Files
FCP-Wastelanders/1.6/Defs/ThingDefs_Apparel/ThingDefs_Wastelander_Apparel.xml
T
RickGrymes 71da22ed93 Update Wastelander apparel recipes and materials
Increased crafting skill requirements and changed recipe users to the armor workbench for all Wastelander apparel. Updated material costs from Cloth to Steel, Plasteel, and ComponentIndustrial, scaling with item tier.
2026-01-17 08:13:13 -06:00

3266 lines
99 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<!--__________ Wastelander Clothing __________-->
<!--_____ Armor _____-->
<!--___ Pre-War Armor ___-->
<!--__ Combat Armor __-->
<!-- Combat Armor -->
<ThingDef ParentName="FCP_Apparel_Combat_Armor_Base">
<defName>FCP_Apparel_Combat_Armor</defName>
<description>A short-sleeved armor with pauldrons and chest plates covering the torso.</description>
<label>Combat Armor</label>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmor/FCP_Combat_Armor_Male_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/CombatArmor/FCP_Combat_Armor</wornGraphicPath>
<tags>
<li>FCP_Combat_Armors</li>
<li>FCP_Combat_Armor</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Rivet City Security Armor -->
<ThingDef ParentName="FCP_Apparel_Combat_Armor_Base">
<defName>FCP_Apparel_Rivet_City_Security_Armor</defName>
<description>A suit of armor worn by the security forces of Rivet City.</description>
<label>Rivet City Security Armor</label>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/RivetCitySecurity/Rivit_City_Security_Uniform/FCP_Rivit_City_Security_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/RivetCitySecurity/Rivit_City_Security_Uniform/FCP_Rivit_City_Security_Uniform</wornGraphicPath>
<tags>
<li>FCP_Combat_Armors</li>
<li>FCP_Combat_Armor</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Combat Armor Light -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Light</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. While still rare, the light combat armor is the most available variant. It offers quite good protection while being lightweight.</description>
<label>Combat Armor Light</label>
<smeltable>false</smeltable>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorLight/FCP_Combat_Armor_Chestpiece_Modular_Light</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CombatArmorStandard</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>350</MarketValue>
<ArmorRating_Sharp>0.95</ArmorRating_Sharp>
<ArmorRating_Blunt>0.40</ArmorRating_Blunt>
<ArmorRating_Heat>0.35</ArmorRating_Heat>
<Insulation_Cold>8</Insulation_Cold>
<Insulation_Heat>6</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/CombatArmorLight/FCP_Combat_Armor_Chestpiece_Modular_Light</wornGraphicPath>
<layers>
<li>Shell</li>
<li>Middle</li>
</layers>
<tags>
<li>FCP_Combat_Armor_Modular</li>
<li>FCP_Combat_Armor</li>
</tags>
<defaultOutfitTags>
<li>FCP_Combat_Armors</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Combat Armor Sturdy -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Sturdy</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Medium combat armor provides great protection, albeit it is quite heavy. Its best suited for warriors in the midst of battle.</description>
<label>Combat Armor Sturdy</label>
<smeltable>false</smeltable>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorSturdy/FCP_Combat_Armor_Chestpiece_Modular_Sturdy</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CombatArmorStandard</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>55</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>650</MarketValue>
<ArmorRating_Sharp>1.10</ArmorRating_Sharp>
<ArmorRating_Blunt>0.48</ArmorRating_Blunt>
<ArmorRating_Heat>0.45</ArmorRating_Heat>
<Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>8</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/CombatArmorSturdy/FCP_Combat_Armor_Chestpiece_Modular_Sturdy</wornGraphicPath>
<layers>
<li>Shell</li>
<li>Middle</li>
</layers>
<tags>
<li>FCP_Combat_Armor_Modular</li>
</tags>
<defaultOutfitTags>
<li>FCP_Combat_Armors</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Combat Armor Heavy-->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Combat_Armor_Heavy</defName>
<description>The combat armor was the standard-issue armor of the US army before the war. It is composed of armor plates made from defensive polymer attached to pieces of ballistic fibre. It offers more protection than metal armor, while being somewhat lighter. It is rare and expensive since few groups have the knowledge, and resources, to produce more and many suits are scavenged from pre-war military caches. Exotic and powerful, heavy combat armor offers superior protection against all kinds of damage. Obviously, it is very heavy, but only power armor guards its wearer better against the perils of the wasteland.</description>
<label>Combat Armor Heavy</label>
<smeltable>false</smeltable>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/CombatArmorHeavy/FCP_Combat_Armor_Chestpiece_Modular_Heavy</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CombatArmorStandard</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>70</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToMake>9200</WorkToMake>
<Mass>5.0</Mass>
<MarketValue>1050</MarketValue>
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
<ArmorRating_Heat>0.55</ArmorRating_Heat>
<Insulation_Cold>12</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>1.2</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/CombatArmorHeavy/FCP_Combat_Armor_Chestpiece_Modular_Heavy</wornGraphicPath>
<layers>
<li>Shell</li>
<li>Middle</li>
</layers>
<tags>
<li>FCP_Combat_Armor_Modular</li>
</tags>
<defaultOutfitTags>
<li>FCP_Combat_Armors</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Reinforced Combat Armor -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Reinforced_Combat_Armor</defName>
<label>Reinforced Combat Armor</label>
<description>A more advanced version of the standard combat armor.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ReinforcedCombatArmor/FCP_Reinforced_Combat_Armor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CombatArmorStandard</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>80</Steel>
<Plasteel>10</Plasteel>
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<smeltable>false</smeltable>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>1250</MarketValue>
<ArmorRating_Sharp>1.35</ArmorRating_Sharp>
<ArmorRating_Blunt>0.65</ArmorRating_Blunt>
<ArmorRating_Heat>0.60</ArmorRating_Heat>
<Insulation_Cold>14.0</Insulation_Cold>
<Insulation_Heat>12.0</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.30</ToxicResistance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ReinforcedCombatArmor/FCP_Reinforced_Combat_Armor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Combat_Armor_Reinforced</li>
<li>FCP_Combat_Armor</li>
</tags>
<defaultOutfitTags>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Reinforced Combat Armor II -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Reinforced_Combat_Armor_II</defName>
<label>Reinforced Combat Armor II</label>
<description>An even more advanced version of the reinforced combat armor, offering more protection.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ReinforcedCombatArmorII/FCP_Reinforced_Combat_Armor_Mk_II</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>9</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CombatArmorStandard</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>90</Steel>
<Plasteel>15</Plasteel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<smeltable>false</smeltable>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>1450</MarketValue>
<ArmorRating_Sharp>1.45</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>0.70</ArmorRating_Heat>
<Insulation_Cold>16.0</Insulation_Cold>
<Insulation_Heat>14.0</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.30</ToxicResistance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ReinforcedCombatArmorII/FCP_Reinforced_Combat_Armor_Mk_II</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Combat_Armor_Reinforced_MK_II</li>
<li>FCP_Combat_Armor</li>
<li>FCP_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!--_____ Apparel _____-->
<!--___ Pre-War Apparel ___-->
<!-- Military Fatigues -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Military_Fatigues</defName>
<label>Military Fatigues</label>
<description>The military fatigues consist of a dirty set of pea-green fatigues with black boots.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MilitaryFatigues/FCP_Military_Fatigues</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_MilitaryUniforms</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Heat>0.05</ArmorRating_Heat>
<Mass>2</Mass>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<RangedCooldownFactor>0.10</RangedCooldownFactor>
<!-- AGILITY +2 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MilitaryFatigues/FCP_Military_Fatigues</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Pre-War Army Uniform -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Army_Uniform</defName>
<label>Pre-War Army Uniform</label>
<description>A pre-war United States Army dress uniform in olive drab. The uniform consists of a military jacket with brass buttons and insignia, matching trousers, and a service cap. Despite its age, this formal military attire maintains its crisp appearance and represents the old world's military tradition.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ArmyUniform/FCP_Army_Uniform_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>120</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_MilitaryUniforms</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ArmyUniform/FCP_Army_Uniform_Clean</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Pre-War Fancy Suit (Clean) -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Benny_Pre_War_Fancy_Suit_Clean</defName>
<useHitPoints>false</useHitPoints>
<label>Benny</label>
<description>Benny's suit is a black and white buffalo plaid suit jacket worn with light grey dress pants, white dress shirt, and black tie.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/PreWarFancySuitClean/FCP_Pre_War_Fancy_Suit_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MarketValue>10000</MarketValue>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<equippedStatOffsets>
<SocialImpact>0.15</SocialImpact>
<!-- Speech +5 -->
<TradePriceImprovement>0.15</TradePriceImprovement>
<!-- Barter +5 -->
</equippedStatOffsets>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/PreWarFancySuitClean/FCP_Pre_War_Fancy_Suit_Clean</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Business Pre War -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Business_Pre_War</defName>
<label>Business Pre War</label>
<description>A light beige suit with a blue tie.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/BusinessPreWar/FCP_Business_Pre_War_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>180</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/BusinessPreWar/FCP_Business_Pre_War_Clean</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Spring Pre War Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Spring_Pre_War_Dress</defName>
<label>Spring Pre War Dress</label>
<description>A pink dress with red heels.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SpringPreWarDress/FCP_Spring_Pre_War_Dress</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>160</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SpringPreWarDress/FCP_Spring_Pre_War_Dress</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Spring Pre War Shirt -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Spring_Pre_War_Shirt</defName>
<label>Spring Pre War Shirt</label>
<description>A red plaid shirt and brown pants.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SpringPreWarShirt/FCP_Spring_Pre_War_Shirt</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>160</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SpringPreWarShirt/FCP_Spring_Pre_War_Shirt</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Radiation Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Radiation_Suit</defName>
<label>Radiations Suit</label>
<description>A yellow full body suit complete with a helmet. While it does provide a modicum of protection against common dangers, such as bullets, its main use to shield its wearer against the invisible, and almost omnipresent, danger of radiation. It is quite rare and expensive as few groups in the wasteland possess the knowledge to create these suits.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/RadiationSuit/FCP_Radiation_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_MilitaryUniforms</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>320</MarketValue>
<ArmorRating_Sharp>0.25</ArmorRating_Sharp>
<ArmorRating_Blunt>0.13</ArmorRating_Blunt>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.30</ToxicResistance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/RadiationSuit/FCP_Radiation_Suit</wornGraphicPath>
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<tags>
<li>FCP_Radiation_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Red Rocket Overalls-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Red_Rocket_Overalls</defName>
<label>Red Rocket Overalls</label>
<description>Overalls worn by the workers of the Red Rocket gas stations.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/RedRocketOveralls/FCP_Red_Rocket_Overalls</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>140</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/RedRocketOveralls/FCP_Red_Rocket_Overalls</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Naughty Nightgown -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Naughty_Nightgown</defName>
<label>Naughty Nightgown</label>
<description>A set of leopard print pajamas.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/NaughtyNightgown/FCP_Naughty_Nightgown</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>170</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<SocialImpact>0.20</SocialImpact>
<!-- Speech +10 -->
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<!-- LUCK +1 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/NaughtyNightgown/FCP_Naughty_Nightgown</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Naughty Nightwear -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Naughty_Nightwear</defName>
<label>Naughty Nightwear</label>
<description>A set of leopard print pajamas.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/NaughtyNightwear/FCP_Naughty_Nightwear</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>170</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<SocialImpact>0.20</SocialImpact>
<!-- Speech +10 -->
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<!-- LUCK +1 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/NaughtyNightwear/FCP_Naughty_Nightwear</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Fancy Gambler Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Fancy_Gambler_Dress</defName>
<label>Fancy Gambler Dress</label>
<description>A worn brown dress with slingback high-heels.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/FancyGamblerDress/FCP_Fancy_Gambler_Dress_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>190</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/FancyGamblerDress/FCP_Fancy_Gambler_Dress_Clean</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Fancy Gambler Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Fancy_Gambler_Suit</defName>
<label>Fancy Gambler Suit</label>
<description>A tan blazer with brown lapels and slacks, complete with a dark brown bow tie.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/FancyGamblerSuit/FCP_Fancy_Gambler_Suit_Clean</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>190</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/FancyGamblerSuit/FCP_Fancy_Gambler_Suit_Clean</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Lab Coat Capital -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Capital</defName>
<label>Lab Coat Capital</label>
<description>A clean white lab coat with a blue undershirt and a brown tie. It provides a bonus to Intelligence while worn.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/LabCoatCapital/FCP_Lab_Coat_Capital_Wasteland_Scientist</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>220</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GlobalLearningFactor>0.05</GlobalLearningFactor>
<!-- Intelligence +1-->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LabCoatCapital/FCP_Lab_Coat_Capital_Wasteland_Scientist</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Lab Coat Commonwealth-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Commonwealth</defName>
<label>Lab Coat Commonwealth</label>
<description>A lab coat with a dosimeter on the left breast and with a white undershirt and a black tie. It provides a bonus to Intelligence while worn</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/LabCoatCommonwealth/FCP_Lab_Coat_Commonwealth_Scientist</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>240</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<GlobalLearningFactor>0.10</GlobalLearningFactor>
<!-- Intelligence +2-->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LabCoatCommonwealth/FCP_Lab_Coat_Commonwealth_Scientist</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Pre_War_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Mistress of Mystery -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Mistress_Mystery</defName>
<useHitPoints>false</useHitPoints>
<label>Mistress of Mystery Costume</label>
<description>The outfit worn by the Mistress of Mystery, one of the longest-running and most popular superhero characters in the Hubris Comics universe.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MistressMystery/FCP_Mistress_Mystery_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MistressMystery/FCP_Mistress_Mystery_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Grognak Female -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Grognak_Female</defName>
<useHitPoints>false</useHitPoints>
<label>Grognak Female</label>
<description>A loincloth with a leather made bra.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/Grognak/GrognakFemale/FCP_Grognak_Female_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
<ArmorRating_Heat>0.15</ArmorRating_Heat>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.15</ToxicResistance>
<CarryingCapacity>10</CarryingCapacity>
<!-- +2 STRENGTH -->
<MeleeDamageFactor>0.25</MeleeDamageFactor>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Waist</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Grognak/GrognakFemale/FCP_Grognak_Female_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Grognak Male -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Grognak_Male</defName>
<useHitPoints>false</useHitPoints>
<label>Grognak Male</label>
<description>A loincloth.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/Grognak/GrognakMale/FCP_Grognak_Male_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
<ArmorRating_Blunt>0.05</ArmorRating_Blunt>
<ArmorRating_Heat>0.15</ArmorRating_Heat>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.15</ToxicResistance>
<CarryingCapacity>10</CarryingCapacity>
<!-- +2 STRENGTH -->
<MeleeDamageFactor>0.25</MeleeDamageFactor>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Waist</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Grognak/GrognakMale/FCP_Grognak_Male_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Inspector -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_The_Inspector</defName>
<useHitPoints>false</useHitPoints>
<label>The Inspector Costume</label>
<description>A costume version of the outfit worn by The Inspector, a Hubris Comics superhero and member of The Unstoppables!</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/Inspector/FCP_The_Inspector_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Inspector/FCP_The_Inspector_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Silver Shroud-->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Silver_Shroud</defName>
<useHitPoints>false</useHitPoints>
<label>Silver Shroud Costume</label>
<description>A recreation of the costume worn by the comic book character, the Silver Shroud.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SilverShroud/FCP_Silver_Shroud_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<ArmorRating_Heat>0.15</ArmorRating_Heat>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.15</ToxicResistance>
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
<!-- PERCEPTION +1 -->
<RangedCooldownFactor>0.05</RangedCooldownFactor>
<!-- AGILITY +1 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SilverShroud/FCP_Silver_Shroud_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Manta Man -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Manta_Man</defName>
<useHitPoints>false</useHitPoints>
<label>Manta Man Costume</label>
<description>An outfit stylized to resemble that of the Hubris Comics superhero Manta Man.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MantaMan/FCP_Manta_Man_Costume</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Costumes</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MantaMan/FCP_Manta_Man_Costume</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Pre_War_Costume</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!--__ Wastelander Apparel __-->
<!-- Athletic Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Athletic_Outfit</defName>
<label>Athletic Outfit</label>
<description>A tattered and stitched baseball uniform with boots and knee pads, as they were common before the war. On its belt are pouches for storage. Its not exactly a real armor and provides only a little protection but better than nothing.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/AthleticOutfit/FCP_Athletic_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>110</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/AthleticOutfit/FCP_Athletic_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Brahmin Skin Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Brahmin_Skin_Outfit</defName>
<label>Brahmin Skin Outfit</label>
<description>A basic outfit consisting of a (more or less) white shirt and patched overalls with Y-shaped suspenders complete with boots. The overalls are made of brahmin skin and are a common sight on ranches, farmsteads, and other areas where brahmins are held as livestock. Pretty basic clothing, cheap and widely available, but not very protective.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/BrahminSkinOutfit/FCP_Brahmin_Skin_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Leather_Plain>50</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>90</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>0.2</MoveSpeed>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/BrahminSkinOutfit/FCP_Brahmin_Skin_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Caravaneer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Caravaneer_Outfit</defName>
<label>Caravaneer Outfit</label>
<description>Rugged and sturdy clothing, often worn by caravaneers and other travellers. It does not provide a whole lot of protection but does not weigh down its wearer and is relatively common.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/CaravaneerOutfit/FCP_Caravaneer_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>35</Cloth>
<Leather_Plain>35</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>130</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/CaravaneerOutfit/FCP_Caravaneer_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Field Hand Female Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Field_Hand_Female_Outfit</defName>
<label>Field Hand Female Outfit</label>
<description>Sturdy work clothes often worn by those settlers who make a living toiling in the fields. Lightweight and easy to make, this outfit is made to withstand the elements, not bullets (or claws and teeth).</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/FieldHandFemaleOutfit/FCP_Field_Hand_Female_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>110</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/FieldHandFemaleOutfit/FCP_Field_Hand_Female_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Field Hand Male Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Field_Hand_Male_Outfit</defName>
<label>Field Hand Male Outfit</label>
<description>Sturdy work clothes often worn by those settlers who make a living toiling in the fields. Lightweight and easy to make, this outfit is made to withstand the elements, not bullets (or claws and teeth).</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/FieldHandMaleOutfit/FCP_Field_Hand_Male_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>110</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/FieldHandMaleOutfit/FCP_Field_Hand_Male_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Gas Ranger -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Gas_Ranger</defName>
<label>Gas Ranger Outfit</label>
<description>Outfit invented by Rick, i don't know how to describe it, i'll ask him maybe</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/GasRanger/GasRangerWhite/FCP_Rickys_Rando_Rangers_Outfit_White</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>35</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>210</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/GasRanger/GasRangerWhite/FCP_Rickys_Rando_Rangers_Outfit_White</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Lab Coat Followers -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Lab_Coat_Followers</defName>
<label>Followers Lab Coat</label>
<description>A lab coat worn by the followers of the apocalypse. It provides a bonus to science and medicine while worn.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/LabCoatFollowers/FCP_Lab_Coat_tFollowers_of_the_Appocolypse</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<smeltable>false</smeltable>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<HackingSpeed MayRequire="ludeon.rimworld.ideology">0.20</HackingSpeed>
<!-- Science +10 -->
<MedicalQualityMax>0.20</MedicalQualityMax>
<!-- Medicine +10 -->
</equippedStatOffsets>
<costList>
<Cloth>50</Cloth>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LabCoatFollowers/FCP_Lab_Coat_tFollowers_of_the_Appocolypse</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Leather Coat -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Leather_Coat</defName>
<label>Leather Coat</label>
<description>An ankle length coat, made from leather. It has a belt which is made from the seat belt of an airplane or a car. Its mostly seen worn by settlers and other civilians. However, its clothing, not armour and does not protect well against bullets.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/LeatherCoat/FCP_Leather_Coat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>180</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>50</Leather_Plain>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LeatherCoat/FCP_Leather_Coat</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
<li>FCP_Slaver_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Merc Adventurer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Adventurer_Outfit</defName>
<label>Merc Adventurer Outfit</label>
<description>An outfit composed of a leather jacket with torn-off sleeves, a red sweater underneath a pair of brown pants and sturdy boots. Its often worn by roving people and is designed to guarantee unimpaired freedom of movement, while still providing more protection than regular clothing.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MercAdventurerOutfit/FCP_Merc_Adventurer_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Sharp>0.07</ArmorRating_Sharp>
<ArmorRating_Blunt>0.04</ArmorRating_Blunt>
<Mass>2</Mass>
<MarketValue>200</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>25</Leather_Plain>
<Cloth>25</Cloth>
</costList>
<equippedStatOffsets>
<MeleeHitChance>1</MeleeHitChance>
<!-- Melee Weapons +2 -->
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
<!-- Guns +2 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MercAdventurerOutfit/FCP_Merc_Adventurer_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
<li>FCP_Slaver_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Merc Charmer Dress -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Charmer_Dress</defName>
<label>Merc Charmer Dress</label>
<description>A gray-blue suit top with a matching mini-skirt and ripped black fishnet tights.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MercCharmerDress/FCP_Merc_Charmer_Dress</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Sharp>0.07</ArmorRating_Sharp>
<ArmorRating_Blunt>0.04</ArmorRating_Blunt>
<Mass>2</Mass>
<MarketValue>200</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>25</Leather_Plain>
<Cloth>25</Cloth>
</costList>
<equippedStatOffsets>
<MeleeHitChance>1</MeleeHitChance>
<!-- Melee Weapons +2 -->
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
<!-- Guns +2 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MercCharmerDress/FCP_Merc_Charmer_Dress</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
<li>FCP_Slaver_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Merc Charmer Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Charmer_Suit</defName>
<label>Merc Charmer Suit</label>
<description>A faded teal suit jacket and pants with a gray shirt underneath, as well as a strange collar that protects the neck.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MercCharmerSuit/FCP_Merc_Charmer_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_BusinessWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>25</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>180</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MercCharmerSuit/FCP_Merc_Charmer_Suit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
<li>FCP_Slaver_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Merc Cruiser Suit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Merc_Cruiser_Outfit</defName>
<label>Merc Cruiser Outfit</label>
<description>A long leather jacket with the sleeves removed with a white t-shirt underneath, as well as some black pants and dark boots. Like other merc outfits, it provides less protection than full-on armor, but more than regular clothing and doesnt weigh down its wearer much.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/MercCruiserOutfit/FCP_Merc_Cruiser_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Sharp>0.07</ArmorRating_Sharp>
<ArmorRating_Blunt>0.04</ArmorRating_Blunt>
<Mass>2</Mass>
<MarketValue>210</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>25</Leather_Plain>
<Cloth>25</Cloth>
</costList>
<equippedStatOffsets>
<MeleeHitChance>1</MeleeHitChance>
<!-- Melee Weapons +2 -->
<ShootingAccuracyPawn>1</ShootingAccuracyPawn>
<!-- Guns +2 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/MercCruiserOutfit/FCP_Merc_Cruiser_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
<li>FCP_Slaver_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Prospector Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prospector_Outfit</defName>
<label>Prospector Outfit</label>
<description>This outfit consists of denim overalls, a brown satchel, and a long tan sleeve shirt underneath, as well as a pair of half boots. As its name implies, its most often worn by the prospectors rummaging through the ruins of the old world. As such it is designed to provide protection against dust storms and other hazards, not against bullets or beasts.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ProspectorOutfit/FCP_Prospector_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Sharp>0.13</ArmorRating_Sharp>
<ArmorRating_Blunt>0.08</ArmorRating_Blunt>
<Mass>2</Mass>
<MarketValue>200</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>30</Leather_Plain>
<Cloth>25</Cloth>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ProspectorOutfit/FCP_Prospector_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Regulator Duster -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Sheriff_Duster</defName>
<label>Sheriff Duster</label>
<description>An outfit consisting of a black undershirt and a pair of gray canvas pants underneath a long, brown leather overcoat with the sleeves rolled up above the elbow. It sports a sheriff badge on the right breast.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SheriffDuster/FCP_Sheriff_Duster</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>210</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
<!-- Guns +5 -->
</equippedStatOffsets>
<costList>
<Cloth>20</Cloth>
<Leather_Plain>30</Leather_Plain>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SheriffDuster/FCP_Sheriff_Duster</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel_Sheriff</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Rare</rarity>
</li>
</comps>
</ThingDef>
<!-- Surveyor Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Surveyor_Outfit</defName>
<label>Surveyor Outfit</label>
<description>A pocketed leather coat with brown cargo pants and dirty wingtip shoes, with a satchel and metal wire covering the right arm. This outfit is often worn by scouts who roam the vast wasteland to find suitable locations for new settlements. While this is certainly a highly dangerous task, these clothes provide little protection.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SurveyorOutfit/FCP_Surveyor_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>230</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Cloth>30</Cloth>
</costList>
<equippedStatOffsets>
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
<!-- PERCEPTION +1 -->
<MoveSpeed>0.30</MoveSpeed>
<!-- ENDURANCE +1-->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SurveyorOutfit/FCP_Surveyor_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Wasteland Doctor Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Wasteland_Doctor_Outfit</defName>
<label>Wasteland Doctor Outfit</label>
<description>The wasteland doctor fatigues consist of a white t-shirt for males, usually bloodstained; a small brown satchel bag, and brown cargo pants with pouches attached to the belt, and boots. Its most often seen worn by doctors, or any people with some medical training, as real doctors a rarity in the wastes. These are work clothes and provide little protection.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/WastelandDoctorOutfit/FCP_Wasteland_Doctor_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<ArmorRating_Sharp>0.13</ArmorRating_Sharp>
<ArmorRating_Blunt>0.07</ArmorRating_Blunt>
<MarketValue>240</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Cloth>30</Cloth>
</costList>
<equippedStatOffsets>
<MedicalQualityMax>0.10</MedicalQualityMax>
<!-- Medicine +5 -->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/WastelandDoctorOutfit/FCP_Wasteland_Doctor_Outfit</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Wasteland Wanderer Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Wasteland_Wanderer_Outfit</defName>
<label>Wasteland Wanderer Outfit</label>
<description>It consists of a tan zipped-up hoodie and cargo pants tucked into riding boots. Due to its low cost and wide avail, it is very common to find, but provides little to no protection from any real danger.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/WastelandWandererOutfit/FCP_Wasteland_Wanderer_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>130</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Cloth>30</Cloth>
</costList>
<equippedStatOffsets>
<RangedCooldownFactor>0.05</RangedCooldownFactor>
<!-- AGILITY +1 -->
<MoveSpeed>0.30</MoveSpeed>
<!-- ENDURANCE +1-->
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/WastelandWandererOutfit/FCP_Wasteland_Wanderer_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!--___ Ghoul Apparel ___-->
<!-- Jason Bright -->
<ThingDef ParentName="FCP_Apparel_Base">
<defName>FCP_Apparel_Jason_Bright</defName>
<useHitPoints>false</useHitPoints>
<label>Jason Bright Costume</label>
<description>Outfit worn by Jason Bright, it appears to resemble a weathered fancy gambler suit, without the tie.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/JasonBright/FCP_Bright_Brotherhood_Leaders_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<ArmorRating_Sharp>0.07</ArmorRating_Sharp>
<ArmorRating_Blunt>0.04</ArmorRating_Blunt>
<Mass>2</Mass>
<MarketValue>10000</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
</statBases>
<equippedStatOffsets>
<ToxicResistance>0.40</ToxicResistance>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/JasonBright/FCP_Bright_Brotherhood_Leaders_Suit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Ghoul_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Unique</rarity>
</li>
</comps>
<modExtensions>
<li Class="FCP.Core.UniqueThingExtension">
</li>
</modExtensions>
</ThingDef>
<!-- Bright Brotherhood Robe -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Bright_Brotherhood_Robe</defName>
<label>Bright Brotherhood Robe</label>
<description>These are robes worn by Bright Follower ghouls. They are slightly tattered and have a brownish-green color.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/BrightBrotherhoodRobe/FCP_Bright_Brotherhood_Robe</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>70</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/BrightBrotherhoodRobe/FCP_Bright_Brotherhood_Robe</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Ghoul_Apparel</li>
<li>FCP_Bright_Brotherhood</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!--___ Slave Apparel ___-->
<!-- Chained Prostitute Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Chained_Prostitute_Outfit</defName>
<label>Chained Prostitute Outfit</label>
<description>It appears as bondage harness on the chest with multiple leather bracelets and armbands. The bottom consists of a pair of low-rise, black leather pants.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ChainedProstituteOutfit/FCP_Chained_Prostitute_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Leather_Plain>60</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ChainedProstituteOutfit/FCP_Chained_Prostitute_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Slaves_New_Vegas_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Exposed Prostitute Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Exposed_Prostitute_Outfit</defName>
<label>Exposed Prostitute Outfit</label>
<description>This outfit consists of black cowboy boots, black ripped tights worn under gray boxers, chains covering the wearer's chest which are connected to a spiked choker necklace, and a wrestling singlet.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ExposedProstituteOutfit/FCP_Exposed_Prostitute_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Leather_Plain>50</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>110</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ExposedProstituteOutfit/FCP_Exposed_Prostitute_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Slaves_New_Vegas_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Prostitute Outfit Female -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prostitute_Outfit_Female</defName>
<label>Prostitute Outfit Female</label>
<description>This female outfit consists of a black leather crop-top with purple lacing down the sides of the sleeves and black leather lace-up short-shorts finished with a studded belt and spiked collar.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ProstituteOutfitFemale/FCP_Prostitute_Outfit_Female</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>150</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>10</Leather_Plain>
</costList>
<equippedStatOffsets>
<SocialImpact>0.20</SocialImpact>
<!-- Speech +10 -->
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
<!-- LUCK +1 -->
</equippedStatOffsets>
<smeltable>false</smeltable>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ProstituteOutfitFemale/FCP_Prostitute_Outfit_Female</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Slaves_New_Vegas_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Prostitute Outfit Male -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Prostitute_Outfit_Male</defName>
<label>Prostitute Outfit Male</label>
<description>This male outfit consists of a sheriff's vest complete with the badge, jean short-shorts and cowboy boots.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/ProstituteOutfitMale/FCP_Prostitute_Outfit_Male</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>150</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Leather_Plain>10</Leather_Plain>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/ProstituteOutfitMale/FCP_Prostitute_Outfit_Male</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Slaves_New_Vegas_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Slave Rags -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Slave_Rags</defName>
<label>Slave Rags</label>
<description>Worn by slaves of the Legion, slave rags offer no protection from the elements and are composed of a torn dirty white tunic with a red "X" painted on the chest.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SlaveRags/FCP_Slave_Rags</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>6000</WorkToMake>
<Mass>2</Mass>
<MarketValue>60</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<costList>
<Cloth>25</Cloth>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SlaveRags/FCP_Slave_Rags</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Slave_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Leather Armor -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Leather_Armor</defName>
<label>Leather Armor</label>
<description>Leather armor is a type of armor composed of various pieces of tanned animal hide stitched together. While providing less protection than metal armor, leather armor is lighter and easier to produce.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/LeatherArmor/FCP_Leather_Armor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Armor_Production</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Leather_Plain>60</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>200</MaxHitPoints>
<WorkToMake>7500</WorkToMake>
<Mass>4.5</Mass>
<MarketValue>220</MarketValue>
<ArmorRating_Sharp>0.50</ArmorRating_Sharp>
<ArmorRating_Blunt>0.25</ArmorRating_Blunt>
<ArmorRating_Heat>0.20</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.0</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/LeatherArmor/FCP_Leather_Armor</wornGraphicPath>
<layers>
<li>Shell</li>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
<li>FCP_Raider_Apparel</li>
</tags>
<defaultOutfitTags>
<li>FCP_Wastelander_Outfit</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Metal Armor -->
<ThingDef ParentName="ApparelBase">
<defName>FCP_Apparel_Metal_Armor</defName>
<label>Metal Armor</label>
<description>Metal armor is composed of various metal plates attached to pieces of leather. While offering superior protection compared to leather armor, it is considerably heavier and more difficult to craft. Common materials include steel, iron, and scrap metal welded together.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/Metal_Armor/FCP_Metal_Armor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_Armor_Production</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>40</Steel>
<Leather_Plain>30</Leather_Plain>
</costList>
<statBases>
<MaxHitPoints>240</MaxHitPoints>
<WorkToMake>8500</WorkToMake>
<Mass>6.0</Mass>
<MarketValue>320</MarketValue>
<ArmorRating_Sharp>0.70</ArmorRating_Sharp>
<ArmorRating_Blunt>0.35</ArmorRating_Blunt>
<ArmorRating_Heat>0.40</ArmorRating_Heat>
<Insulation_Cold>5</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Neck</li>
<li>Torso</li>
<li>Shoulders</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Metal_Armor/FCP_Metal_Armor</wornGraphicPath>
<layers>
<li>Shell</li>
<li>Middle</li>
</layers>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
<defaultOutfitTags>
<li>FCP_Wastelander_Outfit</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Settler Female Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Settler_Female_Outfit</defName>
<label>Settler Female Outfit</label>
<description>Basic settler clothing worn by women in wasteland communities. Practical and durable, designed for everyday work while providing minimal protection from the elements.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SettlerFemaleOutfit/FCP_Settler_Female_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>30</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>5500</WorkToMake>
<Mass>2</Mass>
<MarketValue>100</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SettlerFemaleOutfit/FCP_Settler_Female_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Female</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
<!-- Settler Male Outfit -->
<ThingDef ParentName="FCP_Apparel_Makeable_Base">
<defName>FCP_Apparel_Settler_Male_Outfit</defName>
<label>Settler Male Outfit</label>
<description>Basic settler clothing worn by men in wasteland communities. Practical and durable, designed for everyday work while providing minimal protection from the elements.</description>
<graphicData>
<texPath>Things/Apparel/Wasteland_Apparel/SettlerMaleOutfit/FCP_Settler_Male_Outfit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.90</drawSize>
</graphicData>
<smeltable>false</smeltable>
<recipeMaker Inherit="false">
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
<recipeUsers>
<li>FCP_Production_Tailoring_Workbench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>30</Cloth>
</costList>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>5500</WorkToMake>
<Mass>2</Mass>
<MarketValue>100</MarketValue>
<Insulation_Cold>3.0</Insulation_Cold>
<Insulation_Heat>2.3</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/Wasteland_Apparel/SettlerMaleOutfit/FCP_Settler_Male_Outfit</wornGraphicPath>
<layers>
<li>OnSkin</li>
</layers>
<gender>Male</gender>
<tags>
<li>FCP_Wastelander_Apparel</li>
</tags>
</apparel>
<comps>
<li Class="FCP.Core.CompProperties_LabelColored">
<rarity>Common</rarity>
</li>
</comps>
</ThingDef>
</Defs>