Merge pull request #11 from coco875/fix-ref

fix ref in doc
This commit is contained in:
Sauraen
2024-06-19 16:31:13 -07:00
committed by GitHub
3 changed files with 12 additions and 18 deletions

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@@ -143,9 +143,9 @@ but is not necessary if you are not using it.
the RSP with `SPCameraWorld`. For OoT, this is not trivial because the game
rendering creates and sets the view matrix in the main DL, then renders the
game contents, then updates the camera, and finally retroactively modifies the
view matrix at the beginning of the main DL. See the code in `docs/Code/Camera.md`.
view matrix at the beginning of the main DL. See the code in @ref camera.
- For specular lighting: Set the `size` field of any `Light_t` and `PosLight_t`
to an appropriate value based on the game engine parameters for that light.
- For the occlusion plane: Bring the code from `cpu/occlusionplane.c` into your
game and follow the included instructions.
- For the performance counters: See `docs/Code/Counters.md`.
- For the performance counters: See @ref counters.

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@@ -1,5 +1,6 @@
# Code
You can find more details about camera [here](@ref Camera) and counters [here](@ref Counters).
You can find more details about camera [here](@ref camera) and counters [here](@ref counters).
@subpage camera
@subpage counters
related pages:
- @subpage camera
- @subpage counters

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@@ -1,14 +1,7 @@
# Documentation
- [Backwards Compatibility with F3DEX2](@ref compatibility)
- [Microcode Configuration](@ref microcode)
- [Design Tradeoffs](@ref design-tradeoffs)
- [What happened to the clipping minimal scanlines algorithm?](@ref minimal-scanlines)
- [Performance Results](@ref performance)
- [Porting Your Romhack Codebase to F3DEX3](@ref porting)
@subpage compatibility
@subpage microcode
@subpage design-tradeoffs
@subpage minimal-scanlines
@subpage performance
@subpage porting
- @subpage compatibility
- @subpage microcode
- @subpage design-tradeoffs
- @subpage minimal-scanlines
- @subpage performance
- @subpage porting