Chrome is having problems loading all of them at once, lol.
FullScreenPokemon
FullScreenPokemon - A free HTML5 remake of Pokemon generations I & II, expanded for modern browsing. It includes the original 32 maps, a random map generator, a level editor, and over a dozen custom mods.
How to Play
Although you may not play a public version on fullscreenpokemon.com for legal reasons, it is easy to play your own copy.
Newcomers (non-coders)
Download the .zip of this project, extract that onto your computer, and open index.html in a browser (preferably Google Chrome). That's it!
In your own site
Build the project using the Developing instructions, and use the index.html provided under /dist. It references all other files in /dist, so you'll want to copy the entire folder.
Developing
Build Process
FullScreenPokemon uses Grunt to automate building, which requires Node.js. The process is straightforward; see Grunt's help page.
The root index.html file includes all the raw .js and .css files, and thus should only be used for development. The dist/index.html file uses the built and minified output so it should be used as production code.
Coding
FullScreenPokemon is built on a modular framework called GameStartr. The src directory contains GameStartr, its parent class EightBittr, and the 22 modules used by the GameStartr framework. These all (theoretically) have their own README files, which you should skim before developing for FullScreenPokemon itself.
The main game code outside the framework is stored in FullScreenPokemon.js. The FullScreenPokemon class inherits from GameStartr and has a global 'FSP' instance set up by the UserWrappr module in index.js. GameStartr's constructor (its reset function) contains a reset function for each module that stores the modules within it as FSP.AudioPlayer, FSP.ChangeLiner, etc.
The FullScreenPokemon.js class declaration contains class functions and some constants, while static settings to be added to the FullScreenPokemon prototype, such as map layouts and object attributes, are stored in files under settings, such as audio.js and collisions.js.
Legal
This is released under the Attribution Non-Commercial Share-Alike License (see License.txt). FullScreenPokemon is meant to be both a proof of concept and an entertaining pasttime, not a source of income.
The FullScreenMario project started October 21st, 2012. The initial beta release in October 2013 saw the primary host website receive approximately 2.68 million unique visitors within a month, after which Nintendo shut the site down with a DMCA complaint (no action was taken against GitHub or other hosting websites). The coding project then underwent an extensive rewrite and architecture change to become a modular project centered on the EightBittr and GameStartr platform, which FullScreenPokemon is built on.