Remove the <li>FCP_Gun_32_Pistol</li> entry from the Megaton trader's thingDefs list in 1.6/Defs/TraderKindDefs/TraderKindDefs_Megaton_Shops.xml so the vendor no longer offers that weapon.
Add Megaton settlement support and inventories. FCP_Wastelander_Factions.xml was updated to register a named settlement 'Megaton' with five traders (Craterside Supply, Brass Lantern, Megaton Clinic, Moriarty's Saloon, Water Treatment). A new TraderKindDefs_Megaton_Shops.xml defines the corresponding TraderKindDef entries and detailed stockGenerators for each shop (resources, food, weapons, apparel, medical chems, drugs, building materials, buying behavior, and optional MayRequire blocks for modular content). This wires up in-game shops and their stock for the Megaton settlement.
Added missing newlines at end of several XML files to ensure proper formatting. Fixed encoding issue in ThingDefs_Wastelander_Apparel.xml by removing the BOM and replaced curly apostrophes with standard apostrophes in descriptions to prevent character display errors.
Introduces the FCP_Caravan_Wastelander_Techprint_Trader trader kind with techprints and related items. Updates the hidden Wastelander faction to use the new trader kind, adjusts category tags, and refines pawn group makers for improved caravan configuration.
Updated caravan trader definitions to use StockGenerator_BuyExpensiveSimple instead of StockGenerator_BuyCategory for Apparel, Medicine, and Drugs. This may affect the types of items traders are willing to buy, likely focusing on more valuable or simple items.
Introduces new TraderKindDefs for various caravan traders, including Crow, Crazy Wolfgang, Lucky Harith, and Doc Hoff. Each trader has customized stock generators for selling and buying specific categories and tags of items, as well as currency handling. This expands the mod's trading system with unique trader profiles.