Commit Graph

2408 Commits

Author SHA1 Message Date
Trueffel
64bd859db4 Debug Boot (DebugOpeningState) (#136)
* First pass of debug boot port

* mostly done

* general changes, test this comma in commit now

* Makefile update: The "," works now

* quotes also working now inside a string

* get rid of emulator path

* format

* review

* improvements (add skybox and improve print logic)

* cleanup and fix build issues

* format

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2025-01-02 18:14:50 +01:00
Recardo
e0f4819964 Add Hiisuya's New Actor Script (#156)
* add actor script

* edit readme

* changes (-no for now)
2024-12-03 16:51:02 +01:00
Yanis
2f03115758 Merge pull request #155 from Yanis002/decomp_merge
Merge zeldaret/oot changes
2024-12-02 16:13:54 +01:00
Yanis002
8ff15879a4 Merge remote-tracking branch 'decomp/main' into decomp_merge 2024-12-02 16:04:11 +01:00
Tharo
3f703a39d9 Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
* Fix some more GCC warnings, mark some bugs based on GCC warnings

* Weird formatting

* Suggested changes

* More weird indentation I guess

* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c

* AVOID_UB for PAL path in z_file_nameset.c

* Remove comments about return types

* Remove temp no longer needed
2024-12-02 04:40:49 -05:00
engineer124
6199634ffb Minor Cleanup (#2308)
* cleanup

* more

* fix floats
2024-12-01 07:55:50 -05:00
mracsys
e0bd123312 Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310)
* rename time-specific scene file textures

* linter fixes
2024-11-30 13:56:59 -05:00
Yanis002
26ff90ee3f format 2024-11-29 21:29:11 +01:00
Yanis002
aea36525dd post decomp merge build fixes 2024-11-29 21:20:12 +01:00
Yanis002
4e3ed2743a Merge remote-tracking branch 'decomp/main' into decomp_merge 2024-11-29 20:36:21 +01:00
fig02
cddca30442 Player Docs: Document Some Start Mode Actions (#2305)
* document blue warp arrive

* document warp song, door, and time travel

* document grotto and farores wind

* move animsfx

* review

* unname appear
2024-11-27 21:19:53 -05:00
Leonid Kapitonov
53962a2cd8 Document Actor "Fidget Tables" (#2287)
* Document `func_80034F54` and related data

new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions

additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants

* port over the MM "fidget" naming

* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied

* remove generally unrelated changes

* apply PR suggestion

Co-authored-by: mzxrules <mzxrules@gmail.com>

* fix (?) fidgetTable size

following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion

* remove an unused `struct EnMu` field @ `0x024A`

a continuation to the 211263295cd8768d63c1426025cf913ba6bedc18
automatic padding commpensates its absence

* remove MM mention as "it would get unruly fast"

https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468

* rename `overridePerLimb` -> `fidgetFrequency`

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* give better names to the constants

https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873

* remove unnecesasry braces from a comment

https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196

* make the comment multiline "officially"

* restore `limbIndex` naming for this PR

43afb7b7cb (r1842644602)

* apply a PR suggestion

https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653

---------

Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-11-27 13:50:44 -05:00
fig02
33391c0a5b Name Remaining Hookshot Actor Flags (#2306)
* name remaining hookshot flags

* tweak comments

* period
2024-11-23 23:19:27 -05:00
Tharo
e10c64a0b4 Add a PARAMS_PACK macro for building actor params setters (#2304) 2024-11-23 22:19:12 -05:00
fig02
6239f8e0b3 Document Hookshot Attachment (#2300)
* document hookshot attachment

* change comment

* swap hookshot function comment

* remove comments
2024-11-21 19:46:49 -05:00
fig02
e0e0e93644 Player: Name all Start Modes (#2302)
* name some start modes

* document blue warp mode

* Revert "document blue warp mode"

This reverts commit d4071a81234b5a8a52635ff4ad8f5a7946cd5660.

* name movement modes

* fix door mode comment, it is not broken

* Player_PutSwordInHand

* typo

* how the hell did that happen

* add sword clarification
2024-11-20 03:22:55 -05:00
fig02
ae1a1adcf1 Player Docs: Begin "Start Mode" Documentation (#2301)
* set up start mode

* note unused modes

* fix bss
2024-11-18 18:47:41 -05:00
cadmic
5881164453 Fix VROM address handling in sym_info.py (#2292) 2024-11-17 17:34:23 -05:00
fig02
17edb82c0d Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
2024-11-17 17:02:07 -05:00
cadmic
cf4dc98cc9 Use debug macros even in N64-only code (#2298)
* Use debug macros even in N64-only code

* Use UNK_FILE/UNK_LINE instead
2024-11-15 13:18:05 -05:00
Leonid Kapitonov
e46fcbdbc9 Document enum PauseState game over parts (#2283)
* [document] `enum PauseState`, game over parts

* apply Jenkins fixes (automatic code formatting)

also, as previously, i've rerun the "make" to check integrity

* add `PAUSE_STATE_GAME_OVER_*` comments

in case it helps to rename them later, if the need ever arises

* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments

also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`

temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here

* remove redundant comments

https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667

* apply PR naming suggestions

reverified with
> `check_format.py ...`
> `make ...`
2024-11-15 03:37:10 -05:00
cadmic
c55a1dab57 fix_bss.py: Fix infinite loop after linker errors (#2297) 2024-11-14 12:35:35 -05:00
cadmic
8ce69c3ac9 Completely match ntsc-1.0/1.1 bss and add to CI (#2294) 2024-11-12 17:39:08 -05:00
Pepe20129
a04912a017 Use the T macro in z_select (#2273)
* Use the T macro in z_select

* Address reviews

* Apply Format

* Fix day & night
2024-11-12 13:35:59 -05:00
Tharo
2d454933f3 [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction (#2291)
* [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction

* Rework multiversion samplebanks to reduce duplicates
2024-11-12 08:47:34 -05:00