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* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<Root>
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<File Name="object_horse_normal" Segment="6">
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<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
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<!-- Running. -->
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<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
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<!-- Jumping. -->
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<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
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<!-- JumpingHigh. -->
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<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
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<!-- Walking fast. -->
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<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
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<!-- Stand in two legs for a moment? -->
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<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
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<!-- Refusing to jump / Slowing down. -->
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<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
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<!-- Idle1. Horse moving leg. -->
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<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
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<!-- Idle2. Moving head. -->
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<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
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<!-- Walking slow. -->
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<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
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<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
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</File>
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</Root>
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