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Merge pull request #129 from Reonu/fazana/refactorfix (Puppycamera fixes)
Puppycamera fixes
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@@ -25,6 +25,12 @@
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#else
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.ascii "E" /* NTSC-U (North America) */
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#endif
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#if defined(PUPPYCAM) && defined(EEP4K)
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#undef EEP4K
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#define EEP16K
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#endif
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#if defined(SRAM)
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.byte 0x32 /* Version */
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#elif defined(EEP16K)
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@@ -823,6 +823,7 @@ static void level_cmd_puppyvolume(void) {
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sPuppyVolumeStack[gPuppyVolumeCount]->shape = CMD_GET(u8, 33);
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sPuppyVolumeStack[gPuppyVolumeCount]->room = CMD_GET(s16, 34);
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sPuppyVolumeStack[gPuppyVolumeCount]->fov = CMD_GET(u8, 36);
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sPuppyVolumeStack[gPuppyVolumeCount]->area = sCurrAreaIndex;
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gPuppyVolumeCount++;
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@@ -879,7 +879,7 @@ void puppycam_terrain_angle(void) {
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adjustSpeed = 0.25f;
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farFromSurface = TRUE;
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} else {
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adjustSpeed = CLAMP(MAX(gMarioState->forwardVel/480.0f, gPuppyCam.yawAcceleration/100.0f), 0.05f, 1.0f);
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adjustSpeed = CLAMP(MAX(gMarioState->forwardVel/400.0f, gPuppyCam.yawAcceleration/100.0f), 0.05f, 1.0f);
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f32 x = gPuppyCam.targetObj->oPosX - (10 * sins(gPuppyCam.yaw));
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f32 z = gPuppyCam.targetObj->oPosZ - (10 * coss(gPuppyCam.yaw));
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@@ -997,22 +997,24 @@ void puppycam_wall_angle(void) {
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void puppycam_projection_behaviours(void) {
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f32 turnRate = 1;
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f32 turnMag = ABS(gPlayer1Controller->rawStickX / 80.0f);
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// This will only be executed if Mario's the target. If it's not, it'll reset the
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if (gPuppyCam.targetObj == gMarioState->marioObj) {
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if (gPuppyCam.options.turnAggression > 0 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_TURN_HELPER && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_8DIR) &&
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gMarioState->vel[1] == 0.0f && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_4DIR) && gPuppyCam.options.inputType != 2) { // Holy hell this is getting spicy.
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if ((gPuppyCam.options.turnAggression > 0 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_TURN_HELPER && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_8DIR) &&
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gMarioState->vel[1] == 0.0f && !(gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_INPUT_4DIR) && gPuppyCam.options.inputType != 2) || gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING) { // Holy hell this is getting spicy.
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// With turn aggression enabled, or if Mario's sliding, adjust the camera view behind mario.
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if (gPuppyCam.options.turnAggression > 0 || gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE) {
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if (gPuppyCam.options.turnAggression > 0 || gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE || gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING) {
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if (gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE) {
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turnRate = 4; // If he's sliding, do it 4x as fast.
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}
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if (gMarioState->action == ACT_SHOT_FROM_CANNON || gMarioState->action == ACT_FLYING)
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turnMag = 1;
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// The deal here, is if Mario's moving, or he's sliding and the camera's within 90 degrees behind him, it'll auto focus behind him, with an intensity based on the camera's centre speed.
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// It also scales with forward velocity, so it's a gradual effect as he speeds up.
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if ((ABS(gPlayer1Controller->rawStickX) > 20 && !(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE)) ||
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(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE &&
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(s16)ABS(((gPuppyCam.yaw + 0x8000) % 0xFFFF - 0x8000) - ((gMarioState->faceAngle[1]) % 0xFFFF - 0x8000)) < 0x3000 ))
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gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), ((gPuppyCam.options.turnAggression * 10) * ABS(gMarioState->forwardVel / 32) * ABS(gPlayer1Controller->rawStickX / 80.0f) * turnRate));
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if ((ABS(gPlayer1Controller->rawStickX) > 20 && !(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE)) || (gMarioState->action == ACT_SHOT_FROM_CANNON) ||
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(gMarioState->action & ACT_FLAG_BUTT_OR_STOMACH_SLIDE && (s16)ABS(((gPuppyCam.yaw + 0x8000) % 0xFFFF - 0x8000) - ((gMarioState->faceAngle[1]) % 0xFFFF - 0x8000)) < 0x3000 ))
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gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), ((gPuppyCam.options.turnAggression * 10) * ABS(gMarioState->forwardVel / 32) * turnMag * turnRate));
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}
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} else { //If none of the above is true, it'll attempt to do this instead.
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// If the camera's in these modes, snap the yaw to prevent desync.
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@@ -1036,11 +1038,11 @@ void puppycam_projection_behaviours(void) {
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if (gMarioState->action == ACT_SLEEPING || gMarioState->action == ACT_START_SLEEPING) {
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gPuppyCam.zoom = approach_f32_asymptotic(gPuppyCam.zoom,gPuppyCam.zoomPoints[0],0.01f);
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} else if (gMarioState->action & ACT_FLAG_SWIMMING && gMarioState->waterLevel-100 - gMarioState->pos[1] > 5) {
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// When moving underwater, the camera will zoom in on Mayro.
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} else if ((gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING && gMarioState->waterLevel-100 - gMarioState->pos[1] > 5) || gMarioState->action == ACT_FLYING) {
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// When moving underwater or flying, the camera will zoom in on Mayro.
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gPuppyCam.zoom = approach_f32_asymptotic(gPuppyCam.zoom, MAX(gPuppyCam.zoomTarget/1.5f, gPuppyCam.zoomPoints[0]), 0.2f);
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} else {
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gPuppyCam.zoom = approach_f32_asymptotic(gPuppyCam.zoom,gPuppyCam.zoomTarget,0.2f);
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gPuppyCam.zoom = approach_f32_asymptotic(gPuppyCam.zoom,gPuppyCam.zoomTarget, 0.2f);
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}
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// Attempts at automatic adjustment that only apply when moving or jumping.
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if (gMarioState->action & ACT_FLAG_MOVING || gMarioState->action & ACT_FLAG_AIR || (gMarioState->action & ACT_FLAG_SWIMMING && !gMarioState->waterLevel-100 - gMarioState->pos[1] > 5 && gMarioState->forwardVel != 0.0f)) {
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@@ -1061,7 +1063,7 @@ void puppycam_projection_behaviours(void) {
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gPuppyCam.zoom = approach_f32_asymptotic((f32)gPuppyCam.zoom, 250.0f, CLAMP((f32)((gPuppyCam.pitch - 0x38C0) / 3072.0f), 0.0f, 1.0f));
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}
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if (!(gMarioState->action & ACT_FLAG_SWIMMING)) {
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if (!(gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING)) {
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gPuppyCam.floorY[0] = softClamp(gPuppyCam.targetObj->oPosY - gPuppyCam.lastTargetFloorHeight, -180, 300);
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gPuppyCam.floorY[1] = softClamp(gPuppyCam.targetObj->oPosY - gPuppyCam.lastTargetFloorHeight, -180, 350);
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gPuppyCam.swimPitch = approach_f32_asymptotic(gPuppyCam.swimPitch,0,0.2f);
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@@ -1072,7 +1074,7 @@ void puppycam_projection_behaviours(void) {
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gPuppyCam.lastTargetFloorHeight = gPuppyCam.targetObj->oPosY;
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gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), (1000 * (gMarioState->forwardVel / 32)));
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if (gMarioState->waterLevel - 100 - gMarioState->pos[1] > 5 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_PITCH_ROTATION) {
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if ((gMarioState->waterLevel - 100 - gMarioState->pos[1] > 5 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_PITCH_ROTATION) || gMarioState->action == ACT_FLYING || gMarioState->action == ACT_SHOT_FROM_CANNON) {
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gPuppyCam.swimPitch = approach_f32_asymptotic(gPuppyCam.swimPitch,gMarioState->faceAngle[0] / 10, 0.05f);
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} else {
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gPuppyCam.swimPitch = approach_f32_asymptotic(gPuppyCam.swimPitch, 0, 0.2f);
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@@ -1087,6 +1089,14 @@ void puppycam_projection_behaviours(void) {
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// This will shift the intended yaw when wall kicking, to align with the wall being kicked.
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// puppycam_wall_angle();
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#ifdef ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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if (gMarioState->floor != NULL && gMarioState->floor->type == SURFACE_LOOK_UP_WARP && save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1) >= 10) {
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if (gPuppyCam.pitchTarget >= 0x7000) {
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level_trigger_warp(gMarioState, WARP_OP_LOOK_UP);
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}
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}
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#endif
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} else {
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puppycam_reset_values();
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}
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@@ -33,14 +33,15 @@
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#include "include/command_macros_base.h"
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#define PUPPYVOLUME(x, y, z, length, height, width, yaw, functionptr, anglesptr, addflags, removeflags, flagpersistance, room, shape) \
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#define PUPPYVOLUME(x, y, z, length, height, width, yaw, functionptr, anglesptr, addflags, removeflags, flagpersistance, room, shape, fov) \
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CMD_BBH(0x3D, 0x24, x), \
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CMD_HHHHHH(y, z, length, height, width, yaw), \
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CMD_PTR(functionptr), \
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CMD_PTR(anglesptr), \
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CMD_W(addflags), \
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CMD_W(removeflags), \
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CMD_BBH(flagpersistance, shape, room)
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CMD_BBH(flagpersistance, shape, room) \
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CMD_BBH(fov, 0x0, 0x0)
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struct gPuppyOptions
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{
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@@ -121,25 +122,26 @@ struct sPuppyAngles
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//Structurally, it's exactly the same as CutsceneSplinePoint
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struct sPuppySpline
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{
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Vec3s pos; // The vector pos of the spline index itself.
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s8 index; // The index of the spline. Ends with -1
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u8 speed; // The amount of frames it takes to get through this index.
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Vec3s pos; // The vector pos of the spline index itself.
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};
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//A bounding volume for activating puppycamera scripts and angles.
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struct sPuppyVolume
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{
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Vec3s pos; // The set position of the volume
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Vec3s radius; // Where it extends.
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s16 rot; // The rotational angle of the volume.
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s32 (*func)(); // a pointer to a function. Optional.
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struct sPuppyAngles *angles; // A pointer to a gPuppyAngles struct. Optional
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s32 flagsAdd; // Adds behaviour flags.
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s32 flagsRemove; // Removes behaviour flags.
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Vec3s pos; // The set position of the volume
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Vec3s radius; // Where it extends.
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s16 rot; // The rotational angle of the volume.
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s16 room;
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u8 flagPersistance; // Decides if adding or removing the flags is temporary or permanent.
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u8 shape;
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s16 room;
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u8 area;
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u8 fov;
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};
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enum gPuppyCamBeh
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@@ -686,6 +686,8 @@ void render_page_menu(void) {
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void puppyprint_render_profiler(void) {
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OSTime first = osGetTime();
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print_set_envcolour(255, 255, 255, 255);
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if (!fDebug) {
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profiler_update(profilerTime, first);
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return;
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@@ -9,6 +9,11 @@
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#include "course_table.h"
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#if defined(PUPPYCAM) && defined(EEP4K)
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#undef EEP4K
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#define EEP16K
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#endif
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#if defined(SRAM)
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#define EEPROM_SIZE 0x8000
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#elif defined(EEP16K)
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@@ -77,9 +82,6 @@ struct MainMenuSaveData {
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u8 firstBoot;
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#ifdef PUPPYCAM
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// Pad to match the EEPROM size of 0x200 (10 bytes on JP/US, 8 bytes on EU)
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//u8 filler[EEPROM_SIZE / 2 - SUBTRAHEND - NUM_SAVE_FILES * (4 + sizeof(struct SaveFile))];
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struct gPuppyOptions saveOptions;
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#endif
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struct SaveBlockSignature signature;
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@@ -89,7 +91,7 @@ struct SaveBuffer {
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// Each of the four save files has two copies. If one is bad, the other is used as a backup.
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struct SaveFile files[NUM_SAVE_FILES][2];
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// The main menu data has two copies. If one is bad, the other is used as a backup.
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struct MainMenuSaveData menuData[1];
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struct MainMenuSaveData menuData[2];
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};
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#ifdef PUPPYCAM
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