* n64texconv and bin2c
* mv tools/n64texconv tools/assets/
* fix
* more light fixes
* Silence -Wshadow for libimagequant
* Add reference counting gc for palette objects in python bindings
* Fix missing alignment in n64texconv_*_to_c functions
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Check palette size in n64texconv_image_from_png
* accept memoryview as well as bytes for binary data
* minimal doc on n64texconv_quantize_shared
* fix a buffer size passed to libimagequant
* assert pal count <= 256 on png write
* Disable palette size check for input pngs, ZAPD fails the check
* No OpenMP for clang
* When reading an indexed png into a CI format, requantize if there are too many colors for the target texel size
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
* Update spec for iQue
* Use CPP includes for spec overlays, scenes, and libultra
* Fix iQue + DEBUG_FEATURES
* Define BBPLAYER, merge function definitions
* Add Makefile dependency on spec_includes
* Fix libc order for iQue
* Match src/libultra/bb/sa/common.c to fix linker errors
* Use C versions of getcount/setcompare for iQue
* Format
* Small fixes to line up boot segment
* Remove zlib.c