823 Commits

Author SHA1 Message Date
Yanis
1d8e8f3ca1 Fix compression issues (#146) 2024-07-26 20:35:39 +02:00
Yanis
9d89f6a7c3 Merge pull request #90 from Yanis42/rainbow_v2
Rainbow system
2024-04-21 16:27:38 +02:00
Yanis
63304f4920 Merge pull request #84 from Yanis42/motion_blur_2
Implemented Motion Blur
2024-04-21 16:26:49 +02:00
Yanis42
9a86acc87b add pause toggle 2024-04-20 15:21:44 +02:00
Yanis42
a1f9b5279d rainbow 2024-04-20 15:16:10 +02:00
recardo-7
95a504171a make config_game more readable 2024-04-20 15:15:34 +02:00
Yanis42
229b3e0ced fixed minor issues 2024-04-20 14:37:20 +02:00
Yanis42
c14640b6c7 Merge remote-tracking branch 'upstream/develop/2.0' into motion_blur_2 2024-04-20 13:36:21 +02:00
Yanis42
eb1a65d941 disable disabling no syncs with f3dex3 2024-04-20 13:14:27 +02:00
Yanis42
915cd9b4b2 motion blur v2
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-04-15 01:46:17 +02:00
Yanis42
58954dda11 replace OOT_DEBUG with IS_DEBUG 2024-04-11 00:50:38 +02:00
Yanis42
381adf6914 Merge remote-tracking branch 'decomp/main' into v2 2024-04-11 00:47:39 +02:00
fig02
7445169e42 targetActor -> talkActor (#1933) 2024-03-24 12:27:45 -04:00
cadmic
39de6ce293 Extract unused scene headers (#1930)
* Extract unused scene headers

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "1300a4f36"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "1300a4f36"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
fig02
bd0941405d Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
2024-03-23 12:21:45 -04:00
Yanis42
e31ba09d72 Merge remote-tracking branch 'decomp/main' into v2 2024-03-05 16:56:42 +01:00
Yanis42
3f2fd94500 Merge remote-tracking branch 'decomp/main' into v2 2024-03-05 16:35:42 +01:00
Dragorn421
68a86d2d00 Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
Dragorn421
a6f646dc65 Introduce extracted/VERSION, with text extracted there (#1730)
* Introduce assets/_extracted/VERSION, with text extracted there

* move to `extracted/text/`

* Update gitignore s

* rework args for msgenc.py

* put mkdir with others, until theyre all moved at once

* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior

* prettier gitignore

* Move messages 0xFFFC, 0xFFFD to committed message_data.h
2024-03-01 22:09:57 -05:00
Dragorn421
bdee3d33b4 No longer use asm-processor (#1824)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b3bfa14cf"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b3bfa14cf"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* use CS_FLOAT

* update csdis

* update committed csdata

* finish updating csdis.py

* add script to reextract committed csdata

* dont use asm-processor, use iconv for reencoding utf8 to eucjp

* remove asm-processor csdata usage remnants

* --cs-float hex

* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)

* comment reencode.sh

* comment CMD_F

* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)

* fix the permuter fix

* pad -> sBssDummyNeg1

* reencode.sh: rm tempfile on script exit (including on error)

* renumber sBssDummy vars in zcolchk from 0

* Revert "--cs-float hex"

This reverts commit 85267dc348741b67ac9c12eb60e1e764793d0bb6.

* Revert BSS changes

* Add linemarker to reencoded files for better error message

* fix audio/general.c bss

* make reencode.sh work on macOS

* touch up csdis, csdis_re

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-03-01 16:12:22 -05:00
Tharo
3670a48aee Some GCC flags improvements (#1903)
* Some GCC flags improvements

* Move -fno-reorder-blocks -fno-zero-initialized-in-bss to assets only

* Add -fno-PIC since some gcc versions use -fPIC as default

* Enable builtin functions on gcc, with appropriate changes to missing_gcc_functions.c
  and ultra64/libc.h

* Move -fno-merge-constants -mno-explicit-relocs -mno-split-addresses to overlays only
  as they are only needed there for reloc reasons

* Remove unneeded casts in missing_gcc_functions.c

* Change gcc assets flags handling
2024-02-29 15:11:54 -05:00
Derek Hensley
1b60dcf6dd Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00
Tharo
c521f1f8ae Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
2024-02-27 19:01:47 -05:00
cadmic
350b82c675 Restore terminal colors in retail, except in __osMalloc.c (#1899) 2024-02-27 14:08:20 -05:00
Tharo
dcf61174e9 Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00