Rename gameplay_keep folder to gameplay_hacker_keep (#191)

This commit is contained in:
Reonu
2025-11-20 15:24:10 +00:00
committed by GitHub
parent 9e2c932251
commit 52a24754ee
10 changed files with 12 additions and 12 deletions

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@@ -2,11 +2,11 @@
#include "gfx.h"
u64 gBottleContentsTex[] = {
#include "assets/objects/gameplay_keep/bottle_contents.i8.inc.c"
#include "assets/objects/gameplay_hacker_keep/bottle_contents.i8.inc.c"
};
u64 gBottleGlassNewTex[] = {
#include "assets/objects/gameplay_keep/bottle_glass.i8.inc.c"
#include "assets/objects/gameplay_hacker_keep/bottle_glass.i8.inc.c"
};
Vtx gameplay_keepVtx_000080[] = {

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@@ -0,0 +1,5 @@
#include "config.h"
#if MM_BOTTLE_MODEL
#include "assets/objects/gameplay_hacker_keep/bottle.c"
#endif

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@@ -1,5 +0,0 @@
#include "config.h"
#if MM_BOTTLE_MODEL
#include "assets/objects/gameplay_keep/bottle.c"
#endif

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@@ -1,6 +1,6 @@
#include "object_link_boy.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_keep/gameplay_hacker_keep.h"
#include "assets/objects/gameplay_hacker_keep/gameplay_hacker_keep.h"
#include "array_count.h"
#include "gfx.h"
@@ -898,7 +898,7 @@ Gfx gLinkAdultRightHandHoldingHookshotFarDL[196] = {
#if MM_BOTTLE_MODEL
Gfx gLinkAdultBottleDL[] = {
#include "assets/objects/gameplay_keep/gLinkMMBottleDL.inc.c"
#include "assets/objects/gameplay_hacker_keep/gLinkMMBottleDL.inc.c"
};
#else
Gfx gLinkAdultBottleDL[35] = {

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@@ -1,6 +1,6 @@
#include "object_link_child.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_keep/gameplay_hacker_keep.h"
#include "assets/objects/gameplay_hacker_keep/gameplay_hacker_keep.h"
#include "array_count.h"
#include "gfx.h"
@@ -569,7 +569,7 @@ Gfx gLinkChildRightArmStretchedSlingshotDL[134] = {
#if MM_BOTTLE_MODEL
Gfx gLinkChildBottleDL[] = {
#include "assets/objects/gameplay_keep/gLinkMMBottleDL.inc.c"
#include "assets/objects/gameplay_hacker_keep/gLinkMMBottleDL.inc.c"
};
#else
Gfx gLinkChildBottleDL[33] = {

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@@ -1148,7 +1148,7 @@ beginseg
compress
romalign 0x1000
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_hacker_keep.o"
include "$(BUILD_DIR)/assets/objects/gameplay_hacker_keep/gameplay_hacker_keep.o"
number 4
endseg