mirror of
https://github.com/FullScreenShenanigans/MenuGraphr.git
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Removed typedoc docs generation
This commit is contained in:
@@ -1,5 +1,4 @@
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dist/
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docs/generated/
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test/
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node_modules/
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*.d.ts
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-120
@@ -1,120 +0,0 @@
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# Dialogs
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Menu dialogs refer to any amount of text on a menu.
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Some dialogs are static, and just used to display text Things on top of a menu.
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Others are dynamic and can advance through formatted lines of interactive text.
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## `addMenuDialog`
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Adds dialog-style text to a menu.
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If the text would overflow the menu's size, excess horizontal lines are delayed.
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The user can advance through the menu with "A" button presses.
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Parameters:
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* `menuName`: Name of the menu.
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* `dialog`: Raw dialog to add to the menu, as strings, arrays of strings, or complex placement commands.
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* `onCompletion`: Optional callback for when the text is done.
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### Dialogs
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The actual type for menu dialogs is weirdly flexible:
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```typescript
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type IMenuDialogRaw = string | (string | string[] | (string | string[])[] | IMenuWordCommandBase)[];
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```
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#### String Dialogs
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The simplest dialogs will typically just contain strings:
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When provided as a raw string, the dialog is split across whitespace to generate words.
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This forces the dialog to not wrap words across lines.
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```typescript
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// Creates a new GeneralText menu, deleting any existing one
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menuGrapher.createMenu("GeneralText");
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// Adds the dialog to GeneralText
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menuGrapher.addMenuDialog("GeneralText", "Hello world!");
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// Sets GeneralText as the active, input-receiving menu
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menuGrapher.setActiveMenu("GeneralText");
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```
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#### Array Dialogs
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Dialogs will show as many consecutive lines on "A" press as possible by default.
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You can force a "break" in the sections by providing an array of dialog strings.
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The dialog will clear any lines on the screen when moving across a break.
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```typescript
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menuGrapher.addMenuDialog("GeneralText", ["Hello world!", "Me again!"]);
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```
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### Advanced Commands
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It's allowed to provide advanced "commands" to dialogs along with words in the dialogs.
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These commands can insert "floating" text or change position offsets or alignments of the dialog text.
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Alas, these command types aren't well fleshed out in `IMenuGraphr.ts` and not recommended until documentation is solidified.
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See [#52](https://github.com/FullScreenShenanigans/MenuGraphr/issues/52).
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## `IMenuSchema`
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These options are available on `IMenuSchema` generally, but only useful once the menu is given a dialog.
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### `deleteOnFinish`
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Whether the menu should be deleted when its dialog finishes.
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```typescript
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{
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deleteOnFinish: true,
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}
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```
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### `finishAutomatically`
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Whether the dialog should finish when the last word is displayed,
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instead of waiting for user input.
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```typescript
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{
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finishAutomatically: true,
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},
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```
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### `finishAutomaticSpeed`
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How many game ticks to delay completion by when `finishAutomatically` is true.
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Defaults to `0`.
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```typescript
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{
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finishAutomaticSpeed: 100,
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}
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```
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### `finishLinesAutomatically`
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Whether individual lines of dialog should finish when the last word is displayed,
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instead of waiting for user input.
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```typescript
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{
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finishLinesAutomatically: true,
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},
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```
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### `finishLinesAutomaticSpeed`
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How many game ticks to delay completion by when `finishLinesAutomatically` is true.
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Defaults to `0`.
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```typescript
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{
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finishLinesAutomaticSpeed: 100,
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}
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```
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See [`lists.md`](./lists.md) for examples of lists intermixed with dialogs.
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-214
@@ -1,214 +0,0 @@
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# Lists
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Menus can have scrollable lists of selectable text options in them.
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Users can use direction inputs to scroll through the items.
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Lists can be one-dimensional or two-dimensional.
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This is determined by the computed height of list options within the menu's height.
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If enough options are added to a list to pass the bottom, unless the menu specifies `singleColumnList`, they will overflow to a column to the right.
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## `IListMenuSchema`
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When creating or declaring schemas for list menus, there are some additional properties you can apply to them.
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These are all optional.
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### `saveIndex`
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Whether the last selected index should be saved.
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When `true`, the parent EightBittr's ItemsHoldr will save the selected index of the menu under the menu's name.
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Recreating the menu will read from that stored index if available.
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```typescript
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{
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saveIndex: true,
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},
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```
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### `clearedIndicesOnDeletion`
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Names of menus whose whose selected indices that should be cleared when this menu is deleted.
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Use this when there are multiple related list menus open at once, and finishing one clears another.
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```typescript
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{
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clearedIndicesOnDeletion: [
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"KeyboardKeys",
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"NameCollection",
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],
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},
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```
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### `scrollingItems`
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How many scrolling items should be visible within the menu vertically.
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List menus will by default show all the items at once, which is bad if there are many options and not enough menu height to display them all.
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Specify a `scrollingItems` number to hardcode a maximum to display at once.
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If the user shifts their selected index to below the lowest displayed item or above the highest displayed item,
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the menu will "scroll" items vertically.
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It does this by shifting their Things vertically and setting `hidden` on items not allowed to be seen.
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```typescript
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{
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scrollingItems: 10,
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},
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```
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> There is no equivalent for horizontal items.
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### `scrollingItemsComputed`
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As an alternative to `scrollingItems`, you can have the maximum displayed number of items computed as a function of menu height and expected height per list option.
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This will set the `scrollingItems` member of the menu on list creation.
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```typescript
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{
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scrollingItemsComputed: true,
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},
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```
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### `singleColumnList`
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Whether the list should always be a single column, rather than auto-flow.
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```typescript
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{
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singleColumnList: true,
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},
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```
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## `addMenuList`
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Adds a list of text options to a menu.
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Parameters:
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* `menuName`: Name of the menu.
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* `settings`: Settings for the list, particularly its options.
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### `IListMenuOption`
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Individual option within a list.
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Only `text` is required.
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#### `callback`
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Callback for when the option is triggered.
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Receives just the menu name.
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```typescript
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{
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options: [
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{
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callback: () => console.log("First!"),
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text: "First",
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},
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],
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},
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```
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#### `position`
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Position offsets to shift the option by, allowing top, right, bottom, left.
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```typescript
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{
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options: [
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{
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position: {
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top: 30,
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right: -20,
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},
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text: "First",
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},
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],
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},
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```
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#### `text`
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Text displayed as the option.
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This text will be rendered all in one row, similar to dialogs.
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### `IListMenuOptions`
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Settings to create a new list menu.
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Only
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#### `bottom`
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A bottom option to display underneath displayed options.
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If the list is two-dimensional, this will span across all rows.
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```typescript
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{
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bottom: {
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callback: () => console.log("Cancelled."),
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text: "Cancel",
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},
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},
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```
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#### `options`
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Options within the menu, or a function to generate them.
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This is a flat list of options regarldess of whether the menu is one- or two-dimensional.
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```typescript
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{
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options: [
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||||
{
|
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callback: () => console.log("First!"),
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text: "First",
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},
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],
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},
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```
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See `IListMenuOption` above.
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#### `selectedIndex`
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Each list contains a `selectedIndex: [number, number]` of the position of the currently selected index.
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This option overrides the starting selected index.
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It defaults to `[0, 0]`.
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## Examples
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Showing a simple "Yes/No" menu after a general text dialog that stays alive:
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|
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```typescript
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const finalize = (choice) => {
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console.log("Choice:", choice);
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menuGrapher.deleteMenu("Yes/No");
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};
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const createOptions = () => {
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menuGrapher.createMenu("Yes/No", {
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killOnB: ["GeneralText"],
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});
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menuGrapher.addMenuList("Yes/No", {
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||||
options: [
|
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{
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||||
text: "YES",
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callback: () => finalize(true),
|
||||
},
|
||||
{
|
||||
text: "NO",
|
||||
callback: () => finalize(false),
|
||||
}
|
||||
],
|
||||
});
|
||||
|
||||
menuGrapher.setActiveMenu("Yes/No");
|
||||
};
|
||||
|
||||
menuGrapher.createMenu("GeneralText", {
|
||||
finishAutomatically: true,
|
||||
keepOnBack: true,
|
||||
});
|
||||
menuGrapher.addMenuDialog("GeneralText", "Are you sure?", createOptions);
|
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menuGrapher.setActiveMenu("GeneralText");
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```
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-337
@@ -1,337 +0,0 @@
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# Menu Schemas
|
||||
|
||||
## `IMenuSchema`
|
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|
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Attributes describing menu appearance and behavior.
|
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These may be specified in the default schemas on a MenuGraphr instance or overriden with `createMenu`.
|
||||
|
||||
All properties are optional.
|
||||
|
||||
> See [`dialogs.md`](./dialogs.md) for properties specific to menu dialogs.
|
||||
|
||||
> See [`lists.md`](./lists.md) for properties specific to menu lists.
|
||||
|
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> See [`text.md`](./text.md) for properties around displaying text in dialog and list menus.
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|
||||
### `backMenu`
|
||||
|
||||
Name of a menu to set as active when this one is deleted.
|
||||
|
||||
```typescript
|
||||
{
|
||||
backMenu: "GeneralText",
|
||||
},
|
||||
```
|
||||
|
||||
### `callback`
|
||||
|
||||
Callback for when this menu is set as active.
|
||||
Called with the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
callback: (menuName) => {
|
||||
console.log("Set", menuName, "as active.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `childrenSchemas`
|
||||
|
||||
Schemas of children to add on creation.
|
||||
These will be directly passed to `createMenuChild`, which will call `createMenu`, `createMenuWord`, or `createMenuThing` as per the child type.
|
||||
As with regular menu schemas, these allow all properties as overrides.
|
||||
|
||||
```typescript
|
||||
{
|
||||
childrenSchemas: [
|
||||
{
|
||||
type: "text",
|
||||
words: ["Hello", "world!"],
|
||||
},
|
||||
{
|
||||
type: "thing",
|
||||
thing: "PlayerPortrait",
|
||||
position: {
|
||||
horizontal: "right",
|
||||
},
|
||||
},
|
||||
{
|
||||
type: "menu",
|
||||
name: "PlayerStats",
|
||||
},
|
||||
],
|
||||
},
|
||||
```
|
||||
|
||||
> See `IMenuChildSchema`.
|
||||
|
||||
### `container`
|
||||
|
||||
Name of a containing menu to position within.
|
||||
If not provided, this defaults to the entire game canvas.
|
||||
|
||||
```typescript
|
||||
{
|
||||
container: "GeneralText",
|
||||
},
|
||||
```
|
||||
|
||||
### `height`
|
||||
|
||||
How tall the menu should be, as Thing height.
|
||||
This will also set the general Thing height of the menu.
|
||||
|
||||
```typescript
|
||||
{
|
||||
height: 80,
|
||||
},
|
||||
```
|
||||
|
||||
### `ignoreA`
|
||||
|
||||
Whether user selection events should be ignored.
|
||||
These "A" events normally advance menu dialogs forward or trigger selected items in lists.
|
||||
|
||||
```typescript
|
||||
{
|
||||
ignoreA: true,
|
||||
},
|
||||
```
|
||||
|
||||
### `ignoreB`
|
||||
|
||||
Whether user deselection events should be ignored.
|
||||
These "B" events normally exit out of menus.
|
||||
|
||||
```typescript
|
||||
{
|
||||
ignoreB: true,
|
||||
},
|
||||
```
|
||||
|
||||
### `ignoreProgressB`
|
||||
|
||||
Whether deselection events should count as selection during dialogs.
|
||||
Menus with "progress" are in the middle of dialog or list creation.
|
||||
Pressing B during progress would normally advance the menu forward.
|
||||
|
||||
```typescript
|
||||
{
|
||||
ignoreProgressB: true,
|
||||
},
|
||||
```
|
||||
|
||||
### `keepOnBack`
|
||||
|
||||
Whether this should be kept alive when deselected.
|
||||
Useful for switching active state between multiple menus on B.
|
||||
|
||||
```typescript
|
||||
{
|
||||
keepOnBack: true,
|
||||
},
|
||||
```
|
||||
|
||||
### `killOnB`
|
||||
|
||||
Other menus to kill when this is deselected.
|
||||
Commonly used with "Yes/No"-style dialogs that appear along with text descriptions in other menus.
|
||||
|
||||
```typescript
|
||||
{
|
||||
killOnB: ["GeneralText", "OtherDecorations"],
|
||||
},
|
||||
```
|
||||
|
||||
### `onActive`
|
||||
|
||||
Callback for when the menu becomes active.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onActive: (menuName) => {
|
||||
console.log("Menu", menuName, "is now active.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onBPress`
|
||||
|
||||
Callback for when the "B" button is pressed while the menu is active.
|
||||
Receives just the menu name.
|
||||
|
||||
Does not fire if `ignoreB` is true.
|
||||
Also does not fire if the menu is mid-progress and `ignoreProgressB` is not true, as that simulates an "A" press.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onBPress: (menuName) => {
|
||||
console.log("Menu", menuName, "received a B press.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onDown`
|
||||
|
||||
Callback for when the "down" button is pressed.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onDown: (menuName) => {
|
||||
console.log("Menu", menuName, "received a down event.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onInactive`
|
||||
|
||||
Callback for when the menu becomes inactive.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onActive: (menuName) => {
|
||||
console.log("Menu", menuName, "is now active.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onLeft`
|
||||
|
||||
Callback for when the "left" button is pressed.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onLeft: (menuName) => {
|
||||
console.log("Menu", menuName, "received a left event.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onMenuDelete`
|
||||
|
||||
Callback for when the menu is deleted.
|
||||
Receives just the menu name.
|
||||
|
||||
This is called _after_ the menu is deleted, but _before_ menu children are deleted.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onMenuDelete: (menuName) => {
|
||||
console.log("Menu", menuName, "was deleted.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onRight`
|
||||
|
||||
Callback for when the "right" button is pressed.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onRight: (menuName) => {
|
||||
console.log("Menu", menuName, "received a right event.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `onUp`
|
||||
|
||||
Callback for when the "up" button is pressed.
|
||||
Receives just the menu name.
|
||||
|
||||
```typescript
|
||||
{
|
||||
onUp: (menuName) => {
|
||||
console.log("Menu", menuName, "received an up event.");
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
### `size`
|
||||
|
||||
Sizing description, including `height` and `width`.
|
||||
This will override the native Thing `height` and `width` on the Menu.
|
||||
|
||||
```typescript
|
||||
{
|
||||
size: {
|
||||
height: 80,
|
||||
width: 40,
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
```typescript
|
||||
{
|
||||
|
||||
},
|
||||
```
|
||||
|
||||
> This allows menus to act as containers at a different size from their visual Things.
|
||||
|
||||
### `width`
|
||||
|
||||
How wide the menu should be, as Thing width.
|
||||
This will also set the general Thing width of the menu.
|
||||
|
||||
```typescript
|
||||
{
|
||||
width: 40,
|
||||
},
|
||||
```
|
||||
|
||||
### `position`
|
||||
|
||||
How the menu should be positioned within its container.
|
||||
Defaults to the menu aligning itself to the top-left corner of its container and no width or height.
|
||||
|
||||
#### `horizontal`
|
||||
|
||||
Modifies how the schema lays itself out horizontally.
|
||||
|
||||
* If `"center"`, aligns to the horizontal midpoint of its container.
|
||||
* If `"right"`, its right aligns with its container's right.
|
||||
* If `"stretch"`, stretches to fit its container horizontally.
|
||||
|
||||
```typescript
|
||||
position: {
|
||||
horizontal: "right",
|
||||
},
|
||||
```
|
||||
|
||||
#### `offset`
|
||||
|
||||
Horizontal and vertical offsets to shift the menu by.
|
||||
These are allowed to be negative numbers, are calculated relative to the menu's container, and each reduce the menu's size horizontally or vertically.
|
||||
|
||||
```typescript
|
||||
position: {
|
||||
offset: {
|
||||
top: -1,
|
||||
right: 2,
|
||||
bottom: 3,
|
||||
left: -4,
|
||||
},
|
||||
},
|
||||
```
|
||||
|
||||
#### `vertical`
|
||||
|
||||
Modifies how the schema lays itself out vertically.
|
||||
|
||||
* If `"center"`, aligns to the vertical midpoint of its container.
|
||||
* If `"bottom"`, its bottom aligns with its container's bottom.
|
||||
* If `"stretch"`, stretches to fit its container vertically.
|
||||
|
||||
```typescript
|
||||
position: {
|
||||
vertical: "bottom",
|
||||
},
|
||||
```
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
# Text
|
||||
|
||||
Text within menu dialogs and lists can be displayed with granular controls over paddings and spacing.
|
||||
|
||||
## `IMenuSchema`
|
||||
|
||||
These options will be used when the menu has a dialog or list added.
|
||||
|
||||
### `textPaddingRight`
|
||||
|
||||
How much padding there is between the right of the text and the right side of the box.
|
||||
Text in dialogs will return to the next line instead of crossing the menu's `right` minus `textPaddingRight`.
|
||||
Defaults to `0` (none) if not provided.
|
||||
Allowed to be negative.
|
||||
|
||||
```typescript
|
||||
{
|
||||
textPaddingRight: 8,
|
||||
},
|
||||
```
|
||||
|
||||
### `textPaddingX`
|
||||
|
||||
How much horizontal padding should be between characters.
|
||||
Defaults to the `"Text"` Thing prototype's `paddingX` if it exists, or `0` otherwise.
|
||||
Characters placed next to each other in dialogs and lists will be placed this number of game pixels to the right each subsequent character.
|
||||
|
||||
```typescript
|
||||
{
|
||||
textPaddingX: 4,
|
||||
},
|
||||
```
|
||||
|
||||
### `textPaddingY`
|
||||
|
||||
How much vertical padding should be between lines of text.
|
||||
Defaults to the `"Text"` Thing prototype's `paddingY` if it exists, or `0` otherwise.
|
||||
Lines of text in dialogs and lists will start this number of game pixels lower each line.
|
||||
|
||||
```typescript
|
||||
{
|
||||
textPaddingY: 12,
|
||||
},
|
||||
```
|
||||
|
||||
### `textSpeed`
|
||||
|
||||
How long to delay between placing characters and words.
|
||||
If `0` or not provided, characters and words will be placed immediately.
|
||||
|
||||
Otherwise, each character will wait a `textSpeed` delay before displaying.
|
||||
Words will wait a `textSpeed` delay before appearing after each other as well, which gives the illusion of spaces between words also adhering to the delay.
|
||||
|
||||
### `textXOffset`
|
||||
|
||||
Horizontal offset for the text placement area.
|
||||
All text will be offset horizontally by this amount.
|
||||
|
||||
```typescript
|
||||
{
|
||||
textXOffset: 2,
|
||||
},
|
||||
```
|
||||
|
||||
### `textYOffset`
|
||||
|
||||
Vertical offset for the text placement area.
|
||||
All text will be offset vertically by this amount.
|
||||
|
||||
```typescript
|
||||
{
|
||||
textYOffset: -2,
|
||||
},
|
||||
```
|
||||
Generated
+3
-3
@@ -5491,9 +5491,9 @@
|
||||
}
|
||||
},
|
||||
"shenanigans-manager": {
|
||||
"version": "0.2.39",
|
||||
"resolved": "https://registry.npmjs.org/shenanigans-manager/-/shenanigans-manager-0.2.39.tgz",
|
||||
"integrity": "sha512-Lr/JMUWQF35tkLryRhIcxGg05meh7wdX9bipqfd7YfxRw0t02dEG4sohViX15NhZd58rTKzUGSdiL7CrAXMIwA==",
|
||||
"version": "0.2.40",
|
||||
"resolved": "https://registry.npmjs.org/shenanigans-manager/-/shenanigans-manager-0.2.40.tgz",
|
||||
"integrity": "sha512-sVP3iUrhE2/ro3KD+/MtvEyEcUmL6kfMFB6Exr9Ks4GyLV3sSKO7PEEMuO9zwZa3UQnNwOOrZtYi8G820wD8qw==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"chalk": "^2.4.2",
|
||||
|
||||
+4
-4
@@ -30,7 +30,7 @@
|
||||
"npm-check-updates": "^3.1.7",
|
||||
"requirejs": "^2.3.6",
|
||||
"run-for-every-file": "^1.1.0",
|
||||
"shenanigans-manager": "^0.2.39",
|
||||
"shenanigans-manager": "^0.2.36",
|
||||
"sinon": "^7.3.1",
|
||||
"sinon-chai": "^3.3.0",
|
||||
"tslint": "5.15.0",
|
||||
@@ -77,8 +77,8 @@
|
||||
"test:setup:dir": "mkdirp test",
|
||||
"test:setup:html": "shenanigans-manager generate-test-html",
|
||||
"test:setup:tsc": "tsc -p test",
|
||||
"verify": "npm run src && npm run test && npm run dist && npm run docs",
|
||||
"verify:coverage": "npm run src && npm run test:setup && npm run test:coverage && npm run dist && npm run docs",
|
||||
"verify": "npm run src && npm run test && npm run dist",
|
||||
"verify:coverage": "npm run src && npm run test:setup && npm run test:coverage && npm run dist",
|
||||
"watch": "concurrently \"tsc -p . -w\" --raw \"chokidar src/**/*.test.t* --command \"\"npm run test:setup:html\"\" --silent\" --raw"
|
||||
},
|
||||
"shenanigans": {
|
||||
@@ -86,4 +86,4 @@
|
||||
},
|
||||
"types": "./src/index.d.ts",
|
||||
"version": "0.7.11"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"editor.tabSize": 4,
|
||||
"editor.trimAutoWhitespace": true,
|
||||
"files.exclude": {
|
||||
"**/*.d.ts": true,
|
||||
"**/*.js.map": true,
|
||||
"**/*.js": { "when": "$(basename).ts" },
|
||||
"**/*?.js": { "when": "$(basename).tsx" }
|
||||
},
|
||||
"tslint.alwaysShowRuleFailuresAsWarnings": true,
|
||||
"tslint.autoFixOnSave": true,
|
||||
"typescript.tsdk": "node_modules/typescript/lib"
|
||||
}
|
||||
Reference in New Issue
Block a user