Yanis 774fb5c290 Add Example Scene's blend file (#125)
* commit example scene's blend

* Update .gitignore
2024-05-31 21:19:16 +02:00
2024-05-28 18:27:18 +02:00
2024-05-10 18:21:07 +02:00
2024-05-10 18:21:07 +02:00
2024-05-17 15:35:01 +02:00
2024-05-10 18:21:07 +02:00
2024-05-28 14:33:29 +02:00
2022-08-28 17:21:22 +02:00
2020-03-17 00:31:30 -04:00
2023-07-31 22:30:26 -04:00
2022-05-02 00:06:35 +02:00
2024-04-16 14:45:30 +02:00
2022-02-20 08:51:12 -05:00
2024-02-04 12:30:03 +01:00
2024-05-10 18:21:07 +02:00
2024-05-10 18:21:07 +02:00
2024-05-28 18:37:55 +02:00
2024-05-08 11:58:56 +02:00

Hacker Zelda: Ocarina of Time (HackerOoT)

Contributors

This project, based on the Zelda: Ocarina of Time decompilation project, aims to be an easy-to-use base to make Zelda: Ocarina of Time mods. It is not producing a PC port.

The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.

It builds the following ROM:

  • hackeroot-mq.z64

This project is using the following tools:

  • F3DEX3, will make you want to finally ditch HLE, by Sauraen
  • gzinject, injector for gz, by krimtonz
  • z64compress, the fastest Zelda 64 rom compressor, by z64tools
  • Flips, patcher for IPS and BPS files, by Alcaro

Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.

HackerN64

Discord: https://discord.gg/brETAakcXr

Zelda: Ocarina of Time Decompilation

Website: https://zelda64.dev

Discord: https://discord.zelda64.dev

Getting Started

Installation

Instructions to build this project are available here.

Note: the F3DEX3 microcode is enabled by default. You will need a platform supporting LLE (like Ares or Parallel Launcher) to be able to use it. To turn it off set the ENABLE_F3DEX3 define from config_graphics.h to false, then run make clean and make.

Modding

HackerOoT features are listed in the config headers under include/config/.

This project includes an example scene, available if INCLUDE_EXAMPLE_SCENE is set to true. It's accessible from the map select.

This also includes an example cutscene, playable in the example scene when holding L + R and pressing A.

Contributing

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project. Feel free to ask any kind of questions.

Contributors

List of every HackerOoT contributors, from most recent to oldest contribution:

  • Reonu
  • Thar0
  • recardo-7
  • HailToDodongo
  • CrashOverride95
  • Trueffell
  • Yanis42
  • kurethedead
  • zelllll
  • ariahiro64
  • ghost
  • krm01
Description
No description provided
Readme 293 MiB
Languages
C 88.6%
gas 5.1%
Python 4.1%
C++ 0.7%
Assembly 0.6%
Other 0.9%