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[Doc] actor En_Dodojr (Baby Dodongo) (#1311)
* doc baby dodongo * remove unnecessary prototypes * run formatter * comment for bug that dragorn noticed * use boolean return values * clearer conditional checks on boolean functions * rename bounceCounter -> counter * renaming suggestions from review * rename to EnDodojr_UpdateBounces per review * rename to SetupSwallowedBombEffects * rename to TryEatBomb * last rename hopefully
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@@ -16,11 +16,11 @@ typedef struct EnDodojr {
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/* 0x01E0 */ Actor* bomb;
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/* 0x01E4 */ Vec3f headPos;
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/* 0x01F0 */ Vec3f dustPos;
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/* 0x01FC */ s16 unk_1FC;
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/* 0x01FE */ s16 timer1;
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/* 0x0200 */ s16 timer2;
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/* 0x0202 */ s16 timer3;
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/* 0x0204 */ s16 timer4;
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/* 0x01FC */ s16 counter; // Used for bouncing and flashing when dying.
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/* 0x01FE */ s16 stunTimer;
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/* 0x0200 */ s16 freezeFrameTimer;
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/* 0x0202 */ s16 timer; // Used for burrowing/despawning, bomb swallowing, and dying.
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/* 0x0204 */ s16 crawlSfxTimer;
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/* 0x0208 */ f32 rootScale; // scale used with the root limb
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/* 0x020C */ Vec3s jointTable[15];
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/* 0x0266 */ Vec3s morphTable[15];
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