* First pass of debug boot port
* mostly done
* general changes, test this comma in commit now
* Makefile update: The "," works now
* quotes also working now inside a string
* get rid of emulator path
* format
* review
* improvements (add skybox and improve print logic)
* cleanup and fix build issues
* format
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
* name some start modes
* document blue warp mode
* Revert "document blue warp mode"
This reverts commit d4071a81234b5a8a52635ff4ad8f5a7946cd5660.
* name movement modes
* fix door mode comment, it is not broken
* Player_PutSwordInHand
* typo
* how the hell did that happen
* add sword clarification
* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`