Commit Graph

  • 24ab14f748 Change Colors To Decimal (#260) fig02 2020-07-16 21:37:53 -04:00
  • bc14f6d93e Decompile ovl_En_Fhg_Fire (#248) Léo Peltier 2020-07-16 10:02:27 +00:00
  • 106f7a3f6a Match and improve some non matchings (#254) Roman971 2020-07-15 17:23:57 +02:00
  • 4e1fc875c3 Decompiled z_en_md.c (#246) snablu 2020-07-14 15:59:45 -04:00
  • eb10acb8ed Decompiled ovl_En_Blkobj (#242) Ethan Roseman 2020-07-14 01:15:43 -04:00
  • b251f3f7e3 fix func_8008EF30 (#250) Lucas Shaw 2020-07-12 16:12:18 -07:00
  • 8c72e1dea6 Decompiled ovl_Shot_Sun (#236) Sirius902 2020-07-12 16:03:38 -07:00
  • a00015a1ac Disassemble more cutscenes (#241) Tharo 2020-07-12 16:38:38 +01:00
  • c589285826 Clean up SkelAnime_GetFrameCount usage (#245) fig02 2020-07-11 22:39:34 -04:00
  • 4fb01c6b21 Add 64-byte alignment requirement to the buffers segment (#247) glankk 2020-07-11 17:23:54 +02:00
  • 8b6e86649d En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) fig02 2020-07-09 15:12:03 -04:00
  • b4a7ac9d71 Decompile shrink_window.c (#232) Random 2020-07-09 03:54:39 +02:00
  • 7f6e9d55fe Decompiled ovl_Demo_Sa (#231) Ethan Roseman 2020-07-08 19:40:09 -04:00
  • f3edd3ee77 Decompiled ovl_En_Si (#239) Ethan Roseman 2020-07-07 06:39:06 -04:00
  • 7e195a3562 Matched most remaining libultra files (#221) Lucas Shaw 2020-07-06 17:15:01 -07:00
  • e6ca2dfd70 Fixed one non-matching in z_actor (#240) Ethan Roseman 2020-07-05 11:51:48 -04:00
  • 61544b873d Various SFX fixes (#237) Roman971 2020-07-05 05:30:21 +02:00
  • a5aee3d691 Decompiled ovl_En_Zl2 (2 nonmatchings) (#223) Ethan Roseman 2020-07-04 08:34:51 -04:00
  • f2ead7f2c9 Add cutscene disassembler script (#235) Tharo 2020-07-04 00:01:57 +01:00
  • 4a64c556b0 Fix and improve some non matchings (#229) Roman971 2020-06-30 20:44:07 +02:00
  • b55fc9a4e0 Replace unnecessary Vtx_t uses by Vtx (#228) Roman971 2020-06-29 00:28:12 +02:00
  • 27d059b041 Configure Doxygen (#206) Tharo 2020-06-28 19:42:16 +01:00
  • a316f8d88d match func_80034B54 (#227) krimtonz 2020-06-25 09:03:40 -05:00
  • 13117fd837 fix colliderinit typo (#226) fig02 2020-06-24 23:20:51 -04:00
  • d77dbe0465 Rename culling related variables (#225) fig02 2020-06-24 21:20:31 -04:00
  • 6b2a013cca suppress unused parameters, unused variables, and missing braces (#224) krimtonz 2020-06-24 18:21:08 -05:00
  • 7946d6698c Decomp BgJyaLift (#216) louist103 2020-06-24 18:34:31 -04:00
  • 054f6dc04d Fail the Jenkins build if there's any unused asm (#222) Ethan Roseman 2020-06-23 13:59:59 -04:00
  • c376b3f195 Update diff script (#220) Roman971 2020-06-22 07:10:23 +02:00
  • 22d79e5e95 CSV Progress (2) (#219) Ethan Roseman 2020-06-21 20:58:56 -04:00
  • ab1ec89f22 Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) Random 2020-06-22 00:43:14 +02:00
  • afce6a3c36 Output progress to csv file (#218) Ethan Roseman 2020-06-21 17:50:32 -04:00
  • 5f61c105b4 Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213) Ethan Roseman 2020-06-21 17:50:01 -04:00
  • 7c2072ee23 Improved mips_to_c context script (#214) Ethan Roseman 2020-06-18 21:12:58 -04:00
  • 67d13fe190 Arms_Hook OK (#210) fig02 2020-06-17 15:44:22 -04:00
  • 4940621679 Decompile pausemgr.c (#211) Random 2020-06-17 21:23:42 +02:00
  • dcdaf850b6 Decompiled ovl_Bg_Spot18_Obj (#204) Ethan Roseman 2020-06-17 08:02:28 -04:00
  • b86edcf92c Matched some controller files (#178) Lucas Shaw 2020-06-17 04:16:30 -07:00
  • 229e0c8629 Update asm processor and migrate/improve rodata for a few files (#209) Roman971 2020-06-15 01:24:09 +02:00
  • 1c98ac27eb Actor struct cleanup (#208) fig02 2020-06-14 00:09:51 -04:00
  • 06fc61c83d Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) Roman971 2020-06-14 05:29:59 +02:00
  • 031d946db7 z_select decompiled, 1 non matching left (#202) fig02 2020-06-13 22:59:58 -04:00
  • df3bfbc168 Fix sym_info.py and first_diff.py scripts to properly handle .bss (#205) Roman971 2020-06-13 03:56:17 +02:00
  • 4e70a24274 Decompile z_bg_haka_trap.c (#201) snablu 2020-06-11 17:39:47 -04:00
  • a76356090b Decompile flg_set.c (#200) Random 2020-06-10 00:14:18 +02:00
  • a0ef48e987 Migrated rodata (#199) Lucas Shaw 2020-06-09 09:06:23 -07:00
  • 8afab54c23 Decompile mempak.c (#191) Random 2020-06-08 01:38:33 +02:00
  • 8705d40e54 Split ovl_file_choose and ovl_kaleido_scope (#167) Random 2020-06-07 19:52:43 +02:00
  • 09d8cc529a Decompile KaleidoScope_Draw (#189) Robin Allen 2020-06-07 18:02:27 +01:00
  • 93e8dbcc9e Decompile the last function in z_en_heishi2.c (#195) Roman971 2020-06-07 18:37:44 +02:00
  • b2df45ae06 Decompile ovl_Bg_Spot16_Doughnut (#187) Tharo 2020-06-07 15:54:44 +01:00
  • d7c9d8d86f Add sym_info.py and first_diff.py scripts for convenience (#192) Roman971 2020-06-07 16:37:48 +02:00
  • e413325637 Add support for 'after' and 'number' in mkldscript and use 'after' to properly shift the code segment (#194) Roman971 2020-06-07 16:31:11 +02:00
  • c10bcdc3c4 Fix and match func_800BFCB8 (#196) Roman971 2020-06-07 16:08:06 +02:00
  • 80ca848cfb Actor* player.unk_684 (#193) cmon-meow 2020-06-07 08:47:11 -05:00
  • 68f5d212a7 Fix remaining rom/ram pointers (#190) Roman971 2020-06-05 23:09:43 +02:00
  • 94d810193a ucode_disas.c progress (#188) Random 2020-06-05 19:18:39 +02:00
  • e67c51b155 Give names to KaleidoScope_Update & KaleidoScope_Draw (#185) Robin Allen 2020-06-04 22:54:50 +01:00
  • c78d93ad78 Remove hard-coded pointers in several files (#186) krimtonz 2020-06-04 16:51:14 -05:00
  • d6fc300ed2 rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181) krimtonz 2020-06-04 00:59:17 -05:00
  • 69e30364b9 Convert z_map_data to C (#183) Robin Allen 2020-06-03 21:52:10 +01:00
  • 78049aa5c5 Fix some missed and fake pointers in code (#180) Roman971 2020-06-02 00:55:34 +02:00
  • 77137f5a04 Decompile z_camera data, and some camera WIP (#173) krimtonz 2020-06-01 16:54:47 -05:00
  • 08aaba0d2c Fix hard coded pointers in db_camera (#179) krimtonz 2020-06-01 13:37:53 -05:00
  • 78d0883f04 Actor Cleanups (#177) fig02 2020-05-31 05:55:48 -04:00
  • 13a94482e5 Decompiled ovl_En_Zl1 (#169) Ethan Roseman 2020-05-30 09:33:29 -04:00
  • 6d4558542a All 110 scenes decompiled. (#175) Nicholas Estelami 2020-05-29 17:59:10 -04:00
  • ac97807762 En_Kz OK (#176) fig02 2020-05-29 17:20:00 -04:00
  • 038ab888f6 Decompiled ovl_Bg_Treemouth (#168) Ethan Roseman 2020-05-29 17:08:40 -04:00
  • 5937aea1d5 Migrate rodata for z_message_PAL and code_80110450 (#174) Tharo 2020-05-28 08:49:58 +01:00
  • db987db9f8 Decompile flg_set data (#172) Tharo 2020-05-27 17:46:59 +01:00
  • 248c0587d6 ovl_End_Title OK (#161) Lucas Shaw 2020-05-27 08:51:11 -07:00
  • c350eaeda5 Scene Header Command 0x0B is now OK (#147) Kenix3 2020-05-27 10:10:03 -04:00
  • 235b0b8e0b Fix more raw pointers (rsp and part of .data) (#170) Roman971 2020-05-27 15:06:37 +02:00
  • 77a9f9c9f8 Fix makefile to work with import scripts again (+ minor cleanups) (#171) Roman971 2020-05-27 13:49:51 +02:00
  • 02fc5287cc code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) Lucas Shaw 2020-05-27 00:48:07 -07:00
  • c68d752813 EnHata OK (#155) gamestabled 2020-05-26 20:05:09 -04:00
  • 53ceea717d Properly align asm & data (+ minor fixes) (#165) Roman971 2020-05-27 00:09:00 +02:00
  • ba0e57eecd Progress reporting through Jenkins (2) (#166) Ethan Roseman 2020-05-26 17:00:22 -04:00
  • e3dc47efe7 Progress reporting through Jenkins (#164) Ethan Roseman 2020-05-26 16:36:30 -04:00
  • 88946f303b Decompiled 101 of the 110 scenes. (#153) Nicholas Estelami 2020-05-26 12:53:53 -04:00
  • 442b15c79f en_sb OK (#159) fig02 2020-05-26 11:57:54 -04:00
  • d48792870c Decompiles sched.c (#145) krimtonz 2020-05-26 10:39:27 -05:00
  • 3175f5c988 En_Skjneedle OK (#162) Half-asian 2020-05-27 02:53:27 +12:00
  • 1bb3e006cd Move last 3 functions in z_message_PAL.c to a separate file (#158) Roman971 2020-05-26 16:32:18 +02:00
  • 2c5ad24c3f Migrate z_common_data.c's .bss to C (#157) Roman971 2020-05-26 14:50:51 +02:00
  • 3d050f2861 Decompile a bunch of small files (#160) Random 2020-05-25 23:18:14 +02:00
  • 13b1dc03bb EnHintnuts OK (#154) gamestabled 2020-05-24 04:30:24 -04:00
  • e6b00f03bf Decompile en_guest (#151) Blackop778 2020-05-22 21:21:36 -05:00
  • 89b0977e39 Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156) Random 2020-05-22 14:33:10 +02:00
  • 9a478a96ec Decompiles Overlay_DoRelocation (#149) krimtonz 2020-05-20 07:53:42 -05:00
  • 43dfaa7518 Create Macros for Cutscene Data (#63) Tharo 2020-05-20 12:37:28 +01:00
  • 2bccbe7679 Remove unused asm files (#150) Roman971 2020-05-20 13:01:23 +02:00
  • 5df0e9b6f8 Decompile some more of z_player_lib (#137) Tharo 2020-05-20 01:15:48 +01:00
  • b8b334f90a Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) krimtonz 2020-05-19 15:27:25 -05:00
  • c599318a17 Improve and fix some non matchings (#148) Roman971 2020-05-19 21:55:49 +02:00
  • e29b77919b Decompile most effect files in "code" (#144) Roman971 2020-05-18 20:24:00 +02:00
  • 785011c33c Decompile En_Dha (#130) Zelllll 2020-05-18 03:34:34 -05:00
  • b9999bbb13 Decompile code_800E6840.c / osAiSetNextBuffer.c (#143) Random 2020-05-16 15:31:35 +02:00
  • 63985a0011 Rename variables in code_800FD970 (#142) Tharo 2020-05-15 23:53:58 +01:00