[Doc] actor En_Dodojr (Baby Dodongo) (#1311)

* doc baby dodongo

* remove unnecessary prototypes

* run formatter

* comment for bug that dragorn noticed

* use boolean return values

* clearer conditional checks on boolean functions

* rename bounceCounter -> counter

* renaming suggestions from review

* rename to EnDodojr_UpdateBounces per review

* rename to SetupSwallowedBombEffects

* rename to TryEatBomb

* last rename hopefully
This commit is contained in:
krm01
2022-08-28 08:13:07 -07:00
committed by GitHub
parent 0aaf858df5
commit 16e62d45be
2 changed files with 184 additions and 181 deletions

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@@ -16,11 +16,11 @@ typedef struct EnDodojr {
/* 0x01E0 */ Actor* bomb;
/* 0x01E4 */ Vec3f headPos;
/* 0x01F0 */ Vec3f dustPos;
/* 0x01FC */ s16 unk_1FC;
/* 0x01FE */ s16 timer1;
/* 0x0200 */ s16 timer2;
/* 0x0202 */ s16 timer3;
/* 0x0204 */ s16 timer4;
/* 0x01FC */ s16 counter; // Used for bouncing and flashing when dying.
/* 0x01FE */ s16 stunTimer;
/* 0x0200 */ s16 freezeFrameTimer;
/* 0x0202 */ s16 timer; // Used for burrowing/despawning, bomb swallowing, and dying.
/* 0x0204 */ s16 crawlSfxTimer;
/* 0x0208 */ f32 rootScale; // scale used with the root limb
/* 0x020C */ Vec3s jointTable[15];
/* 0x0266 */ Vec3s morphTable[15];