Remove Scavenger and Player NCR factions and pawns

Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
This commit is contained in:
RickGrymes
2026-01-06 21:30:14 -06:00
parent fa25e73cec
commit 9c68e6a962
3 changed files with 1 additions and 268 deletions
@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Player Factions __________-->
<!-- Player NCR Faction Offshoot -->
<FactionDef MayRequire="Rick.FCP.NCR" ParentName="PlayerFactionBase">
<defName>FCP_Faction_Player_NCR</defName>
<label>NCR Citizens</label>
<description>A group of New California Republic citizens.</description>
<isPlayer>true</isPlayer>
<basicMemberKind>FCP_Pawnkind_NCR_Citizen</basicMemberKind>
<pawnSingular>Citizen</pawnSingular>
<pawnsPlural>Citizens</pawnsPlural>
<techLevel>Industrial</techLevel>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>FCP_Namer_Settlement_NCR</settlementNameMaker>
<allowedCultures>
<li>FCP_Culture_NCR_Californian</li>
</allowedCultures>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_NCR_Citizen</li>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_NCR_Ranger</li>
<li>FCP_Backstory_NCR_Trooper</li>
<li>FCP_Backstory_NCR_Ambassador</li>
<li>FCP_Backstory_NCR_Caravaneer</li>
<li>FCP_Backstory_NCRCF_Inmate</li>
<li>FCP_Backstory_NCR_Recon_Trooper</li>
<li>FCP_Backstory_NCR_Child</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
<startingResearchTags>
<li>ClassicStart</li>
</startingResearchTags>
<startingTechprintsResearchTags>
<li>ClassicStart</li>
<li>ClassicStartTechprints</li>
</startingTechprintsResearchTags>
<apparelStuffFilter>
<thingDefs>
<li>Synthread</li>
</thingDefs>
</apparelStuffFilter>
</FactionDef>
</Defs>
@@ -98,94 +98,4 @@
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
</FactionDef>
<!-- Scavengers -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_Scavengers</defName>
<label>Scavengers</label>
<description>Ruthless bands of wasteland raiders who take what they want by force. These scavengers have abandoned any pretense of civilization, preying on travelers and settlements alike. They live by looting, stealing, and killing, wearing mismatched armor cobbled together from their victims. While individually weak compared to organized military forces, scavengers are dangerous in numbers and utterly without mercy. To them, the wasteland is a hunting ground, and everyone else is prey.</description>
<pawnSingular>scavenger</pawnSingular>
<pawnsPlural>scavengers</pawnsPlural>
<categoryTag>Outlander</categoryTag>
<settlementGenerationWeight>0.3</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Scavenger Boss</leaderTitle>
<fixedLeaderKinds>
<li>FCP_Pawnkind_Scavenger_Boss</li>
</fixedLeaderKinds>
<factionIconPath>World_Icon/FCP_Wasteland_Scavengers_World_Icon</factionIconPath>
<factionNameMaker>NamerFactionPirate</factionNameMaker>
<techLevel>Industrial</techLevel>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<allowedCultures>
<li>FCP_Culture_Wastelander</li>
</allowedCultures>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<permanentEnemy>true</permanentEnemy>
<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
<caravanTraderKinds>
<li>Caravan_Outlander_PirateMerchant</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Outlander_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<options>
<FCP_Pawnkind_Scavenger>12</FCP_Pawnkind_Scavenger>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<FCP_Pawnkind_Scavenger>10</FCP_Pawnkind_Scavenger>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<FCP_Pawnkind_Scavenger_Trader>1</FCP_Pawnkind_Scavenger_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
</carriers>
<guards>
<FCP_Pawnkind_Scavenger>4</FCP_Pawnkind_Scavenger>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<FCP_Pawnkind_Scavenger>15</FCP_Pawnkind_Scavenger>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
</FactionDef>
</Defs>
-124
View File
@@ -306,87 +306,6 @@
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Scavenger Boss -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Pawnkind_Scavenger_Boss</defName>
<label>Scavenger Boss</label>
<combatPower>80</combatPower>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.6~1.8</gearHealthRange>
<apparelMoney>1200~2000</apparelMoney>
<weaponMoney>900</weaponMoney>
<weaponTags>
<li>IndustrialGunAdvanced</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
</weaponTags>
<apparelTags Inherit="False">
<li>FCP_Combat_Armors</li>
</apparelTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.05</techHediffsChance>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>25~35</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Scavenger -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Pawnkind_Scavenger</defName>
<label>Scavenger</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.4~1.5</gearHealthRange>
<apparelMoney>400~800</apparelMoney>
<weaponMoney>500</weaponMoney>
<weaponTags>
<li>Gun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
</weaponTags>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.02</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
<!-- Wastelander Trader -->
<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
@@ -422,47 +341,4 @@
</backstoryFiltersOverride>
</PawnKindDef>
<!-- Scavenger Trader -->
<PawnKindDef ParentName="FCP_WastelanderkindBase">
<defName>FCP_Pawnkind_Scavenger_Trader</defName>
<label>Scavenger Trader</label>
<trader>true</trader>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<gearHealthRange>0.4~1.5</gearHealthRange>
<apparelMoney>400~800</apparelMoney>
<weaponMoney>500</weaponMoney>
<weaponTags>
<li>Gun</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
</weaponTags>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<techHediffsMoney>50~50</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
</techHediffsTags>
<techHediffsChance>0.02</techHediffsChance>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>FCP_Backstory_Wastelander_Child</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>FCP_Backstory_Wastelander</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>