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Update src/game/object_helpers.c
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
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@@ -81,7 +81,7 @@ Gfx *geo_update_layer_transparency(s32 callContext, struct GraphNode *node, UNUS
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objectGraphNode->oAnimState = TRANSPARENCY_ANIM_STATE_TRANSPARENT;
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if ((objectOpacity == 0x00) && segmented_to_virtual(bhvBowser) == objectGraphNode->behavior) {
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if (objectOpacity == 0x00 && segmented_to_virtual(bhvBowser) == objectGraphNode->behavior) {
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objectGraphNode->oAnimState = BOWSER_ANIM_STATE_INVISIBLE;
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}
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