Add optional heavy weapons (Grenade Launcher, Missile Launcher, Big Bazooka, Fatman) as rare stock items for caravan traders and Megaton shops, requiring the ExplosiveWeapons mod.
Introduces a new `FCP_Caravan_Robot_Dealer` TraderKindDef that sells multiple robot pawn kinds (Eyebot, Protectron, Securitron), buys expensive simple items, and carries caps as currency stock. Also adds `Rick.FCP.Robotics` to `About.xml` `loadAfter` to ensure proper load order for the new robotics-dependent stock generators.
Adds FCP grenade stock entries to caravan trader kinds, including molotovs, pipe bombs, tin cans, piggy banks, and fragmentation grenades with trader-specific count ranges.
Added missing newlines at end of several XML files to ensure proper formatting. Fixed encoding issue in ThingDefs_Wastelander_Apparel.xml by removing the BOM and replaced curly apostrophes with standard apostrophes in descriptions to prevent character display errors.
Updated caravan trader definitions to use StockGenerator_BuyExpensiveSimple instead of StockGenerator_BuyCategory for Apparel, Medicine, and Drugs. This may affect the types of items traders are willing to buy, likely focusing on more valuable or simple items.
Introduces new TraderKindDefs for various caravan traders, including Crow, Crazy Wolfgang, Lucky Harith, and Doc Hoff. Each trader has customized stock generators for selling and buying specific categories and tags of items, as well as currency handling. This expands the mod's trading system with unique trader profiles.