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* don't use playstate everywhere * add color/textime cycle and start event system * implement inventory events * improvements and add time event * add obtained flag * move event handler to its own file * header stuff * implement magic level * add getfreezetype and default texture * add multitexture type (and improvements) * add texture, event and surface swap * added oscillating water (thanks kenton!) and start implementing the first freeze type * fix drawevent * improvements and fixes * more improvements * misc stuff * little changes * note * removed condition type for age * fixed cond enum names * small fix * initialize sceneMaterialAnimCamParams properly * fixes related to animated materials changes * improvements and fixes * make sure everything is initialized ! * add color switch type