mirror of
https://github.com/HackerN64/F3DEX3.git
synced 2026-01-21 10:37:45 -08:00
Debugging after snake
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6
Makefile
6
Makefile
@@ -7,6 +7,10 @@ MAKEFLAGS += --no-builtin-variables
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default: F3DEX3_BrZ F3DEX3_BrW
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# The F3DEX3 version letter is incremented when there are major, GBI-breaking
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# changes. This goes in the microcode ID string so HLE can detect the version.
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VERSION = _B
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# List of all compile-time options supported by the microcode source.
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ALL_OPTIONS := \
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CFG_G_BRANCH_W \
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@@ -175,7 +179,7 @@ $(eval $(call reset_vars))
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define rule_builder_final
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NAME := F3DEX3$(NAME_FINAL)
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DESCRIPTION := Will make you want to finally ditch HLE ($(OPTIONS_FINAL))
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ID_STR := F3DEX3$(NAME_FINAL) by Sauraen & Yoshitaka Yasumoto/Nintendo
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ID_STR := F3DEX3$(NAME_FINAL)$(VERSION) by Sauraen & Yoshitaka Yasumoto/Nintendo
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OPTIONS := $(OPTIONS_FINAL)
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$$(eval $$(call ucode_rule))
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endef
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2
build.sh
2
build.sh
@@ -23,7 +23,7 @@ for ucode in "${UCODES[@]}"; do
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cp build/$ucode/$ucode.data ../../Mods/HackerOoT/data/F3DEX3/$ucode.data
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done
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make -C ../../Mods/HackerOoT -j12
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make -C ../../Mods/HackerOoT -j32
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#cp ../../Mods/HackerOoT/HackerOoT.z64 /media/`whoami`/SOME2/
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../../Flashcarts/SummerCart64/sw/deployer/target/release/sc64deployer upload ../../Mods/HackerOoT/HackerOoT.z64
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printf "\n====\nDone\n====\n"
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8
f3dex3.s
8
f3dex3.s
@@ -1315,10 +1315,10 @@ G_TRI1_handler:
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li $ra, tris_end // After done with this tri, exit tri processing
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sw cmd_w0, rdpHalf1Val // Store first tri indices
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tri_main:
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lpv $v27[4], 0(rdpHalf1Val) // To vector unit in elems 5-7
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lbu $1, 1(rdpHalf1Val)
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lbu $2, 2(rdpHalf1Val)
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lbu $3, 3(rdpHalf1Val)
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lpv $v27[4], (rdpHalf1Val)($zero) // To vector unit in elems 5-7
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lbu $1, rdpHalf1Val + 1
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lbu $2, rdpHalf1Val + 2
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lbu $3, rdpHalf1Val + 3
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vclr vZero
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lhu $1, (vertexTable)($1)
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vmudn $v29, vOne, vTRC_VB // Address of vertex buffer
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8
gbi.h
8
gbi.h
@@ -2679,12 +2679,16 @@ _DW({ \
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}
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/**
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* Make the triangle snake turn left before drawing this triangle.
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* Make the triangle snake turn left before drawing this triangle. In other
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* words, build the new triangle off the newest and middle-age vertices of the
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* last triangle.
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* @see gSPTriSnake
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*/
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#define G_SNAKE_LEFT 0
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/**
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* Make the triangle snake turn right before drawing this triangle.
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* Make the triangle snake turn right before drawing this triangle. In other
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* words, build the new triangle off the newest and oldest vertices of the last
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* triangle.
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* @see gSPTriSnake
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*/
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#define G_SNAKE_RIGHT 1
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