* Menu Indices are reset upon the start of a game. (#355)
* Added `saveIndex` property to certain menus.
* Menu Indices are reset upon the start of the game.
* Added menu indexing for battle menu. (#357)
* Updated Items menu so that item interaction is possible (#362)
Reshaped Items menu, added use/toss Item menu, fixed Pause menu to
reshape if the Player has a Pokedex. Fixes#361.
* Rebased and Addressed Comments to previous PR
* Menu Indices are reset upon the start of a game. (#355)
* Added `saveIndex` property to certain menus.
* Menu Indices are reset upon the start of the game.
* Added menu indexing for battle menu. (#357)
* Updated Items menu so that item interaction is possible (#362)
Reshaped Items menu, added use/toss Item menu, fixed Pause menu to
reshape if the Player has a Pokedex. Fixes#361.
* Merge branch 'moves' into 'master' (#375)
* Added Bubble battle animation. (#341)
* Fixed bug that causes game to freeze when player uses tackle.
* Added Bubble battle animation
Fixes#315
* Implemented Quick Attack Battle Animation (#354)
* Closes#280
Bug fix: Z press during starter selection
* Implemented Quick Attack
Implemented the battle animation for quick attack. Repetitive code
* Implemented Sand Attack
Sand attack needs the "sand" sprite still.
Also made requested changes to the Quick Attack function (Infinity still needs to be changed).
* Simplified numbers
Made changes like 20*2 -> 40 and 30/2 -> 15
* Added AreaGates to help spawn across areas (#350)
* Added an AreaGate detector
It changes the current area/map/location, but doesn't mess with
offsetes.
* Fixed AreaSpawner direction-based size glitches
* Made ItemsHoldr source-of-truth for map/area/loc
The previous system had it set in saveGame, which meant whatever was
changed in AreaGate activations would be overriden. Now,
`FSP.maps.setLocation` stores it in ItemsHoldr (excluding the Blank
map).
* Added logic to move MapScreenr on area change
The logic is slightly flawed at the moment. Will file a separate issue
to fix it.
* Added `saveIndex` property to certain menus. (#353)
* Implemented Quick Attack
Implemented the battle animation for quick attack. Repetitive code
* Implemented Sand Attack
Sand attack needs the "sand" sprite still.
Also made requested changes to the Quick Attack function (Infinity still needs to be changed).
* Simplified numbers
Made changes like 20*2 -> 40 and 30/2 -> 15
* Completed Quick Attack
Resolved infinity and delay by 20 issues. Quick attack now uses the ExplosionLarge sprite.
* Fixed Quick Attack Implementation
Removed unecessary comments/log statement, made code more readable
* Fixed PR
* Implemented Sand Attack Battle Animation (#359)
* Fixed merge issues
* Fixed comment structure
* Implemented Gust Battle Animation (#368)
* Fixed merge issues
* Fixed comment structure
* Implemented Gust
Sprites used are explosion sprites, need to be switched to gust sprites which alternate orientation
* Made Gust code elegant
* Menu Indices are reset upon the start of a game. (#355)
* Added `saveIndex` property to certain menus.
* Menu Indices are reset upon the start of the game.
* Added menu indexing for battle menu. (#357)
* Updated Items menu so that item interaction is possible (#362)
Reshaped Items menu, added use/toss Item menu, fixed Pause menu to
reshape if the Player has a Pokedex. Fixes#361.
* Added the Animation and Sprites for Ice Beam and the Framework for Surf
* Revert "Added the Animation and Sprites for Ice Beam and the Framework for Surf"
This reverts commit 2993f90477.
* Added Animation for Ice Beam
* Revert "Changed badge names from name of gym leader to name of actual badge (#326)"
This reverts commit c02c181913.
* Addressed Comments on PR
Corrected newlines, if statements and removed the EventIntervals that
were unnecessary
* Removed the Pyramid of Doom and extra `* 1`'s
* Fixed merge issues
* Fixed comment structure
* Implemented Gust
Sprites used are explosion sprites, need to be switched to gust sprites which alternate orientation
* Made Gust code elegant
* Closes#280
Bug fix: Z press during starter selection
* Implemented Quick Attack
Implemented the battle animation for quick attack. Repetitive code
* Implemented Sand Attack
Sand attack needs the "sand" sprite still.
Also made requested changes to the Quick Attack function (Infinity still needs to be changed).
* Simplified numbers
Made changes like 20*2 -> 40 and 30/2 -> 15
* Added AreaGates to help spawn across areas (#350)
* Added an AreaGate detector
It changes the current area/map/location, but doesn't mess with
offsetes.
* Fixed AreaSpawner direction-based size glitches
* Made ItemsHoldr source-of-truth for map/area/loc
The previous system had it set in saveGame, which meant whatever was
changed in AreaGate activations would be overriden. Now,
`FSP.maps.setLocation` stores it in ItemsHoldr (excluding the Blank
map).
* Added logic to move MapScreenr on area change
The logic is slightly flawed at the moment. Will file a separate issue
to fix it.
* Added `saveIndex` property to certain menus. (#353)
* Implemented Quick Attack
Implemented the battle animation for quick attack. Repetitive code
* Implemented Sand Attack
Sand attack needs the "sand" sprite still.
Also made requested changes to the Quick Attack function (Infinity still needs to be changed).
* Simplified numbers
Made changes like 20*2 -> 40 and 30/2 -> 15
* Completed Quick Attack
Resolved infinity and delay by 20 issues. Quick attack now uses the ExplosionLarge sprite.
* Fixed Quick Attack Implementation
Removed unecessary comments/log statement, made code more readable
* Fixed PR
* Added an AreaGate detector
It changes the current area/map/location, but doesn't mess with
offsetes.
* Fixed AreaSpawner direction-based size glitches
* Made ItemsHoldr source-of-truth for map/area/loc
The previous system had it set in saveGame, which meant whatever was
changed in AreaGate activations would be overriden. Now,
`FSP.maps.setLocation` stores it in ItemsHoldr (excluding the Blank
map).
* Added logic to move MapScreenr on area change
The logic is slightly flawed at the moment. Will file a separate issue
to fix it.
* Delete Getting Started.md
It's covered by the Documentation repo.
* Bumped MenuGraphr to 0.5.4
* Closes#280
Bug fix: Z press during starter selection
* Changed badge names from name of gym leader to name of actual badge
* Delete Getting Started.md
It's covered by the Documentation repo.
* Bumped MenuGraphr to 0.5.4
* Set textPaddingRight to three within GeneralText to get propper padding