mirror of
https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
Add various undocumented resources in xmls 1 (#2589)
* Add various undocumented resources in xmls 1 * bss
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
<Root>
|
||||
<File Name="gameplay_dangeon_keep" Segment="5">
|
||||
<Texture Name="gameplay_dangeon_keep_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
|
||||
<Array Name="gUnusedCandleVtx" Count="4" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
@@ -8,6 +10,7 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
|
||||
<Vtx/>
|
||||
@@ -17,6 +20,7 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
|
||||
@@ -104,6 +108,10 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0078A0_Tex" Format="i8" Width="32" Height="32" Offset="0x78A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
|
||||
@@ -113,11 +121,26 @@
|
||||
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
|
||||
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
|
||||
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_011AA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11AA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_011CA0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x11CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_012CA0_Tex" Format="rgba16" Width="64" Height="16" Offset="0x12CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
|
||||
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
|
||||
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_016CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x16CB0"/>
|
||||
<Array Name="gPotVtx" Count="60" Offset="0x174B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -640,6 +640,10 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArrowFarDL" Offset="0x5E20"/>
|
||||
<Limb Name="gameplay_keep_005FC0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FC0" Offset="0x5FC0"/>
|
||||
<Limb Name="gameplay_keep_005FD0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FD0" Offset="0x5FD0"/>
|
||||
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
|
||||
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
@@ -733,6 +737,10 @@
|
||||
<DList Name="gDoorLeftDL" Offset="0xF158"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xF2A0"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
|
||||
<Limb Name="gameplay_keep_0103D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103D8" Offset="0x103D8"/>
|
||||
<Limb Name="gameplay_keep_0103E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103E4" Offset="0x103E4"/>
|
||||
<Limb Name="gameplay_keep_0103F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103F0" Offset="0x103F0"/>
|
||||
<Limb Name="gameplay_keep_0103FC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103FC" Offset="0x103FC"/>
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
|
||||
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x104D8"/>
|
||||
<DList Name="gEffDustDL" Offset="0x104F0"/>
|
||||
@@ -803,6 +811,20 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
|
||||
<Limb Name="gameplay_keep_016E08_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E08" Offset="0x16E08"/>
|
||||
<Limb Name="gameplay_keep_016E14_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E14" Offset="0x16E14"/>
|
||||
<Limb Name="gameplay_keep_016E20_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E20" Offset="0x16E20"/>
|
||||
<Limb Name="gameplay_keep_016E2C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E2C" Offset="0x16E2C"/>
|
||||
<Limb Name="gameplay_keep_016E38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E38" Offset="0x16E38"/>
|
||||
<Limb Name="gameplay_keep_016E44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E44" Offset="0x16E44"/>
|
||||
<Limb Name="gameplay_keep_016E50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E50" Offset="0x16E50"/>
|
||||
<Limb Name="gameplay_keep_016E5C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E5C" Offset="0x16E5C"/>
|
||||
<Limb Name="gameplay_keep_016E68_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E68" Offset="0x16E68"/>
|
||||
<Limb Name="gameplay_keep_016E74_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E74" Offset="0x16E74"/>
|
||||
<Limb Name="gameplay_keep_016E80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E80" Offset="0x16E80"/>
|
||||
<Limb Name="gameplay_keep_016E8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E8C" Offset="0x16E8C"/>
|
||||
<Limb Name="gameplay_keep_016E98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E98" Offset="0x16E98"/>
|
||||
<Limb Name="gameplay_keep_016EA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016EA4" Offset="0x16EA4"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
|
||||
@@ -823,8 +845,17 @@
|
||||
<Array Name="gameplay_keep_Vtx_018BF0" Count="22" Offset="0x18BF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gameplay_keep_018D50_DL" Offset="0x18D50"/>
|
||||
<DList Name="gameplay_keep_018DF0_DL" Offset="0x18DF0"/>
|
||||
<DList Name="gameplay_keep_018F08_DL" Offset="0x18F08"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
|
||||
<Limb Name="gameplay_keep_019420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019420" Offset="0x19420"/>
|
||||
<Limb Name="gameplay_keep_01942C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01942C" Offset="0x1942C"/>
|
||||
<Limb Name="gameplay_keep_019438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019438" Offset="0x19438"/>
|
||||
<Limb Name="gameplay_keep_019444_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019444" Offset="0x19444"/>
|
||||
<Limb Name="gameplay_keep_019450_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019450" Offset="0x19450"/>
|
||||
<Limb Name="gameplay_keep_01945C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01945C" Offset="0x1945C"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
|
||||
@@ -1035,6 +1066,29 @@
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
|
||||
<Limb Name="gameplay_keep_0358C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358C0" Offset="0x358C0"/>
|
||||
<Limb Name="gameplay_keep_0358CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358CC" Offset="0x358CC"/>
|
||||
<Limb Name="gameplay_keep_0358D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358D8" Offset="0x358D8"/>
|
||||
<Limb Name="gameplay_keep_0358E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358E4" Offset="0x358E4"/>
|
||||
<Limb Name="gameplay_keep_0358F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358F0" Offset="0x358F0"/>
|
||||
<Limb Name="gameplay_keep_0358FC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358FC" Offset="0x358FC"/>
|
||||
<Limb Name="gameplay_keep_035908_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035908" Offset="0x35908"/>
|
||||
<Limb Name="gameplay_keep_035914_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035914" Offset="0x35914"/>
|
||||
<Limb Name="gameplay_keep_035920_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035920" Offset="0x35920"/>
|
||||
<Limb Name="gameplay_keep_03592C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03592C" Offset="0x3592C"/>
|
||||
<Limb Name="gameplay_keep_035938_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035938" Offset="0x35938"/>
|
||||
<Limb Name="gameplay_keep_035944_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035944" Offset="0x35944"/>
|
||||
<Limb Name="gameplay_keep_035950_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035950" Offset="0x35950"/>
|
||||
<Limb Name="gameplay_keep_03595C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03595C" Offset="0x3595C"/>
|
||||
<Limb Name="gameplay_keep_035968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035968" Offset="0x35968"/>
|
||||
<Limb Name="gameplay_keep_035974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035974" Offset="0x35974"/>
|
||||
<Limb Name="gameplay_keep_035980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035980" Offset="0x35980"/>
|
||||
<Limb Name="gameplay_keep_03598C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03598C" Offset="0x3598C"/>
|
||||
<Limb Name="gameplay_keep_035998_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035998" Offset="0x35998"/>
|
||||
<Limb Name="gameplay_keep_0359A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359A4" Offset="0x359A4"/>
|
||||
<Limb Name="gameplay_keep_0359B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359B0" Offset="0x359B0"/>
|
||||
<Limb Name="gameplay_keep_0359BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359BC" Offset="0x359BC"/>
|
||||
<Limb Name="gameplay_keep_0359C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0359C8" Offset="0x359C8"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
|
||||
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x35A40">
|
||||
<Vtx/>
|
||||
|
||||
@@ -640,6 +640,10 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gArrowFarDL" Offset="0x5E20"/>
|
||||
<Limb Name="gameplay_keep_005FC0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FC0" Offset="0x5FC0"/>
|
||||
<Limb Name="gameplay_keep_005FD0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FD0" Offset="0x5FD0"/>
|
||||
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
|
||||
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
@@ -724,6 +728,10 @@
|
||||
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xEE00"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
|
||||
<Limb Name="gameplay_keep_00FF38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF38" Offset="0xFF38"/>
|
||||
<Limb Name="gameplay_keep_00FF44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF44" Offset="0xFF44"/>
|
||||
<Limb Name="gameplay_keep_00FF50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF50" Offset="0xFF50"/>
|
||||
<Limb Name="gameplay_keep_00FF5C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF5C" Offset="0xFF5C"/>
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
|
||||
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
|
||||
<DList Name="gEffDustDL" Offset="0x10050"/>
|
||||
@@ -794,6 +802,20 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Limb Name="gameplay_keep_016968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016968" Offset="0x16968"/>
|
||||
<Limb Name="gameplay_keep_016974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016974" Offset="0x16974"/>
|
||||
<Limb Name="gameplay_keep_016980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016980" Offset="0x16980"/>
|
||||
<Limb Name="gameplay_keep_01698C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01698C" Offset="0x1698C"/>
|
||||
<Limb Name="gameplay_keep_016998_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016998" Offset="0x16998"/>
|
||||
<Limb Name="gameplay_keep_0169A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169A4" Offset="0x169A4"/>
|
||||
<Limb Name="gameplay_keep_0169B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169B0" Offset="0x169B0"/>
|
||||
<Limb Name="gameplay_keep_0169BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169BC" Offset="0x169BC"/>
|
||||
<Limb Name="gameplay_keep_0169C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169C8" Offset="0x169C8"/>
|
||||
<Limb Name="gameplay_keep_0169D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169D4" Offset="0x169D4"/>
|
||||
<Limb Name="gameplay_keep_0169E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169E0" Offset="0x169E0"/>
|
||||
<Limb Name="gameplay_keep_0169EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169EC" Offset="0x169EC"/>
|
||||
<Limb Name="gameplay_keep_0169F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169F8" Offset="0x169F8"/>
|
||||
<Limb Name="gameplay_keep_016A04_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016A04" Offset="0x16A04"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
|
||||
@@ -814,8 +836,17 @@
|
||||
<Array Name="gameplay_keep_Vtx_018750" Count="22" Offset="0x18750">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gameplay_keep_0188B0_DL" Offset="0x188B0"/>
|
||||
<DList Name="gameplay_keep_018950_DL" Offset="0x18950"/>
|
||||
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Limb Name="gameplay_keep_018F80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F80" Offset="0x18F80"/>
|
||||
<Limb Name="gameplay_keep_018F8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F8C" Offset="0x18F8C"/>
|
||||
<Limb Name="gameplay_keep_018F98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F98" Offset="0x18F98"/>
|
||||
<Limb Name="gameplay_keep_018FA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FA4" Offset="0x18FA4"/>
|
||||
<Limb Name="gameplay_keep_018FB0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FB0" Offset="0x18FB0"/>
|
||||
<Limb Name="gameplay_keep_018FBC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FBC" Offset="0x18FBC"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
@@ -1026,6 +1057,29 @@
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<Limb Name="gameplay_keep_035420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035420" Offset="0x35420"/>
|
||||
<Limb Name="gameplay_keep_03542C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03542C" Offset="0x3542C"/>
|
||||
<Limb Name="gameplay_keep_035438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035438" Offset="0x35438"/>
|
||||
<Limb Name="gameplay_keep_035444_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035444" Offset="0x35444"/>
|
||||
<Limb Name="gameplay_keep_035450_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035450" Offset="0x35450"/>
|
||||
<Limb Name="gameplay_keep_03545C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03545C" Offset="0x3545C"/>
|
||||
<Limb Name="gameplay_keep_035468_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035468" Offset="0x35468"/>
|
||||
<Limb Name="gameplay_keep_035474_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035474" Offset="0x35474"/>
|
||||
<Limb Name="gameplay_keep_035480_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035480" Offset="0x35480"/>
|
||||
<Limb Name="gameplay_keep_03548C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03548C" Offset="0x3548C"/>
|
||||
<Limb Name="gameplay_keep_035498_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035498" Offset="0x35498"/>
|
||||
<Limb Name="gameplay_keep_0354A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354A4" Offset="0x354A4"/>
|
||||
<Limb Name="gameplay_keep_0354B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354B0" Offset="0x354B0"/>
|
||||
<Limb Name="gameplay_keep_0354BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354BC" Offset="0x354BC"/>
|
||||
<Limb Name="gameplay_keep_0354C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354C8" Offset="0x354C8"/>
|
||||
<Limb Name="gameplay_keep_0354D4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354D4" Offset="0x354D4"/>
|
||||
<Limb Name="gameplay_keep_0354E0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354E0" Offset="0x354E0"/>
|
||||
<Limb Name="gameplay_keep_0354EC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354EC" Offset="0x354EC"/>
|
||||
<Limb Name="gameplay_keep_0354F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0354F8" Offset="0x354F8"/>
|
||||
<Limb Name="gameplay_keep_035504_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035504" Offset="0x35504"/>
|
||||
<Limb Name="gameplay_keep_035510_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035510" Offset="0x35510"/>
|
||||
<Limb Name="gameplay_keep_03551C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03551C" Offset="0x3551C"/>
|
||||
<Limb Name="gameplay_keep_035528_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035528" Offset="0x35528"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
|
||||
<Vtx/>
|
||||
|
||||
@@ -48,6 +48,14 @@
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Limb Name="object_door_killer_001B28_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B28" Offset="0x1B28"/>
|
||||
<Limb Name="object_door_killer_001B38_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B38" Offset="0x1B38"/>
|
||||
<Limb Name="object_door_killer_001B48_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B48" Offset="0x1B48"/>
|
||||
<Limb Name="object_door_killer_001B58_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B58" Offset="0x1B58"/>
|
||||
<Limb Name="object_door_killer_001B68_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B68" Offset="0x1B68"/>
|
||||
<Limb Name="object_door_killer_001B78_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B78" Offset="0x1B78"/>
|
||||
<Limb Name="object_door_killer_001B88_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B88" Offset="0x1B88"/>
|
||||
<Limb Name="object_door_killer_001B98_Limb" LimbType="LOD" EnumName="LIMB_OBJECT_DOOR_KILLER_001B98" Offset="0x1B98"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="LOD" Offset="0x1BC8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_boots_2" Segment="6">
|
||||
<Texture Name="object_gi_boots_2_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Array Name="gGiIronBootsVtx" Count="287" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_butterfly" Segment="6">
|
||||
<Texture Name="object_gi_butterfly_000000_Tex" Format="ia4" Width="24" Height="48" Offset="0x0"/>
|
||||
<Array Name="gGiButterflyContainerVtx" Count="65" Offset="0x240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_gi_clothes" Segment="6">
|
||||
<Texture Name="object_gi_clothes_000000_Tex" Format="i4" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="gGiTunicCollarVtx" Count="16" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_dekupouch" Segment="6">
|
||||
<Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_gi_dekupouch_000100_Tex" Format="i4" Width="32" Height="32" Offset="0x100"/>
|
||||
<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_fire" Segment="6">
|
||||
<Texture Name="object_gi_fire_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_gi_fire_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
|
||||
<Array Name="gGiBlueFireChamberstickVtx" Count="130" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_frog" Segment="6">
|
||||
<Texture Name="object_gi_frog_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="gGiFrogVtx" Count="139" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gerudo" Segment="6">
|
||||
<Texture Name="object_gi_gerudo_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Array Name="gGiGerudoCardVtx" Count="182" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_gi_gerudomask" Segment="6">
|
||||
<Texture Name="object_gi_gerudomask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Blob Name="object_gi_gerudomask_000200_Blob" Size="0x8" Offset="0x200"/>
|
||||
<Texture Name="object_gi_gerudomask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_gerudomask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_gerudomask_000348_Tex" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_gerudomask_000448_Tex" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0"/>
|
||||
<Array Name="gGiGerudoMaskVtx" Count="138" Offset="0x848">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ghost" Segment="6">
|
||||
<Texture Name="object_gi_ghost_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_gi_ghost_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
|
||||
<Array Name="gGiGhostContainerLidVtx" Count="56" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gloves" Segment="6">
|
||||
<Texture Name="object_gi_gloves_000000_Tex" Format="i8" Width="64" Height="32" Offset="0x0"/>
|
||||
<Array Name="gGiGauntletsVtx" Count="152" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_gi_golonmask" Segment="6">
|
||||
<Texture Name="object_gi_golonmask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Blob Name="object_gi_golonmask_000200_Blob" Size="0x8" Offset="0x200"/>
|
||||
<Texture Name="object_gi_golonmask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_golonmask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_golonmask_000348_Tex" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0"/>
|
||||
<Texture Name="object_gi_golonmask_000748_Tex" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0"/>
|
||||
<Array Name="gGiGoronMaskVtx" Count="91" Offset="0xF48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hoverboots" Segment="6">
|
||||
<Texture Name="object_gi_hoverboots_000000_Tex" Format="ia4" Width="48" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_gi_hoverboots_000300_Tex" Format="i4" Width="16" Height="32" Offset="0x300"/>
|
||||
<Array Name="gGiHoverBootsVtx" Count="325" Offset="0x400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ki_tan_mask" Segment="6">
|
||||
<Texture Name="object_gi_ki_tan_mask_000000_Tex" Format="ia8" Width="8" Height="32" Offset="0x0"/>
|
||||
<Array Name="gGiKeatonMaskVtx" Count="148" Offset="0x100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_gi_letter" Segment="6">
|
||||
<Texture Name="object_gi_letter_000000_Tex" Format="i8" Width="48" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_gi_letter_000600_Tex" Format="ia8" Width="48" Height="32" Offset="0x600"/>
|
||||
<Array Name="gGiLetterVtx" Count="8" Offset="0xC00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_liquid" Segment="6">
|
||||
<Texture Name="object_gi_liquid_000000_Tex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_gi_liquid_000200_Tex" Format="ia8" Width="16" Height="32" Offset="0x200"/>
|
||||
<Texture Name="object_gi_liquid_000400_Tex" Format="ia8" Width="16" Height="32" Offset="0x400"/>
|
||||
<Array Name="gGiPotionPotVtx" Count="176" Offset="0x600">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_milk" Segment="6">
|
||||
<Texture Name="object_gi_milk_000000_Tex" Format="i8" Width="72" Height="24" Offset="0x0"/>
|
||||
<Array Name="gGiMilkBottleContentsVtx" Count="63" Offset="0x6C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user