Merge pull request #90 from Yanis42/rainbow_v2

Rainbow system
This commit is contained in:
Yanis
2024-04-21 16:27:38 +02:00
committed by GitHub
7 changed files with 133 additions and 0 deletions

42
include/rainbow.h Normal file
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@@ -0,0 +1,42 @@
#ifndef RAINBOW_H
#define RAINBOW_H
#include "ultra64/ultratypes.h"
#include "libc/stdbool.h"
#include "libc/stddef.h"
#include "color.h"
typedef enum ColorState {
STATE_RED_TO_YELLOW,
STATE_YELLOW_TO_GREEN,
STATE_GREEN_TO_LIGHTBLUE,
STATE_LIGHTBLUE_TO_BLUE,
STATE_BLUE_TO_PINK,
STATE_PINK_TO_RED,
STATE_MAX
} ColorState;
typedef struct RainbowTarget {
u8 state;
Color_RGB8 color;
} RainbowTarget;
typedef struct Rainbow {
Color_RGB8 color;
u8 state;
u8 speed;
u8 bAllowDebug;
u8 bPause;
} Rainbow;
void Rainbow_Debug(Rainbow* this);
void Rainbow_InitColor(Rainbow* this);
void Rainbow_Init(Rainbow* this);
u8 Rainbow_CheckColor(Rainbow* this, Color_RGB8 rgb);
void Rainbow_UpdateColor(Rainbow* this);
void Rainbow_UpdateState(Rainbow* this, RainbowTarget target);
void Rainbow_Update(Rainbow* this);
void osSyncPrintf(const char* fmt, ...);
#endif

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@@ -245,4 +245,6 @@ extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
extern Rainbow gRainbow;
#endif

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@@ -60,6 +60,7 @@
#include "jpeg.h"
#include "prerender.h"
#include "widescreen.h"
#include "rainbow.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240

1
spec
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@@ -623,6 +623,7 @@ beginseg
#else
include "$(BUILD_DIR)/data/rsp.rodata.o"
#endif
include "$(BUILD_DIR)/src/code/rainbow.o"
endseg
beginseg

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@@ -271,6 +271,7 @@ void GameState_Update(GameState* gameState) {
gameState->main(gameState);
Rainbow_Update(&gRainbow);
func_800C4344(gameState);
#if IS_DEBUG

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@@ -27,6 +27,8 @@ AudioMgr gAudioMgr;
OSMesgQueue sSerialEventQueue;
OSMesg sSerialMsgBuf[1];
Rainbow gRainbow;
#if IS_DEBUG
void Main_LogSystemHeap(void) {
PRINTF(VT_FGCOL(GREEN));
@@ -74,6 +76,7 @@ void Main(void* arg) {
DebugArena_Init(debugHeapStart, debugHeapSize);
}
Rainbow_Init(&gRainbow);
Regs_Init();
R_ENABLE_ARENA_DBG = 0; // ENABLE_SPEEDMETER

83
src/code/rainbow.c Normal file
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@@ -0,0 +1,83 @@
#include "rainbow.h"
#include "macros.h"
/**
* How to use:
* - Create a ``Rainbow`` variable (no pointer)
* - Call ``Rainbow_Init`` in an init function with the address of the variable you just created
* - Call ``Rainbow_Update`` in an update function with the same address
* See ``main.c`` and ``game.c`` for the global rainbow implementation.
*/
static RainbowTarget sRainbowTarget[STATE_MAX] = {
{ STATE_YELLOW_TO_GREEN, { 255, 255, 0 } },
{ STATE_GREEN_TO_LIGHTBLUE, { 0, 255, 0 } },
{ STATE_LIGHTBLUE_TO_BLUE, { 0, 255, 255 } },
{ STATE_BLUE_TO_PINK, { 0, 0, 255 } },
{ STATE_PINK_TO_RED, { 255, 0, 255 } },
{ STATE_RED_TO_YELLOW, { 255, 0, 0 } },
};
void Rainbow_Debug(Rainbow* this) {
PRINTF(
"state: %d, r: %d, g: %d, b: %d, speed: %d, sRainbowTarget.state: %d\n",
this->state, this->color.r, this->color.g, this->color.b, this->speed, sRainbowTarget[this->state].state
);
}
void Rainbow_InitColor(Rainbow* this) {
this->color = sRainbowTarget[this->state].color;
}
void Rainbow_Init(Rainbow* this) {
this->state = STATE_RED_TO_YELLOW;
this->speed = 8;
this->bAllowDebug = false;
this->bPause = false;
Rainbow_InitColor(this);
}
u8 Rainbow_CheckColor(Rainbow* this, Color_RGB8 rgb) {
return ((this->color.r == rgb.r) && (this->color.g == rgb.g) && (this->color.b == rgb.b));
}
void Rainbow_UpdateColor(Rainbow* this) {
u8* channel = NULL;
switch (this->state) {
case STATE_YELLOW_TO_GREEN:
case STATE_BLUE_TO_PINK:
channel = &this->color.r;
break;
case STATE_RED_TO_YELLOW:
case STATE_LIGHTBLUE_TO_BLUE:
channel = &this->color.g;
break;
case STATE_GREEN_TO_LIGHTBLUE:
case STATE_PINK_TO_RED:
channel = &this->color.b;
break;
}
if (channel != NULL) {
s16 newValue = (s16)(!(this->state % 2) ? (*channel + this->speed) : (*channel - this->speed));
*channel = (u8)(newValue > 255 ? 255 : newValue < 0 ? 0 : newValue);
}
}
void Rainbow_UpdateState(Rainbow* this, RainbowTarget target) {
if (Rainbow_CheckColor(this, target.color)) {
this->state = target.state;
}
}
void Rainbow_Update(Rainbow* this) {
if (!this->bPause) {
Rainbow_UpdateColor(this);
Rainbow_UpdateState(this, sRainbowTarget[this->state]);
if (this->bAllowDebug) {
Rainbow_Debug(this);
}
}
}