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HackerOoT/Makefile

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MAKEFLAGS += --no-builtin-rules --no-print-directory
2020-03-17 00:31:30 -04:00
# Ensure the build fails if a piped command fails
SHELL = /bin/bash
.SHELLFLAGS = -o pipefail -c
#### Build options ####
# Build options can be changed by modifying them below, or by appending 'SETTING=value' to all 'make' commands
# (e.g. 'make setup VERSION=ntsc-1.0' and 'make VERSION=ntsc-1.0' to build the NTSC 1.0 version).
# Alternatively, you can create a file called .make_options.mk (gitignored by default) and add 'SETTING=value'
# there to avoid modifying the Makefile directly.
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-include .make_options.mk
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# HackerOoT options
-include .make_hackeroot.mk
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COMPILER ?= gcc
# Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64.
# Currently the following versions are supported:
# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION)
# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION)
# pal-1.0 N64 PAL 1.0 (Europe)
# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
# pal-1.1 N64 PAL 1.1 (Europe)
# gc-jp GameCube Japan
# gc-jp-mq GameCube Japan Master Quest
# gc-us GameCube US
# gc-us-mq GameCube US Master Quest
# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
# gc-eu GameCube Europe/PAL
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-jp-ce GameCube Japan (Collector's Edition disc)
# hackeroot-mq HackerOoT, based on gc-eu-mq-dbg (default)
#
# Note: choosing hackeroot-mq will enable HackerOoT features,
# if another version is chosen, this repo will be like
# zeldaret/main decomp but without the disassembly, decompilation
# and matching tools, including the IDO compiler
VERSION ?= hackeroot-mq
# Number of threads to extract and compress with.
N_THREADS ?= $(shell nproc)
# Check code syntax with host compiler.
RUN_CC_CHECK ?= 1
# Set prefix to mips binutils binaries (mips-linux-gnu-ld => 'mips-linux-gnu-') - Change at your own risk!
# In nearly all cases, not having 'mips-linux-gnu-*' binaries on the PATH indicates missing dependencies.
MIPS_BINUTILS_PREFIX ?= mips-linux-gnu-
# Emulator w/ flags for 'make run'.
N64_EMULATOR ?=
# Set to override game region in the ROM header (options: JP, US, EU). This can be used to build a fake US version
# of the debug ROM for better emulator compatibility, or to build US versions of NTSC N64 ROMs.
# REGION ?= US
# Set to enable debug features regardless of ROM version.
# Note that by enabling debug features on non-debug ROM versions, some debug ROM specific assets will not be included.
# This means the debug test scenes and some debug graphics in the elf_msg actors will not work as expected.
# This may also be used to disable debug features on debug ROMs by setting DEBUG_FEATURES to 0
# DEBUG_FEATURES ?= 1
CFLAGS ?=
CPPFLAGS ?=
CFLAGS_IDO ?=
Merge decomp/main (#141) * Match retail BSS ordering (#1927) * Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back * Player: Document "WaitForPutAway" (#1936) * document put away delay * functions.txt * add a note on delaying indefinitely * format * typo * delay -> wait for put away * revert unintended formatting change * add comment to struct member * format * fix functions.txt * Set up gc-eu and match all code (#1938) * Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files * Delete disassembly data for gc-eu-mq (#1942) * Player Docs: "sUpperBodyIsBusy" (#1944) * document upperbodybusy * change wording for comment and rename upperanimblendweight * format * review * Fix miscategorized scenes (#1946) * Fix miscategorized scenes * Sort includes * Player Docs: Action Interrupt (#1947) * document action interrupt * format * new function comment * format * add a note about items * format * Add gc-eu-mq to CI (#1943) * Add gc-eu-mq to CI * Give up on scripting * Revert quotes changes * Player Docs: Name some high level update calls (#1593) * name some low hanging fruit * revert burn and shock, doing in seperate pr * add some function comments * yaw func * adjust comment * some review * unname UpdateZTarget * Player_DetectRumbleSecrets * fix dive do action name * Player Docs: Control stick buffers (#1945) * name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw * Force string.o to be in boot for gcc builds (#1948) In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common. * Rename yDistToWater -> depthInWater (#1950) * Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater * Check baserom hash before decompression (#1952) * Remove Cygwin support (#1951) * Document pause page switching (#1550) * Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com> * Fix LensMode Enum Names (#1954) * Change linker script so gGameOverTimer can be in z_game_over.c (#1939) * Change linker script so gGameOverTimer can be in z_game_over.c * gGameOverTimer -> sGameOverTimer * include_data_only_with_rodata -> include_data_only_within_rodata * fix build issues * Check buffers segment in check_ordering.py (#1960) * Delete unused yaz0tool (#1959) * Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) * start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop * Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) * split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments * Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) * Run CC_CHECK with the correct CPP defines (#1963) * Run CC_CHECK with the correct CPP defines * Add "CPP_DEFINES ?=" --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-06-22 22:36:26 +02:00
CPP_DEFINES ?=
# Version-specific settings
REGIONAL_CHECKSUM := 0
ifeq ($(VERSION),ntsc-1.0)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),ntsc-1.1)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),pal-1.0)
REGION ?= EU
PLATFORM := N64
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),ntsc-1.2)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),pal-1.1)
REGION ?= EU
PLATFORM := N64
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-jp)
REGION ?= JP
PLATFORM := GC
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-jp-mq)
REGION ?= JP
PLATFORM := GC
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-us)
REGION ?= US
PLATFORM := GC
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-us-mq)
REGION ?= US
PLATFORM := GC
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-eu-mq-dbg)
REGION ?= EU
PLATFORM := GC
DEBUG_FEATURES ?= 1
else ifeq ($(VERSION),gc-eu)
REGION ?= EU
PLATFORM := GC
DEBUG_FEATURES ?= 0
Merge zeldaret/main (#106) * Match retail BSS ordering (#1927) * Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back * Player: Document "WaitForPutAway" (#1936) * document put away delay * functions.txt * add a note on delaying indefinitely * format * typo * delay -> wait for put away * revert unintended formatting change * add comment to struct member * format * fix functions.txt * Set up gc-eu and match all code (#1938) * Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files * Delete disassembly data for gc-eu-mq (#1942) * Player Docs: "sUpperBodyIsBusy" (#1944) * document upperbodybusy * change wording for comment and rename upperanimblendweight * format * review * Fix miscategorized scenes (#1946) * Fix miscategorized scenes * Sort includes * Player Docs: Action Interrupt (#1947) * document action interrupt * format * new function comment * format * add a note about items * format * Add gc-eu-mq to CI (#1943) * Add gc-eu-mq to CI * Give up on scripting * Revert quotes changes * Player Docs: Name some high level update calls (#1593) * name some low hanging fruit * revert burn and shock, doing in seperate pr * add some function comments * yaw func * adjust comment * some review * unname UpdateZTarget * Player_DetectRumbleSecrets * fix dive do action name * Player Docs: Control stick buffers (#1945) * name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw * Force string.o to be in boot for gcc builds (#1948) In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common. * Rename yDistToWater -> depthInWater (#1950) * Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater * Check baserom hash before decompression (#1952) * Remove Cygwin support (#1951) * update installation docs * setup fixes * tabs --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-05-10 18:21:07 +02:00
else ifeq ($(VERSION),gc-eu-mq)
REGION ?= EU
PLATFORM := GC
DEBUG_FEATURES ?= 0
else ifeq ($(VERSION),gc-jp-ce)
REGION ?= JP
PLATFORM := GC
DEBUG := 0
DEBUG_FEATURES ?= 0
2024-02-04 12:30:03 +01:00
else ifeq ($(VERSION),hackeroot-mq)
REGION := NULL
PLATFORM := GC
DEBUG := 1
DEBUG_FEATURES ?= 1
else
$(error Unsupported version $(VERSION))
endif
ifeq ($(VERSION),hackeroot-mq)
HACKEROOT := 1
else
HACKEROOT := 0
endif
ifeq ($(COMPILER),gcc)
CPP_DEFINES += -DCOMPILER_GCC -DNON_MATCHING -DAVOID_UB -std=gnu11
else
$(error Unsupported compiler. Please use gcc as the COMPILER variable.)
endif
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PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
BUILD_DIR := build/$(VERSION)
Set up disassembly for gc-eu-mq (#1613) * Disassemble gc-eu-mq * Add script to report progress with matching * Fix whitespace * Change T|None to typing.Optional[T] * Use typing.List * More type annotations fixes for old Python versions * Fix type errors * More type annotations * Use typing.Iterator * Use $(PYTHON) for disassembly * Don't use grouped targets to support very old Make versions * Docs: suggest checking MM, mention virtualenv, clarify about expected/ * Update sym_info.py Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Sync functions.txt * Start banned symbol range at 0x10000000 * Also ban symbols from 0xC0000000-0xFFFFFFFF * Unban IPL symbols * Fix first_diff.py * Sync z_collision_check functions.txt * Ban 0xA0 symbols too * Touch .disasm sentinel file * Copy -jN comment in docs * diff.py flags: remove -3, add -s * Update docs/retail_versions.md Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> * Comment that segments are still from the Debug ROM * Revert "diff.py flags: remove -3, add -s" This reverts commit bfaae66c1d02719e706734be9503e78d2b3f104b. * Apply suggestions from code review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove #ifdef example * Reformat Python files with black * Add copyright notice to new Python files * Add TODOs to Makefile --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-28 09:09:03 -08:00
EXPECTED_DIR := expected/$(BUILD_DIR)
BASEROM_DIR := baseroms/$(VERSION)
EXTRACTED_DIR := extracted/$(VERSION)
VENV := .venv
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MAKE = make
CPPFLAGS += -P -xc -fno-dollars-in-identifiers
# Set PACKAGE_NAME define for printing commit name
ifeq ($(origin PACKAGE_NAME), undefined)
PACKAGE_NAME := "$(shell git log -1 --pretty=%s | tr -d '\n' | sed 's/\"/\\\"/g')"
ifeq ($(PACKAGE_NAME),"")
PACKAGE_NAME := "Unknown name"
endif
endif
# Set PACKAGE_COMMIT_AUTHOR for printing commit author
ifeq ($(origin PACKAGE_COMMIT_AUTHOR), undefined)
PACKAGE_COMMIT_AUTHOR := "$(shell git log -1 --pretty=format:'%an' | tr -d '\n' | sed 's/\"/\\\"/g')"
ifeq ($(PACKAGE_COMMIT_AUTHOR),"")
PACKAGE_COMMIT_AUTHOR := "Unknown author"
endif
endif
# Set PACKAGE_AUTHOR define for printing author's git name
ifeq ($(origin PACKAGE_AUTHOR), undefined)
PACKAGE_AUTHOR := "$(shell git config --get user.name | tr -d '\n' | sed 's/\"/\\\"/g')"
ifeq ($(PACKAGE_AUTHOR),"")
PACKAGE_AUTHOR := "Unknown author"
endif
endif
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# Set PACKAGE_VERSION define for printing commit hash
ifeq ($(origin PACKAGE_VERSION), undefined)
PACKAGE_VERSION := "$(shell git log -1 --pretty=%h | tr -d '\n' | sed 's/\"/\\\"/g')"
ifeq ($(PACKAGE_VERSION),"")
PACKAGE_VERSION := "Unknown version"
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endif
endif
# Converts e.g. ntsc-1.0 to NTSC_1_0
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ifeq ($(VERSION),hackeroot-mq)
CPP_DEFINES += -DOOT_VERSION=GC_EU_MQ_DBG
else
VERSION_MACRO := $(shell echo $(VERSION) | tr a-z-. A-Z__)
CPP_DEFINES += -DOOT_VERSION=$(VERSION_MACRO)
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endif
CPP_DEFINES += -DOOT_REGION=REGION_$(REGION)
ifeq ($(PLATFORM),N64)
CPP_DEFINES += -DPLATFORM_N64=1 -DPLATFORM_GC=0
else ifeq ($(PLATFORM),GC)
CPP_DEFINES += -DPLATFORM_N64=0 -DPLATFORM_GC=1
else
$(error Unsupported platform $(PLATFORM))
endif
2024-02-04 12:30:03 +01:00
ifeq ($(VERSION),hackeroot-mq)
Merge decomp/main (#141) * Match retail BSS ordering (#1927) * Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back * Player: Document "WaitForPutAway" (#1936) * document put away delay * functions.txt * add a note on delaying indefinitely * format * typo * delay -> wait for put away * revert unintended formatting change * add comment to struct member * format * fix functions.txt * Set up gc-eu and match all code (#1938) * Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files * Delete disassembly data for gc-eu-mq (#1942) * Player Docs: "sUpperBodyIsBusy" (#1944) * document upperbodybusy * change wording for comment and rename upperanimblendweight * format * review * Fix miscategorized scenes (#1946) * Fix miscategorized scenes * Sort includes * Player Docs: Action Interrupt (#1947) * document action interrupt * format * new function comment * format * add a note about items * format * Add gc-eu-mq to CI (#1943) * Add gc-eu-mq to CI * Give up on scripting * Revert quotes changes * Player Docs: Name some high level update calls (#1593) * name some low hanging fruit * revert burn and shock, doing in seperate pr * add some function comments * yaw func * adjust comment * some review * unname UpdateZTarget * Player_DetectRumbleSecrets * fix dive do action name * Player Docs: Control stick buffers (#1945) * name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw * Force string.o to be in boot for gcc builds (#1948) In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common. * Rename yDistToWater -> depthInWater (#1950) * Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater * Check baserom hash before decompression (#1952) * Remove Cygwin support (#1951) * Document pause page switching (#1550) * Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com> * Fix LensMode Enum Names (#1954) * Change linker script so gGameOverTimer can be in z_game_over.c (#1939) * Change linker script so gGameOverTimer can be in z_game_over.c * gGameOverTimer -> sGameOverTimer * include_data_only_with_rodata -> include_data_only_within_rodata * fix build issues * Check buffers segment in check_ordering.py (#1960) * Delete unused yaz0tool (#1959) * Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) * start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop * Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) * split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments * Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) * Run CC_CHECK with the correct CPP defines (#1963) * Run CC_CHECK with the correct CPP defines * Add "CPP_DEFINES ?=" --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-06-22 22:36:26 +02:00
CPP_DEFINES += -DENABLE_HACKEROOT=1
2024-01-31 17:51:33 +01:00
OPTFLAGS := -Os
ifeq ($(RELEASE),1)
2024-11-29 21:20:12 +01:00
CPP_DEFINES += -DRELEASE_ROM=1 -DDEBUG_FEATURES=0 -DNDEBUG
CFLAGS_IDO += -DDEBUG_FEATURES=0
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else
2024-11-29 21:20:12 +01:00
CPP_DEFINES += -DRELEASE_ROM=0 -DDEBUG_FEATURES=1
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endif
else
ifeq ($(DEBUG_FEATURES),1)
CPP_DEFINES += -DDEBUG_FEATURES=1
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OPTFLAGS := -O2
else
CPP_DEFINES += -DDEBUG_FEATURES=0 -DNDEBUG
2024-01-31 17:51:33 +01:00
OPTFLAGS := -O2 -g3
endif
Merge decomp/main (#141) * Match retail BSS ordering (#1927) * Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back * Player: Document "WaitForPutAway" (#1936) * document put away delay * functions.txt * add a note on delaying indefinitely * format * typo * delay -> wait for put away * revert unintended formatting change * add comment to struct member * format * fix functions.txt * Set up gc-eu and match all code (#1938) * Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files * Delete disassembly data for gc-eu-mq (#1942) * Player Docs: "sUpperBodyIsBusy" (#1944) * document upperbodybusy * change wording for comment and rename upperanimblendweight * format * review * Fix miscategorized scenes (#1946) * Fix miscategorized scenes * Sort includes * Player Docs: Action Interrupt (#1947) * document action interrupt * format * new function comment * format * add a note about items * format * Add gc-eu-mq to CI (#1943) * Add gc-eu-mq to CI * Give up on scripting * Revert quotes changes * Player Docs: Name some high level update calls (#1593) * name some low hanging fruit * revert burn and shock, doing in seperate pr * add some function comments * yaw func * adjust comment * some review * unname UpdateZTarget * Player_DetectRumbleSecrets * fix dive do action name * Player Docs: Control stick buffers (#1945) * name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw * Force string.o to be in boot for gcc builds (#1948) In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common. * Rename yDistToWater -> depthInWater (#1950) * Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater * Check baserom hash before decompression (#1952) * Remove Cygwin support (#1951) * Document pause page switching (#1550) * Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com> * Fix LensMode Enum Names (#1954) * Change linker script so gGameOverTimer can be in z_game_over.c (#1939) * Change linker script so gGameOverTimer can be in z_game_over.c * gGameOverTimer -> sGameOverTimer * include_data_only_with_rodata -> include_data_only_within_rodata * fix build issues * Check buffers segment in check_ordering.py (#1960) * Delete unused yaz0tool (#1959) * Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) * start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop * Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) * split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments * Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) * Run CC_CHECK with the correct CPP defines (#1963) * Run CC_CHECK with the correct CPP defines * Add "CPP_DEFINES ?=" --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-06-22 22:36:26 +02:00
CPP_DEFINES += -DENABLE_HACKEROOT=0
2024-01-31 17:51:33 +01:00
endif
2024-01-31 17:51:33 +01:00
# Override optimization flags if using GDB
ifeq ($(ARES_GDB),1)
OPTFLAGS := -Og -ggdb3
endif
2024-01-31 17:51:33 +01:00
# Define author and package version for every OoT version
# Note: this won't be used if not using HackerOoT
CPP_DEFINES += -DCOMPRESS_$(COMPRESSION_TYPE)=1 -DPACKAGE_VERSION='$(PACKAGE_VERSION)' -DPACKAGE_NAME='$(PACKAGE_NAME)' -DPACKAGE_COMMIT_AUTHOR='$(PACKAGE_COMMIT_AUTHOR)' -DPACKAGE_AUTHOR='$(PACKAGE_AUTHOR)'
2024-01-31 17:51:33 +01:00
OPTFLAGS += -ffast-math -fno-unsafe-math-optimizations
ifeq ($(OS),Windows_NT)
DETECTED_OS=windows
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
DETECTED_OS=linux
endif
ifeq ($(UNAME_S),Darwin)
DETECTED_OS=macos
MAKE=gmake
endif
endif
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#### Tools ####
ifneq ($(shell type $(MIPS_BINUTILS_PREFIX)ld >/dev/null 2>/dev/null; echo $$?), 0)
$(error Unable to find $(MIPS_BINUTILS_PREFIX)ld. Please install or build MIPS binutils, commonly mips-linux-gnu. (or set MIPS_BINUTILS_PREFIX if your MIPS binutils install uses another prefix))
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endif
# Detect compiler and set variables appropriately.
ifeq ($(COMPILER),gcc)
CC := $(MIPS_BINUTILS_PREFIX)gcc
else
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$(error Unsupported compiler. Please use gcc as the COMPILER variable.)
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endif
AS := $(MIPS_BINUTILS_PREFIX)as
LD := $(MIPS_BINUTILS_PREFIX)ld
OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 15:00:10 -03:00
NM := $(MIPS_BINUTILS_PREFIX)nm
INC := -Iinclude -Iinclude/libc -Isrc -I$(BUILD_DIR) -I. -I$(EXTRACTED_DIR)
# Check code syntax with host compiler
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces
CHECK_WARNINGS += -Werror=implicit-int -Werror=implicit-function-declaration -Werror=int-conversion -Werror=incompatible-pointer-types
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# The `cpp` command behaves differently on macOS (it behaves as if
# `-traditional-cpp` was passed) so we use `gcc -E` instead.
CPP := gcc -E
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MKLDSCRIPT := tools/mkldscript
MKDMADATA := tools/mkdmadata
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ELF2ROM := tools/elf2rom
ZAPD := tools/ZAPD/ZAPD.out
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
FADO := tools/fado/fado.elf
PYTHON ?= $(VENV)/bin/python3
FLIPS := tools/Flips/flips
GZINJECT := tools/gzinject/gzinject
CC_IDO := tools/ido_recomp/linux/5.3/cc
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# Command to replace $(BUILD_DIR) in some files with the build path.
# We can't use the C preprocessor for this because it won't substitute inside string literals.
BUILD_DIR_REPLACE := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g'
# Audio tools
AUDIO_EXTRACT := $(PYTHON) tools/audio_extraction.py
SAMPLECONV := tools/audio/sampleconv/sampleconv
SBC := tools/audio/sbc
SFC := tools/audio/sfc
SFPATCH := tools/audio/sfpatch
ATBLGEN := tools/audio/atblgen
# We want linemarkers in sequence assembly files for better assembler error messages
SEQ_CPP := $(CPP) -x assembler-with-cpp -fno-dollars-in-identifiers
SEQ_CPPFLAGS := -D_LANGUAGE_ASEQ -DMML_VERSION=MML_VERSION_OOT $(CPP_DEFINES) -I include -I include/audio -I include/tables/sfx -I $(BUILD_DIR)/assets/audio/soundfonts
SBCFLAGS := --matching
SFCFLAGS := --matching
Merge decomp/main (#141) * Match retail BSS ordering (#1927) * Match retail BSS ordering * Revert moving some global variables to headers * Adjust block numbers after header changes * Fix debug build * Overlay bss ordering * Fix BSS ordering after header changes * gc-eu-mq OK * Implement preprocessor for #pragma increment_block_number * Transfer usage comment from reencode.sh * Use temporary directory instead of temporary file * Move ColChkMassType back * Player: Document "WaitForPutAway" (#1936) * document put away delay * functions.txt * add a note on delaying indefinitely * format * typo * delay -> wait for put away * revert unintended formatting change * add comment to struct member * format * fix functions.txt * Set up gc-eu and match all code (#1938) * Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files * Delete disassembly data for gc-eu-mq (#1942) * Player Docs: "sUpperBodyIsBusy" (#1944) * document upperbodybusy * change wording for comment and rename upperanimblendweight * format * review * Fix miscategorized scenes (#1946) * Fix miscategorized scenes * Sort includes * Player Docs: Action Interrupt (#1947) * document action interrupt * format * new function comment * format * add a note about items * format * Add gc-eu-mq to CI (#1943) * Add gc-eu-mq to CI * Give up on scripting * Revert quotes changes * Player Docs: Name some high level update calls (#1593) * name some low hanging fruit * revert burn and shock, doing in seperate pr * add some function comments * yaw func * adjust comment * some review * unname UpdateZTarget * Player_DetectRumbleSecrets * fix dive do action name * Player Docs: Control stick buffers (#1945) * name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw * Force string.o to be in boot for gcc builds (#1948) In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common. * Rename yDistToWater -> depthInWater (#1950) * Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater * Check baserom hash before decompression (#1952) * Remove Cygwin support (#1951) * Document pause page switching (#1550) * Document pause page switching * document initial scroll left setup, when opening the pause menu * `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE` * try a diagram of the pages layout in world space as a comment * expand `nextPageMode` comment * touch up pause camera header comments * expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE` * expand doc on `sKaleidoSetup*` data * expand docs on `gPageSwitchNextButtonStatus` * add some doc on `sPageSwitch*` arrays * SwitchPage -> PageSwitch * add `PAGE_SWITCH_NSTEPS` * `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*` * peepoArtist --------- Co-authored-by: fig02 <fig02srl@gmail.com> * Fix LensMode Enum Names (#1954) * Change linker script so gGameOverTimer can be in z_game_over.c (#1939) * Change linker script so gGameOverTimer can be in z_game_over.c * gGameOverTimer -> sGameOverTimer * include_data_only_with_rodata -> include_data_only_within_rodata * fix build issues * Check buffers segment in check_ordering.py (#1960) * Delete unused yaz0tool (#1959) * Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) * start using task terminology * more docs * format * cleanups * MoveActor -> ActorMove * missed a couple * hopefully the last changes * comment explaining the group change * some review * dragorn review * remove accidental file * fix matching issue, now use while loop * Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) * split sys_math, sys_math3d, z_lib from global.h * suggestions * forgot this * more math stuff * nit fix * re-add ichain.h * resolve tharo's comments * Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) * Run CC_CHECK with the correct CPP defines (#1963) * Run CC_CHECK with the correct CPP defines * Add "CPP_DEFINES ?=" --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-06-22 22:36:26 +02:00
CFLAGS += $(CPP_DEFINES)
CPPFLAGS += $(CPP_DEFINES)
CFLAGS_IDO += $(CPP_DEFINES)
GBI_DEFINES := -DF3DEX_GBI_2
ifeq ($(PLATFORM),GC)
GBI_DEFINES += -DF3DEX_GBI_PL -DGBI_DOWHILE
endif
ifeq ($(DEBUG_FEATURES),1)
GBI_DEFINES += -DGBI_DEBUG
endif
CFLAGS += $(GBI_DEFINES)
ASFLAGS := -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR)
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ifeq ($(COMPILER),gcc)
CFLAGS += -G 0 -nostdinc $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS) -funsigned-char
MIPS_VERSION := -mips3
RUN_CC_CHECK := 0
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endif
OBJDUMP_FLAGS := -d -r -z -Mreg-names=32
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#### Files ####
# ROM image
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ifeq ($(VERSION),hackeroot-mq)
ROM := $(BUILD_DIR)/$(VERSION).z64
else
ROM := $(BUILD_DIR)/oot-$(VERSION).z64
endif
ROMC := $(ROM:.z64=-compressed-$(COMPRESSION).z64)
WAD := $(ROM:.z64=.wad)
ISO := $(ROM:.z64=.iso)
BPS := $(ROM:.z64=.bps)
ELF := $(ROM:.z64=.elf)
MAP := $(ROM:.z64=.map)
LDSCRIPT := $(ROM:.z64=.ld)
DMA_CONFIG_FILE := dma_config.txt
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# description of ROM segments
SPEC := spec
# Baserom to use when creating BPS patches
BASEROM_PATCH ?= baseroms/$(VERSION)/baserom.z64
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ifeq ($(COMPILER),gcc)
SRC_DIRS := $(shell find src -type d)
endif
ifneq ($(wildcard $(EXTRACTED_DIR)/assets/audio),)
SAMPLE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samples -type d)
SAMPLEBANK_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samplebanks -type d)
SOUNDFONT_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/soundfonts -type d)
SEQUENCE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/sequences -type d)
else
SAMPLE_EXTRACT_DIRS :=
SAMPLEBANK_EXTRACT_DIRS :=
SOUNDFONT_EXTRACT_DIRS :=
SEQUENCE_EXTRACT_DIRS :=
endif
ifneq ($(wildcard assets/audio/samples),)
SAMPLE_DIRS := $(shell find assets/audio/samples -type d)
else
SAMPLE_DIRS :=
endif
ifneq ($(wildcard assets/audio/samplebanks),)
SAMPLEBANK_DIRS := $(shell find assets/audio/samplebanks -type d)
else
SAMPLEBANK_DIRS :=
endif
ifneq ($(wildcard assets/audio/soundfonts),)
SOUNDFONT_DIRS := $(shell find assets/audio/soundfonts -type d)
else
SOUNDFONT_DIRS :=
endif
ifneq ($(wildcard assets/audio/sequences),)
SEQUENCE_DIRS := $(shell find assets/audio/sequences -type d)
else
SEQUENCE_DIRS :=
endif
SAMPLE_FILES := $(foreach dir,$(SAMPLE_DIRS),$(wildcard $(dir)/*.wav))
SAMPLE_EXTRACT_FILES := $(foreach dir,$(SAMPLE_EXTRACT_DIRS),$(wildcard $(dir)/*.wav))
AIFC_FILES := $(foreach f,$(SAMPLE_FILES),$(BUILD_DIR)/$(f:.wav=.aifc)) $(foreach f,$(SAMPLE_EXTRACT_FILES:.wav=.aifc),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SAMPLEBANK_XMLS := $(foreach dir,$(SAMPLEBANK_DIRS),$(wildcard $(dir)/*.xml))
SAMPLEBANK_EXTRACT_XMLS := $(foreach dir,$(SAMPLEBANK_EXTRACT_DIRS),$(wildcard $(dir)/*.xml))
SAMPLEBANK_BUILD_XMLS := $(foreach f,$(SAMPLEBANK_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SAMPLEBANK_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SAMPLEBANK_O_FILES := $(foreach f,$(SAMPLEBANK_BUILD_XMLS),$(f:.xml=.o))
SAMPLEBANK_DEP_FILES := $(foreach f,$(SAMPLEBANK_O_FILES),$(f:.o=.d))
SOUNDFONT_XMLS := $(foreach dir,$(SOUNDFONT_DIRS),$(wildcard $(dir)/*.xml))
SOUNDFONT_EXTRACT_XMLS := $(foreach dir,$(SOUNDFONT_EXTRACT_DIRS),$(wildcard $(dir)/*.xml))
SOUNDFONT_BUILD_XMLS := $(foreach f,$(SOUNDFONT_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SOUNDFONT_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SOUNDFONT_O_FILES := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.o))
SOUNDFONT_HEADERS := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.h))
SOUNDFONT_DEP_FILES := $(foreach f,$(SOUNDFONT_O_FILES),$(f:.o=.d))
SEQUENCE_FILES := $(foreach dir,$(SEQUENCE_DIRS),$(wildcard $(dir)/*.seq))
SEQUENCE_EXTRACT_FILES := $(foreach dir,$(SEQUENCE_EXTRACT_DIRS),$(wildcard $(dir)/*.seq))
SEQUENCE_O_FILES := $(foreach f,$(SEQUENCE_FILES),$(BUILD_DIR)/$(f:.seq=.o)) $(foreach f,$(SEQUENCE_EXTRACT_FILES:.seq=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))
SEQUENCE_DEP_FILES := $(foreach f,$(SEQUENCE_O_FILES),$(f:.o=.d))
SEQUENCE_TABLE := include/tables/sequence_table.h
# create extracted directory
$(shell mkdir -p $(EXTRACTED_DIR))
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ifneq ($(wildcard $(EXTRACTED_DIR)/assets),)
ASSET_BIN_DIRS_EXTRACTED := $(shell find $(EXTRACTED_DIR)/assets -type d)
else
ASSET_BIN_DIRS_EXTRACTED :=
endif
ASSET_BIN_DIRS_COMMITTED := $(shell find assets -type d -not -path "assets/xml*" -not -path "assets/audio*" -not -path assets/text)
ASSET_BIN_DIRS := $(ASSET_BIN_DIRS_EXTRACTED) $(ASSET_BIN_DIRS_COMMITTED)
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ASSET_FILES_BIN_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.bin))
ASSET_FILES_BIN_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.bin))
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_BIN_EXTRACTED:.bin=.bin.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(ASSET_FILES_BIN_COMMITTED:.bin=.bin.inc.c),$(BUILD_DIR)/$f) \
$(foreach f,$(wildcard assets/text/*.c),$(BUILD_DIR)/$(f:.c=.o))
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
UNDECOMPILED_DATA_DIRS := $(shell find data -type d)
BASEROM_BIN_FILES := $(wildcard $(EXTRACTED_DIR)/baserom/*)
Set up disassembly for gc-eu-mq (#1613) * Disassemble gc-eu-mq * Add script to report progress with matching * Fix whitespace * Change T|None to typing.Optional[T] * Use typing.List * More type annotations fixes for old Python versions * Fix type errors * More type annotations * Use typing.Iterator * Use $(PYTHON) for disassembly * Don't use grouped targets to support very old Make versions * Docs: suggest checking MM, mention virtualenv, clarify about expected/ * Update sym_info.py Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Sync functions.txt * Start banned symbol range at 0x10000000 * Also ban symbols from 0xC0000000-0xFFFFFFFF * Unban IPL symbols * Fix first_diff.py * Sync z_collision_check functions.txt * Ban 0xA0 symbols too * Touch .disasm sentinel file * Copy -jN comment in docs * diff.py flags: remove -3, add -s * Update docs/retail_versions.md Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> * Comment that segments are still from the Debug ROM * Revert "diff.py flags: remove -3, add -s" This reverts commit bfaae66c1d02719e706734be9503e78d2b3f104b. * Apply suggestions from code review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove #ifdef example * Reformat Python files with black * Add copyright notice to new Python files * Add TODOs to Makefile --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-28 09:09:03 -08:00
# source files
ASSET_C_FILES_EXTRACTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.c)))
ASSET_C_FILES_COMMITTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.c)))
SRC_C_FILES := $(filter-out %.inc.c,$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)))
S_FILES := $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS),$(wildcard $(dir)/*.s))
O_FILES := $(foreach f,$(S_FILES:.s=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(SRC_C_FILES:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(ASSET_C_FILES_EXTRACTED:.c=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(ASSET_C_FILES_COMMITTED:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(BASEROM_BIN_FILES),$(BUILD_DIR)/baserom/$(notdir $f).o) \
$(BUILD_DIR)/src/code/z_message_z_game_over.o
UCODE_PATCHES := $(wildcard F3DEX3/*.bps)
UCODE_FILES := $(foreach f,$(UCODE_PATCHES:.bps=),$f)
UCODE_O_FILES := $(foreach f,$(UCODE_FILES),$(BUILD_DIR)/$f.o)
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | $(BUILD_DIR_REPLACE) | grep -o '[^"]*_reloc.o' )
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
# Automatic dependency files
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
# (Only asm_processor dependencies and reloc dependencies are handled for now)
DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
TEXTURE_FILES_PNG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.png))
TEXTURE_FILES_PNG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.png))
TEXTURE_FILES_JPG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_JPG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG_EXTRACTED:.png=.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(TEXTURE_FILES_PNG_COMMITTED:.png=.inc.c),$(BUILD_DIR)/$f) \
$(foreach f,$(TEXTURE_FILES_JPG_EXTRACTED:.jpg=.jpg.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(TEXTURE_FILES_JPG_COMMITTED:.jpg=.jpg.inc.c),$(BUILD_DIR)/$f)
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# create build directories
$(shell mkdir -p $(BUILD_DIR)/baserom \
$(BUILD_DIR)/assets/text)
$(shell mkdir -p $(foreach dir, \
$(SRC_DIRS) \
$(UNDECOMPILED_DATA_DIRS) \
$(SAMPLE_DIRS) \
$(SAMPLEBANK_DIRS) \
$(SOUNDFONT_DIRS) \
$(SEQUENCE_DIRS) \
$(ASSET_BIN_DIRS_COMMITTED), \
$(BUILD_DIR)/$(dir)))
ifneq ($(wildcard $(EXTRACTED_DIR)/assets),)
$(shell mkdir -p $(foreach dir, \
$(SAMPLE_EXTRACT_DIRS) \
$(SAMPLEBANK_EXTRACT_DIRS) \
$(SOUNDFONT_EXTRACT_DIRS) \
$(SEQUENCE_EXTRACT_DIRS) \
$(ASSET_BIN_DIRS_EXTRACTED), \
$(dir:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)))
endif
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ifeq ($(COMPILER),gcc)
# Note that if adding additional assets directories for modding reasons these flags must also be used there
$(BUILD_DIR)/assets/%.o: CFLAGS += -fno-zero-initialized-in-bss -fno-toplevel-reorder
$(BUILD_DIR)/src/%.o: CFLAGS += -fexec-charset=utf-8
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$(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -Ofast
$(BUILD_DIR)/src/overlays/%.o: CFLAGS += -fno-merge-constants -mno-explicit-relocs -mno-split-addresses
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$(BUILD_DIR)/src/overlays/actors/ovl_Item_Shield/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/overlays/actors/ovl_En_Part/%.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/overlays/actors/ovl_Item_B_Heart/%.o: OPTFLAGS := -O0
$(BUILD_DIR)/src/overlays/actors/ovl_Bg_Mori_Hineri/%.o: OPTFLAGS := -O0
# library overrides for Gamecube
ifeq ($(TARGET),iso)
MIPS_VERSION_IDO := -mips2
CFLAGS_IDO += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 516,609,649,838,712
$(BUILD_DIR)/src/libultra/io/viswapbuf.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/io/viswapbuf.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/io/viswapbuf.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/io/viswapbuf.o: CC := $(CC_IDO)
$(BUILD_DIR)/src/libultra/gu/sinf.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/gu/sinf.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/gu/sinf.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/gu/sinf.o: CC := $(CC_IDO)
$(BUILD_DIR)/src/libultra/gu/cosf.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/gu/cosf.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/gu/cosf.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/gu/cosf.o: CC := $(CC_IDO)
$(BUILD_DIR)/src/libultra/gu/perspective.o: OPTFLAGS := -O2
$(BUILD_DIR)/src/libultra/gu/perspective.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/gu/perspective.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/gu/perspective.o: CC := $(CC_IDO)
$(BUILD_DIR)/src/libultra/os/getmemsize.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/os/getmemsize.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/os/getmemsize.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/os/getmemsize.o: CC := $(CC_IDO)
$(BUILD_DIR)/src/libultra/os/aisetnextbuf.o: OPTFLAGS := -O1
$(BUILD_DIR)/src/libultra/os/aisetnextbuf.o: MIPS_VERSION := $(MIPS_VERSION_IDO)
$(BUILD_DIR)/src/libultra/os/aisetnextbuf.o: CFLAGS := $(CFLAGS_IDO)
$(BUILD_DIR)/src/libultra/os/aisetnextbuf.o: CC := $(CC_IDO)
endif
endif
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#### Main Targets ###
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all: rom
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rom:
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$(call print,Building the rom...)
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$(V)python3 tools/mod_assets.py --oot-version $(VERSION)
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$(V)$(MAKE) $(ROM)
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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compress:
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$(call print,Compressing the rom...)
# make sure z_std_dma.c and spec are up-to-date
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$(V)$(shell touch spec)
$(V)$(shell touch src/boot/z_std_dma.c)
$(V)$(MAKE) $(ROMC)
$(call print,Success!)
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wad:
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$(call print,Patching WAD...)
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ifeq ("$(wildcard baseroms/$(VERSION)/common-key.bin)", "")
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$(error Please provide the common-key.bin file.)
endif
$(V)$(MAKE) compress TARGET=wad
$(V)$(GZINJECT) -a inject -r 1 -k baseroms/$(VERSION)/common-key.bin -w baseroms/$(VERSION)/basewad.wad -m $(ROMC) -o $(WAD) -t "HackerOoT" -i NHOE -p tools/gzinject/patches/NACE.gzi -p tools/gzinject/patches/gz_default_remap.gzi
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$(V)$(RM) -r wadextract/
$(call print,Success!)
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iso:
$(V)$(MAKE) compress TARGET=iso
$(call print,Patching ISO...)
$(V)$(PYTHON) tools/gc_utility.py -v $(VERSION) -c $(COMPRESSION)
$(V)$(GZINJECT) -a extract -s baseroms/$(VERSION)/baseiso.iso
$(V)cp $(BUILD_DIR)/$(DMA_CONFIG_FILE) isoextract/zlj_f.tgc/$(DMA_CONFIG_FILE)
$(V)cp $(ROMC) isoextract/zlj_f.tgc/zlj_f.n64
$(V)$(RM) -r isoextract/S_*.tgc/ isoextract/zlj_f.tgc/*.thp
$(V)$(FLIPS) --apply tools/gamecube.bps isoextract/zlj_f.tgc/main.dol isoextract/zlj_f.tgc/main.dol
$(V)$(GZINJECT) -a pack -s $(ISO)
$(V)$(RM) -r isoextract/
$(call print,Success!)
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clean:
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$(V)$(RM) -r $(BUILD_DIR)
$(call print,Success!)
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assetclean:
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$(V)$(RM) -r $(EXTRACTED_DIR)
$(call print,Success!)
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distclean:
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$(V)$(RM) -r extracted/
$(V)$(RM) -r build/
$(V)$(MAKE) -C tools distclean
$(V)$(RM) -r F3DEX3/*.code F3DEX3/*.data
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$(call print,Success!)
venv:
# Create the virtual environment if it doesn't exist.
# Delete the virtual environment directory if creation fails.
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$(call print,Preparing the virtual environment...)
$(V)test -d $(VENV) || python3 -m venv $(VENV) || { rm -rf $(VENV); false; }
$(V)$(PYTHON) -m pip install -U pip
$(V)$(PYTHON) -m pip install -U -r requirements.txt
$(call print,Success!)
# TODO this is a temporary rule for testing audio, to be removed
setup-audio:
$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
setup: venv
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$(call print,Setup in progress...)
$(V)$(MAKE) -C tools
$(call print,Tools: Done!)
$(V)$(PYTHON) tools/decompress_baserom.py $(VERSION)
$(call print,Decompressing baserom: Done!)
$(V)$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 $(EXTRACTED_DIR)/baserom -v $(VERSION)
$(V)$(PYTHON) tools/extract_incbins.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/incbin -v $(VERSION)
$(V)$(PYTHON) tools/msgdis.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/text -v $(VERSION)
$(V)$(PYTHON) extract_assets.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/assets -v $(VERSION) -j$(N_THREADS)
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$(V)$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
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$(call print,Extracting files: Done!)
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run: rom
ifeq ($(N64_EMULATOR),)
$(error Emulator path not set. Set N64_EMULATOR in the Makefile or define it as an environment variable)
endif
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$(N64_EMULATOR) $(ROM)
patch:
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$(call print,Creating BPS patch...)
$(V)$(FLIPS) --create --bps $(BASEROM_PATCH) $(ROM) $(BPS)
$(call print,Success!)
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
create_f3dex3_patches: F3DEX3/f3dzex2.code F3DEX3/f3dzex2.data
$(call print,Creating F3DEX3 patches...)
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW.code F3DEX3/F3DEX3_BrW.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW.data F3DEX3/F3DEX3_BrW.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_PA.code F3DEX3/F3DEX3_BrW_PA.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_PA.data F3DEX3/F3DEX3_BrW_PA.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_PB.code F3DEX3/F3DEX3_BrW_PB.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_PB.data F3DEX3/F3DEX3_BrW_PB.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_PC.code F3DEX3/F3DEX3_BrW_PC.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_PC.data F3DEX3/F3DEX3_BrW_PC.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_NOC.code F3DEX3/F3DEX3_BrW_NOC.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_NOC.data F3DEX3/F3DEX3_BrW_NOC.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_NOC_PA.code F3DEX3/F3DEX3_BrW_NOC_PA.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_NOC_PA.data F3DEX3/F3DEX3_BrW_NOC_PA.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_NOC_PB.code F3DEX3/F3DEX3_BrW_NOC_PB.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_NOC_PB.data F3DEX3/F3DEX3_BrW_NOC_PB.data.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.code F3DEX3/F3DEX3_BrW_NOC_PC.code F3DEX3/F3DEX3_BrW_NOC_PC.code.bps
$(V)$(FLIPS) --create --bps F3DEX3/f3dzex2.data F3DEX3/F3DEX3_BrW_NOC_PC.data F3DEX3/F3DEX3_BrW_NOC_PC.data.bps
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$(call print,Success!)
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verify:
$(V)$(MAKE) clean
$(V)$(MAKE) rom
@md5sum $(ROM)
.PHONY: all rom compress clean assetclean distclean venv setup run wad iso patch create_f3dex3_patches verify
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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.DEFAULT_GOAL := rom
2020-03-17 00:31:30 -04:00
#### Various Recipes ####
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
$(ROM): $(ELF)
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$(V)$(ELF2ROM) -cic 6105 $< $@
@$(PRINT) "${BLINK}Build succeeded.\n$(NO_COL)"
@$(PRINT) "==== Build Options ====$(NO_COL)\n"
@$(PRINT) "${GREEN}OoT Version: $(BLUE)$(VERSION)$(NO_COL)\n"
@$(PRINT) "${GREEN}Code Version: $(BLUE)$(PACKAGE_VERSION)$(NO_COL)\n"
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 15:00:10 -03:00
$(ROMC): $(ROM) $(ELF) $(BUILD_DIR)/compress_ranges.txt
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ifeq ($(COMPRESSION),yaz)
$(V)$(PYTHON) tools/compress.py --in $(ROM) --out $@ --dmadata-start `./tools/dmadata_start.sh $(NM) $(ELF)` --compress `cat $(BUILD_DIR)/compress_ranges.txt` --threads $(N_THREADS)
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else
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$(V)$(PYTHON) tools/z64compress_wrapper.py --codec $(COMPRESSION) --cache $(BUILD_DIR)/cache --threads $(N_THREADS) $< $@ $(ELF) $(BUILD_DIR)/$(SPEC)
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endif
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$(V)$(PYTHON) -m ipl3checksum sum --cic 6105 --update $@
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 15:00:10 -03:00
2024-08-28 13:23:54 +02:00
$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) $(UCODE_O_FILES) $(LDSCRIPT) $(BUILD_DIR)/undefined_syms.txt \
$(SAMPLEBANK_O_FILES) $(SOUNDFONT_O_FILES) $(SEQUENCE_O_FILES) \
$(BUILD_DIR)/assets/audio/sequence_font_table.o $(BUILD_DIR)/assets/audio/audiobank_padding.o
$(call print,Linking:,,$@)
2024-04-20 02:23:18 +02:00
$(V)$(LD) -T $(LDSCRIPT) -T $(BUILD_DIR)/undefined_syms.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map $(MAP) -o $@
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
## Order-only prerequisites
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
o_files: $(O_FILES)
$(OVL_RELOC_FILES): | o_files
asset_files: $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT)
$(O_FILES): | asset_files
.PHONY: o_files asset_files
$(BUILD_DIR)/$(SPEC): $(SPEC)
$(call print,Preprocessing:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) $< | $(BUILD_DIR_REPLACE) > $@
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
$(LDSCRIPT): $(BUILD_DIR)/$(SPEC)
$(call print,Creating linker script:,$<,$@)
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$(V)$(MKLDSCRIPT) $< $@
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
$(BUILD_DIR)/undefined_syms.txt: undefined_syms.txt
$(call print,Preprocessing:,$<,$@)
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$(V)$(CPP) $(CPPFLAGS) $< > $@
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
$(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/%
$(call print,Wrapping binary to ELF:,$<,$@)
$(V)$(OBJCOPY) -I binary -O elf32-big $< $@
$(BUILD_DIR)/F3DEX3/%.o: F3DEX3/%
$(call print,Wrapping binary to ELF:,$<,$@)
$(V)mkdir -p $(BUILD_DIR)/F3DEX3
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$(V)$(OBJCOPY) -I binary -O elf32-big $< $@
2020-03-17 00:31:30 -04:00
$(BUILD_DIR)/data/%.o: data/%.s
$(call print,Assembling:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@
2020-03-17 00:31:30 -04:00
$(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt
$(call print,Encoding:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding jpn --charmap assets/text/charmap.txt - $@
$(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt
$(call print,Encoding:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding nes --charmap assets/text/charmap.txt - $@
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
# Dependencies for files including message data headers
# TODO remove when full header dependencies are used.
$(BUILD_DIR)/assets/text/jpn_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.jpn.h
$(BUILD_DIR)/assets/text/nes_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/ger_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/fra_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h
$(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/message_data_staff.enc.nes.h
$(BUILD_DIR)/src/code/z_message.o: assets/text/message_data.h assets/text/message_data_staff.h
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
2024-06-24 23:37:48 +02:00
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(V)$(OBJCOPY) -O binary --only-section .rodata $@ $@.bin
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$(BUILD_DIR)/assets/%.o: assets/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJCOPY) -O binary $@ $@.bin
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$(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
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$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(V)$(OBJCOPY) -O binary $@ $@.bin
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$(BUILD_DIR)/src/%.o: src/%.s
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$(call print,Compiling:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@
# Incremental link to move z_message and z_game_over data into rodata
$(BUILD_DIR)/src/code/z_message_z_game_over.o: $(BUILD_DIR)/src/code/z_message.o $(BUILD_DIR)/src/code/z_game_over.o
$(LD) -r -T linker_scripts/data_with_rodata.ld -o $@ $^
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 15:00:10 -03:00
$(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt: $(BUILD_DIR)/$(SPEC)
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$(V)$(MKDMADATA) $< $(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt
# Dependencies for files that may include the dmadata header automatically generated from the spec file
$(BUILD_DIR)/src/boot/z_std_dma.o: $(BUILD_DIR)/dmadata_table_spec.h
$(BUILD_DIR)/src/dmadata/dmadata.o: $(BUILD_DIR)/dmadata_table_spec.h
# Dependencies for files including from include/tables/
# TODO remove when full header dependencies are used.
$(BUILD_DIR)/src/code/graph.o: include/tables/gamestate_table.h
$(BUILD_DIR)/src/code/object_table.o: include/tables/object_table.h
$(BUILD_DIR)/src/code/z_actor.o: include/tables/actor_table.h # so uses of ACTOR_ID_MAX update when the table length changes
$(BUILD_DIR)/src/code/z_actor_dlftbls.o: include/tables/actor_table.h
$(BUILD_DIR)/src/code/z_effect_soft_sprite_dlftbls.o: include/tables/effect_ss_table.h
$(BUILD_DIR)/src/code/z_game_dlftbls.o: include/tables/gamestate_table.h
$(BUILD_DIR)/src/code/z_scene_table.o: include/tables/scene_table.h include/tables/entrance_table.h
$(BUILD_DIR)/src/audio/general.o: $(SEQUENCE_TABLE) include/tables/sfx/*.h
$(BUILD_DIR)/src/audio/sfx_params.o: include/tables/sfx/*.h
$(BUILD_DIR)/src/%.o: src/%.c
ifneq ($(RUN_CC_CHECK),0)
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$(V)$(CC_CHECK) $<
endif
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$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(V)@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
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$(BUILD_DIR)/src/libultra/libc/ll.o: src/libultra/libc/ll.c
ifneq ($(RUN_CC_CHECK),0)
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$(V)$(CC_CHECK) $<
endif
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$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(V)$(PYTHON) tools/set_o32abi_bit.py $@
$(V)@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(BUILD_DIR)/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
ifneq ($(RUN_CC_CHECK),0)
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$(V)$(CC_CHECK) $<
endif
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$(call print,Compiling:,$<,$@)
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(V)$(PYTHON) tools/set_o32abi_bit.py $@
$(V)@$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s)
$(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/$(SPEC)
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$(call print,Generating Relocation:,$<,$@)
$(V)$(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
$(V)$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
New relocation-generating program (#1016) * Update makefiles * git subrepo clone git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "46c4d751a" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "46c4d751a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "88114ebce" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "88114ebce" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * A few ideas for computing dependencies * Remove reserved identifiers from spec.h and util.h and add required headers * Fix a couple more headers * Program for reloc prerequisites * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "36a905f72" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "36a905f72" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Update makefile to make dependency files and use overlay's name * git subrepo pull tools/fado subrepo: subdir: "tools/fado" merged: "43c339a59" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "43c339a59" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change awk to grep, delete ZAPD files, gitignore elf * Delete all the cfg files * Fix memory leaks * Rename and add coloured errors * Makefile tweaks - preprocess spec before grep - split order prerequisites via phony target to reduce dependency edges - remove `resources` target - remove separate overlays targets - use `$(SPEC)` throughout - change to using filenames of relocs for overlay names via `$*` - Rearrange targets to better reflect their categories * Update gitignore * Review * Add a check for the reloc file name * get_segment_by_name * get_stmt_id_by_stmt_name * Cleaning up * algorithm change * function rename * Fix typos Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-06 19:40:26 +00:00
$(BUILD_DIR)/assets/%.inc.c: assets/%.png
$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
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$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
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$(V)$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
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$(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin
$(ZAPD) bblb -eh -i $< -o $@
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$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
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$(V)$(ZAPD) bblb -eh -i $< -o $@
$(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@
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$(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg
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$(V)$(ZAPD) bren -eh -i $< -o $@
F3DEX3/f3dzex2.code:
$(V)$(PYTHON) tools/data_extractor.py --start 0xBCD0F0 --size 0x1630 --input $(BASEROM_DIR)/baserom-decompressed.z64 --output $@
F3DEX3/f3dzex2.data:
$(V)$(PYTHON) tools/data_extractor.py --start 0xBCE720 --size 0x420 --input $(BASEROM_DIR)/baserom-decompressed.z64 --output $@
F3DEX3/F3DEX3%.code: F3DEX3/F3DEX3%.code.bps F3DEX3/f3dzex2.code
$(V)$(FLIPS) --apply F3DEX3/F3DEX3$*.code.bps F3DEX3/f3dzex2.code $@
F3DEX3/F3DEX3%.data: F3DEX3/F3DEX3%.data.bps F3DEX3/f3dzex2.data
$(V)$(FLIPS) --apply F3DEX3/F3DEX3$*.data.bps F3DEX3/f3dzex2.data $@
.PRECIOUS: $(UCODE_FILES)
# Audio
AUDIO_BUILD_DEBUG ?= 0
ifeq ($(AUDIO_BUILD_DEBUG),1)
# for debugging only, make soundfonts depend on samplebanks so they can be linked against
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(SAMPLEBANK_O_FILES)
endif
# first build samples...
.PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.aifc
.PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.half.aifc
$(BUILD_DIR)/assets/audio/samples/%.half.aifc: assets/audio/samples/%.half.wav
$(call print,Building Sample:,$<,$@)
$(V)$(SAMPLECONV) vadpcm-half $< $@
$(BUILD_DIR)/assets/audio/samples/%.half.aifc: $(EXTRACTED_DIR)/assets/audio/samples/%.half.wav
$(call print,Building Sample:,$<,$@)
$(V)$(SAMPLECONV) vadpcm-half $< $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
@(cmp $(<D)/aifc/$(<F:.half.wav=.half.aifc) $@ && echo "$(<F) OK") || (mkdir -p NONMATCHINGS/$(<D) && cp $(<D)/aifc/$(<F:.half.wav=.half.aifc) NONMATCHINGS/$(<D)/$(<F:.half.wav=.half.aifc))
endif
$(BUILD_DIR)/assets/audio/samples/%.aifc: assets/audio/samples/%.wav
$(call print,Building Sample:,$<,$@)
$(V)$(SAMPLECONV) vadpcm $< $@
$(BUILD_DIR)/assets/audio/samples/%.aifc: $(EXTRACTED_DIR)/assets/audio/samples/%.wav
$(call print,Building Sample:,$<,$@)
$(V)$(SAMPLECONV) vadpcm $< $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
@(cmp $(<D)/aifc/$(<F:.wav=.aifc) $@ && echo "$(<F) OK") || (mkdir -p NONMATCHINGS/$(<D) && cp $(<D)/aifc/$(<F:.wav=.aifc) NONMATCHINGS/$(<D)/$(<F:.wav=.aifc))
endif
# then assemble the samplebanks...
.PRECIOUS: $(BUILD_DIR)/assets/audio/samplebanks/%.xml
$(BUILD_DIR)/assets/audio/samplebanks/%.xml: assets/audio/samplebanks/%.xml
$(V)cat $< | $(BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/samplebanks/%.xml: $(EXTRACTED_DIR)/assets/audio/samplebanks/%.xml
$(V)cat $< | $(BUILD_DIR_REPLACE) > $@
.PRECIOUS: $(BUILD_DIR)/assets/audio/samplebanks/%.s
$(BUILD_DIR)/assets/audio/samplebanks/%.s: $(BUILD_DIR)/assets/audio/samplebanks/%.xml | $(AIFC_FILES)
$(V)$(SBC) $(SBCFLAGS) --makedepend $(@:.s=.d) $< $@
-include $(SAMPLEBANK_DEP_FILES)
$(BUILD_DIR)/assets/audio/samplebanks/%.o: $(BUILD_DIR)/assets/audio/samplebanks/%.s
$(call print,Assembling Samplebank:,$<,$@)
$(V)$(AS) $(ASFLAGS) $< -o $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(OBJCOPY) -O binary --only-section .rodata $@ $(@:.o=.bin)
@cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/samplebanks/%,$(EXTRACTED_DIR)/baserom_audiotest/audiotable_files/%,$(@:.o=.bin)) && echo "$(<F) OK"
endif
# also assemble the soundfonts and generate the associated headers...
$(BUILD_DIR)/assets/audio/soundfonts/%.xml: assets/audio/soundfonts/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/soundfonts/%.xml: $(EXTRACTED_DIR)/assets/audio/soundfonts/%.xml
cat $< | $(BUILD_DIR_REPLACE) > $@
.PRECIOUS: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name
$(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name: $(BUILD_DIR)/assets/audio/soundfonts/%.xml | $(SAMPLEBANK_BUILD_XMLS) $(AIFC_FILES)
# This rule can be triggered for either the .c or .h file, so $@ may refer to either the .c or .h file. A simple
# substitution $(@:.c=.h) will fail ~50% of the time with -j. Instead, don't assume anything about the suffix of $@.
$(SFC) $(SFCFLAGS) --makedepend $(basename $@).d $< $(basename $@).c $(basename $@).h $(basename $@).name
-include $(SOUNDFONT_DEP_FILES)
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
# compile c to unlinked object
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
# partial link
$(LD) -r -T linker_scripts/soundfont.ld $(@:.o=.tmp) -o $(@:.o=.tmp2)
# patch defined symbols to be ABS symbols so that they remain file-relative offsets forever
$(SFPATCH) $(@:.o=.tmp2) $(@:.o=.tmp2)
# write start and size symbols afterwards, filename != symbolic name so source symbolic name from the .name file written by sfc
$(OBJCOPY) --add-symbol $$(cat $(<:.c=.name))_Start=.rodata:0,global --redefine-sym __LEN__=$$(cat $(<:.c=.name))_Size $(@:.o=.tmp2) $@
# cleanup temp files
@$(RM) $(@:.o=.tmp) $(@:.o=.tmp2)
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(LD) $(foreach f,$(SAMPLEBANK_O_FILES),-R $f) -T linker_scripts/soundfont.ld $@ -o $(@:.o=.elf)
$(OBJCOPY) -O binary -j.rodata $(@:.o=.elf) $(@:.o=.bin)
@(cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/soundfonts/%,$(EXTRACTED_DIR)/baserom_audiotest/audiobank_files/%,$(@:.o=.bin)) && echo "$(<F) OK" || (mkdir -p NONMATCHINGS/soundfonts && cp $(@:.o=.bin) NONMATCHINGS/soundfonts/$(@F:.o=.bin)))
endif
# then assemble the sequences...
$(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
$(SEQ_CPP) $(SEQ_CPPFLAGS) $< -o $(@:.o=.s) -MMD -MT $@
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
$(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
$(SEQ_CPP) $(SEQ_CPPFLAGS) $< -o $(@:.o=.s) -MMD -MT $@
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
ifeq ($(AUDIO_BUILD_DEBUG),1)
$(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq)
@(cmp $(@:.o=.aseq) $(patsubst $(BUILD_DIR)/assets/audio/sequences/%,$(EXTRACTED_DIR)/baserom_audiotest/audioseq_files/%,$(@:.o=.aseq)) && echo "$(<F) OK" || (mkdir -p NONMATCHINGS/sequences && cp $(@:.o=.aseq) NONMATCHINGS/sequences/$(@F:.o=.aseq)))
endif
-include $(SEQUENCE_DEP_FILES)
# put together the tables
$(BUILD_DIR)/assets/audio/samplebank_table.h: $(SAMPLEBANK_BUILD_XMLS)
$(V)$(ATBLGEN) --banks $@ $^
$(BUILD_DIR)/assets/audio/soundfont_table.h: $(SOUNDFONT_BUILD_XMLS) $(SAMPLEBANK_BUILD_XMLS)
$(ATBLGEN) --fonts $@ $(SOUNDFONT_BUILD_XMLS)
SEQ_ORDER_DEFS := -DDEFINE_SEQUENCE_PTR\(name,seqId,_2,_3,_4\)=*\(name,seqId\) \
-DDEFINE_SEQUENCE\(name,seqId,_2,_3,_4\)=\(name,seqId\)
$(BUILD_DIR)/assets/audio/sequence_order.in: $(SEQUENCE_TABLE)
$(CPP) $(CPPFLAGS) $< $(SEQ_ORDER_DEFS) -o $@
$(BUILD_DIR)/assets/audio/sequence_font_table.s: $(BUILD_DIR)/assets/audio/sequence_order.in $(SEQUENCE_O_FILES)
$(ATBLGEN) --sequences $@ $^
# build the tables into objects, move data -> rodata
$(BUILD_DIR)/src/audio/tables/samplebank_table.o: src/audio/tables/samplebank_table.c $(BUILD_DIR)/assets/audio/samplebank_table.h
$(BUILD_DIR)/src/audio/tables/soundfont_table.o: src/audio/tables/soundfont_table.c $(BUILD_DIR)/assets/audio/soundfont_table.h $(SOUNDFONT_HEADERS)
$(BUILD_DIR)/src/audio/tables/sequence_table.o: src/audio/tables/sequence_table.c $(SEQUENCE_TABLE)
$(BUILD_DIR)/src/audio/tables/sequence_table.o: CFLAGS += -I include/tables
$(BUILD_DIR)/src/audio/tables/%.o: src/audio/tables/%.c
ifneq ($(RUN_CC_CHECK),0)
$(V)$(CC_CHECK) $<
endif
$(V)$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $(@:.o=.tmp) $<
$(V)$(LD) -r -T linker_scripts/data_with_rodata.ld $(@:.o=.tmp) -o $@
@$(RM) $(@:.o=.tmp)
$(BUILD_DIR)/assets/audio/sequence_font_table.o: $(BUILD_DIR)/assets/audio/sequence_font_table.s
$(AS) $(ASFLAGS) $< -o $@
# Extra audiobank padding that doesn't belong to any soundfont file
$(BUILD_DIR)/assets/audio/audiobank_padding.o:
echo ".section .rodata; .fill 0x20" | $(AS) $(ASFLAGS) -o $@
-include $(DEP_FILES)
Setup rom decompression and compression (#1614) * decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 15:00:10 -03:00
# Print target for debugging
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true