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https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
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Add new wastelander apparel and headgear
Introduces Leather Armor, Metal Armor, Settler Male/Female Outfits, Wrapped Cap, Gas Mask with Goggles, and Assault Gas Mask to apparel and headgear definitions. Updates tags for better categorization and adds corresponding texture assets for new items.
This commit is contained in:
@@ -535,6 +535,129 @@
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</comps>
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</ThingDef>
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<!-- Gas Mask (Goggles) -->
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<ThingDef ParentName="ApparelBase">
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<defName>FCP_Apparel_Gasmask_Goggles</defName>
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<description>A simple gas mask that covers the entire face, often seen worn by raiders. It is held on to the wearer by adjustable straps. It's not very protective against bullets and other physical attacks but provides medium protection against toxins and radiation.</description>
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<label>Gas Mask with Goggles</label>
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<smeltable>false</smeltable>
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<graphicData>
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<texPath>Things/Apparel/Wasteland_Apparel/Gas_Mask_With_Goggles/FCP_Gas_Mask_With_Goggles</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<recipeMaker Inherit= "false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<researchPrerequisite>FCP_Research_Apparel_Production</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Tailoring_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Cloth>15</Cloth>
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<Chemfuel>10</Chemfuel>
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</costList>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>4000</WorkToMake>
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<Mass>1.0</Mass>
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<MarketValue>200</MarketValue>
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
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<ArmorRating_Heat>0.2</ArmorRating_Heat>
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<EquipDelay>1.2</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<ToxicEnvironmentResistance>0.80</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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<li>Eyes</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Gas_Mask_With_Goggles/FCP_Gas_Mask_With_Goggles</wornGraphicPath>
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<layers>
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<li>OnSkin</li>
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</layers>
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<tags>
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<li>FCP_Raider_Armor</li>
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</tags>
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</apparel>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!-- Assault Gasmask -->
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<ThingDef ParentName="ApparelBase">
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<defName>FCP_Apparel_Assault_Gas_Mask</defName>
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<description>An armored gasmask worn underneath a cloth hood. It provides decent protection against bullets and hazardous gases and similar substances and is most often worn by raiders.</description>
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<label>Assault Gasmask</label>
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<smeltable>false</smeltable>
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<graphicData>
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<texPath>Things/Apparel/Wasteland_Apparel/Assault_Gas_Mask/FCP_Assault_Gas_Mask</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<recipeMaker Inherit= "false">
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<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>4</Crafting>
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</skillRequirements>
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<researchPrerequisite>FCP_Research_Apparel_Production</researchPrerequisite>
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<recipeUsers>
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<li>FCP_Production_Tailoring_Workbench</li>
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</recipeUsers>
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</recipeMaker>
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<costList>
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<Cloth>15</Cloth>
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<Steel>10</Steel>
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</costList>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>4000</WorkToMake>
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<Mass>1.0</Mass>
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<MarketValue>200</MarketValue>
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<ArmorRating_Sharp>0.10</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
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<ArmorRating_Heat>0.2</ArmorRating_Heat>
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<EquipDelay>1.2</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<ToxicEnvironmentResistance>0.80</ToxicEnvironmentResistance>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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<li>Eyes</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Assault_Gas_Mask/FCP_Assault_Gas_Mask</wornGraphicPath>
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<layers>
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<li>OnSkin</li>
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</layers>
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<tags>
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<li>FCP_Raider_Armor</li>
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</tags>
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</apparel>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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<!--___ Slave Apparel ___-->
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<!-- Slave Bandana -->
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@@ -687,4 +810,54 @@
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</comps>
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</ThingDef>
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<!-- Wrapped Cap -->
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<ThingDef ParentName="HatMakeableBase">
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<defName>FCP_Apparel_Wrapped_Cap</defName>
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<label>Wrapped Cap</label>
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<description>A simple cap made of wrapped cloth, commonly worn by wastelanders for sun protection. Lightweight and provides basic protection from the elements.</description>
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<techLevel>Industrial</techLevel>
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<graphicData>
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<texPath>Things/Apparel/Wasteland_Apparel/Wrapped_Cap/FCP_Wrapped_Cap</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Cloth>15</Cloth>
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</costList>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<researchPrerequisite>FCP_Research_CasualWear</researchPrerequisite>
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<skillRequirements>
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<Crafting>2</Crafting>
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</skillRequirements>
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</recipeMaker>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<MaxHitPoints>80</MaxHitPoints>
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<Mass>0.2</Mass>
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<MarketValue>50</MarketValue>
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<Insulation_Cold>1.5</Insulation_Cold>
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<Insulation_Heat>2.0</Insulation_Heat>
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<EquipDelay>1.0</EquipDelay>
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</statBases>
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<apparel>
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<bodyPartGroups>
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<li>UpperHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/Wasteland_Apparel/Wrapped_Cap/FCP_Wrapped_Cap</wornGraphicPath>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>FCP_Wastelander_Apparel</li>
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</tags>
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</apparel>
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<comps>
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<li Class="FCP.Core.CompProperties_LabelColored">
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<rarity>Common</rarity>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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