Named lots of tri regs

This commit is contained in:
Sauraen
2024-09-18 21:43:27 -07:00
parent 814dbd025a
commit b5745d94d9

300
f3dex3.s
View File

@@ -1319,12 +1319,16 @@ tri_strip_fan_loop:
j tri_main
sb $10, 7(rdpCmdBufPtr) // Store vtx 2 to spot for 3
tV1AtF equ $v5
tV2AtF equ $v7
tV3AtF equ $v9
tV1AtI equ $v18
tV2AtI equ $v19
tV3AtI equ $v21
// H = highest on screen = lowest Y value; then M = mid, L = low
tHAtF equ $v5
tMAtF equ $v7
tLAtF equ $v9
tHAtI equ $v18
tMAtI equ $v19
tLAtI equ $v21
tHPos equ $v14
tMPos equ $v2
tLPos equ $v10
G_TRI2_handler:
G_QUAD_handler:
@@ -1350,13 +1354,13 @@ tri_main:
move $4, $1 // Save original vertex 1 addr (pre-shuffle) for flat shading
.endif
tri_noinit: // ra is next cmd, second tri in TRI2, or middle of clipping
vnxor tV1AtF, vZero, $v31[7] // v5 = 0x8000; init frac value for attrs for rounding
vnxor tHAtF, vZero, $v31[7] // v5 = 0x8000; init frac value for attrs for rounding
llv $v6[0], VTX_SCR_VEC($1) // Load pixel coords of vertex 1 into v6 (elems 0, 1 = x, y)
vnxor tV2AtF, vZero, $v31[7] // v7 = 0x8000; init frac value for attrs for rounding
vnxor tMAtF, vZero, $v31[7] // v7 = 0x8000; init frac value for attrs for rounding
llv $v4[0], VTX_SCR_VEC($2) // Load pixel coords of vertex 2 into v4
vmov $v6[6], $v27[5] // elem 6 of v6 = vertex 1 addr
llv $v8[0], VTX_SCR_VEC($3) // Load pixel coords of vertex 3 into v8
vnxor tV3AtF, vZero, $v31[7] // v9 = 0x8000; init frac value for attrs for rounding
vnxor tLAtF, vZero, $v31[7] // v9 = 0x8000; init frac value for attrs for rounding
lhu $5, VTX_CLIP($1)
vmov $v8[6], $v27[7] // elem 6 of v8 = vertex 3 addr
lhu $7, VTX_CLIP($2)
@@ -1372,109 +1376,121 @@ tri_noinit: // ra is next cmd, second tri in TRI2, or middle of clipping
vlt $v13, $v2, $v4[1] // v13 = min(v1.y, v2.y), VCO = v1.y < v2.y
bnez $11, return_and_end_mat // Then the whole tri is offscreen, cull
// 22 cycles
vmrg $v14, $v6, $v4 // v14 = v1.y < v2.y ? v1 : v2 (lower vertex of v1, v2)
vmrg tHPos, $v6, $v4 // v14 = v1.y < v2.y ? v1 : v2 (lower vertex of v1, v2)
vmudh $v29, $v10, $v12[1] // x = (v1 - v2).x * (v1 - v3).y ...
lhu $24, activeClipPlanes
vmadh $v26, $v12, $v11[1] // ... + (v1 - v3).x * (v2 - v1).y = cross product = dir tri is facing
lw $6, geometryModeLabel // Load full geometry mode word
vge $v2, $v2, $v4[1] // v2 = max(vert1.y, vert2.y), VCO = vert1.y > vert2.y
or $10, $5, $7
vmrg $v10, $v6, $v4 // v10 = vert1.y > vert2.y ? vert1 : vert2 (higher vertex of vert1, vert2)
vmrg tLPos, $v6, $v4 // v10 = vert1.y > vert2.y ? vert1 : vert2 (higher vertex of vert1, vert2)
or $10, $10, $8 // $10 = all clip bits which are true for any verts
vge $v6, $v13, $v8[1] // v6 = max(max(vert1.y, vert2.y), vert3.y), VCO = max(vert1.y, vert2.y) > vert3.y
and $10, $10, $24 // If clipping is enabled, check clip flags
vmrg $v4, $v14, $v8 // v4 = max(vert1.y, vert2.y) > vert3.y : higher(vert1, vert2) ? vert3 (highest vertex of vert1, vert2, vert3)
vmrg $v4, tHPos, $v8 // v4 = max(vert1.y, vert2.y) > vert3.y : higher(vert1, vert2) ? vert3 (highest vertex of vert1, vert2, vert3)
mfc2 $9, $v26[0] // elem 0 = x = cross product => lower 16 bits, sign extended
vmrg $v14, $v8, $v14 // v14 = max(vert1.y, vert2.y) > vert3.y : vert3 ? higher(vert1, vert2)
vmrg tHPos, $v8, tHPos // v14 = max(vert1.y, vert2.y) > vert3.y : vert3 ? higher(vert1, vert2)
bnez $10, ovl234_clipping_entrypoint // Facing info and occlusion may be garbage if need to clip
// 30 cycles
sll $20, $6, 21 // Bit 10 in the sign bit, for facing cull
sll $20, $6, 21 // Bit 10 in the sign bit, for facing cull
vlt $v29, $v6, $v2 // VCO = max(vert1.y, vert2.y, vert3.y) < max(vert1.y, vert2.y)
srl $11, $9, 31 // = 0 if x prod positive (back facing), 1 if x prod negative (front facing)
vmudh $v3, vOne, $v31[5] // 0x4000; some rounding factor
sllv $11, $20, $11 // Sign bit = bit 10 of geom mode if back facing, bit 9 if front facing
vmrg $v2, $v4, $v10 // v2 = max(vert1.y, vert2.y, vert3.y) < max(vert1.y, vert2.y) : highest(vert1, vert2, vert3) ? highest(vert1, vert2)
vmrg tMPos, $v4, tLPos // v2 = max(vert1.y, vert2.y, vert3.y) < max(vert1.y, vert2.y) : highest(vert1, vert2, vert3) ? highest(vert1, vert2)
bltz $11, return_and_end_mat // Cull if bit is set (culled based on facing)
// 34 cycles
vmrg $v10, $v10, $v4 // v10 = max(vert1.y, vert2.y, vert3.y) < max(vert1.y, vert2.y) : highest(vert1, vert2) ? highest(vert1, vert2, vert3)
vmudn $v4, $v14, $v31[5] // 0x4000
vmrg tLPos, tLPos, $v4 // v10 = max(vert1.y, vert2.y, vert3.y) < max(vert1.y, vert2.y) : highest(vert1, vert2) ? highest(vert1, vert2, vert3)
tSubPxHF equ $v4
tSubPxHI equ $v26
vmudn tSubPxHF, tHPos, $v31[5] // 0x4000
beqz $9, return_and_end_mat // If cross product is 0, tri is degenerate (zero area), cull.
// 36 cycles
mfc2 $1, $v14[12] // $v14 = lowest Y value = highest on screen (x, y, addr)
vsub $v6, $v2, $v14
mfc2 $2, $v2[12] // $v2 = mid vertex (x, y, addr)
vsub $v8, $v10, $v14
mfc2 $1, tHPos[12] // tHPos = lowest Y value = highest on screen (x, y, addr)
tPosMmH equ $v6
tPosLmH equ $v8
tPosHmM equ $v11
tPosHmL equ $v12
tPosCatI equ $v15 // 0 X L-M; 1 Y L-M; 2 X M-H; 3 X L-H; 4-7 garbage
tPosCatF equ $v25
vsub tPosMmH, tMPos, tHPos
mfc2 $2, tMPos[12] // tMPos = mid vertex (x, y, addr)
vsub tPosLmH, tLPos, tHPos
.if !ENABLE_PROFILING
sll $11, $6, 10 // Moves the value of G_SHADING_SMOOTH into the sign bit
sll $11, $6, 10 // Moves the value of G_SHADING_SMOOTH into the sign bit
.endif
vsub $v11, $v14, $v2
vsub tPosHmM, tHPos, tMPos
andi $6, $6, (G_SHADE | G_ZBUFFER)
vsub $v12, $v14, $v10 // VH - VL (negative)
mfc2 $3, $v10[12] // $v10 = highest Y value = lowest on screen (x, y, addr)
vsub $v15, $v10, $v2
vsub tPosHmL, tHPos, tLPos
mfc2 $3, tLPos[12] // tLPos = highest Y value = lowest on screen (x, y, addr)
vsub tPosCatI, tLPos, tMPos
.if !CFG_NO_OCCLUSION_PLANE
and $5, $5, $7
and $5, $5, $8
andi $5, $5, CLIP_OCCLUDED
.endif
vmudh $v29, $v6, $v8[0]
tXPF equ $v16 // Triangle cross product
tXPI equ $v17
tXPRcpF equ $v23 // Reciprocal of cross product (becomes that * 4)
tXPRcpI equ $v24
vmudh $v29, tPosMmH, tPosLmH[0]
.if !CFG_NO_OCCLUSION_PLANE
bnez $5, tri_culled_by_occlusion_plane // Cull if all verts occluded
.endif
llv $v13[0], VTX_INV_W_VEC($1)
vmadh $v29, $v8, $v11[0]
lpv tV1AtI[0], VTX_COLOR_VEC($1) // Load vert color of vertex 1
vreadacc $v17, ACC_UPPER
lpv tV2AtI[0], VTX_COLOR_VEC($2) // Load vert color of vertex 2
vreadacc $v16, ACC_MIDDLE
lpv tV3AtI[0], VTX_COLOR_VEC($3) // Load vert color of vertex 3
vrcp $v20[0], $v15[1]
vmadh $v29, tPosLmH, tPosHmM[0]
lpv tHAtI[0], VTX_COLOR_VEC($1) // Load vert color of vertex 1
vreadacc tXPI, ACC_UPPER
lpv tMAtI[0], VTX_COLOR_VEC($2) // Load vert color of vertex 2
vreadacc tXPF, ACC_MIDDLE
lpv tLAtI[0], VTX_COLOR_VEC($3) // Load vert color of vertex 3
vrcp $v20[0], tPosCatI[1]
.if !ENABLE_PROFILING
lpv $v25[0], VTX_COLOR_VEC($4) // Load RGB from vertex 4 (flat shading vtx)
.endif
vmov $v15[2], $v6[0]
vmov tPosCatI[2], tPosMmH[0]
llv $v13[8], VTX_INV_W_VEC($2)
vrcph $v22[0], $v17[1]
vrcph $v22[0], tXPI[1]
llv $v13[12], VTX_INV_W_VEC($3)
vrcpl $v23[1], $v16[1]
vrcpl tXPRcpF[1], tXPF[1]
.if !ENABLE_PROFILING
bltz $11, tri_skip_flat_shading // Branch if G_SHADING_SMOOTH is set
.endif
vrcph $v24[1], $v31[2] // 0
vrcph tXPRcpI[1], $v31[2] // 0
.if !ENABLE_PROFILING
vlt $v29, $v31, $v31[3] // Set vcc to 11100000
vmrg tV1AtI, $v25, tV1AtI // RGB from $4, alpha from $1
vmrg tV2AtI, $v25, tV2AtI // RGB from $4, alpha from $2
vmrg tV3AtI, $v25, tV3AtI // RGB from $4, alpha from $3
vmrg tHAtI, $v25, tHAtI // RGB from $4, alpha from $1
vmrg tMAtI, $v25, tMAtI // RGB from $4, alpha from $2
vmrg tLAtI, $v25, tLAtI // RGB from $4, alpha from $3
tri_skip_flat_shading:
.endif
// 52 cycles
vrcp $v20[2], $v6[1]
vrcp $v20[2], tPosMmH[1]
lb $20, (alphaCompareCullMode)($zero)
vrcph $v22[2], $v6[1]
vrcph $v22[2], tPosMmH[1]
lw $5, VTX_INV_W_VEC($1)
vrcp $v20[3], $v8[1]
vrcp $v20[3], tPosLmH[1]
lw $7, VTX_INV_W_VEC($2)
vrcph $v22[3], $v8[1]
vrcph $v22[3], tPosLmH[1]
lw $8, VTX_INV_W_VEC($3)
vmudl tV1AtI, tV1AtI, $v30[3] // 0x0100; vertex color 1 >>= 8
vmudl tHAtI, tHAtI, $v30[3] // 0x0100; vertex color 1 >>= 8
lbu $9, textureSettings1 + 3
vmudl tV2AtI, tV2AtI, $v30[3] // 0x0100; vertex color 2 >>= 8
vmudl tMAtI, tMAtI, $v30[3] // 0x0100; vertex color 2 >>= 8
sub $11, $5, $7
vmudl tV3AtI, tV3AtI, $v30[3] // 0x0100; vertex color 3 >>= 8
vmudl tLAtI, tLAtI, $v30[3] // 0x0100; vertex color 3 >>= 8
sra $10, $11, 31
vmov $v15[3], $v8[0]
vmov tPosCatI[3], tPosLmH[0]
and $11, $11, $10
vmudl $v29, $v20, $v30[7] // 0x0020
beqz $20, tri_skip_alpha_compare_cull
sub $5, $5, $11
// Alpha compare culling
vge $v26, tV1AtI, tV2AtI
vge $v26, tHAtI, tMAtI
lbu $19, alphaCompareCullThresh
vlt $v27, tV1AtI, tV2AtI
vlt $v27, tHAtI, tMAtI
bgtz $20, @@skip1
vge $v26, $v26, tV3AtI // If alphaCompareCullMode > 0, $v26 = max of 3 verts
vlt $v26, $v27, tV3AtI // else if < 0, $v26 = min of 3 verts
vge $v26, $v26, tLAtI // If alphaCompareCullMode > 0, $v26 = max of 3 verts
vlt $v26, $v27, tLAtI // else if < 0, $v26 = min of 3 verts
@@skip1: // $v26 elem 3 has max or min alpha value
mfc2 $24, $v26[6]
sub $24, $24, $19 // sign bit set if (max/min) < thresh
@@ -1486,49 +1502,49 @@ tri_skip_alpha_compare_cull:
sub $11, $5, $8 // Four instr: $5 = max($5, $8)
vmadn $v20, $v31, $v31[2] // 0
sra $10, $11, 31
vmudm $v25, $v15, $v30[2] // 0x1000
vmudm tPosCatF, tPosCatI, $v30[2] // 0x1000
and $11, $11, $10
vmadn $v15, $v31, $v31[2] // 0
vmadn tPosCatI, $v31, $v31[2] // 0
sub $5, $5, $11
vsubc $v4, vZero, $v4
vsubc tSubPxHF, vZero, tSubPxHF
sw $5, 0x0010(rdpCmdBufPtr)
vsub $v26, vZero, vZero
vsub tSubPxHI, vZero, vZero
llv $v27[0], 0x0010(rdpCmdBufPtr)
vmudm $v29, $v25, $v20
mfc2 $5, $v17[1]
vmadl $v29, $v15, $v20
vmudm $v29, tPosCatF, $v20
mfc2 $5, tXPI[1]
vmadl $v29, tPosCatI, $v20
lbu $7, textureSettings1 + 2
vmadn $v20, $v15, $v22
lsv tV2AtI[14], VTX_SCR_Z($2)
vmadh $v15, $v25, $v22
lsv tV3AtI[14], VTX_SCR_Z($3)
vmudl $v29, $v23, $v16
lsv tV2AtF[14], VTX_SCR_Z_FRAC($2)
vmadm $v29, $v24, $v16
lsv tV3AtF[14], VTX_SCR_Z_FRAC($3)
vmadn $v16, $v23, $v17
vmadn $v20, tPosCatI, $v22
lsv tMAtI[14], VTX_SCR_Z($2)
vmadh tPosCatI, tPosCatF, $v22
lsv tLAtI[14], VTX_SCR_Z($3)
vmudl $v29, tXPRcpF, tXPF
lsv tMAtF[14], VTX_SCR_Z_FRAC($2)
vmadm $v29, tXPRcpI, tXPF
lsv tLAtF[14], VTX_SCR_Z_FRAC($3)
vmadn tXPF, tXPRcpF, tXPI
ori $11, $6, G_TRI_FILL // Combine geometry mode (only the low byte will matter) with the base triangle type to make the triangle command id
vmadh $v17, $v24, $v17
vmadh tXPI, tXPRcpI, tXPI
or $11, $11, $9 // Incorporate whether textures are enabled into the triangle command id
vand $v22, $v20, $v30[5] // 0xFFF8
// nop
vcr $v15, $v15, $v30[3] // 0x0100
vcr tPosCatI, tPosCatI, $v30[3] // 0x0100
sb $11, 0x0000(rdpCmdBufPtr) // Store the triangle command id
vmudh $v29, vOne, $v30[6] // 0x0010
ssv $v10[2], 0x0002(rdpCmdBufPtr) // Store YL edge coefficient
vmadn $v16, $v16, $v30[4] // -16
vmudh $v29, vOne, $v30[6] // 16
ssv tLPos[2], 0x0002(rdpCmdBufPtr) // Store YL edge coefficient
vmadn tXPF, tXPF, $v30[4] // -16
ssv $v2[2], 0x0004(rdpCmdBufPtr) // Store YM edge coefficient
vmadh $v17, $v17, $v30[4] // -16
ssv $v14[2], 0x0006(rdpCmdBufPtr) // Store YH edge coefficient
vmudn $v29, $v3, $v14[0]
vmadh tXPI, tXPI, $v30[4] // -16
ssv tHPos[2], 0x0006(rdpCmdBufPtr) // Store YH edge coefficient
vmudn $v29, $v3, tHPos[0]
lw $20, otherMode1
vmadl $v29, $v22, $v4[1]
vmadl $v29, $v22, tSubPxHF[1]
andi $10, $5, 0x0080 // Extract the left major flag from $5
vmadm $v29, $v15, $v4[1]
vmadm $v29, tPosCatI, tSubPxHF[1]
or $10, $10, $7 // Combine the left major flag with the level and tile from the texture settings
vmadn $v2, $v22, $v26[1]
vmadn $v2, $v22, tSubPxHI[1]
sb $10, 0x0001(rdpCmdBufPtr) // Store the left major flag, level, and tile settings
vmadh $v3, $v15, $v26[1]
vmadh $v3, tPosCatI, tSubPxHI[1]
sb $zero, materialCullMode // This covers tri write out
vrcph $v29[0], $v27[0]
andi $20, ZMODE_DEC
@@ -1554,85 +1570,85 @@ tri_skip_alpha_compare_cull:
vmadh $v10, $v10, $v13[6] // acc += (v10 * v13[6]) << 16; v10 = mid(clamp(acc))
vmadn $v13, $v31, $v31[2] // 0; v13 = lo(clamp(acc))
sdv $v22[0], 0x0020(rdpCmdBufPtr)
vmrg tV2AtI, tV2AtI, $v22 // Merge S, T, W into elems 4-6
vmrg tMAtI, tMAtI, $v22 // Merge S, T, W into elems 4-6
sdv $v25[0], 0x0028(rdpCmdBufPtr) // 8
vmrg tV2AtF, tV2AtF, $v25 // Merge S, T, W into elems 4-6
ldv tV1AtI[8], 0x0020(rdpCmdBufPtr) // 8
vmrg tV3AtI, tV3AtI, $v10 // Merge S, T, W into elems 4-6
ldv tV1AtF[8], 0x0028(rdpCmdBufPtr) // 8
vmrg tV3AtF, tV3AtF, $v13 // Merge S, T, W into elems 4-6
vmrg tMAtF, tMAtF, $v25 // Merge S, T, W into elems 4-6
ldv tHAtI[8], 0x0020(rdpCmdBufPtr) // 8
vmrg tLAtI, tLAtI, $v10 // Merge S, T, W into elems 4-6
ldv tHAtF[8], 0x0028(rdpCmdBufPtr) // 8
vmrg tLAtF, tLAtF, $v13 // Merge S, T, W into elems 4-6
tri_skip_tex:
.if !ENABLE_PROFILING
addi perfCounterA, perfCounterA, 1 // Increment number of tris sent to RDP
.endif
// 108 cycles
vmudl $v29, $v16, $v23
lsv tV1AtF[14], VTX_SCR_Z_FRAC($1)
vmadm $v29, $v17, $v23
lsv tV1AtI[14], VTX_SCR_Z($1)
vmadn $v23, $v16, $v24
vmudl $v29, tXPF, tXPRcpF
lsv tHAtF[14], VTX_SCR_Z_FRAC($1)
vmadm $v29, tXPI, tXPRcpF
lsv tHAtI[14], VTX_SCR_Z($1)
vmadn tXPRcpF, tXPF, tXPRcpI
lh $1, VTX_SCR_VEC($2)
vmadh $v24, $v17, $v24
vmadh tXPRcpI, tXPI, tXPRcpI
addi $2, rdpCmdBufPtr, 0x20 // Increment the triangle pointer by 0x20 bytes (edge coefficients)
// tV*At* contains R, G, B, A, S, T, W, Z. tD31* = vtx 3 - vtx 1, tD21* = vtx 2 - vtx 1
tD31F equ $v10
tD31I equ $v9
tD21F equ $v13
tD21I equ $v7
vsubc tD31F, tV3AtF, tV1AtF
tAtLmHF equ $v10
tAtLmHI equ $v9
tAtMmHF equ $v13
tAtMmHI equ $v7
vsubc tAtLmHF, tLAtF, tHAtF
andi $3, $6, G_SHADE
vsub tD31I, tV3AtI, tV1AtI
vsub tAtLmHI, tLAtI, tHAtI
sll $1, $1, 14
vsubc tD21F, tV2AtF, tV1AtF
vsubc tAtMmHF, tMAtF, tHAtF
sw $1, 0x0008(rdpCmdBufPtr) // Store XL edge coefficient
vsub tD21I, tV2AtI, tV1AtI
vsub tAtMmHI, tMAtI, tHAtI
ssv $v3[6], 0x0010(rdpCmdBufPtr) // Store XH edge coefficient (integer part)
// DaDx = (v3 - v1) * factor + (v2 - v1) * factor
tDaDxF equ $v2
tDaDxI equ $v3
vmudn $v29, tD31F, $v6[1]
vmudn $v29, tAtLmHF, tPosMmH[1]
ssv $v2[6], 0x0012(rdpCmdBufPtr) // Store XH edge coefficient (fractional part)
vmadh $v29, tD31I, $v6[1]
vmadh $v29, tAtLmHI, tPosMmH[1]
ssv $v3[4], 0x0018(rdpCmdBufPtr) // Store XM edge coefficient (integer part)
vmadn $v29, tD21F, $v12[1]
vmadn $v29, tAtMmHF, tPosHmL[1]
ssv $v2[4], 0x001A(rdpCmdBufPtr) // Store XM edge coefficient (fractional part)
vmadh $v29, tD21I, $v12[1]
ssv $v15[0], 0x000C(rdpCmdBufPtr) // Store DxLDy edge coefficient (integer part)
vmadh $v29, tAtMmHI, tPosHmL[1]
ssv tPosCatI[0], 0x000C(rdpCmdBufPtr) // Store DxLDy edge coefficient (integer part)
vreadacc tDaDxF, ACC_MIDDLE
ssv $v20[0], 0x000E(rdpCmdBufPtr) // Store DxLDy edge coefficient (fractional part)
vreadacc tDaDxI, ACC_UPPER
ssv $v15[6], 0x0014(rdpCmdBufPtr) // Store DxHDy edge coefficient (integer part)
ssv tPosCatI[6], 0x0014(rdpCmdBufPtr) // Store DxHDy edge coefficient (integer part)
// DaDy = (v2 - v1) * factor + (v3 - v1) * factor
tDaDyF equ $v6
tDaDyI equ $v7
vmudn $v29, tD21F, $v8[0]
vmudn $v29, tAtMmHF, tPosLmH[0]
ssv $v20[6], 0x0016(rdpCmdBufPtr) // Store DxHDy edge coefficient (fractional part)
vmadh $v29, tD21I, $v8[0]
ssv $v15[4], 0x001C(rdpCmdBufPtr) // Store DxMDy edge coefficient (integer part)
vmadn $v29, tD31F, $v11[0]
vmadh $v29, tAtMmHI, tPosLmH[0]
ssv tPosCatI[4], 0x001C(rdpCmdBufPtr) // Store DxMDy edge coefficient (integer part)
vmadn $v29, tAtLmHF, tPosHmM[0]
ssv $v20[4], 0x001E(rdpCmdBufPtr) // Store DxMDy edge coefficient (fractional part)
vmadh $v29, tD31I, $v11[0]
vmadh $v29, tAtLmHI, tPosHmM[0]
sll $11, $3, 4 // Shift (geometry mode & G_SHADE) by 4 to get 0x40 if G_SHADE is set
vreadacc tDaDyF, ACC_MIDDLE
add $1, $2, $11 // Increment the triangle pointer by 0x40 bytes (shade coefficients) if G_SHADE is set
vreadacc tDaDyI, ACC_UPPER
sll $11, $9, 5 // Shift texture enabled (which is 2 when on) by 5 to get 0x40 if textures are on
// DaDx, DaDy *= more factors
vmudl $v29, tDaDxF, $v23[1]
vmudl $v29, tDaDxF, tXPRcpF[1]
add rdpCmdBufPtr, $1, $11 // Increment the triangle pointer by 0x40 bytes (texture coefficients) if textures are on
vmadm $v29, tDaDxI, $v23[1]
vmadm $v29, tDaDxI, tXPRcpF[1]
andi $6, $6, G_ZBUFFER // Get the value of G_ZBUFFER from the current geometry mode
vmadn tDaDxF, tDaDxF, $v24[1]
vmadn tDaDxF, tDaDxF, tXPRcpI[1]
sll $11, $6, 4 // Shift (geometry mode & G_ZBUFFER) by 4 to get 0x10 if G_ZBUFFER is set
vmadh tDaDxI, tDaDxI, $v24[1]
vmadh tDaDxI, tDaDxI, tXPRcpI[1]
move $10, rdpCmdBufPtr // Write Z here
vmudl $v29, tDaDyF, $v23[1]
vmudl $v29, tDaDyF, tXPRcpF[1]
add rdpCmdBufPtr, rdpCmdBufPtr, $11 // Increment the triangle pointer by 0x10 bytes (depth coefficients) if G_ZBUFFER is set
vmadm $v29, tDaDyI, $v23[1]
vmadm $v29, tDaDyI, tXPRcpF[1]
sub $8, rdpCmdBufPtr, rdpCmdBufEndP1 // Check if we need to write out to RDP
vmadn tDaDyF, tDaDyF, $v24[1]
vmadn tDaDyF, tDaDyF, tXPRcpI[1]
sdv tDaDxF[0], 0x0018($2) // Store DrDx, DgDx, DbDx, DaDx shade coefficients (fractional)
vmadh tDaDyI, tDaDyI, $v24[1]
vmadh tDaDyI, tDaDyI, tXPRcpI[1]
sdv tDaDxI[0], 0x0008($2) // Store DrDx, DgDx, DbDx, DaDx shade coefficients (integer)
// DaDe = DaDx * factor
tDaDeF equ $v8
@@ -1642,52 +1658,52 @@ tDaDeI equ $v9
sdv tDaDxF[8], 0x0018($1) // Store DsDx, DtDx, DwDx texture coefficients (fractional)
vmadm $v29, tDaDxI, $v20[3]
sdv tDaDxI[8], 0x0008($1) // Store DsDx, DtDx, DwDx texture coefficients (integer)
vmadn tDaDeF, tDaDxF, $v15[3]
vmadn tDaDeF, tDaDxF, tPosCatI[3]
sdv tDaDyF[0], 0x0038($2) // Store DrDy, DgDy, DbDy, DaDy shade coefficients (fractional)
vmadh tDaDeI, tDaDxI, $v15[3]
vmadh tDaDeI, tDaDxI, tPosCatI[3]
sdv tDaDyI[0], 0x0028($2) // Store DrDy, DgDy, DbDy, DaDy shade coefficients (integer)
// Base value += DaDe * factor
vmudn $v29, tV1AtF, vOne[0]
vmudn $v29, tHAtF, vOne[0]
sdv tDaDyF[8], 0x0038($1) // Store DsDy, DtDy, DwDy texture coefficients (fractional)
vmadh $v29, tV1AtI, vOne[0]
vmadh $v29, tHAtI, vOne[0]
sdv tDaDyI[8], 0x0028($1) // Store DsDy, DtDy, DwDy texture coefficients (integer)
vmadl $v29, tDaDeF, $v4[1]
vmadl $v29, tDaDeF, tSubPxHF[1]
sdv tDaDeF[0], 0x0030($2) // Store DrDe, DgDe, DbDe, DaDe shade coefficients (fractional)
vmadm $v29, tDaDeI, $v4[1]
vmadm $v29, tDaDeI, tSubPxHF[1]
sdv tDaDeI[0], 0x0020($2) // Store DrDe, DgDe, DbDe, DaDe shade coefficients (integer)
vmadn tV1AtF, tDaDeF, $v26[1]
vmadn tHAtF, tDaDeF, tSubPxHI[1]
sdv tDaDeF[8], 0x0030($1) // Store DsDe, DtDe, DwDe texture coefficients (fractional)
vmadh tV1AtI, tDaDeI, $v26[1]
vmadh tHAtI, tDaDeI, tSubPxHI[1]
sdv tDaDeI[8], 0x0020($1) // Store DsDe, DtDe, DwDe texture coefficients (integer)
// All values start in element 7. "a", attribute, is Z. Need
// tV1AtI, tV1AtF, tDaDxI, tDaDxF, tDaDeI, tDaDeF, tDaDyI, tDaDyF
// tHAtI, tHAtF, tDaDxI, tDaDxF, tDaDeI, tDaDeF, tDaDyI, tDaDyF
vmudn tDaDyF, tDaDyF, $v30[7] // 0x0020
beqz $20, tri_decal_fix_z
vmadh tDaDyI, tDaDyI, $v30[7] // 0x0020
tri_return_from_decal_fix_z:
tV1AtFF equ $v10
vmudn tV1AtFF, tDaDeF, $v4[1] // Super-frac (frac * frac) part; assumes v4 factor >= 0
sdv tV1AtF[0], 0x0010($2) // Store RGBA shade color (fractional)
tHAtFF equ $v10
vmudn tHAtFF, tDaDeF, tSubPxHF[1] // Super-frac (frac * frac) part; assumes v4 factor >= 0
sdv tHAtF[0], 0x0010($2) // Store RGBA shade color (fractional)
vmudn tDaDeF, tDaDeF, $v30[7] // 0x0020
sdv tV1AtI[0], 0x0000($2) // Store RGBA shade color (integer)
sdv tHAtI[0], 0x0000($2) // Store RGBA shade color (integer)
vmadh tDaDeI, tDaDeI, $v30[7] // 0x0020
sdv tV1AtF[8], 0x0010($1) // Store S, T, W texture coefficients (fractional)
sdv tHAtF[8], 0x0010($1) // Store S, T, W texture coefficients (fractional)
vmudn tDaDxF, tDaDxF, $v30[7] // 0x0020
sdv tV1AtI[8], 0x0000($1) // Store S, T, W texture coefficients (integer)
sdv tHAtI[8], 0x0000($1) // Store S, T, W texture coefficients (integer)
vmadh tDaDxI, tDaDxI, $v30[7] // 0x0020
ssv tDaDyF[14], 0x0E($10)
vmudl $v29, tV1AtFF, $v30[7] // 0x0020
vmudl $v29, tHAtFF, $v30[7] // 0x0020
ssv tDaDyI[14], 0x0C($10)
vmadn tV1AtF, tV1AtF, $v30[7] // 0x0020
vmadn tHAtF, tHAtF, $v30[7] // 0x0020
ssv tDaDeF[14], 0x0A($10)
vmadh tV1AtI, tV1AtI, $v30[7] // 0x0020
vmadh tHAtI, tHAtI, $v30[7] // 0x0020
ssv tDaDeI[14], 0x08($10)
ssv tDaDxF[14], 0x06($10)
ssv tDaDxI[14], 0x04($10)
ssv tV1AtF[14], 0x02($10)
ssv tHAtF[14], 0x02($10)
tri_end_check_rdp_buffer_full:
bltz $8, return_and_end_mat // Return if rdpCmdBufPtr < end+1 i.e. ptr <= end
ssv tV1AtI[14], 0x00($10) // If returning from no-Z, this is okay b/c $10 is at end
ssv tHAtI[14], 0x00($10) // If returning from no-Z, this is okay b/c $10 is at end
// 161 cycles
flush_rdp_buffer: // $8 = rdpCmdBufPtr - rdpCmdBufEndP1
mfc0 $10, SP_DMA_BUSY // Check if any DMA is in flight
@@ -1746,8 +1762,8 @@ flush_rdp_buffer: // $8 = rdpCmdBufPtr - rdpCmdBufEndP1
addi rdpCmdBufPtr, rdpCmdBufEndP1, -(RDP_CMD_BUFSIZE + 8)
tri_decal_fix_z:
// Valid range of tV1AtI = 0 to 3FF, but most of the scene is large values
vmudm $v25, tV1AtI, $v31[5] // 0x4000; right shift 2; now 0 to FF
// Valid range of tHAtI = 0 to 3FF, but most of the scene is large values
vmudm $v25, tHAtI, $v31[5] // 0x4000; right shift 2; now 0 to FF
vsub $v25, $v25, $v30[3] // 0x0100; (0 to FF) - 100 = -100 to -1
j tri_return_from_decal_fix_z
vcr tDaDyI, tDaDyI, $v25[7]