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@@ -0,0 +1,51 @@
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<!--
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😍 Hi there! 😍
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Thanks for filing an issue on MapScreenr! ✨
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Before going through with this, 🙏 please 🙏 search through open issues to make sure it hasn't already been filed.
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If it hasn't, please also fill *either* the "Bug" or "Feature" templates and delete the rest: 👇
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-->
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<!-- Bug Template:
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### Bug Summary
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_(what's wrong?)_
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### Steps to Reproduce
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_(instructions on how someone else can play through the game to cause the bug)_
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-->
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<!-- Feature Template:
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### Feature Request
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_(what do you want?)_
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_(be as detailed as possible!)_
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<!--
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Bug example:
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### Bug Summary
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The player can still walk after a battle cutscene has started.
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### Steps to Reproduce
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1. Start a game with Pokemon in the player's party
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2. Trigger a battle with `FSP.battles.startBattle` (see docs/battles.md)
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3. Immediately try to walk - you can, but shouldn't be able to.
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-->
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<!--
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Feature example:
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### Feature Request
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Can we get a mod that lets the player push people out of the way automtically?
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When you're fast-forwarding through the game, it's annoying having to try to move around NPCs.
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I'd like it if we the player walking into them would push them out of the way without changing the player's velocity.
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Bonus points if they get a little "!" on top of their head. That'd be cute.
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-->
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@@ -0,0 +1,23 @@
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<!--
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😍 Hi there! 😍
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Thanks for submitting a pull request to MapScreenr! ✨
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Please fill out the following: 👇
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-->
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### Summary
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<!-- _(what does your PR do?)_ -->
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Fixes #_(issue number here)_
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<!--
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For example:
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### Summary
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Stops the player from being able to walk after a battle starts.
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Fixes #123
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-->
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@@ -2,7 +2,6 @@ dist/
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docs/generated/
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test/
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node_modules/
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*.css
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*.d.ts
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*.js*
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!./*.js
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@@ -1,13 +1,13 @@
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<!-- {{Top}} -->
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<!-- Top -->
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# MapScreenr
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[](https://greenkeeper.io/)
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[](https://travis-ci.org/FullScreenShenanigans/MapScreenr)
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[](http://badge.fury.io/js/mapscreenr)
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A flexible container for map attributes and viewport.
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<!-- {{/Top}} -->
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<!-- /Top -->
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<!-- {{Development}} -->
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<!-- Development -->
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## Development
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After [forking the repo from GitHub](https://help.github.com/articles/fork-a-repo/):
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@@ -33,14 +33,17 @@ Source files are written under `src/` in TypeScript and compile in-place to Java
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`npm run watch` will directly run the TypeScript compiler on source files in watch mode.
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Use it in the background while developing to keep the compiled files up-to-date.
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### Running Tests
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#### Running Tests
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```shell
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npm run test
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```
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Test files are alongside source files under `src/` and named `*.test.ts?`.
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Tests are written in [Mocha](https://github.com/mochajs/mocha) and [Chai](https://github.com/chaijs/chai).
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Their files are written using alongside source files under `src/` and named `*.test.ts?`.
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Whenever you add, remove, or rename a `*.test.t*` file under `src/`, `watch` will re-run `npm run test:setup` to regenerate the list of static test files in `test/index.html`.
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You can open that file in a browser to debug through the tests.
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`npm run test:run` will run that setup and execute tests using [Puppeteer](https://github.com/GoogleChrome/puppeteer).
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<!-- {{/Development}} -->
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<!-- Maps -->
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<!-- /Maps -->
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<!-- /Development -->
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+6
-6
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"@types/lodash": "^4.14.99",
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"@types/lolex": "^2.1.2",
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"@types/mocha": "^5.0.0",
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"@types/sinon": "^4.3.0",
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"@types/sinon": "^4.3.1",
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"@types/sinon-chai": "^2.7.29",
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"chai": "^4.1.2",
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"concurrently": "^3.5.1",
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@@ -27,15 +27,15 @@
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"requirejs": "^2.3.5",
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"run-for-every-file": "^1.1.0",
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"shenanigans-manager": "^0.2.26",
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"sinon": "^4.4.8",
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"sinon": "^4.5.0",
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"sinon-chai": "^3.0.0",
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"tslint": "5.9.1",
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"tsutils": "^2.22.2",
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"tsutils": "^2.26.1",
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"typedoc": "^0.11.1",
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"typescript": "^2.7.2",
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"typescript": "^2.8.1",
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"watch": "^1.0.2",
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"webpack": "^4.2.0",
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"webpack-cli": "^2.0.13"
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"webpack": "^4.5.0",
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"webpack-cli": "^2.0.14"
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},
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"license": "MIT",
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"name": "mapscreenr",
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