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Merge pull request #216 from Reonu/develop/refactor__config_doc
Config documentation Fixes #191
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@@ -15,7 +15,7 @@
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// Save number of lives to the save file (Does nothing if DISABLE_LIVES is enabled)
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#define SAVE_NUM_LIVES
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// The number of lives Mario starts with after a game over or starting the game for the first time.
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// The number of lives Mario starts with after a game over or starting the game for the first time (must be lower than 127)
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#define DEFAULT_NUM_LIVES 4
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// This can be 0..127
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@@ -62,7 +62,7 @@
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// Prevents infinite death loops by always restoring Mario's health when he's warped to any kind of warp while dead.
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#define PREVENT_DEATH_LOOP
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// The level that the game starts in after file select
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// The level that the game starts in after file select. The levelscript needs to have a MARIO_POS command for this to work.
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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@@ -71,3 +71,6 @@
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#ifdef DISABLE_LIVES
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#undef SAVE_NUM_LIVES
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#endif // DISABLE_LIVES
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#ifndef START_LEVEL
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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#endif
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@@ -12,13 +12,10 @@
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// Decides whether you can exit course while moving (has no effect if you disable exit course)
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#define EXIT_COURSE_WHILE_MOVING
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// Decides which level "exit course" takes you to (has no effect if you disable exit course)
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// Decides which level, area and warp ID the "exit course" option takes you to (has no effect if you disable exit course)
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// Ensure that the warp exists, or else the game will crash.
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#define EXIT_COURSE_LEVEL LEVEL_CASTLE
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// Decides the area node "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_AREA 0x01
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// Decides the warp node "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_NODE 0x1F
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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