mzxrules
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cf1a39c26f
|
Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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2025-02-26 17:18:30 -05:00 |
|
fig02
|
5ddb3e68b6
|
Clean out z64.h (#2484)
* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
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2025-02-22 14:01:09 -05:00 |
|
fig02
|
2e4d7a1101
|
Create headers for Game States (#2482)
* make headers for gamestates
* fixes
* fixes 2
* bss
|
2025-02-20 07:50:13 -05:00 |
|
fig02
|
4cfb5f05a0
|
Use "entry" terminology in map select (#2479)
* use entry terminology in map select
* missed one
|
2025-02-19 19:59:21 -05:00 |
|
mzxrules
|
981af4b6af
|
Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
|
2025-02-19 05:54:39 -05:00 |
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mzxrules
|
652478c338
|
Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
|
2025-02-16 15:33:55 -05:00 |
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mzxrules
|
4639914583
|
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
|
2025-02-13 18:15:14 -05:00 |
|
mzxrules
|
494aecc9fc
|
Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
|
2025-02-12 21:50:46 +01:00 |
|
mzxrules
|
54939bac3a
|
Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references
* .format.py
* bss
* ique
|
2025-02-05 21:07:19 +01:00 |
|
mzxrules
|
d855f2bfd8
|
Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
|
2025-01-27 13:01:54 -05:00 |
|
cadmic
|
5bca304cbc
|
[iQue] Unify file select actionButtonAlpha and confirmButtonAlpha (#2436)
* Fix all confirmButtonAlpha indices
* Unify actionButtonAlpha and confirmButtonAlpha
* Restore ConfirmButtonIndex
* Add comment for actionButtonAlpha
|
2025-01-24 23:00:46 -05:00 |
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mzxrules
|
f448a48cd6
|
Create headers for some libu64 files (#2440)
* Create headers for some libu64 files
* apply bss patch
|
2025-01-24 13:25:05 -05:00 |
|
mzxrules
|
ab37332793
|
Reduce overlay dependencies on global.h (1) (#2438)
* Reduce actor dependencies on global.h
* move dependency on z64play.h into the .c files
* add some missing dependencies
|
2025-01-23 14:39:23 -05:00 |
|
cadmic
|
d886ebe711
|
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
|
2024-11-11 17:50:56 -05:00 |
|
cadmic
|
60f9607569
|
[ntsc-1.0/1.1] Match "system" files (#2254)
|
2024-10-09 09:48:53 -04:00 |
|
Dragorn421
|
ed77e143b6
|
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
|
2024-10-01 13:14:54 -04:00 |
|
Dragorn421
|
47c6c36dc3
|
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
|
2024-10-01 08:46:56 +02:00 |
|
cadmic
|
04498f808f
|
[PAL N64] Match file select language selection (#2240)
* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
|
2024-09-28 13:12:57 -04:00 |
|
Dragorn421
|
fbf797f1e2
|
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
|
2024-09-27 14:51:00 -04:00 |
|
Dragorn421
|
7ccb0a641e
|
[headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
|
2024-09-25 13:45:06 -04:00 |
|
Dragorn421
|
a09ea76025
|
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
|
2024-09-24 18:18:01 -04:00 |
|
Dragorn421
|
a1a192b1a2
|
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
|
2024-09-18 15:40:59 -04:00 |
|
cadmic
|
09c1816e2d
|
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
|
2024-09-12 05:24:31 -04:00 |
|
Dragorn421
|
76d97ac18a
|
[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers
* bss
* bss
|
2024-09-11 18:02:42 +09:00 |
|
Dragorn421
|
cbf9eacf42
|
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
|
2024-09-11 10:17:47 +02:00 |
|