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HackerOoT/include/config/config_graphics.h
Reonu 8ede2a63a7 Add ENABLE_LINK_LOD define and config_graphics.h (#92)
* add ENABLE_LINK_LOD define

* Add missing newline
2024-04-22 19:55:23 +02:00

53 lines
1.7 KiB
C

/*****************
* GAME SETTINGS *
*****************/
/**
* F3DEX3 options
* This only works on "LLE-Emulators" like ares or ParaLLEl. It will not work on standard Project64.
* ``ENABLE_F3DEX3_RECOMMENDATIONS`` will enable the recommended changes listed in F3DEX3's readme
* ``ENABLE_F3DEX3_NEW_FEATURES`` will enable the required changes to use the new features from F3DEX3
*/
#define ENABLE_F3DEX3 true
#define ENABLE_F3DEX3_RECOMMENDATIONS true // missing matrix stuff + fast64 re-export process
#define ENABLE_F3DEX3_NOSYNCS false // not working properly currently
#define ENABLE_F3DEX3_LIGHT_RECO false // unfinished, faster but experimental (reco -> recommendations)
// #define ENABLE_F3DEX3_NEW_FEATURES true // not implemented yet
/**
* Other graphical settings
*/
// Enable or disable Link's LOD model (the low poly model)
#define ENABLE_LINK_LOD false
// Disables AA (Improves console performance but causes visible seams between unconnected geometry).
// #define DISABLE_AA false
// Rupee counter icon changes color with wallet upgrades like in MM
#define MM_WALLET_ICON_COLORS true
/**
* Applies the anti-aliasing filter for the background of the pause menu.
* Note: this adds a significant delay when pausing.
*/
#define ENABLE_PAUSE_BG_AA false
// Use the button colors of the N64 version instead of GameCube
#define N64_BTN_COLORS true
/*
* Motion Blur
*/
#define ENABLE_MOTION_BLUR true
/**
* Widescreen mode
* Use the button combo Z + R + D-Pad Up to toggle
* Note: pre-rendered scenes with the fixed camera mode won't re-scale properly
*/
#define ENABLE_WIDESCREEN false
// Force widescreen mode regardless of SaveContext
#define FORCE_WIDESCREEN false