In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros
* Create debug macros for camera OREGs
* Move static data into Camera_Demo5
* Match retail camera functions, except Camera_Battle1
* Match camera data and bss sizes
* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]
* CAM_DATA_n -> CAM_GLOBAL_n
* Remove old debug macros
* Add braces to CAM_DEBUG_RELOAD_PREG macro
* Hackily match Camera_Battle1
* Format
* Better Camera_Battle1 match
* Format
* Revert R_CAM_N comments for sOREGInit