF60
const Gfx tree_seg3_dl_bubbly[] = {
gsDPPipeSync(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
#else
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
#endif
const Gfx tree_seg3_sub_dl_bubbly[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@@ -73,6 +67,18 @@ const Gfx tree_seg3_dl_bubbly[] = {
gsSPEndDisplayList(),
};
const Gfx tree_seg3_dl_bubbly[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPBranchList(tree_seg3_sub_dl_bubbly),
};
//! These shouldn't need to be separate. However, silhouette moment.
const Gfx tree_seg3_dl_bubbly_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPBranchList(tree_seg3_sub_dl_bubbly),
};
// 0x0302FF60
ALIGNED8 static const Texture tree_seg3_texture_pine[] = {
#include "actors/tree/pine_tree.rgba16.inc.c"
@@ -87,13 +93,7 @@ static const Vtx tree_seg3_vertex_spiky[] = {
};
// 0x03030FA0 - 0x03031048
const Gfx tree_seg3_dl_spiky[] = {
gsDPPipeSync(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
#else
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
#endif
const Gfx tree_seg3_sub_dl_spiky[] = {
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@@ -114,19 +114,25 @@ const Gfx tree_seg3_dl_spiky[] = {
gsSPEndDisplayList(),
};
const Gfx tree_seg3_dl_spiky[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPBranchList(tree_seg3_sub_dl_spiky),
};
//! These shouldn't need to be separate. However, silhouette moment.
const Gfx tree_seg3_dl_spiky_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPBranchList(tree_seg3_sub_dl_spiky),
};
// 0x03031048
ALIGNED8 static const Texture tree_seg3_texture_snowy_pine[] = {
#include "actors/tree/snowy_pine_tree.rgba16.inc.c"
};
// 0x03032088 - 0x03032130
const Gfx tree_seg3_dl_snowy_pine[] = {
gsDPPipeSync(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
#else
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
#endif
const Gfx tree_seg3_sub_dl_snowy_pine[] = {
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@@ -147,6 +153,18 @@ const Gfx tree_seg3_dl_snowy_pine[] = {
gsSPEndDisplayList(),
};
const Gfx tree_seg3_dl_snowy_pine[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPBranchList(tree_seg3_sub_dl_snowy_pine),
};
//! These shouldn't need to be separate. However, silhouette moment.
const Gfx tree_seg3_dl_snowy_pine_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPBranchList(tree_seg3_sub_dl_snowy_pine),
};
// 0x03032218
ALIGNED8 static const Texture tree_seg3_texture_palm[] = {
#include "actors/tree/palm_tree.rgba16.inc.c"
@@ -161,13 +179,7 @@ static const Vtx tree_seg3_vertex_palm[] = {
};
// 0x03033258 - 0x03033300
const Gfx tree_seg3_dl_palm[] = {
gsDPPipeSync(),
#ifdef OBJ_OPACITY_BY_CAM_DIST
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
#else
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
#endif
const Gfx tree_seg3_sub_dl_palm[] = {
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@@ -187,3 +199,15 @@ const Gfx tree_seg3_dl_palm[] = {
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
const Gfx tree_seg3_dl_palm[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPBranchList(tree_seg3_sub_dl_palm),
};
//! These shouldn't need to be separate. However, silhouette moment.
const Gfx tree_seg3_dl_palm_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPBranchList(tree_seg3_sub_dl_palm),
};