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FixMapSelectNames
HackerOoT/assets/xml/objects/object_gi_shield_3.xml

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All* Get Item objects decompiled (#668) * All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 21:57:06 +00:00
<Root>
Fix asset file includes to always start with assets/ (#1260) * Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-06-06 21:37:25 +02:00
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
All* Get Item objects decompiled (#668) * All get item objects OK * Name z_draw functions * fix skulltula tokens draw ids * Review suggestions, merge extract_single_asset into extract_assets as an optional argument Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 21:57:06 +00:00
<File Name="object_gi_shield_3" Segment="6">
<DList Name="gGiMirrorShieldDL" Offset="0x0FB0"/>
<DList Name="gGiMirrorShieldSymbolDL" Offset="0x11C8"/>
</File>
</Root>
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