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@@ -22,7 +22,7 @@ They all contain a `.gameStarter` reference to their parent GameStartr, and may
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The `GameStartr` class comes with a few built-in components for core engine features, such as `Graphics`, `Maps`, and `Physics`.
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You can implement your own compoents by subclassing `Component`.
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You can implement your own components by subclassing `Component`.
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```typescript
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import { Component } from "eightbittr/lib/Component";
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@@ -9,6 +9,11 @@ Names are sorted within groups by last name. Groups are in order of commit magni
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### [RCOS](https://rcos.io/projects/JoshuaKGoldberg/FullScreenPokemon/profile) RPI Students
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* [Jose Guvenilir](https://github.com/guvjose)
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* September 2016:
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* ['Z' starter selection bug](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/337)
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* October 2016:
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* [Quick Attack, Sand Attack, and Gust animations](https://github.com/FullScreenShenanigans/FullScreenPokemon/pulls?utf8=%E2%9C%93&q=is%3Apr%20author%3Aguvjose%20animation)
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* [Graigor Pierre-Noel](https://github.com/gpnoel)
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* May 2016:
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* [Fixed FSP walking during ledge hops and after battles](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/272)
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@@ -27,6 +32,12 @@ Names are sorted within groups by last name. Groups are in order of commit magni
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* Code style improvements: [thing.FSP scoping](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/285), [for..of over for;;](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/286), [thingsById as a GroupHoldr group](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/290)
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* [AudioPlayr unit tests](https://github.com/FullScreenShenanigans/AudioPlayr/pull/7/files)
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* [Colin Higgins](https://github.com/ColinEHiggins)
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* October 2016:
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* [Corrected menus textPaddingRight](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/335)
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* November 2016:
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* [Ice Beam and Surf animations](https://github.com/fullscreenshenanigans/fullscreenpokemon/pulls?utf8=%E2%9C%93&q=is%3Apr%20author%3AColinEHiggins%20animation)
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* [Blake Lingenau](https://github.com/blingenau)
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* February 2016:
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* [Added FSP function documentation](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/136)
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@@ -40,6 +51,8 @@ Names are sorted within groups by last name. Groups are in order of commit magni
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* May 2016:
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* Mods: [Repeat trainers](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/262), [Scaling levels](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/265)
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* [Bug fix for scaling large health bars](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/267)
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* Septermber 2016:
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* [Scaling Levels and Mobile Pokemon Center mods](https://github.com/FullScreenShenanigans/FullScreenPokemon/pulls?utf8=%E2%9C%93&q=is%3Apr%20author%3Ablingenau%20scaling%20OR%20mobile)
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* [George Tsitsopoulos](https://github.com/tsitsop)
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* February 2016:
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@@ -56,6 +69,8 @@ Names are sorted within groups by last name. Groups are in order of commit magni
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* Mods: [Level 100 Pokemon](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/239), [Walking through walls](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/250)
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* May 2016:
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* Mods: [Nuzlocke Challenge](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/256), [Infinite Repel](https://github.com/FullScreenShenanigans/FullScreenPokemon/pull/260)
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* September 2016:
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* [Ember and Bubble animations](https://github.com/FullScreenShenanigans/FullScreenPokemon/pulls?q=is%3Apr+ember+OR+bubble+is%3Aclosed)
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### RPI Students
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This is the general getting started guide for all FullScreenShenanigans projects. The guide will show you how to download and run any FullScreenShenanigans game as well as teach you about how to use the console to interact with the game.
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## Development
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### Development
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First set up your system using the steps in [Development](https://github.com/FullScreenShenanigans/Documentation/blob/master/Things.md).
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First set up your system using the steps in [Development](https://github.com/FullScreenShenanigans/Documentation/blob/master/Development.md).
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## Using the Console
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