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UpdateF3DEX3Version
HackerOoT/assets/xml/objects/object_gi_map.xml

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All* Get Item objects decompiled (#668) * All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 21:57:06 +00:00
<Root>
Fix asset file includes to always start with assets/ (#1260) * Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-06-06 21:37:25 +02:00
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
All* Get Item objects decompiled (#668) * All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 21:57:06 +00:00
<File Name="object_gi_map" Segment="6">
<DList Name="gGiDungeonMapDL" Offset="0x03C0"/>
<DList Name="gGiStoneOfAgonyDL" Offset="0x0B70"/>
</File>
</Root>
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