Begin HVQM support

This commit is contained in:
CrashOveride95
2020-12-08 21:41:03 -05:00
parent 7627c8511d
commit 5e042fd82c
69 changed files with 320 additions and 27971 deletions

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@@ -222,8 +222,6 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets asm lib sound
BIN_DIRS := bin bin/$(VERSION)
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
# File dependencies and variables for specific files
include Makefile.split
@@ -231,9 +229,6 @@ include Makefile.split
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ULTRA_S_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
# Sound files
@@ -253,15 +248,11 @@ SOUND_SEQUENCE_FILES := \
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) \
lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
ifeq ($(NON_MATCHING),0)
@@ -324,7 +315,7 @@ ifeq ($(TARGET_N64),1)
CC_CFLAGS := -fno-builtin
endif
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src .
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src . include/hvqm
ifeq ($(TARGET_N64),1)
INCLUDE_DIRS += include/libc
endif
@@ -750,15 +741,10 @@ $(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
$(V)$(AR) rcs -o $@ $(ULTRA_O_FILES)
$(V)$(TOOLS_DIR)/patch_libultra_math $@
# Link libgoddard
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
# Link SM64 ELF file
$(ELF): $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
$(ELF): $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L $(N64_LIBS_DIR) -lultra_rom -lgoddard
$(V)$(LD) -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L $(N64_LIBS_DIR) -lultra_rom -lhvqm2
# Build ROM
$(ROM): $(ELF)

7
data/hvqm.s Normal file
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@@ -0,0 +1,7 @@
.include "macros.inc"
.section .data
glabel _hvqmSampleRomStart
.incbin "data/joe.hvqm"
glabel _hvqmSampleRomEnd

BIN
data/joe.hvqm Normal file

Binary file not shown.

BIN
data/terry.hvqm Normal file

Binary file not shown.

122
include/hvqm/HVQM2File.h Normal file
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@@ -0,0 +1,122 @@
/*
* HVQM2File.h: HVQM2(YUV 4:2:2/4:1:1) file format header file.
*
* Copyright (C) 1998,1999 NINTENDO Co., Ltd.
*
*/
/* revision 1.1 1999-02-12 */
#ifndef __HVQM2FILE_H__
#define __HVQM2FILE_H__
#include <HVQmd.h>
/*
* HVQM2Header : HVQM2 file header
*/
typedef struct {
CARD8 file_version[16]; /* File version "HVQM2 1.0" */
CARD32 file_size; /* File size [byte] */
CARD16 width; /* Number of pixels in horizontal direction of image */
CARD16 height; /* Number of pixels in vertical direction of image */
CARD8 h_sampling_rate; /* Video UV component's sampling step in horizontal direction */
CARD8 v_sampling_rate; /* Video UV component's sampling step in vertical direction */
CARD8 y_shiftnum; /* Image base read start y-coordinate LSB */
CARD8 video_quantize_shift; /* Video quantized step */
CARD32 total_frames; /* Total number of video records */
CARD32 usec_per_frame; /* Video frame interval [usec.] */
CARD32 max_frame_size; /* Maximum size of video record [bytes]
(Excluding record header) */
CARD32 max_sp_packets; /* Maximum number of packets needed for SP FIFO */
CARD8 audio_format; /* Audio data format */
CARD8 channels; /* Number of audio channels */
CARD8 sample_bits; /* Number of bits in 1 sample (channel) [bit] */
CARD8 audio_quantize_step; /* Audio quantized step */
CARD32 total_audio_records; /* Total number of audio records */
CARD32 samples_per_sec; /* Number of audio samples per second */
CARD32 max_audio_record_size; /* Maximum size of audio record [byte]
(Excluding record header) */
} HVQM2Header;
/*
* Audio data format (HVQM2Header.audio_format)
*/
#define HVQM2_AUDIO_PCM 0 /* PCM format */
#define HVQM2_AUDIO_IMA_ADPCM 1 /* IMA ADPCM format */
/*
* HVQM2Record : Record header (Located directly after HVQM2Header)
*/
typedef struct {
CARD16 type; /* Record type */
CARD16 format; /* Data format */
CARD32 size; /* Record size (excluding the header) [byte] */
} HVQM2Record;
/*
* Record type (HVQM2Record.type)
*/
#define HVQM2_AUDIO 0 /* Audio record */
#define HVQM2_VIDEO 1 /* Video record */
/*
* Audio record's (HVQM2Record.type == HVQM2_AUDIO)
* data type (HVQM2Record.format)
*/
#define HVQM2_AUDIO_KEYFRAME 0 /* Key frame */
#define HVQM2_AUDIO_PREDICT 1 /* Predict frame */
/*
* Video record's (HVQM2Record.type == HVQM2_VIDEO)
* data format (HVQM2Record.format)
*/
#define HVQM2_VIDEO_KEYFRAME 0 /* Key frame */
#define HVQM2_VIDEO_PREDICT 1 /* Predict frame */
#define HVQM2_VIDEO_HOLD 2 /* Hold frame */
/*
* HVQM2Audio : Audio header (Follows record header)
*/
typedef struct {
CARD32 samples; /* Number of samples (/channels) */
} HVQM2Audio;
/*
* HVQM2Frame : Video header (Follows record header)
*/
typedef struct {
CARD32 basisnum_offset[2]; /* Basis number block (0: brightness, 1: color difference) */
CARD32 basnumrn_offset[2]; /* Basis number cold run (0: brightness, 1: color difference) */
CARD32 scale_offset[3]; /* Basis coefficient (0:Y, 1:U, 2:V) */
CARD32 fixvl_offset[3]; /* Fixed length code (0:Y, 1:U, 2:V) */
CARD32 dcval_offset[3]; /* Block DC (0:Y, 1:U, 2:V) */
} HVQM2Frame;
/*
* HVQM2KeyFrame : Key frame header (Follows the video header)
*/
typedef struct {
CARD32 dcrun_offset[3]; /* DC value cold run (0:Y, 1:U, 2:V) */
CARD16 nest_start_x; /* Base start position (x coordinate) */
CARD16 nest_start_y; /* Base start position (y coordinate) */
} HVQM2KeyFrame;
/*
* HVQM2PredictFrame : Predict frame header (Follows video header)
*/
typedef struct {
CARD32 movevector_offset; /* Movement vector */
CARD32 macroblock_offset; /* Macro block state flag */
} HVQM2PredictFrame;
/* Nest size */
#define HVQM2_NESTSIZE_L 70 /* Number of elements on long side */
#define HVQM2_NESTSIZE_S 38 /* Number of elements on shot side */
#define HVQM2_NESTSIZE (HVQM2_NESTSIZE_L * HVQM2_NESTSIZE_S)
#endif /* __HVQM2FILE_H__ */

22
include/hvqm/HVQmd.h Normal file
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@@ -0,0 +1,22 @@
/*
* HVQmd.h: MACHINE DEPENDENT DECLARATIONS. [ For Nintendo64 ]
*
* Copyright (C) 1998,1999 NINTENDO Co.,Ltd.
*
*/
/* revision 1.0 1998-10-14 */
#ifndef __HVQMD_H__
#define __HVQMD_H__
#include <ultra64.h>
typedef u8 CARD8;
typedef s8 INT8;
typedef u16 CARD16;
typedef s16 INT16;
typedef u32 CARD32;
typedef s32 INT32;
#endif /* __HVQMD_H__ */

33
include/hvqm/adpcmdec.h Normal file
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@@ -0,0 +1,33 @@
/*
* adpcmdec.h - N64-HVQM2 library header file
*
* Copyright (C) 1998,1999 NINTENDO Co.,Ltd.
*
*/
/* revision 1.0 1998-12-17 */
#ifndef __ADPCMDEC_H__
#define __ADPCMDEC_H__
#include <ultra64.h>
/* ADPCM state information structure */
typedef struct {
u8 *inPtr;
s16 *outPtr;
s16 previous;
u8 hi_nibble;
u8 step_index;
} ADPCMstate;
/* ADPCM decoder */
void adpcmDecode(void *instream, u32 format, u32 samples, s16 *outstream, u32 ex_stereo, ADPCMstate *state);
/* adpcmDecode() format argument */
#define ADPCM_RESET 0
#define ADPCM_CONTINUE 1
#endif /* __ADPCMDEC_H__ */
/* end */

104
include/hvqm/hvqm2dec.h Normal file
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@@ -0,0 +1,104 @@
/*
* hvqm2dec.h - N64-HVQM2 library header file
*
* Copyright (C) 1998,1999 NINTENDO Co.,Ltd.
*/
/* revision 1.2 1999-03-26 */
#ifndef __HVQM2DEC_H__
#define __HVQM2DEC_H__
#include <ultra64.h>
#include <HVQM2File.h>
typedef struct {
u8 nbase;
u8 dc;
u8 dc_l;
u8 dc_r;
u8 dc_u;
u8 dc_d;
} HVQM2Block;
typedef struct {
u8 sx;
u8 sy;
s16 scale;
u16 offset;
u16 lineskip;
} HVQM2Basis;
typedef union {
HVQM2Block blockinfo;
HVQM2Basis basisinfo;
long long int force_structure_alignment;
} HVQM2Info;
typedef struct {
u64 *info;
u64 *buf;
u16 buf_width;
u8 chroma_step_h;
u8 chroma_step_v;
u16 hmcus;
u16 vmcus;
u8 alpha;
u8 nest[HVQM2_NESTSIZE];
} HVQM2Arg_t;
typedef union {
HVQM2Arg_t t;
long long int force_structure_alignment;
} HVQM2Arg;
/*
* Functions supporting 16-bit color (CPU version)
*/
void hvqm2Init1(u8 alpha);
u32 hvqm2Setup1(HVQM2Header *header, u32 outbufWidth);
void hvqm2Decode1(void *code, u32 format, u16 *outbuf, u16 *previm, u16 *workbuf);
/*
* Functions supporting 32-bit color (CPU version)
*/
void hvqm2Init2(u8 alpha);
u32 hvqm2Setup2(HVQM2Header *header, u32 outbufWidth);
void hvqm2Decode2(void *code, u32 format, u32 *outbuf, u32 *previm, u16 *workbuf);
/*
* Functions supporting 16-bit color (RSP version)
*/
void hvqm2InitSP1(u8 alpha);
u32 hvqm2SetupSP1(HVQM2Header *header, u32 outbufWidth);
u32 hvqm2DecodeSP1(void *code, u32 format, u16 *outbuf, u16 *previm, u16 *workbuf, HVQM2Arg *arg, HVQM2Info *infobuf);
/*
* Functions supporting 32-bit color (RSP version)
*/
void hvqm2InitSP2(u8 alpha);
u32 hvqm2SetupSP2(HVQM2Header *header, u32 outbufWidth);
u32 hvqm2DecodeSP2(void *code, u32 format, u32 *outbuf, u32 *previm, u16 *workbuf, HVQM2Arg *arg, HVQM2Info *infobuf);
/*
* RSP microcode-related definitions
*/
#define M_HVQM2TASK 7 /* task type */
#define HVQM2_UCODE_DATA_SIZE 0x70 /* microcode data size */
#define HVQM2_YIELD_DATA_SIZE 0xc10 /* yield buffer size */
/*
* Definitions for RSP microcode supporting 16-bit color
*/
extern u8 hvqm2sp1TextStart[], hvqm2sp1TextEnd[];
extern u8 hvqm2sp1DataStart[], hvqm2sp1DataEnd[];
/*
* Definitions for RSP microcode supporting 32-bit color
*/
extern u8 hvqm2sp2TextStart[], hvqm2sp2TextEnd[];
extern u8 hvqm2sp2DataStart[], hvqm2sp2DataEnd[];
#endif /* __HVQM2DEC_H__ */
/* end */

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@@ -166,8 +166,8 @@
CMD_PTR(romEnd)
#endif
#define LOAD_MARIO_HEAD(sethead) \
CMD_BBH(0x19, 0x04, sethead)
#define LOAD_MARIO_HEAD() \
CMD_BBH(0x32, 0x04, 0x0000)
#ifdef NO_SEGMENTED_MEMORY
#define LOAD_YAY0_TEXTURE(seg, romStart, romEnd) \

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@@ -61,9 +61,6 @@ const GeoLayout intro_geo_mario_head_regular[] = {
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_draw_mario_head_goddard),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
#ifdef VERSION_SH
GEO_ZBUFFER(0),
@@ -92,9 +89,6 @@ const GeoLayout intro_geo_mario_head_dizzy[] = {
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM(45, 128, 16384),
GEO_OPEN_NODE(),
GEO_ASM(3, geo_draw_mario_head_goddard),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
#ifdef VERSION_SH
GEO_ZBUFFER(0),

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@@ -47,7 +47,6 @@ const LevelScript level_intro_mario_head_regular[] = {
INIT_LEVEL(),
BLACKOUT(/*active*/ TRUE),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_yay0SegmentRomStart, _title_screen_bg_yay0SegmentRomEnd),
@@ -72,7 +71,6 @@ const LevelScript level_intro_mario_head_dizzy[] = {
INIT_LEVEL(),
BLACKOUT(/*active*/ TRUE),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
LOAD_MARIO_HEAD(/*loadHeadID*/ DIZZY_FACE),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_yay0SegmentRomStart, _title_screen_bg_yay0SegmentRomEnd),
ALLOC_LEVEL_POOL(),

104
sm64.ld
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@@ -162,6 +162,7 @@ SECTIONS
*/libultra_rom.a:*.o(.bss*);
*/libultra_rom.a:*.o(.sbss*);
*/libhvqm2.a:*.o(.bss*);
. = ALIGN(0x8);
}
@@ -256,85 +257,14 @@ SECTIONS
/* 0x8016F000 21D7D0-255EC0 [386F0] */
BEGIN_SEG(goddard, SEG_GODDARD)
{
BUILD_DIR/src/menu/level_select_menu.o(.text);
BUILD_DIR/src/menu/intro_geo.o(.text);
BUILD_DIR/src/menu/file_select.o(.text);
BUILD_DIR/src/menu/star_select.o(.text);
BUILD_DIR/src/menu*.o(.text);
BUILD_DIR/libgoddard.a:gd_main.o(.text);
BUILD_DIR/libgoddard.a:gd_memory.o(.text);
BUILD_DIR/libgoddard.a:sfx.o(.text);
BUILD_DIR/libgoddard.a:draw_objects.o(.text);
BUILD_DIR/libgoddard.a:objects.o(.text);
BUILD_DIR/libgoddard.a:skin_movement.o(.text);
BUILD_DIR/libgoddard.a:particles.o(.text);
BUILD_DIR/libgoddard.a:dynlist_proc.o(.text);
BUILD_DIR/libgoddard.a:old_menu.o(.text);
BUILD_DIR/libgoddard.a:debug_utils.o(.text);
BUILD_DIR/libgoddard.a:joints.o(.text);
BUILD_DIR/libgoddard.a:skin.o(.text);
BUILD_DIR/libgoddard.a:gd_math.o(.text);
BUILD_DIR/libgoddard.a:shape_helper.o(.text);
BUILD_DIR/libgoddard.a:renderer.o(.text);
BUILD_DIR/libgoddard.a:*.o(.text);
/* data, rodata, per file */
BUILD_DIR/src/menu/level_select_menu.o(.data*);
BUILD_DIR/src/menu/level_select_menu.o(.rodata*);
BUILD_DIR/src/menu/intro_geo.o(.data*);
BUILD_DIR/src/menu/file_select.o(.data*);
BUILD_DIR/src/menu/file_select.o(.rodata*);
BUILD_DIR/src/menu/star_select.o(.data*);
BUILD_DIR/src/menu/star_select.o(.rodata*);
BUILD_DIR/src/menu*.o(.data*);
BUILD_DIR/src/menu*.o(.rodata*);
/* goddard subsystem data */
BUILD_DIR/libgoddard.a:gd_main.o(.data*);
BUILD_DIR/libgoddard.a:draw_objects.o(.data*);
BUILD_DIR/libgoddard.a:objects.o(.data*);
BUILD_DIR/libgoddard.a:particles.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_proc.o(.data*);
BUILD_DIR/libgoddard.a:debug_utils.o(.data*);
BUILD_DIR/libgoddard.a:joints.o(.data*);
BUILD_DIR/libgoddard.a:shape_helper.o(.data*);
BUILD_DIR/libgoddard.a:renderer.o(.data*);
/* goddard subsystem rodata */
BUILD_DIR/libgoddard.a:gd_main.o(.rodata*);
BUILD_DIR/libgoddard.a:gd_memory.o(.rodata*);
BUILD_DIR/libgoddard.a:draw_objects.o(.rodata*);
BUILD_DIR/libgoddard.a:objects.o(.rodata*);
BUILD_DIR/libgoddard.a:skin_movement.o(.rodata*);
BUILD_DIR/libgoddard.a:particles.o(.rodata*);
BUILD_DIR/libgoddard.a:dynlist_proc.o(.rodata*);
BUILD_DIR/libgoddard.a:old_menu.o(.rodata*);
BUILD_DIR/libgoddard.a:debug_utils.o(.rodata*);
BUILD_DIR/libgoddard.a:joints.o(.rodata*);
BUILD_DIR/libgoddard.a:skin.o(.rodata*);
BUILD_DIR/libgoddard.a:gd_math.o(.rodata*);
BUILD_DIR/libgoddard.a:shape_helper.o(.rodata*);
BUILD_DIR/libgoddard.a:renderer.o(.rodata*);
}
END_SEG(goddard)
BEGIN_NOLOAD(goddard)
{
BUILD_DIR/src/menu/intro_geo.o(.bss*);
BUILD_DIR/src/menu/file_select.o(.bss*);
BUILD_DIR/src/menu/star_select.o(.bss*);
BUILD_DIR/src/menu*.o(.bss*);
BUILD_DIR/libgoddard.a:gd_main.o(.bss*);
BUILD_DIR/libgoddard.a:gd_memory.o(.bss*);
BUILD_DIR/libgoddard.a:sfx.o(.bss*);
BUILD_DIR/libgoddard.a:draw_objects.o(.bss*);
BUILD_DIR/libgoddard.a:objects.o(.bss*);
BUILD_DIR/libgoddard.a:skin_movement.o(.bss*);
BUILD_DIR/libgoddard.a:particles.o(.bss*);
BUILD_DIR/libgoddard.a:dynlist_proc.o(.bss*);
BUILD_DIR/libgoddard.a:old_menu.o(.bss*);
BUILD_DIR/libgoddard.a:debug_utils.o(.bss*);
BUILD_DIR/libgoddard.a:joints.o(.bss*);
BUILD_DIR/libgoddard.a:skin.o(.bss*);
BUILD_DIR/libgoddard.a:shape_helper.o(.bss*);
BUILD_DIR/libgoddard.a:renderer.o(.bss*);
BUILD_DIR/libgoddard.a:*.o(.bss*);
}
END_NOLOAD(goddard)
@@ -358,29 +288,6 @@ SECTIONS
YAY0_SEG(debug_level_select, 0x07000000)
YAY0_SEG(title_screen_bg, 0x0A000000)
/* 271B20-2A42A0 [32780] */
BEGIN_SEG(gd_dynlists, 0x04000000)
{
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.data);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.data);
BUILD_DIR/libgoddard.a:dynlist_mario_face.o(.data);
BUILD_DIR/libgoddard.a:dynlists_mario_eyes.o(.data);
BUILD_DIR/libgoddard.a:dynlists_mario_eyebrows_mustache.o(.data);
BUILD_DIR/libgoddard.a:dynlist_mario_master.o(.data);
BUILD_DIR/libgoddard.a:anim_mario_mustache_right.o(.data);
BUILD_DIR/libgoddard.a:anim_mario_mustache_left.o(.data);
BUILD_DIR/libgoddard.a:anim_mario_lips_1.o(.data);
BUILD_DIR/libgoddard.a:anim_mario_lips_2.o(.data);
BUILD_DIR/libgoddard.a:anim_mario_eyebrows_1.o(.data);
BUILD_DIR/libgoddard.a:anim_group_1.o(.data);
BUILD_DIR/libgoddard.a:anim_group_2.o(.data);
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.rodata*);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.rodata*);
BUILD_DIR/libgoddard.a:*.o(.data);
BUILD_DIR/libgoddard.a:*.o(.rodata);
}
END_SEG(gd_dynlists)
gMainLevels = __romPos;
BEGIN_SEG(menu, 0x14000000)
@@ -445,12 +352,15 @@ SECTIONS
BUILD_DIR/sound/sound_data.o(.data);
}
END_SEG(assets)
BEGIN_SEG(hvqm, __romPos)
{
BUILD_DIR/data/hvqm.o(.data);
}
END_SEG(hvqm)
/* Discard everything not specifically mentioned above. */
/DISCARD/ :
{
*(*);
}
}
EXTERN(osPfsIsPlug)
EXTERN(__osLeoInterrupt)

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@@ -3,10 +3,4 @@
#include "config.h"
// 0x70800 bytes
#ifdef AVOID_UB
u16 gFrameBuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT];
#else
u16 gFrameBuffer0[SCREEN_WIDTH * SCREEN_HEIGHT];
u16 gFrameBuffer1[SCREEN_WIDTH * SCREEN_HEIGHT];
u16 gFrameBuffer2[SCREEN_WIDTH * SCREEN_HEIGHT];
#endif

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@@ -8,15 +8,9 @@
// level_script.c assumes that the frame buffers are adjacent, while game.c's
// -g codegen implies that they are separate variables. This is impossible to
// reconcile without undefined behavior. Avoid that when possible.
#ifdef AVOID_UB
extern u16 gFrameBuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT];
#define gFrameBuffer0 gFrameBuffers[0]
#define gFrameBuffer1 gFrameBuffers[1]
#define gFrameBuffer2 gFrameBuffers[2]
#else
extern u16 gFrameBuffer0[SCREEN_WIDTH * SCREEN_HEIGHT];
extern u16 gFrameBuffer1[SCREEN_WIDTH * SCREEN_HEIGHT];
extern u16 gFrameBuffer2[SCREEN_WIDTH * SCREEN_HEIGHT];
#endif
#endif // FRAMEBUFFERS_H

View File

@@ -16,7 +16,6 @@
#include "game/profiler.h"
#include "game/save_file.h"
#include "game/sound_init.h"
#include "goddard/renderer.h"
#include "geo_layout.h"
#include "graph_node.h"
#include "level_script.h"
@@ -281,17 +280,6 @@ static void level_cmd_load_yay0(void) {
}
static void level_cmd_load_mario_head(void) {
// TODO: Fix these hardcoded sizes
void *addr = main_pool_alloc(DOUBLE_SIZE_ON_64_BIT(0xE1000), MEMORY_POOL_LEFT);
if (addr != NULL) {
gdm_init(addr, DOUBLE_SIZE_ON_64_BIT(0xE1000));
gd_add_to_heap(gZBuffer, sizeof(gZBuffer)); // 0x25800
gd_add_to_heap(gFrameBuffer0, 3 * sizeof(gFrameBuffer0)); // 0x70800
gdm_setup();
gdm_maketestdl(CMD_GET(s16, 2));
} else {
}
sCurrentCmd = CMD_NEXT;
}

View File

@@ -48,7 +48,7 @@ UNUSED u8 filler80339D30[0x90];
s32 unused8032C690 = 0;
u32 gGlobalTimer = 0;
static u16 sCurrFBNum = 0;
u16 sCurrFBNum = 0;
u16 frameBufferIndex = 0;
void (*gGoddardVblankCallback)(void) = NULL;
struct Controller *gPlayer1Controller = &gControllers[0];
@@ -647,5 +647,11 @@ void thread5_game_loop(UNUSED void *arg) {
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}
#if 0
if (gPlayer1Controller->buttonPressed & L_TRIG) {
osStartThread(&hvqmThread);
osRecvMesg(&gDmaMesgQueue, NULL, OS_MESG_BLOCK);
}
#endif
}
}

View File

@@ -43,6 +43,7 @@ OSMesg gUnknownMesgBuf[16];
struct VblankHandler *gVblankHandler1 = NULL;
struct VblankHandler *gVblankHandler2 = NULL;
struct VblankHandler *gVblankHandler3 = NULL;
struct SPTask *gActiveSPTask = NULL;
struct SPTask *sCurrentAudioSPTask = NULL;
struct SPTask *sCurrentDisplaySPTask = NULL;
@@ -265,6 +266,9 @@ void handle_vblank(void) {
if (gVblankHandler2 != NULL) {
osSendMesg(gVblankHandler2->queue, gVblankHandler2->msg, OS_MESG_NOBLOCK);
}
if (gVblankHandler3 != NULL) {
osSendMesg(gVblankHandler3->queue, gVblankHandler3->msg, OS_MESG_NOBLOCK);
}
}
void handle_sp_complete(void) {
@@ -336,6 +340,8 @@ void thread3_main(UNUSED void *arg) {
create_thread(&gGameLoopThread, 5, thread5_game_loop, NULL, gThread5Stack + 0x2000, 10);
osStartThread(&gGameLoopThread);
//createHvqmThread();
while (TRUE) {
OSMesg msg;
@@ -372,6 +378,9 @@ void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *q
case 2:
gVblankHandler2 = handler;
break;
case 3:
gVblankHandler3 = handler;
break;
}
}

View File

@@ -26,6 +26,7 @@ extern OSThread gIdleThread;
extern OSThread gMainThread;
extern OSThread gGameLoopThread;
extern OSThread gSoundThread;
extern OSThread hvqmThread;
#if ENABLE_RUMBLE
extern OSThread gRumblePakThread;

View File

@@ -12,7 +12,6 @@
#include "engine/math_util.h"
#include "envfx_snow.h"
#include "game_init.h"
#include "goddard/renderer.h"
#include "interaction.h"
#include "level_update.h"
#include "mario_misc.h"
@@ -78,27 +77,6 @@ struct GraphNodeObject gMirrorMario; // copy of Mario's geo node for drawing mi
// (message NPC related things, the Mario head geo, and Mario geo
// functions)
/**
* Geo node script that draws Mario's head on the title screen.
*/
Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c) {
Gfx *gfx = NULL;
s16 sfx = 0;
struct GraphNodeGenerated *asGenerated = (struct GraphNodeGenerated *) node;
UNUSED Mat4 *transform = c;
if (callContext == GEO_CONTEXT_RENDER) {
if (gPlayer1Controller->controllerData != NULL && !gWarpTransition.isActive) {
gd_copy_p1_contpad(gPlayer1Controller->controllerData);
}
gfx = (Gfx *) PHYSICAL_TO_VIRTUAL(gdm_gettestdl(asGenerated->parameter));
gGoddardVblankCallback = gd_vblank;
sfx = gd_sfx_to_play();
play_menu_sounds(sfx);
}
return gfx;
}
static void toad_message_faded(void) {
if (gCurrentObject->oDistanceToMario > 700.0f) {
gCurrentObject->oToadMessageRecentlyTalked = FALSE;

View File

@@ -9,7 +9,6 @@
extern struct GraphNodeObject gMirrorMario;
extern struct MarioBodyState gBodyStates[2];
Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c);
void bhv_toad_message_loop(void);
void bhv_toad_message_init(void);
void bhv_unlock_door_star_init(void);

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