Files
FCP-Wastelanders/1.6/Defs/FactionDefs/FCP_Wastelander_Factions.xml
T
RickGrymes 9c68e6a962 Remove Scavenger and Player NCR factions and pawns
Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
2026-01-06 21:30:14 -06:00

101 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Wastelander Factions __________-->
<!-- Wasteland Settlers -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_Wasteland_Settlers</defName>
<label>Wasteland Settlers</label>
<description>Small communities of wastelanders who have banded together to survive in the harsh post-war world. These settlers live in ramshackle towns, trading scrap and salvaged goods while trying to maintain some semblance of civilization. They're cautious but not hostile, willing to trade with strangers but always wary of raiders and other threats. Most are just trying to scrape by, growing mutated crops, herding brahmin, and defending what little they have.</description>
<pawnSingular>settler</pawnSingular>
<pawnsPlural>settlers</pawnsPlural>
<categoryTag>Outlander</categoryTag>
<settlementGenerationWeight>0.6</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<canSiege>false</canSiege>
<canStageAttacks>false</canStageAttacks>
<leaderTitle>Mayor</leaderTitle>
<fixedLeaderKinds>
<li>FCP_Pawnkind_Wasteland_Settler_Mayor</li>
</fixedLeaderKinds>
<factionIconPath>World_Icon/FCP_Wasteland_Settlers_World_Icon</factionIconPath>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<techLevel>Industrial</techLevel>
<fixedName>Wasteland Settlements</fixedName>
<settlementNameMaker>FCP_Namer_Settlement_Wastelanders</settlementNameMaker>
<allowedCultures>
<li>FCP_Culture_Wastelander</li>
</allowedCultures>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<caravanTraderKinds>
<li>FCP_Caravan_Power_Armor_Trader</li>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>10</FCP_Pawnkind_Wastelander_Citizen>
<FCP_Pawnkind_Wastelander_Caravan_Guard>3</FCP_Pawnkind_Wastelander_Caravan_Guard>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>10</FCP_Pawnkind_Wastelander_Citizen>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<FCP_Pawnkind_Wastelander_Trader>1</FCP_Pawnkind_Wastelander_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
</carriers>
<guards>
<FCP_Pawnkind_Wastelander_Caravan_Guard>4</FCP_Pawnkind_Wastelander_Caravan_Guard>
<FCP_Pawnkind_Wastelander_Citizen>2</FCP_Pawnkind_Wastelander_Citizen>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<FCP_Pawnkind_Wastelander_Citizen>15</FCP_Pawnkind_Wastelander_Citizen>
<FCP_Pawnkind_Wastelander_Caravan_Guard>3</FCP_Pawnkind_Wastelander_Caravan_Guard>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
</FactionDef>
</Defs>