mirror of
https://github.com/HackerN64/F3DEX3.git
synced 2026-01-21 10:37:45 -08:00
Changes for Wiseguy
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -2,4 +2,3 @@ build/
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.vscode
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*.exe
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*.bat
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custom.mk
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192
Makefile
192
Makefile
@@ -10,8 +10,8 @@ default:
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@echo 'Method 4) Custom microcode build via custom.mk file. Create a file custom.mk'
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@echo 'with contents like this:'
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@echo 'NAME := your_custom_ucode_name'
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@echo 'GAMES := Your Romhack Name'
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@echo 'ID_STR := Modded F3DZEX by LeEtHaCkEr64 / Real N64 or RSP LLE only. NO PROJECT64'
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@echo 'DESCRIPTION := Your Romhack Name'
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@echo 'ID_STR := Modded F3DZEX by _your_name_, real N64 hardware or RSP LLE is required'
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@echo ' ^ (this must be the exact number of characters)'
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@echo 'OPTIONS := CFG_NoN CFG_POINT_LIGHTING etc.'
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@echo 'Then run `make your_custom_ucode_name`. See the Makefile for the list of options.'
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@@ -31,12 +31,12 @@ ALL_OPTIONS := \
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CFG_EXTRA_0A_BEFORE_ID_STR \
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CFG_G_SPECIAL_1_IS_RECALC_MVP \
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CFG_CLIPPING_SUBDIVIDE_DESCENDING \
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CFG_DONT_SKIP_FIRST_INSTR_NEW_UCODE \
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
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BUG_TEXGEN_LINEAR_CLOBBER_S_T \
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BUG_WRONG_INIT_VZERO \
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BUG_FAIL_IF_CARRY_SET_AT_INIT \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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BUG_FAIL_IF_CARRY_SET_AT_INIT
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ARMIPS ?= armips
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PARENT_OUTPUT_DIR ?= ./build
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@@ -75,7 +75,7 @@ ALL_OUTPUT_DIRS :=
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define reset_vars
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NAME :=
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GAMES := (Not used in any retail games)
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DESCRIPTION := (Not used in any retail games)
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ID_STR := Custom F3DEX2-based microcode, github.com/Mr-Wiseguy/f3dex2 & Nintendo
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ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE :=
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@@ -138,23 +138,18 @@ define ucode_rule
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# targeting CODE_FILE even though we also want DATA_FILE, because target-
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# specific variables may not work as expected with multiple targets from one
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# recipe.
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$$(CODE_FILE): NAME:=$$(NAME)
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$$(CODE_FILE): GAMES:=$$(GAMES)
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$$(CODE_FILE): ID_STR:=$$(ID_STR)
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$$(CODE_FILE): ARMIPS_CMDLINE:=$$(ARMIPS_CMDLINE)
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$$(CODE_FILE): MD5_CODE:=$$(MD5_CODE)
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$$(CODE_FILE): MD5_DATA:=$$(MD5_DATA)
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$$(CODE_FILE): CODE_FILE:=$$(CODE_FILE)
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$$(CODE_FILE): DATA_FILE:=$$(DATA_FILE)
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# Target recipe
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$$(CODE_FILE): ./f3dex2.s ./rsp/* | $$(UCODE_OUTPUT_DIR)
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@printf "$(INFO)Building microcode: $$(NAME) for $$(GAMES)$(NO_COL)\n"
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@$(ARMIPS) -strequ ID_STR "$$(ID_STR)" $$(ARMIPS_CMDLINE)
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ifneq ($$(MD5_CODE),)
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@(printf "$$(MD5_CODE) $$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$$(NAME) code differs$(NO_COL)\n"
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@(printf "$$(MD5_DATA) $$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$$(NAME) data differs$(NO_COL)\n"
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@printf "$(INFO)Building microcode: $(NAME): $(DESCRIPTION)$(NO_COL)\n"
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@$(ARMIPS) -strequ ID_STR "$(ID_STR)" $$(ARMIPS_CMDLINE)
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ifneq ($(MD5_CODE),)
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@(printf "$(MD5_CODE) $$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) code differs$(NO_COL)\n"
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@(printf "$(MD5_DATA) $$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) data differs$(NO_COL)\n"
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else ifneq ($(1),1)
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@printf " $(WARNING)MD5 sums not in database for $$(NAME)$(NO_COL)\n"
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@printf " $(WARNING)MD5 sums not in database for $(NAME)$(NO_COL)\n"
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endif
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$$(eval $$(call reset_vars))
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endef
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@@ -166,170 +161,7 @@ ifneq ("$(wildcard custom.mk)","")
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$(eval $(call ucode_rule))
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endif
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NAME := F3DEX2_2.04H
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GAMES := Kirby 64, Smash 64
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ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := d3a58568fa7cf042de370912a47c3b5f
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MD5_DATA := 6639b2fd15a73c5446aff592bb599983
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OPTIONS := \
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CFG_OLD_TRI_WRITE \
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CFG_EXTRA_0A_BEFORE_ID_STR \
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CFG_G_SPECIAL_1_IS_RECALC_MVP \
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CFG_CLIPPING_SUBDIVIDE_DESCENDING \
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
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BUG_TEXGEN_LINEAR_CLOBBER_S_T \
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BUG_FAIL_IF_CARRY_SET_AT_INIT \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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$(eval $(call ucode_rule))
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NAME := F3DEX2_NoN_2.04H
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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OPTIONS := \
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CFG_NoN \
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CFG_OLD_TRI_WRITE \
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CFG_EXTRA_0A_BEFORE_ID_STR \
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CFG_G_SPECIAL_1_IS_RECALC_MVP \
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CFG_CLIPPING_SUBDIVIDE_DESCENDING \
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
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BUG_TEXGEN_LINEAR_CLOBBER_S_T \
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BUG_FAIL_IF_CARRY_SET_AT_INIT \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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$(eval $(call ucode_rule))
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NAME := F3DEX2_2.07
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GAMES := Rocket: Robot on Wheels
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ID_STR := RSP Gfx ucode F3DEX fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := 1523b8e38a9eae698b48909a0c0c0279
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MD5_DATA := 25be72ec04e2e6a23dfa7666645f0662
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OPTIONS := \
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BUG_FAIL_IF_CARRY_SET_AT_INIT
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$(eval $(call ucode_rule))
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NAME := F3DEX2_2.07_XBUS
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GAMES := Lode Runner 3-D
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ID_STR := RSP Gfx ucode F3DEX xbus 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := b882f402e115ffaf05a9ee44f354c441
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MD5_DATA := 71436bdc62d9263d5c2fefa783cffd4f
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OPTIONS := \
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CFG_XBUS \
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BUG_FAIL_IF_CARRY_SET_AT_INIT \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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$(eval $(call ucode_rule))
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NAME := F3DEX2_NoN_2.07
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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OPTIONS := \
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CFG_NoN \
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BUG_FAIL_IF_CARRY_SET_AT_INIT
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$(eval $(call ucode_rule))
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NAME := F3DEX2_2.08
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GAMES := Banjo-Tooie
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := 6ccf5fc392e440fb23bc7d7f7d71047c
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MD5_DATA := 3a3a406acb4295d33fa6e918dd3a7ae4
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OPTIONS :=
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$(eval $(call ucode_rule))
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NAME := F3DEX2_2.08_XBUS
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GAMES := Power Rangers
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ID_STR := RSP Gfx ucode F3DEX xbus 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := 38cbd8ef2cd168141347047cf7ec4fba
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MD5_DATA := dcb9a145381557d146683ddb853c6cfd
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OPTIONS := \
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CFG_XBUS \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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$(eval $(call ucode_rule))
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NAME := F3DEX2_NoN_2.08
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := b5c366b55a032f232aa309cda21be3d7
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MD5_DATA := 2c8dedc1b1e2fe6405c9895c4290cf2b
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OPTIONS := \
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CFG_NoN
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$(eval $(call ucode_rule))
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NAME := F3DEX2_2.08PL
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GAMES := Paper Mario
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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MD5_CODE := 6a5117e62e51d87020fb81dc493efcb6
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MD5_DATA := 1a6b826322aab9c93da61356af5ead40
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OPTIONS := \
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CFG_POINT_LIGHTING
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$(eval $(call ucode_rule))
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NAME := F3DEX2_NoN_2.08PL
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# ID_STR copied from nearclipping version above for emulator compatibility
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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OPTIONS := \
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CFG_NoN \
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CFG_POINT_LIGHTING
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$(eval $(call ucode_rule))
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NAME := F3DZEX_2.06H
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# ID_STR copied from NoN version below for emulator compatibility
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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OPTIONS := \
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CFG_G_BRANCH_W \
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CFG_OLD_TRI_WRITE \
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BUG_WRONG_INIT_VZERO \
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BUG_FAIL_IF_CARRY_SET_AT_INIT
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$(eval $(call ucode_rule))
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NAME := F3DZEX_NoN_2.06H
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GAMES := Ocarina of Time
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := 96a1a7a8eab45e0882aab9e4d8ccbcc3
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MD5_DATA := e48c7679f1224b7c0947dcd5a4d0c713
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OPTIONS := \
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CFG_G_BRANCH_W \
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CFG_NoN \
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CFG_OLD_TRI_WRITE \
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BUG_WRONG_INIT_VZERO \
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BUG_FAIL_IF_CARRY_SET_AT_INIT
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$(eval $(call ucode_rule))
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NAME := F3DZEX_2.08I
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# ID_STR copied from NoN version below for emulator compatibility
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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OPTIONS := \
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CFG_G_BRANCH_W \
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CFG_POINT_LIGHTING \
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BUG_WRONG_INIT_VZERO
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$(eval $(call ucode_rule))
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NAME := F3DZEX_NoN_2.08I
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GAMES := Majora's Mask
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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||||
MD5_CODE := ca0a31df36dbeda69f09e9850e68c7f7
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||||
MD5_DATA := d31cea0e173c6a4a09e4dfe8f259c91b
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||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
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||||
CFG_NoN \
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||||
CFG_POINT_LIGHTING \
|
||||
BUG_WRONG_INIT_VZERO
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_2.08J
|
||||
# ID_STR copied from NoN version below for emulator compatibility
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_NoN_2.08J
|
||||
GAMES := Animal Forest
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
MD5_CODE := a7f45433a67950cdd239ee40f1dd36c1
|
||||
MD5_DATA := f17544afa0dce84d589ec3d8c38254c7
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_NoN \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
include ucodes_database.mk
|
||||
|
||||
.PHONY: default ok all clean
|
||||
|
||||
|
||||
9
f3dex2.s
9
f3dex2.s
@@ -1919,10 +1919,15 @@ ovl0_xbus_wait_for_rdp:
|
||||
jal dma_read_write // initate DMA read
|
||||
sub dmaLen, dmaLen, dmemAddr // End that much before the end of DMEM
|
||||
j while_wait_dma_busy
|
||||
.if BUG_HARMLESS_TASKDONE_WRONG_ADDR
|
||||
.if CFG_DONT_SKIP_FIRST_INSTR_NEW_UCODE
|
||||
// Not sure why we skip the first instruction of the new ucode; in this ucode, it's
|
||||
// zeroing vZero, but maybe it could be something else in other ucodes. But, starting
|
||||
// actually at the beginning is only in 2.04H, so skipping is likely the intended
|
||||
// behavior. Maybe some other ucodes use this for detecting whether they were run
|
||||
// from scratch or called from another ucode?
|
||||
li $ra, start
|
||||
.else
|
||||
li $ra, start + 4 // Not sure why we skip the first instruction of the new ucode
|
||||
li $ra, start + 4
|
||||
.endif
|
||||
|
||||
.if . > start
|
||||
|
||||
165
ucodes_database.mk
Normal file
165
ucodes_database.mk
Normal file
@@ -0,0 +1,165 @@
|
||||
NAME := F3DEX2_2.04H
|
||||
DESCRIPTION := Kirby 64, Smash 64
|
||||
ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
|
||||
MD5_CODE := d3a58568fa7cf042de370912a47c3b5f
|
||||
MD5_DATA := 6639b2fd15a73c5446aff592bb599983
|
||||
OPTIONS := \
|
||||
CFG_OLD_TRI_WRITE \
|
||||
CFG_EXTRA_0A_BEFORE_ID_STR \
|
||||
CFG_G_SPECIAL_1_IS_RECALC_MVP \
|
||||
CFG_CLIPPING_SUBDIVIDE_DESCENDING \
|
||||
CFG_DONT_SKIP_FIRST_INSTR_NEW_UCODE \
|
||||
BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
|
||||
BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
|
||||
BUG_TEXGEN_LINEAR_CLOBBER_S_T \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_NoN_2.04H
|
||||
DESCRIPTION := Not in retail games; NoN added to F3DEX2_2.04H
|
||||
ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
|
||||
OPTIONS := \
|
||||
CFG_NoN \
|
||||
CFG_OLD_TRI_WRITE \
|
||||
CFG_EXTRA_0A_BEFORE_ID_STR \
|
||||
CFG_G_SPECIAL_1_IS_RECALC_MVP \
|
||||
CFG_CLIPPING_SUBDIVIDE_DESCENDING \
|
||||
CFG_DONT_SKIP_FIRST_INSTR_NEW_UCODE \
|
||||
BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
|
||||
BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
|
||||
BUG_TEXGEN_LINEAR_CLOBBER_S_T \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_2.07
|
||||
DESCRIPTION := Rocket: Robot on Wheels
|
||||
ID_STR := RSP Gfx ucode F3DEX fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
|
||||
MD5_CODE := 1523b8e38a9eae698b48909a0c0c0279
|
||||
MD5_DATA := 25be72ec04e2e6a23dfa7666645f0662
|
||||
OPTIONS := \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_2.07_XBUS
|
||||
DESCRIPTION := Lode Runner 3-D
|
||||
ID_STR := RSP Gfx ucode F3DEX xbus 2.07 Yoshitaka Yasumoto 1998 Nintendo.
|
||||
MD5_CODE := b882f402e115ffaf05a9ee44f354c441
|
||||
MD5_DATA := 71436bdc62d9263d5c2fefa783cffd4f
|
||||
OPTIONS := \
|
||||
CFG_XBUS \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_NoN_2.07
|
||||
DESCRIPTION := Not in retail games; NoN added to F3DEX2_2.07
|
||||
ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
|
||||
OPTIONS := \
|
||||
CFG_NoN \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_2.08
|
||||
DESCRIPTION := Banjo-Tooie
|
||||
ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
|
||||
MD5_CODE := 6ccf5fc392e440fb23bc7d7f7d71047c
|
||||
MD5_DATA := 3a3a406acb4295d33fa6e918dd3a7ae4
|
||||
OPTIONS :=
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_2.08_XBUS
|
||||
DESCRIPTION := Power Rangers
|
||||
ID_STR := RSP Gfx ucode F3DEX xbus 2.08 Yoshitaka Yasumoto 1999 Nintendo.
|
||||
MD5_CODE := 38cbd8ef2cd168141347047cf7ec4fba
|
||||
MD5_DATA := dcb9a145381557d146683ddb853c6cfd
|
||||
OPTIONS := \
|
||||
CFG_XBUS
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_NoN_2.08
|
||||
DESCRIPTION := Not in retail games; NoN added to F3DEX2_2.08
|
||||
ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
|
||||
MD5_CODE := b5c366b55a032f232aa309cda21be3d7
|
||||
MD5_DATA := 2c8dedc1b1e2fe6405c9895c4290cf2b
|
||||
OPTIONS := \
|
||||
CFG_NoN
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_2.08PL
|
||||
DESCRIPTION := Paper Mario
|
||||
ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
MD5_CODE := 6a5117e62e51d87020fb81dc493efcb6
|
||||
MD5_DATA := 1a6b826322aab9c93da61356af5ead40
|
||||
OPTIONS := \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DEX2_NoN_2.08PL
|
||||
DESCRIPTION := Not in retail games; NoN added to F3DEX2_2.08PL
|
||||
ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
OPTIONS := \
|
||||
CFG_NoN \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_2.06H
|
||||
DESCRIPTION := Not in retail games; nearclipping added to F3DZEX_NoN_2.06H
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_OLD_TRI_WRITE \
|
||||
BUG_WRONG_INIT_VZERO \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_NoN_2.06H
|
||||
DESCRIPTION := Ocarina of Time
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
|
||||
MD5_CODE := 96a1a7a8eab45e0882aab9e4d8ccbcc3
|
||||
MD5_DATA := e48c7679f1224b7c0947dcd5a4d0c713
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_NoN \
|
||||
CFG_OLD_TRI_WRITE \
|
||||
BUG_WRONG_INIT_VZERO \
|
||||
BUG_FAIL_IF_CARRY_SET_AT_INIT
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_2.08I
|
||||
DESCRIPTION := Not in retail games; nearclipping added to F3DZEX_NoN_2.08I
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_POINT_LIGHTING \
|
||||
BUG_WRONG_INIT_VZERO
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_NoN_2.08I
|
||||
DESCRIPTION := Majora's Mask
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
MD5_CODE := ca0a31df36dbeda69f09e9850e68c7f7
|
||||
MD5_DATA := d31cea0e173c6a4a09e4dfe8f259c91b
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_NoN \
|
||||
CFG_POINT_LIGHTING \
|
||||
BUG_WRONG_INIT_VZERO
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_2.08J
|
||||
DESCRIPTION := Not in retail games; nearclipping added to F3DZEX_NoN_2.08J
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
|
||||
NAME := F3DZEX_NoN_2.08J
|
||||
DESCRIPTION := Animal Forest
|
||||
ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
|
||||
MD5_CODE := a7f45433a67950cdd239ee40f1dd36c1
|
||||
MD5_DATA := f17544afa0dce84d589ec3d8c38254c7
|
||||
OPTIONS := \
|
||||
CFG_G_BRANCH_W \
|
||||
CFG_NoN \
|
||||
CFG_POINT_LIGHTING
|
||||
$(eval $(call ucode_rule))
|
||||
Reference in New Issue
Block a user