ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
This commit is contained in:
Anghelo Carvajal
2021-07-27 22:16:03 -04:00
committed by GitHub
parent d1a5ea5110
commit 5c147e5e03
226 changed files with 2350 additions and 1492 deletions

View File

@@ -2,10 +2,10 @@
<File Name="gameplay_dangeon_keep" Segment="5">
<DList Name="gUnusedCandleDL" Offset="0x440"/>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgb5a1" Width="32" Height="32" Offset="0x7C0"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgb5a1" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
@@ -31,19 +31,19 @@
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgb5a1" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgb5a1" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgb5a1" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgb5a1" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgb5a1" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgb5a1" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgb5a1" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgb5a1" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgb5a1" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgb5a1" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<DList Name="gPotDL" Offset="0x17870"/>
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
</File>

View File

@@ -8,8 +8,8 @@
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgb5a1" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgb5a1" Width="32" Height="32" Offset="0xB50"/>
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
@@ -20,39 +20,39 @@
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x2680"/>
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgb5a1" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgb5a1" Width="16" Height="16" Offset="0x4D50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgb5a1" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgb5a1" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgb5a1" Width="32" Height="16" Offset="0x84A8"/>
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgb5a1" Width="32" Height="32" Offset="0xA940"/>
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgb5a1" Width="32" Height="32" Offset="0xB140"/>
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgb5a1" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgb5a1" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgb5a1" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<!-- Kankyo Stuff-->
<DList Name="gFieldDL_00CA70" Offset="0xCA70"/>
<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>

View File

@@ -1,12 +1,12 @@
<Root>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgb5a1" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgb5a1" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgb5a1" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgb5a1" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgb5a1" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic4Tex" OutName="link_tunic_4" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
@@ -614,17 +614,17 @@
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
<Animation Name="gArrow1Anim" Offset="0x4310"/>
<Animation Name="gArrow2Anim" Offset="0x436C"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgb5a1" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgb5a1" Width="32" Height="16" Offset="0x5380"/>
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
<DList Name="gBombBodyDL" Offset="0x7860"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgb5a1" Width="8" Height="8" Offset="0x78F0"/>
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
<DList Name="gBombCapDL" Offset="0x7A50"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgb5a1" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
<DList Name="gBombchuDL" Offset="0x7E10"/>
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
@@ -638,7 +638,7 @@
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgb5a1" Width="16" Height="16" Offset="0xC160"/>
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
<DList Name="gBoomerangDL" Offset="0xC698"/>
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
@@ -651,15 +651,15 @@
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgb5a1" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgb5a1" Width="32" Height="32" Offset="0xDCE0"/>
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
<Animation Name="gDoor1Anim" Offset="0xE5B4"/>
<Animation Name="gDoor2Anim" Offset="0xE6A0"/>
<Animation Name="gDoor3Anim" Offset="0xE758"/>
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgb5a1" Width="32" Height="64" Offset="0xEF38"/>
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoor4Anim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
@@ -687,19 +687,19 @@
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
<DList Name="gGlowCircleDL" Offset="0x15760"/>
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgb5a1" Width="32" Height="64" Offset="0x15968"/>
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgb5a1" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgb5a1" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgb5a1" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
@@ -837,12 +837,12 @@
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgb5a1" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgb5a1" Width="32" Height="4" Offset="0x35320"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgb5a1" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgb5a1" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gBurnMark1Tex" OutName="burn_mark_1" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gBurnMark2Tex" OutName="burn_mark_2" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gEffBurnMark1DL" Offset="0x37730"/>
@@ -875,37 +875,37 @@
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgb5a1" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgb5a1" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgb5a1" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgb5a1" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgb5a1" Width="32" Height="32" Offset="0x3E870"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgb5a1" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgb5a1" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgb5a1" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgb5a1" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgb5a1" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgb5a1" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgb5a1" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgb5a1" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgb5a1" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgb5a1" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgb5a1" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgb5a1" Width="4" Height="4" Offset="0x421E0"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgb5a1" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgb5a1" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgb5a1" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgb5a1" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgb5a1" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgb5a1" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgb5a1" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgb5a1" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgb5a1" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgb5a1" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgb5a1" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgb5a1" Width="64" Height="32" Offset="0x47130"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
@@ -916,7 +916,7 @@
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgb5a1" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>

View File

@@ -9,14 +9,14 @@
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgb5a1" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgb5a1" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgb5a1" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgb5a1" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgb5a1" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgb5a1" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgb5a1" Width="16" Height="16" Offset="0x1740"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>

View File

@@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />

View File

@@ -16,12 +16,12 @@
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgb5a1" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>

View File

@@ -34,16 +34,16 @@
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgb5a1" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgb5a1" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgb5a1" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgb5a1" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgb5a1" Width="8" Height="16" Offset="0x6D10"/>
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgb5a1" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgb5a1" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgb5a1" Width="32" Height="32" Offset="0x5110"/>
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
</File>

View File

@@ -24,16 +24,16 @@
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgb5a1" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgb5a1" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgb5a1" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgb5a1" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgb5a1" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgb5a1" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgb5a1" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgb5a1" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgb5a1" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgb5a1" Width="16" Height="16" Offset="0x6890"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>

View File

@@ -13,9 +13,9 @@
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgb5a1" Width="64" Height="32" Offset="0x1100"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>

View File

@@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
@@ -54,9 +54,9 @@
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgb5a1" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgb5a1" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgb5a1" Width="8" Height="8" Offset="0x3A08" />
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
</File>
</Root>

View File

@@ -16,7 +16,7 @@
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388"/>

View File

@@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />

View File

@@ -1,6 +1,6 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>

View File

@@ -8,16 +8,16 @@
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgb5a1" Width="32" Height="64" Offset="0x1798"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgb5a1" Width="32" Height="64" Offset="0x3798"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2798"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgb5a1" Width="32" Height="32" Offset="0x2F98"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>

View File

@@ -6,7 +6,7 @@
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgb5a1" Width="32" Height="32" Offset="0xD48"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>

View File

@@ -6,9 +6,9 @@
<DList Name="object_bw_DL_000558" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgb5a1" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgb5a1" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>

View File

@@ -2,6 +2,6 @@
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Blob Name="object_bwall_Blob_0000D0" Size="0x80" Offset="0xD0"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgb5a1" Width="32" Height="64" Offset="0x150"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View File

@@ -1,8 +1,8 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgb5a1" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="32" Height="32" Offset="0x1440"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Blob Name="object_bxa_Blob_0024F0" Size="0x200" Offset="0x24F0"/>

View File

@@ -25,7 +25,7 @@
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
@@ -53,8 +53,8 @@
<DList Name="object_cne_DL_002300" Offset="0x2300" />
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgb5a1" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgb5a1" Width="8" Height="8" Offset="0x24D0" />
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" />
<DList Name="object_cne_DL_002860" Offset="0x2860" />
</File>

View File

@@ -1,6 +1,6 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0"/>

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