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Make ucode load from .o's (and also fix Super3D)
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committed by
thecozies
parent
e7f6186580
commit
24687da134
1
.gitignore
vendored
1
.gitignore
vendored
@@ -102,6 +102,7 @@ build/*
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# libultra
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!/lib/**/*.o
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!/lib/*.a
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lib/libs2d_engine.a
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!/lib/gcclib/*.a
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2
Makefile
2
Makefile
@@ -498,7 +498,7 @@ libultra: $(BUILD_DIR)/libultra.a
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$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
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$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
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$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
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$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/audio.bin
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$(BUILD_DIR)/lib/aspMain.o: $(BUILD_DIR)/rsp/audio.bin
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$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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BIN
lib/PR/audio/n_aspMain.bin → lib/PR/audio/n_aspMain.o
Normal file → Executable file
BIN
lib/PR/audio/n_aspMain.bin → lib/PR/audio/n_aspMain.o
Normal file → Executable file
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