mirror of
https://github.com/HackerN64/F3DEX3.git
synced 2026-01-21 10:37:45 -08:00
Added f3dex2.08 with point lighting (Paper Mario)
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41
Makefile
41
Makefile
@@ -9,6 +9,7 @@ NoN ?= 0
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# 2.08 (Banjo-Tooie, the best game on the N64)
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# 2.07 (Rocket: Robot on Wheels)
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# 2.04H (Kirby 64, Smash 64)
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# 2.08PM (Paper Mario, this is F3DZEX 2.08J with two instructions changed and renamed to F3DEX2 2.08)
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#
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# F3DZEX:
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# 2.08J (Animal Forest) (Recommended over 2.08I due to a change properly zeroes out $v0)
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@@ -21,14 +22,16 @@ ARMIPS ?= armips
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OUTPUT_DIR ?= ./
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# List of all microcodes buildable with this codebase
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UCODES := F3DEX2_2.08 F3DEX2_2.07 F3DEX2_2.04H \
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F3DEX2_NoN_2.08 F3DEX2_NoN_2.07 F3DEX2_NoN_2.04H \
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UCODES := F3DEX2_2.08 F3DEX2_2.07 F3DEX2_2.04H F3DEX2_2.08PL \
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F3DEX2_NoN_2.08 F3DEX2_NoN_2.07 F3DEX2_NoN_2.04H F3DEX2_NoN_2.08PL \
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F3DZEX_2.08J F3DZEX_2.08I F3DZEX_2.06H \
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F3DZEX_NoN_2.08J F3DZEX_NoN_2.08I F3DZEX_NoN_2.06H
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# F3DEX2
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MD5_CODE_F3DEX2_2.08 := 6ccf5fc392e440fb23bc7d7f7d71047c
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MD5_DATA_F3DEX2_2.08 := 3a3a406acb4295d33fa6e918dd3a7ae4
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MD5_CODE_F3DEX2_2.08PL := 6a5117e62e51d87020fb81dc493efcb6
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MD5_DATA_F3DEX2_2.08PL := 1a6b826322aab9c93da61356af5ead40
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MD5_CODE_F3DEX2_2.07 := 1523b8e38a9eae698b48909a0c0c0279
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MD5_DATA_F3DEX2_2.07 := 25be72ec04e2e6a23dfa7666645f0662
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MD5_CODE_F3DEX2_NoN_2.08 := b5c366b55a032f232aa309cda21be3d7
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@@ -45,24 +48,28 @@ MD5_DATA_F3DZEX_NoN_2.06H := e48c7679f1224b7c0947dcd5a4d0c713
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# Microcode strings
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# F3DEX2
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NAME_F3DEX2_2.08 := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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NAME_F3DEX2_2.07 := RSP Gfx ucode F3DEX fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_2.04H := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_NoN_2.08 := RSP Gfx ucode F3DEX.NoN fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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NAME_F3DEX2_NoN_2.07 := RSP Gfx ucode F3DEX.NoN fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_NoN_2.04H := RSP Gfx ucode F3DEX.NoN fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_2.08 := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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NAME_F3DEX2_2.07 := RSP Gfx ucode F3DEX fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_2.04H := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_2.08PL := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DEX2_NoN_2.08 := RSP Gfx ucode F3DEX.NoN fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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NAME_F3DEX2_NoN_2.07 := RSP Gfx ucode F3DEX.NoN fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DEX2_NoN_2.04H := RSP Gfx ucode F3DEX.NoN fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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# Use the same name as no NoN so that emulators recognize it since there was no F3DEX2PL with NoN
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NAME_F3DEX2_NoN_2.08PL := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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# F3DZEX
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NAME_F3DZEX_2.08J := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_2.08I := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_2.06H := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DZEX_2.08J := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_2.08I := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_2.06H := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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# Use the same name as NoN so that emulators recognize it since there was no F3DZEX without NoN
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NAME_F3DZEX_NoN_2.08J := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_NoN_2.08I := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_NoN_2.06H := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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NAME_F3DZEX_NoN_2.08J := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_NoN_2.08I := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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NAME_F3DZEX_NoN_2.06H := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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ID_F3DEX2_2.04H := 0
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ID_F3DEX2_2.07 := 1
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ID_F3DEX2_2.08 := 2
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ID_F3DEX2_2.04H := 0
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ID_F3DEX2_2.07 := 1
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ID_F3DEX2_2.08 := 2
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ID_F3DEX2_2.08PL := 3
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ID_F3DZEX_2.06H := 0
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ID_F3DZEX_2.08I := 1
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13
README.md
13
README.md
@@ -2,9 +2,10 @@
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Matching and (partially) documented disassemblies of the f3dex2/f3dzex N64 RSP microcode families
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Currently matches the following microcodes:
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* F3DEX2 2.08 (Banjo-Tooie)
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* F3DEX2 2.07 (Rocket: Robot on Wheels)
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* F3DEX2 2.04H (Kirby 64, Smash 64)
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* F3DZEX 2.08J (Animal Forest)
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* F3DZEX 2.08I (Majora's Mask)
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* F3DZEX 2.06H (Ocarina of Time)
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* F3DEX2 2.08 (e.g. Banjo-Tooie)
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* F3DEX2 2.07 (e.g. Rocket: Robot on Wheels)
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* F3DEX2 2.04H (e.g. Kirby 64, Smash 64)
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* F3DZEX 2.08J (e.g. Animal Forest)
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* F3DZEX 2.08I (e.g. Majora's Mask)
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* F3DZEX 2.06H (e.g. Ocarina of Time)
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* F3DEX2 2.08 with point lighting (e.g. Paper Mario), nicknamed F3DEX2PL
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@@ -55,7 +55,7 @@ DPC_STATUS_CLR_XBUS equ 0x0001
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TYPE_F3DEX2 equ 0
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TYPE_F3DZEX equ 1
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UCODE_HAS_POINT_LIGHTING equ (UCODE_TYPE == TYPE_F3DZEX && UCODE_ID >= 1)
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UCODE_HAS_POINT_LIGHTING equ ((UCODE_TYPE == TYPE_F3DZEX && UCODE_ID >= 1) || (UCODE_TYPE == TYPE_F3DEX2 && UCODE_ID == 3))
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UCODE_IS_206_OR_OLDER equ ((UCODE_TYPE == TYPE_F3DZEX && UCODE_ID < 1) || (UCODE_TYPE == TYPE_F3DEX2 && UCODE_ID < 1))
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UCODE_IS_207_OR_OLDER equ ((UCODE_TYPE == TYPE_F3DZEX && UCODE_ID < 1) || (UCODE_TYPE == TYPE_F3DEX2 && UCODE_ID < 2))
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UCODE_IS_F3DEX2_204H equ (UCODE_TYPE == TYPE_F3DEX2 && UCODE_ID == 0)
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