Make ucode load from .o's (and also fix Super3D)

This commit is contained in:
CrashOveride95
2021-11-22 16:29:28 -05:00
committed by thecozies
parent e7f6186580
commit 24687da134
65 changed files with 301 additions and 82 deletions

1
.gitignore vendored
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@@ -102,6 +102,7 @@ build/*
# libultra
!/lib/**/*.o
!/lib/*.a
lib/libs2d_engine.a
!/lib/gcclib/*.a

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@@ -498,7 +498,7 @@ libultra: $(BUILD_DIR)/libultra.a
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/audio.bin
$(BUILD_DIR)/lib/aspMain.o: $(BUILD_DIR)/rsp/audio.bin
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h

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lib/PR/audio/n_aspMain.bin → lib/PR/audio/n_aspMain.o Normal file → Executable file

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