Merge remote-tracking branch 'decomp/main' into decomp_merge

This commit is contained in:
Yanis002
2025-05-11 00:59:43 +02:00
25 changed files with 470 additions and 42 deletions

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@@ -591,7 +591,7 @@ $(shell mkdir -p $(foreach dir, \
endif
$(BUILD_DIR)/src/boot/build.o: CPP_DEFINES += -DBUILD_CREATOR="\"$(BUILD_CREATOR)\"" -DBUILD_DATE="\"$(BUILD_DATE)\"" -DBUILD_TIME="\"$(BUILD_TIME)\""
$(BUILD_DIR)/src/audio/lib/seqplayer.o: CPP_DEFINES += -DMML_VERSION=MML_VERSION_OOT
$(BUILD_DIR)/src/audio/internal/seqplayer.o: CPP_DEFINES += -DMML_VERSION=MML_VERSION_OOT
ifeq ($(COMPILER),gcc)
# Note that if adding additional assets directories for modding reasons these flags must also be used there
@@ -918,7 +918,7 @@ $(BUILD_DIR)/src/%.o: src/%.c
$(V)$(POSTPROCESS_OBJ) $@
$(V)$(OBJDUMP_CMD)
$(BUILD_DIR)/src/audio/session_init.o: src/audio/session_init.c $(BUILD_DIR)/assets/audio/soundfont_sizes.h $(BUILD_DIR)/assets/audio/sequence_sizes.h
$(BUILD_DIR)/src/audio/game/session_init.o: src/audio/game/session_init.c $(BUILD_DIR)/assets/audio/soundfont_sizes.h $(BUILD_DIR)/assets/audio/sequence_sizes.h
$(call print_two_args,Compiling:,$<,$@)
$(V)$(CC_CHECK) $< -o $@
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $(@:.o=.tmp) $<
@@ -1046,7 +1046,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.
-include $(SOUNDFONT_DEP_FILES)
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
$(CC_CHECK) -I include/audio $< -o $@
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
# compile c to unlinked object
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
# partial link

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@@ -684,31 +684,30 @@ beginseg
#if OOT_VERSION < NTSC_1_1 || !PLATFORM_N64
pad_text
#endif
include "$(BUILD_DIR)/src/audio/lib/data.o"
include "$(BUILD_DIR)/src/audio/lib/synthesis.o"
include "$(BUILD_DIR)/src/audio/lib/heap.o"
include "$(BUILD_DIR)/src/audio/lib/load.o"
include "$(BUILD_DIR)/src/audio/lib/thread.o"
include "$(BUILD_DIR)/src/audio/lib/dcache.o"
include "$(BUILD_DIR)/src/audio/lib/aisetnextbuf.o"
include "$(BUILD_DIR)/src/audio/internal/data.o"
include "$(BUILD_DIR)/src/audio/internal/synthesis.o"
include "$(BUILD_DIR)/src/audio/internal/heap.o"
include "$(BUILD_DIR)/src/audio/internal/load.o"
include "$(BUILD_DIR)/src/audio/internal/thread.o"
include "$(BUILD_DIR)/src/audio/internal/os.o"
#if OOT_PAL_N64
pad_text
pad_text
pad_text
#endif
include "$(BUILD_DIR)/src/audio/lib/playback.o"
include "$(BUILD_DIR)/src/audio/lib/effects.o"
include "$(BUILD_DIR)/src/audio/lib/seqplayer.o"
include "$(BUILD_DIR)/src/audio/general.o"
include "$(BUILD_DIR)/src/audio/internal/playback.o"
include "$(BUILD_DIR)/src/audio/internal/effects.o"
include "$(BUILD_DIR)/src/audio/internal/seqplayer.o"
include "$(BUILD_DIR)/src/audio/game/general.o"
#if !PLATFORM_N64 && !DEBUG_FEATURES
pad_text
#endif
include "$(BUILD_DIR)/src/audio/sfx_params.o"
include "$(BUILD_DIR)/src/audio/sfx.o"
include "$(BUILD_DIR)/src/audio/sequence.o"
include "$(BUILD_DIR)/src/audio/data.o"
include "$(BUILD_DIR)/src/audio/session_config.o"
include "$(BUILD_DIR)/src/audio/session_init.o"
include "$(BUILD_DIR)/src/audio/game/sfx_params.o"
include "$(BUILD_DIR)/src/audio/game/sfx.o"
include "$(BUILD_DIR)/src/audio/game/sequence.o"
include "$(BUILD_DIR)/src/audio/game/data.o"
include "$(BUILD_DIR)/src/audio/game/session_config.o"
include "$(BUILD_DIR)/src/audio/game/session_init.o"
// libu64
#if PLATFORM_N64

File diff suppressed because it is too large Load Diff

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@@ -1,4 +1,23 @@
/**
* Original Filename: os.c
*/
#include "ultra64.h"
#include "z64audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
osInvalDCache(buf, size);
osSetIntMask(prevMask);
}
void Audio_WritebackDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
osWritebackDCache(buf, size);
osSetIntMask(prevMask);
}
/**
* Submits an audio buffer to be consumed by the Audio DAC. The audio interface can queue a second DMA while another

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@@ -1,5 +1,6 @@
/**
* @file audio_seqplayer.c
* original name: track.c
*
* Manages audio sequence players, interprets and executes sequence instructions used to write .seq files
*
@@ -163,6 +164,8 @@ u8 sSeqInstructionArgsTable[] = {
* Read and return the argument from the sequence script for a control flow instruction.
* Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args.
* @return the argument value for a control flow instruction, or 0 if there is no argument
*
* original name: Convert_Com
*/
u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
u8 highBits = sSeqInstructionArgsTable[cmd - 0xB0];
@@ -184,6 +187,8 @@ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
/**
* Read and execute the control flow sequence instructions
* @return number of frames until next instruction. -1 signals termination
*
* original name: Common_Com
*/
s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
switch (cmd) {
@@ -255,6 +260,9 @@ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState*
return 0;
}
/**
* original name: Nas_InitSubTrack
*/
void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
s32 i;
@@ -310,6 +318,9 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
Audio_InitNoteLists(&channel->notePool);
}
/**
* original name: Nas_EntryNoteTrack
*/
s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer;
s32 pad;
@@ -357,6 +368,9 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
return 0;
}
/**
* original name: Nas_ReleaseNoteTrack
*/
void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
if (layer != NULL) {
if (layer->channel != &gAudioCtx.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) {
@@ -369,6 +383,9 @@ void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
}
}
/**
* original name: Nas_CloseNoteTrack
*/
void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer = channel->layers[layerIndex];
@@ -379,6 +396,9 @@ void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
}
}
/**
* original name: Nas_ReleaseSubTrack
*/
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
s32 i;
@@ -391,6 +411,9 @@ void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
channel->finished = true;
}
/**
* original name: Nas_AllocSub
*/
void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
SequenceChannel* channel;
s32 i;
@@ -406,6 +429,9 @@ void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channel
}
}
/**
* original name: Nas_DeAllocSub
*/
void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
SequenceChannel* channel;
s32 i;
@@ -418,6 +444,9 @@ void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 chann
}
}
/**
* original name: Nas_OpenSub
*/
void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
SequenceChannel* channel = seqPlayer->channels[channelIndex];
s32 i;
@@ -435,11 +464,17 @@ void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex,
}
}
/**
* original name: Nas_ReleaseGroup_Force
*/
void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
seqPlayer->finished = true;
AudioSeq_SequencePlayerDisable(seqPlayer);
}
/**
* original name: Nas_ReleaseGroup
*/
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
s32 finished = 0;
@@ -478,6 +513,9 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
}
}
/**
* original name: Nas_AddList
*/
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
if (item->prev == NULL) {
list->prev->next = item;
@@ -489,6 +527,9 @@ void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
}
}
/**
* original name: Nas_GetList
*/
void* AudioSeq_AudioListPopBack(AudioListItem* list) {
AudioListItem* item = list->prev;
@@ -504,6 +545,9 @@ void* AudioSeq_AudioListPopBack(AudioListItem* list) {
return item->u.value;
}
/**
* original name: Nas_InitNoteList
*/
void AudioSeq_InitLayerFreelist(void) {
s32 i;
@@ -519,10 +563,16 @@ void AudioSeq_InitLayerFreelist(void) {
}
}
/**
* original name: Nas_ReadByteData
*/
u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
return *(state->pc++);
}
/**
* original name: Nas_ReadWordData
*/
s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
s16 ret = *(state->pc++) << 8;
@@ -530,6 +580,9 @@ s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
return ret;
}
/**
* original name: Nas_ReadLengthData
*/
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
u16 ret = *(state->pc++);
@@ -540,6 +593,9 @@ u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
return ret;
}
/**
* original name: Nas_NoteSeq
*/
void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
s32 cmd;
@@ -581,6 +637,9 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
}
}
/**
* original name: __Stop_Note
*/
void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
if (!layer->continuousNotes) {
Audio_SeqLayerNoteDecay(layer);
@@ -595,6 +654,9 @@ void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
layer->notePropertiesNeedInit = true;
}
/**
* original name: __SetChannel
*/
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
Note* note;
@@ -633,6 +695,9 @@ s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSampl
return 0;
}
/**
* original name: __Command_Seq
*/
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
SequenceChannel* channel = layer->channel;
SeqScriptState* state = &layer->scriptState;
@@ -789,6 +854,9 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
}
}
/**
* original name: __SetVoice
*/
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
s32 sameTunedSample = true;
s32 instOrWave;
@@ -997,6 +1065,9 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
return sameTunedSample;
}
/**
* original name: __SetNote
*/
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
SeqScriptState* state = &layer->scriptState;
u16 delay;
@@ -1110,6 +1181,9 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
return cmd;
}
/**
* original name: Nas_PriorityChanger
*/
void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
if ((priority & 0xF) != 0) {
channel->notePriority = priority & 0xF;
@@ -1121,6 +1195,9 @@ void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
}
}
/**
* original name: Nas_ProgramChanger
*/
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
Instrument* inst = Audio_GetInstrumentInner(channel->fontId, instId);
@@ -1140,6 +1217,9 @@ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** inst
return instId;
}
/**
* original name: Nas_SubVoiceSet
*/
void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
if (instId >= 0x80) {
// Synthetic Waves
@@ -1165,10 +1245,16 @@ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
channel->hasInstrument = true;
}
/**
* original name: Nas_SubVolumeSet
*/
void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
channel->volume = (s32)volume / 127.0f;
}
/**
* original name: Nas_SubSeq
*/
void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
s32 i;
u8* data;
@@ -1728,6 +1814,9 @@ exit_loop:
}
}
/**
* original name: Nas_GroupSeq
*/
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
u8 cmd;
u8 cmdLowBits;
@@ -2055,6 +2144,9 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
}
}
/**
* original name: Nas_MySeqMain
*/
void AudioSeq_ProcessSequences(s32 arg0) {
SequencePlayer* seqPlayer;
u32 i;
@@ -2072,6 +2164,9 @@ void AudioSeq_ProcessSequences(s32 arg0) {
Audio_ProcessNotes();
}
/**
* original name: Nas_SeqSkip
*/
void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
while (seqPlayer->skipTicks > 0) {
AudioSeq_SequencePlayerProcessSequence(seqPlayer);
@@ -2080,6 +2175,9 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) {
}
}
/**
* original name: Nas_InitMySeq
*/
void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
s32 i;
@@ -2107,6 +2205,9 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
}
}
/**
* original name: Nas_AssignSubTrack
*/
void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) {
SequenceChannel* channel;
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx];
@@ -2129,6 +2230,9 @@ void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) {
}
}
/**
* original name: __InitGroup
*/
void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
s32 i;
s32 j;
@@ -2154,6 +2258,9 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
AudioSeq_ResetSequencePlayer(seqPlayer);
}
/**
* original name: Nas_InitPlayer
*/
void AudioSeq_InitSequencePlayers(void) {
s32 i;

View File

@@ -1,3 +1,7 @@
/**
* Original Filename: sub_sys.c
*/
#include "array_count.h"
#include "audiothread_cmd.h"
#include "ultra64.h"
@@ -27,6 +31,8 @@ static AudioTask* sWaitingAudioTask = NULL;
/**
* This is Audio_Update for the audio thread
*
* original name: CreateAudioTask (note: function is heavily modified in Animal Crossing)
*/
AudioTask* AudioThread_UpdateImpl(void) {
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
@@ -200,6 +206,9 @@ AudioTask* AudioThread_UpdateImpl(void) {
}
}
/**
* original name: Nap_AudioSysProcess
*/
void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
s32 i;
s32 pad[3];
@@ -325,6 +334,9 @@ void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
}
}
/**
* original name: __Nas_GroupFadeOut
*/
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
@@ -337,6 +349,9 @@ void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) {
seqPlayer->fadeTimer = fadeTimer;
}
/**
* original name: __Nas_GroupFadeIn
*/
void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer;
@@ -350,6 +365,9 @@ void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) {
}
}
/**
* original name: Nap_AudioPortInit
*/
void AudioThread_InitMesgQueuesImpl(void) {
gAudioCtx.threadCmdWritePos = 0;
gAudioCtx.threadCmdReadPos = 0;
@@ -365,6 +383,9 @@ void AudioThread_InitMesgQueuesImpl(void) {
osCreateMesgQueue(gAudioCtx.audioResetQueueP, gAudioCtx.audioResetMsgBuf, ARRAY_COUNT(gAudioCtx.audioResetMsgBuf));
}
/**
* original name: Nap_PortSet
*/
void AudioThread_QueueCmd(u32 opArgs, void** data) {
AudioCmd* cmd = &gAudioCtx.threadCmdBuf[gAudioCtx.threadCmdWritePos & 0xFF];
@@ -378,26 +399,41 @@ void AudioThread_QueueCmd(u32 opArgs, void** data) {
}
}
/**
* original name: Nap_SetF32
*/
void AudioThread_QueueCmdF32(u32 opArgs, f32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
/**
* original name: Nap_SetS32
*/
void AudioThread_QueueCmdS32(u32 opArgs, s32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
/**
* original name: Nap_SetS8
*/
void AudioThread_QueueCmdS8(u32 opArgs, s8 data) {
u32 uData = data << 0x18;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
/**
* original name: Nap_SetU16
*/
void AudioThread_QueueCmdU16(u32 opArgs, u16 data) {
u32 uData = data << 0x10;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
/**
* original name: Nap_SendStart
*/
s32 AudioThread_ScheduleProcessCmds(void) {
static s32 D_801304E8 = 0;
s32 ret;
@@ -419,11 +455,17 @@ s32 AudioThread_ScheduleProcessCmds(void) {
return ret;
}
/**
* original name: Nap_FlushPort
*/
void AudioThread_ResetCmdQueue(void) {
gAudioCtx.threadCmdQueueFinished = false;
gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos;
}
/**
* original name: Nap_Process1Command
*/
void AudioThread_ProcessCmd(AudioCmd* cmd) {
SequencePlayer* seqPlayer;
u16 threadCmdChannelMask;
@@ -461,6 +503,9 @@ void AudioThread_ProcessCmd(AudioCmd* cmd) {
}
}
/**
* original name: Nap_AudioPortProcess
*/
void AudioThread_ProcessCmds(u32 msg) {
static u8 sCurCmdRdPos = 0;
AudioCmd* cmd;
@@ -508,6 +553,9 @@ void Audio_GetSampleBankIdsOfFont(s32 fontId, u32* sampleBankId1, u32* sampleBan
*sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
}
/**
* original name: Nap_CheckSpecChange
*/
s32 func_800E5EDC(void) {
s32 pad;
s32 specId;
@@ -521,6 +569,9 @@ s32 func_800E5EDC(void) {
}
}
/**
* original name: __ClearSpecChangeQ
*/
void func_800E5F34(void) {
// macro?
// clang-format off
@@ -528,6 +579,9 @@ void func_800E5F34(void) {
// clang-format on
}
/**
* original name: Nap_StartSpecChange
*/
s32 AudioThread_ResetAudioHeap(s32 specId) {
s32 resetStatus;
OSMesg msg;
@@ -553,6 +607,9 @@ s32 AudioThread_ResetAudioHeap(s32 specId) {
return AudioThread_ScheduleProcessCmds();
}
/**
* original name: Nap_StartReset
*/
void AudioThread_PreNMIInternal(void) {
gAudioCtx.resetTimer = 1;
if (gAudioContextInitialized) {
@@ -561,6 +618,9 @@ void AudioThread_PreNMIInternal(void) {
}
}
/**
* original name: Nap_ReadSubPort
*/
s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
SequenceChannel* channel;
@@ -573,6 +633,9 @@ s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) {
}
}
/**
* original name: Nap_ReadGrpPort
*/
s8 AudioThread_GetSeqPlayerIO(s32 seqPlayerIndex, s32 ioPort) {
return gAudioCtx.seqPlayers[seqPlayerIndex].seqScriptIO[ioPort];
}
@@ -585,6 +648,9 @@ void AudioThread_ResetExternalPool(void) {
gAudioCtx.externalPool.startRamAddr = NULL;
}
/**
* original name: __SetGrpParam
*/
void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) {
f32 fadeVolume;
@@ -665,6 +731,9 @@ void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) {
}
}
/**
* original name: __SetSubParam
*/
void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd) {
switch (cmd->op) {
case AUDIOCMD_OP_CHANNEL_SET_VOL_SCALE:
@@ -771,6 +840,9 @@ void AudioThread_Noop2Cmd(u32 arg0, s32 arg1) {
AUDIOCMD_GLOBAL_NOOP_2(0, 0, arg1, arg0);
}
/**
* original name: Nap_WaitVsync
*/
void AudioThread_WaitForAudioTask(void) {
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_NOBLOCK);
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_BLOCK);
@@ -824,6 +896,9 @@ void func_800E66A0(void) {
func_800E66C0(2);
}
/**
* original name: Nap_SilenceCheck_Inner
*/
s32 func_800E66C0(s32 flags) {
s32 phi_v1;
NotePlaybackState* playbackState;
@@ -860,6 +935,9 @@ s32 func_800E66C0(s32 flags) {
return phi_v1;
}
/**
* original name: Nap_GetRandom
*/
u32 AudioThread_NextRandom(void) {
static u32 sAudioRandom = 0x12345678;
@@ -869,6 +947,9 @@ u32 AudioThread_NextRandom(void) {
return sAudioRandom;
}
/**
* original name: Nas_InitGAudio
*/
void AudioThread_InitMesgQueues(void) {
AudioThread_InitMesgQueuesImpl();
}

View File

@@ -1,16 +0,0 @@
#include "ultra64.h"
#include "z64audio.h"
void Audio_InvalDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
osInvalDCache(buf, size);
osSetIntMask(prevMask);
}
void Audio_WritebackDCache(void* buf, s32 size) {
OSIntMask prevMask = osSetIntMask(OS_IM_NONE);
osWritebackDCache(buf, size);
osSetIntMask(prevMask);
}

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