Commit Graph

300 Commits

Author SHA1 Message Date
mzxrules
cf1a39c26f Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration
2025-02-26 17:18:30 -05:00
fig02
5ddb3e68b6 Clean out z64.h (#2484)
* Clean out z64.h

* fix version include

* overlay.h

* pr suggestion

* try fixing main.c

* add back forward declare

* fix bss

* header guard

* prefix
2025-02-22 14:01:09 -05:00
fig02
2e4d7a1101 Create headers for Game States (#2482)
* make headers for gamestates

* fixes

* fixes 2

* bss
2025-02-20 07:50:13 -05:00
fig02
4cfb5f05a0 Use "entry" terminology in map select (#2479)
* use entry terminology in map select

* missed one
2025-02-19 19:59:21 -05:00
mzxrules
981af4b6af Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd
2025-02-19 05:54:39 -05:00
mzxrules
652478c338 Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions
2025-02-16 15:33:55 -05:00
mzxrules
4639914583 Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h

* MtxClear -> IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -> IdentityMtx"

This reverts commit 8fc74c0672f72b91ae4068e73228fc46fe9465d4.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss
2025-02-13 18:15:14 -05:00
mzxrules
494aecc9fc Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss
2025-02-12 21:50:46 +01:00
mzxrules
54939bac3a Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references

* .format.py

* bss

* ique
2025-02-05 21:07:19 +01:00
mzxrules
d855f2bfd8 Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)
* z64debug_display.h

* z64draw.h

* z_en_item00.h

* bss
2025-01-27 13:01:54 -05:00
cadmic
5bca304cbc [iQue] Unify file select actionButtonAlpha and confirmButtonAlpha (#2436)
* Fix all confirmButtonAlpha indices

* Unify actionButtonAlpha and confirmButtonAlpha

* Restore ConfirmButtonIndex

* Add comment for actionButtonAlpha
2025-01-24 23:00:46 -05:00
mzxrules
f448a48cd6 Create headers for some libu64 files (#2440)
* Create headers for some libu64 files

* apply bss patch
2025-01-24 13:25:05 -05:00
mzxrules
ab37332793 Reduce overlay dependencies on global.h (1) (#2438)
* Reduce actor dependencies on global.h

* move dependency on z64play.h into the .c files

* add some missing dependencies
2025-01-23 14:39:23 -05:00
cadmic
d886ebe711 [ntsc-1.0/1.1] Match audio and loose ends (#2293)
* Match ntsc-1.0/1.1 loose ends

* Revert audioseq_padding

* Fix spelling
2024-11-11 17:50:56 -05:00
cadmic
60f9607569 [ntsc-1.0/1.1] Match "system" files (#2254) 2024-10-09 09:48:53 -04:00
Dragorn421
ed77e143b6 [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00
Dragorn421
47c6c36dc3 [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups

* zelda_arena.h

* bss

* bss2

* bss3

* bss
2024-10-01 08:46:56 +02:00
cadmic
04498f808f [PAL N64] Match file select language selection (#2240)
* [PAL N64] Match file select language selection

* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
Dragorn421
fbf797f1e2 [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00
Dragorn421
7ccb0a641e [headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h

* format

* include

* bss

* letterbox.h
2024-09-25 13:45:06 -04:00
Dragorn421
a09ea76025 [headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
* [headers] gfx_setupdl.h and z64skin_matrix.h

* include z64skin_matrix.h

* bss

* bss
2024-09-24 18:18:01 -04:00
Dragorn421
a1a192b1a2 [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic
09c1816e2d Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
76d97ac18a [headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers

* bss

* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42 [headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers

* BSS

* bss
2024-09-11 10:17:47 +02:00