camera conf documentation

This commit is contained in:
thecozies
2021-12-11 15:58:46 -06:00
parent f740731fd6
commit 81f642aba4

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@@ -5,18 +5,24 @@
*******************/
// Force the camera mode to your choice (except when swimming or flying)
// Note: this is very aggressive (e.g. removes door cutscenes)
// It does this by setting the area's camera->defMode to this mode, and also
// changes hardcoded modes to use c->defMode
// Note: removes door cutscenes due to the way they're designed to work with specific modes
// Search for FORCED_CAMERA_MODE in camera.c for more information
#define FORCED_CAMERA_MODE CAMERA_MODE_8_DIRECTIONS
/** Movement specific camera modes: **/
// Changes hardcoded camera mode reverting to instead use the area's default mode (defMode)
// If you're using a FORCED_CAMERA_MODE, this must be on for it to work
#define USE_COURSE_DEFAULT_MODE
/***** Movement specific camera modes: *****/
// Camera mode when Mario is < 400 units away from the water surface (default is CAMERA_MODE_WATER_SURFACE)
#define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE
// Camera mode when Mario is > 800 units away from the water surface (default is CAMERA_MODE_BEHIND_MARIO)
#define DEEP_WATER_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
// Camera mode when Mario is flying (default is CAMERA_MODE_BEHIND_MARIO)
#define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
/*************************************/
/*******************************************/
// Makes the camera approach Mario's height much more quickly
#define FAST_VERTICAL_CAMERA_MOVEMENT
@@ -48,6 +54,9 @@
/****** Compatibility safeguards ******/
/**************************************/
// Don't change these unless you know what you're doing
#ifdef FORCED_CAMERA_MODE
#define USE_COURSE_DEFAULT_MODE // Forced camera mode overwrites the default mode
#endif
#ifndef WATER_SURFACE_CAMERA_MODE
#define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE
#endif