Tom Overton
e11c7d8e3b
Fix issues with texture sizes in object_mori_tex ( #1505 )
2023-06-20 23:34:57 -04:00
playerskel
9f0b7bb8a3
another round of trailing whitespaces ( #1495 )
2023-02-26 17:26:07 +01:00
Parker Burnett
85a4d23fc6
Documentation For En_Ik ( #1190 )
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* pushing up to save changes
* syncing up some more docs
* finishing what I can
* PR feedback
* fixing typo
* Addressing comments
* master merge
* naming object
* ummm committing this for now before catching up
* other review + my review
* more review
* review2
Co-authored-by: fig02 <fig02srl@gmail.com >
2022-12-08 13:57:17 -05:00
Charles Averill
9bdf6ded2f
Document En_Ko Animations ( #1306 )
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* Document Kokiri Children animations
* Remove BOY, GIRL, and FADO prefixes
* Formatting
* Further prefix removal
* more fixups
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2022-11-21 16:30:27 -05:00
Derek Hensley
83c3b64b1c
Doc object_rs ( #1439 )
2022-11-21 06:12:54 -05:00
Derek Hensley
d8175501ad
Objects tw and tr ( #1410 )
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* Tr
* Update from MM prs
* Twinrova kotake and koume
* Animations
* textures
* DLs and final clean up
* limb enum
* blobs
* Move blobs
2022-11-02 00:42:16 +01:00
Derek Hensley
2cb423d9ec
Document object_os ( #1414 )
2022-10-21 19:57:49 -04:00
Tom Overton
c3dc299448
Document all non-Koume/Kotake parts of object_tw ( #1401 )
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* Document all non-Koume/Kotake parts of object_tw
* Fix the names of two textures I accidentally swapped
2022-10-12 15:56:28 -04:00
Tom Overton
a6276fb5c1
Document object_bdoor (boss doors) ( #1403 )
2022-10-12 13:12:26 -04:00
louist103
e7558cc305
Fix mori_tex object ( #1380 )
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* Update object_mori_tex.xml
* Update object_mori_objects.xml
* Update object_mori_objects.xml
* Update object_mori_hineri1.xml
* Update object_mori_hineri1a.xml
* Update object_mori_hineri2.xml
* Update object_mori_hineri2a.xml
* fixed segment
* Update assets/xml/objects/object_mori_tex.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Change water_tex to water
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2022-10-07 13:57:32 -04:00
Tom Overton
a99d41bf35
Document object_bw (Torch Slug) ( #1390 )
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* Document object_bw (Torch Slug)
* Get rid of "Wrapper" terminology
2022-10-06 22:10:49 -04:00
HylianFreddy
8c17339e06
Document Bg_Ice_Shelter (Red Ice) ( #1358 )
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* Doc BgIceShelter
* Fix comment and add macro
* Various fixes
* Rename switch flag macro
2022-10-06 21:57:26 -04:00
Tom Overton
82e04ede5f
Replace player animation names with original names derived from OoT3D ( #1369 )
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* Name every player animation after the original name from OoT3D
* Also update link_animetion with original names
2022-09-12 20:43:06 +02:00
Tom Overton
fe8d5988b9
Document object_gndd (Young Ganondorf) ( #1353 )
2022-08-29 20:03:29 -04:00
Tom Overton
f5f6f2ef6c
Document Ganon objects ( #1345 )
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* Document Ganon objects
* Better name for one texture
2022-08-29 19:44:17 -04:00
Dragorn421
0aaf858df5
Fixup asset XMLs ( #1363 )
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* Some TlutOffset stuff
* make unknown-format texture I8
* Fix object_ani TLUT stuff
* Add some missing `TlutOffset`
* object_owl eyes TLUTs
* fix dims and TlutOffset on unused mido textures
* Add missing `TlutOffset`
2022-08-28 16:34:49 +02:00
Dragorn421
5fc85d0eab
Some TlutOffset cleanup ( #1342 )
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* Add some missing TlutOffsets ("obvious" ones)
* Uppercase hex
2022-08-02 19:00:17 +02:00
Dragorn421
6889c275cb
Doc pass on EnDoor and transition actors ( #1243 )
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* Doc pass on EnDoor and transition actors
* (re)Name things
* Forgot to change gameplay_keep.xml
* "actor transition index" -> "transition actor index"
* Run formatter
* Better names for `DOOR_DL_` enum
* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`
* name endoor params macros with get/is, _mask to _flag for the doubledoor flag
* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
2022-07-30 20:57:44 -04:00
engineer124
79cb1f8d5c
Misc Cleanup/Docs ( #1315 )
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* Misc Cleanup
* More cleanup
2022-07-14 16:26:10 -04:00
Derek Hensley
354a2c29f8
object_cne ( #1310 )
2022-07-12 22:26:49 -04:00
Dragorn421
397e481f9a
Fix misc 15 ( #1298 )
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* Use `SCENE_` enum more
* Decimal for pos in `D_8011F9B8`
* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`
* thone -> throne
* `s` on local data
* minor sfxId cleanup
* Run formatter
* Fixup 0x19 + 1 = 0x1A, not 0x20 lol
* Tlut -> TLUT
* DemoKankyo params usage cleanup
* Some proofreading (up to z_actor.c)
* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)
* `sZdWaterBox` -> `sZorasDomainWaterBox`
* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-06-24 19:45:05 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Yanis42
ee5ac838b6
include `gameplay_keep` in boss_ganon & link_boy ( #1253 )
2022-06-03 14:50:14 -04:00
Tom Overton
74bed3ec9b
Document En_Rd ( #1179 )
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* Port a ton of stuff from MM
* Damage effect enum
* Enum for type
* Enum for action
* Limb enum
* Match MM styling as much as possible
* Divide object into sections
* Document values in EnRdDamageEffect
* Respond to Dragorn's review
* Apply Dragorn's suggestion for the union
* Respond to Dragorn's second review
* Move all actions away from -ing
* Fix typos
* Respond to Fig and Roman's reviews
* Fix build error, whoops
* Bring back // fallthrough
2022-05-07 16:43:01 +02:00
Dragorn421
72847660eb
Fix misc 10 ( #1208 )
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* Cleanup around `Item_DropCollectible`
* Cleanup around `Math3D_Vec3fDistSq`, `Math3D_Dist2DSq`
* Material/Model naming for one dlist pair
* Minor comments fixup
* Explicit `!= NULL` check
* Signed decimal for an array of coordinates
* Fixup comments some more
2022-04-30 08:33:28 -04:00