Fix Sheik typo (#867)

This commit is contained in:
mzxrules
2021-07-25 16:44:24 -04:00
committed by GitHub
parent e632b9a120
commit ed54be7cf6
3 changed files with 312 additions and 312 deletions

View File

@@ -1,32 +1,32 @@
<Root>
<File Name="object_xc" Segment="6">
<Skeleton Name="gShiekSkel" Type="Flex" LimbType="Standard" Offset="0x12AF0"/>
<Animation Name="gShiekPlayingHarpAnim" Offset="0xB6C"/>
<Animation Name="gShiekShowingTriforceOnHandAnim" Offset="0x1A08"/>
<Animation Name="gShiekShowingTriforceOnHandIdleAnim" Offset="0x1D14"/>
<Animation Name="gShiekPlayingHarp2Anim" Offset="0x289C"/>
<Animation Name="gShiekPlayingHarp3Anim" Offset="0x35C8"/>
<Animation Name="gShiekPlayingHarp4Anim" Offset="0x4570"/>
<Animation Name="gShiekIdleAnim" Offset="0x4828"/>
<Animation Name="gShiekWalkingAnim" Offset="0x12FD0"/>
<Animation Name="gShiekArmsCrossedIdleAnim" Offset="0x13AA4"/>
<Animation Name="gShiekFallingFromContortionsAnim" Offset="0x149E4"/>
<Animation Name="gShiekContortionsAnim" Offset="0x169E8"/>
<Animation Name="gShiekPlayingHarp5Anim" Offset="0x177F8"/>
<Animation Name="gShiekInitialHarpAnim" Offset="0x17C54"/>
<Animation Name="gShiekDefenseStanceAnim" Offset="0x18B00"/>
<Animation Name="gShiekThrowingNutAnim" Offset="0x19598"/>
<Animation Name="gShiekKneelingAnim" Offset="0x19C30"/>
<Animation Name="gShiekHittingGroundAnim" Offset="0x19F78"/>
<Animation Name="gShiekAnim_01A048" Offset="0x1A048"/>
<Animation Name="gShiekPullingOutHarpAnim" Offset="0x1B19C"/>
<Animation Name="gShiekFallingFromSkyAnim" Offset="0x1C0E8"/>
<Texture Name="gShiekEyeOpenTex" OutName="shiek_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0"/>
<Texture Name="gShiekEyeHalfClosedTex" OutName="shiek_eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0"/>
<Texture Name="gShiekEyeShutTex" OutName="shiek_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0"/>
<Texture Name="gShiekEyeSquintingTex" OutName="shiek_eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0"/>
<DList Name="gShiekHarpDL" Offset="0x11150"/>
<DList Name="gShiekDL_011620" Offset="0x11620"/>
<DList Name="gShiekDL_012970" Offset="0x12970"/>
<Skeleton Name="gSheikSkel" Type="Flex" LimbType="Standard" Offset="0x12AF0"/>
<Animation Name="gSheikPlayingHarpAnim" Offset="0xB6C"/>
<Animation Name="gSheikShowingTriforceOnHandAnim" Offset="0x1A08"/>
<Animation Name="gSheikShowingTriforceOnHandIdleAnim" Offset="0x1D14"/>
<Animation Name="gSheikPlayingHarp2Anim" Offset="0x289C"/>
<Animation Name="gSheikPlayingHarp3Anim" Offset="0x35C8"/>
<Animation Name="gSheikPlayingHarp4Anim" Offset="0x4570"/>
<Animation Name="gSheikIdleAnim" Offset="0x4828"/>
<Animation Name="gSheikWalkingAnim" Offset="0x12FD0"/>
<Animation Name="gSheikArmsCrossedIdleAnim" Offset="0x13AA4"/>
<Animation Name="gSheikFallingFromContortionsAnim" Offset="0x149E4"/>
<Animation Name="gSheikContortionsAnim" Offset="0x169E8"/>
<Animation Name="gSheikPlayingHarp5Anim" Offset="0x177F8"/>
<Animation Name="gSheikInitialHarpAnim" Offset="0x17C54"/>
<Animation Name="gSheikDefenseStanceAnim" Offset="0x18B00"/>
<Animation Name="gSheikThrowingNutAnim" Offset="0x19598"/>
<Animation Name="gSheikKneelingAnim" Offset="0x19C30"/>
<Animation Name="gSheikHittingGroundAnim" Offset="0x19F78"/>
<Animation Name="gSheikAnim_01A048" Offset="0x1A048"/>
<Animation Name="gSheikPullingOutHarpAnim" Offset="0x1B19C"/>
<Animation Name="gSheikFallingFromSkyAnim" Offset="0x1C0E8"/>
<Texture Name="gSheikEyeOpenTex" OutName="sheik_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0"/>
<Texture Name="gSheikEyeHalfClosedTex" OutName="sheik_eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0"/>
<Texture Name="gSheikEyeShutTex" OutName="sheik_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0"/>
<Texture Name="gSheikEyeSquintingTex" OutName="sheik_eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0"/>
<DList Name="gSheikHarpDL" Offset="0x11150"/>
<DList Name="gSheikDL_011620" Offset="0x11620"/>
<DList Name="gSheikDL_012970" Offset="0x12970"/>
</File>
</Root>

File diff suppressed because it is too large Load Diff

View File

@@ -10,109 +10,109 @@ typedef void (*EnXcActionFunc)(struct EnXc*, GlobalContext*);
typedef void (*EnXcDrawFunc)(struct Actor*, GlobalContext*);
typedef enum {
/* 0 */ SHIEK_TYPE_0,
/* 1 */ SHIEK_TYPE_1,
/* 2 */ SHIEK_TYPE_2,
/* 3 */ SHIEK_TYPE_3,
/* 4 */ SHIEK_TYPE_4,
/* 5 */ SHIEK_TYPE_5,
/* 6 */ SHIEK_TYPE_MINUET,
/* 7 */ SHIEK_TYPE_BOLERO,
/* 8 */ SHIEK_TYPE_SERENADE,
/* 9 */ SHIEK_TYPE_9
/* 0 */ SHEIK_TYPE_0,
/* 1 */ SHEIK_TYPE_1,
/* 2 */ SHEIK_TYPE_2,
/* 3 */ SHEIK_TYPE_3,
/* 4 */ SHEIK_TYPE_4,
/* 5 */ SHEIK_TYPE_5,
/* 6 */ SHEIK_TYPE_MINUET,
/* 7 */ SHEIK_TYPE_BOLERO,
/* 8 */ SHEIK_TYPE_SERENADE,
/* 9 */ SHEIK_TYPE_9
} EnXcType;
typedef enum {
/* 0 */ SHIEK_DRAW_NOTHING,
/* 1 */ SHIEK_DRAW_DEFAULT,
/* 2 */ SHIEK_DRAW_PULLING_OUT_HARP,
/* 3 */ SHIEK_DRAW_HARP,
/* 4 */ SHIEK_DRAW_TRIFORCE,
/* 5 */ SHIEK_DRAW_SQUINT
/* 0 */ SHEIK_DRAW_NOTHING,
/* 1 */ SHEIK_DRAW_DEFAULT,
/* 2 */ SHEIK_DRAW_PULLING_OUT_HARP,
/* 3 */ SHEIK_DRAW_HARP,
/* 4 */ SHEIK_DRAW_TRIFORCE,
/* 5 */ SHEIK_DRAW_SQUINT
} EnXcDrawMode;
typedef enum {
/* 00 */ SHIEK_ACTION_INIT,
/* 01 */ SHIEK_ACTION_WAIT,
/* 02 */ SHIEK_ACTION_GRACEFUL_FALL,
/* 03 */ SHIEK_ACTION_ACCEL,
/* 04 */ SHIEK_ACTION_WALK,
/* 05 */ SHIEK_ACTION_HALT,
/* 06 */ SHIEK_ACTION_STOPPED,
/* 07 */ SHIEK_ACTION_7,
/* 08 */ SHIEK_ACTION_HARP_READY,
/* 09 */ SHIEK_PLAYING_HARP,
/* 10 */ SHIEK_ACTION_10,
/* 11 */ SHIEK_ACTION_PUT_HARP_AWAY,
/* 12 */ SHIEK_ACTION_12,
/* 13 */ SHIEK_ACTION_13,
/* 14 */ SHIEK_ACTION_REVERSE_ACCEL,
/* 15 */ SHIEK_ACTION_REVERSE_WALK,
/* 16 */ SHIEK_ACTION_REVERSE_HALT,
/* 17 */ SHIEK_ACTION_THROW_NUT,
/* 18 */ SHIEK_ACTION_DELETE,
/* 19 */ SHIEK_ACTION_FADE,
/* 20 */ SHIEK_ACTION_20,
/* 21 */ SHIEK_ACTION_21,
/* 22 */ SHIEK_ACTION_22,
/* 23 */ SHIEK_ACTION_23,
/* 24 */ SHIEK_ACTION_24,
/* 25 */ SHIEK_ACTION_25,
/* 26 */ SHIEK_ACTION_26,
/* 27 */ SHIEK_ACTION_27,
/* 28 */ SHIEK_ACTION_28,
/* 29 */ SHIEK_ACTION_SERENADE,
/* 30 */ SHIEK_ACTION_30,
/* 31 */ SHIEK_ACTION_31,
/* 32 */ SHIEK_ACTION_32,
/* 33 */ SHIEK_ACTION_33,
/* 34 */ SHIEK_ACTION_34,
/* 35 */ SHIEK_ACTION_35,
/* 36 */ SHIEK_ACTION_36,
/* 37 */ SHIEK_ACTION_37,
/* 38 */ SHIEK_ACTION_38,
/* 39 */ SHIEK_ACTION_39,
/* 40 */ SHIEK_ACTION_40,
/* 41 */ SHIEK_ACTION_41,
/* 42 */ SHIEK_ACTION_42,
/* 43 */ SHIEK_ACTION_43,
/* 44 */ SHIEK_ACTION_44,
/* 45 */ SHIEK_ACTION_45,
/* 46 */ SHIEK_ACTION_46,
/* 47 */ SHIEK_ACTION_47,
/* 48 */ SHIEK_ACTION_48,
/* 49 */ SHIEK_ACTION_49,
/* 50 */ SHIEK_SHIEK_KNEEL,
/* 51 */ SHIEK_ACTION_51,
/* 52 */ SHIEK_ACTION_52,
/* 53 */ SHIEK_ACTION_53,
/* 54 */ SHIEK_ACTION_54,
/* 55 */ SHIEK_ACTION_SHOW_TRIFORCE,
/* 56 */ SHIEK_ACTION_SHOW_TRIFORCE_IDLE,
/* 57 */ SHIEK_ACTION_NOCTURNE_INIT,
/* 58 */ SHIEK_ACTION_NOCTURNE_IDLE,
/* 59 */ SHIEK_ACTION_DEFENSE_STANCE,
/* 60 */ SHIEK_ACTION_CONTORT,
/* 61 */ SHIEK_ACTION_NOCTURNE_FALL,
/* 62 */ SHIEK_ACTION_NOCTURNE_HIT_GROUND,
/* 63 */ SHIEK_ACTION_63,
/* 64 */ SHIEK_ACTION_NOCTURNE_KNEEL,
/* 65 */ SHIEK_ACTION_65,
/* 66 */ SHIEK_ACTION_66,
/* 67 */ SHIEK_ACTION_67,
/* 68 */ SHIEK_ACTION_68,
/* 69 */ SHIEK_ACTION_69,
/* 70 */ SHIEK_ACTION_70,
/* 71 */ SHIEK_ACTION_71,
/* 72 */ SHIEK_ACTION_72,
/* 73 */ SHIEK_ACTION_NOCTURNE_REVERSE_ACCEL,
/* 74 */ SHIEK_ACTION_NOCTURNE_REVERSE_WALK,
/* 75 */ SHIEK_ACTION_NOCTURNE_REVERSE_HALT,
/* 76 */ SHIEK_ACTION_NOCTURNE_THROW_NUT,
/* 77 */ SHIEK_ACTION_77,
/* 78 */ SHIEK_ACTION_78,
/* 79 */ SHIEK_ACTION_BLOCK_PEDESTAL,
/* 80 */ SHIEK_ACTION_IN_DIALOGUE
/* 00 */ SHEIK_ACTION_INIT,
/* 01 */ SHEIK_ACTION_WAIT,
/* 02 */ SHEIK_ACTION_GRACEFUL_FALL,
/* 03 */ SHEIK_ACTION_ACCEL,
/* 04 */ SHEIK_ACTION_WALK,
/* 05 */ SHEIK_ACTION_HALT,
/* 06 */ SHEIK_ACTION_STOPPED,
/* 07 */ SHEIK_ACTION_7,
/* 08 */ SHEIK_ACTION_HARP_READY,
/* 09 */ SHEIK_PLAYING_HARP,
/* 10 */ SHEIK_ACTION_10,
/* 11 */ SHEIK_ACTION_PUT_HARP_AWAY,
/* 12 */ SHEIK_ACTION_12,
/* 13 */ SHEIK_ACTION_13,
/* 14 */ SHEIK_ACTION_REVERSE_ACCEL,
/* 15 */ SHEIK_ACTION_REVERSE_WALK,
/* 16 */ SHEIK_ACTION_REVERSE_HALT,
/* 17 */ SHEIK_ACTION_THROW_NUT,
/* 18 */ SHEIK_ACTION_DELETE,
/* 19 */ SHEIK_ACTION_FADE,
/* 20 */ SHEIK_ACTION_20,
/* 21 */ SHEIK_ACTION_21,
/* 22 */ SHEIK_ACTION_22,
/* 23 */ SHEIK_ACTION_23,
/* 24 */ SHEIK_ACTION_24,
/* 25 */ SHEIK_ACTION_25,
/* 26 */ SHEIK_ACTION_26,
/* 27 */ SHEIK_ACTION_27,
/* 28 */ SHEIK_ACTION_28,
/* 29 */ SHEIK_ACTION_SERENADE,
/* 30 */ SHEIK_ACTION_30,
/* 31 */ SHEIK_ACTION_31,
/* 32 */ SHEIK_ACTION_32,
/* 33 */ SHEIK_ACTION_33,
/* 34 */ SHEIK_ACTION_34,
/* 35 */ SHEIK_ACTION_35,
/* 36 */ SHEIK_ACTION_36,
/* 37 */ SHEIK_ACTION_37,
/* 38 */ SHEIK_ACTION_38,
/* 39 */ SHEIK_ACTION_39,
/* 40 */ SHEIK_ACTION_40,
/* 41 */ SHEIK_ACTION_41,
/* 42 */ SHEIK_ACTION_42,
/* 43 */ SHEIK_ACTION_43,
/* 44 */ SHEIK_ACTION_44,
/* 45 */ SHEIK_ACTION_45,
/* 46 */ SHEIK_ACTION_46,
/* 47 */ SHEIK_ACTION_47,
/* 48 */ SHEIK_ACTION_48,
/* 49 */ SHEIK_ACTION_49,
/* 50 */ SHEIK_ACTION_KNEEL,
/* 51 */ SHEIK_ACTION_51,
/* 52 */ SHEIK_ACTION_52,
/* 53 */ SHEIK_ACTION_53,
/* 54 */ SHEIK_ACTION_54,
/* 55 */ SHEIK_ACTION_SHOW_TRIFORCE,
/* 56 */ SHEIK_ACTION_SHOW_TRIFORCE_IDLE,
/* 57 */ SHEIK_ACTION_NOCTURNE_INIT,
/* 58 */ SHEIK_ACTION_NOCTURNE_IDLE,
/* 59 */ SHEIK_ACTION_DEFENSE_STANCE,
/* 60 */ SHEIK_ACTION_CONTORT,
/* 61 */ SHEIK_ACTION_NOCTURNE_FALL,
/* 62 */ SHEIK_ACTION_NOCTURNE_HIT_GROUND,
/* 63 */ SHEIK_ACTION_63,
/* 64 */ SHEIK_ACTION_NOCTURNE_KNEEL,
/* 65 */ SHEIK_ACTION_65,
/* 66 */ SHEIK_ACTION_66,
/* 67 */ SHEIK_ACTION_67,
/* 68 */ SHEIK_ACTION_68,
/* 69 */ SHEIK_ACTION_69,
/* 70 */ SHEIK_ACTION_70,
/* 71 */ SHEIK_ACTION_71,
/* 72 */ SHEIK_ACTION_72,
/* 73 */ SHEIK_ACTION_NOCTURNE_REVERSE_ACCEL,
/* 74 */ SHEIK_ACTION_NOCTURNE_REVERSE_WALK,
/* 75 */ SHEIK_ACTION_NOCTURNE_REVERSE_HALT,
/* 76 */ SHEIK_ACTION_NOCTURNE_THROW_NUT,
/* 77 */ SHEIK_ACTION_77,
/* 78 */ SHEIK_ACTION_78,
/* 79 */ SHEIK_ACTION_BLOCK_PEDESTAL,
/* 80 */ SHEIK_ACTION_IN_DIALOGUE
} EnXcAction;
typedef struct EnXc {