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https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
synced 2026-07-27 17:03:26 -07:00
Remove Scavenger and Player NCR factions and pawns
Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
This commit is contained in:
@@ -1,53 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Player Factions __________-->
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<!-- Player NCR Faction Offshoot -->
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<FactionDef MayRequire="Rick.FCP.NCR" ParentName="PlayerFactionBase">
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<defName>FCP_Faction_Player_NCR</defName>
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<label>NCR Citizens</label>
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<description>A group of New California Republic citizens.</description>
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<isPlayer>true</isPlayer>
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<basicMemberKind>FCP_Pawnkind_NCR_Citizen</basicMemberKind>
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<pawnSingular>Citizen</pawnSingular>
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<pawnsPlural>Citizens</pawnsPlural>
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<techLevel>Industrial</techLevel>
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<factionNameMaker>NamerFactionOutlander</factionNameMaker>
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<settlementNameMaker>FCP_Namer_Settlement_NCR</settlementNameMaker>
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<allowedCultures>
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<li>FCP_Culture_NCR_Californian</li>
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</allowedCultures>
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<backstoryFilters>
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<li>
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<categories>
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<li>FCP_Backstory_NCR_Citizen</li>
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<li>FCP_Backstory_Wastelander</li>
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<li>FCP_Backstory_NCR_Ranger</li>
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<li>FCP_Backstory_NCR_Trooper</li>
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<li>FCP_Backstory_NCR_Ambassador</li>
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<li>FCP_Backstory_NCR_Caravaneer</li>
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<li>FCP_Backstory_NCRCF_Inmate</li>
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<li>FCP_Backstory_NCR_Recon_Trooper</li>
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<li>FCP_Backstory_NCR_Child</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categories>
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</li>
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</backstoryFilters>
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<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
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<startingResearchTags>
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<li>ClassicStart</li>
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</startingResearchTags>
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<startingTechprintsResearchTags>
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<li>ClassicStart</li>
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<li>ClassicStartTechprints</li>
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</startingTechprintsResearchTags>
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<apparelStuffFilter>
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<thingDefs>
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<li>Synthread</li>
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</thingDefs>
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</apparelStuffFilter>
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</FactionDef>
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</Defs>
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@@ -98,94 +98,4 @@
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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</FactionDef>
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<!-- Scavengers -->
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<FactionDef ParentName="FactionBase">
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<defName>FCP_Faction_Scavengers</defName>
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<label>Scavengers</label>
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<description>Ruthless bands of wasteland raiders who take what they want by force. These scavengers have abandoned any pretense of civilization, preying on travelers and settlements alike. They live by looting, stealing, and killing, wearing mismatched armor cobbled together from their victims. While individually weak compared to organized military forces, scavengers are dangerous in numbers and utterly without mercy. To them, the wasteland is a hunting ground, and everyone else is prey.</description>
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<pawnSingular>scavenger</pawnSingular>
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<pawnsPlural>scavengers</pawnsPlural>
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<categoryTag>Outlander</categoryTag>
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<settlementGenerationWeight>0.3</settlementGenerationWeight>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>Scavenger Boss</leaderTitle>
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<fixedLeaderKinds>
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<li>FCP_Pawnkind_Scavenger_Boss</li>
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</fixedLeaderKinds>
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<factionIconPath>World_Icon/FCP_Wasteland_Scavengers_World_Icon</factionIconPath>
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<factionNameMaker>NamerFactionPirate</factionNameMaker>
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<techLevel>Industrial</techLevel>
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<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
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<allowedCultures>
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<li>FCP_Culture_Wastelander</li>
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</allowedCultures>
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<backstoryFilters>
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<li>
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<categories>
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<li>FCP_Backstory_Wastelander</li>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categories>
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</li>
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</backstoryFilters>
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<permanentEnemy>true</permanentEnemy>
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<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
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<caravanTraderKinds>
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<li>Caravan_Outlander_PirateMerchant</li>
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</caravanTraderKinds>
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<visitorTraderKinds>
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<li>Visitor_Outlander_Standard</li>
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</visitorTraderKinds>
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<baseTraderKinds>
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<li>Base_Outlander_Standard</li>
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</baseTraderKinds>
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<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(0,35)</li>
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<li>(70, 50)</li>
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<li>(700, 100)</li>
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<li>(1300, 150)</li>
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<li>(100000, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<options>
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<FCP_Pawnkind_Scavenger>12</FCP_Pawnkind_Scavenger>
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</options>
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</li>
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<li>
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<kindDef>Peaceful</kindDef>
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<options>
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<FCP_Pawnkind_Scavenger>10</FCP_Pawnkind_Scavenger>
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</options>
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</li>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<FCP_Pawnkind_Scavenger_Trader>1</FCP_Pawnkind_Scavenger_Trader>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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</carriers>
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<guards>
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<FCP_Pawnkind_Scavenger>4</FCP_Pawnkind_Scavenger>
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</guards>
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</li>
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<li>
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<kindDef>Settlement</kindDef>
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<options>
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<FCP_Pawnkind_Scavenger>15</FCP_Pawnkind_Scavenger>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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</FactionDef>
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</Defs>
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@@ -306,87 +306,6 @@
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger Boss -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger_Boss</defName>
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<label>Scavenger Boss</label>
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<combatPower>80</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.6~1.8</gearHealthRange>
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<apparelMoney>1200~2000</apparelMoney>
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<weaponMoney>900</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armors</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.05</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>25~35</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger</defName>
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<label>Scavenger</label>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.4~1.5</gearHealthRange>
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<apparelMoney>400~800</apparelMoney>
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<weaponMoney>500</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.02</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Wastelander Trader -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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@@ -422,47 +341,4 @@
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Scavenger Trader -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger_Trader</defName>
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<label>Scavenger Trader</label>
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<trader>true</trader>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.4~1.5</gearHealthRange>
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<apparelMoney>400~800</apparelMoney>
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<weaponMoney>500</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.02</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs>
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